[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 1 | // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #ifndef BASE_WAITABLE_EVENT_H_ |
| 6 | #define BASE_WAITABLE_EVENT_H_ |
| 7 | |
| 8 | #include "base/basictypes.h" |
| 9 | |
| 10 | #if defined(OS_WIN) |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 11 | #include <windows.h> |
| 12 | #endif |
| 13 | |
| 14 | #if defined(OS_POSIX) |
| 15 | #include <list> |
| 16 | #include <utility> |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 17 | #include "base/condition_variable.h" |
| 18 | #include "base/lock.h" |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 19 | #include "base/ref_counted.h" |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 20 | #endif |
| 21 | |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 22 | #include "base/message_loop.h" |
| 23 | |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 24 | namespace base { |
| 25 | |
[email protected] | e1acf6f | 2008-10-27 20:43:33 | [diff] [blame] | 26 | class TimeDelta; |
| 27 | |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 28 | // A WaitableEvent can be a useful thread synchronization tool when you want to |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 29 | // allow one thread to wait for another thread to finish some work. For |
| 30 | // non-Windows systems, this can only be used from within a single address |
| 31 | // space. |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 32 | // |
| 33 | // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to |
| 34 | // protect a simple boolean value. However, if you find yourself using a |
| 35 | // WaitableEvent in conjunction with a Lock to wait for a more complex state |
| 36 | // change (e.g., for an item to be added to a queue), then you should probably |
| 37 | // be using a ConditionVariable instead of a WaitableEvent. |
| 38 | // |
| 39 | // NOTE: On Windows, this class provides a subset of the functionality afforded |
| 40 | // by a Windows event object. This is intentional. If you are writing Windows |
| 41 | // specific code and you need other features of a Windows event, then you might |
| 42 | // be better off just using an Windows event directly. |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 43 | class WaitableEvent { |
| 44 | public: |
| 45 | // If manual_reset is true, then to set the event state to non-signaled, a |
| 46 | // consumer must call the Reset method. If this parameter is false, then the |
| 47 | // system automatically resets the event state to non-signaled after a single |
| 48 | // waiting thread has been released. |
| 49 | WaitableEvent(bool manual_reset, bool initially_signaled); |
| 50 | |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 51 | #if defined(OS_WIN) |
| 52 | // Create a WaitableEvent from an Event HANDLE which has already been |
| 53 | // created. This objects takes ownership of the HANDLE and will close it when |
| 54 | // deleted. |
| 55 | explicit WaitableEvent(HANDLE event_handle); |
| 56 | #endif |
| 57 | |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 58 | // WARNING: Destroying a WaitableEvent while threads are waiting on it is not |
| 59 | // supported. Doing so will cause crashes or other instability. |
| 60 | ~WaitableEvent(); |
| 61 | |
| 62 | // Put the event in the un-signaled state. |
| 63 | void Reset(); |
| 64 | |
| 65 | // Put the event in the signaled state. Causing any thread blocked on Wait |
| 66 | // to be woken up. |
| 67 | void Signal(); |
| 68 | |
| 69 | // Returns true if the event is in the signaled state, else false. If this |
| 70 | // is not a manual reset event, then this test will cause a reset. |
| 71 | bool IsSignaled(); |
| 72 | |
| 73 | // Wait indefinitely for the event to be signaled. Returns true if the event |
| 74 | // was signaled, else false is returned to indicate that waiting failed. |
| 75 | bool Wait(); |
| 76 | |
| 77 | // Wait up until max_time has passed for the event to be signaled. Returns |
| 78 | // true if the event was signaled. If this method returns false, then it |
| 79 | // does not necessarily mean that max_time was exceeded. |
| 80 | bool TimedWait(const TimeDelta& max_time); |
| 81 | |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 82 | #if defined(OS_WIN) |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 83 | HANDLE handle() const { return handle_; } |
| 84 | #endif |
| 85 | |
| 86 | // Wait, synchronously, on multiple events. |
| 87 | // waitables: an array of WaitableEvent pointers |
| 88 | // count: the number of elements in @waitables |
| 89 | // |
| 90 | // returns: the index of a WaitableEvent which has been signaled. |
| 91 | static size_t WaitMany(WaitableEvent** waitables, size_t count); |
| 92 | |
| 93 | // For asynchronous waiting, see WaitableEventWatcher |
| 94 | |
| 95 | // This is a private helper class. It's here because it's used by friends of |
| 96 | // this class (such as WaitableEventWatcher) to be able to enqueue elements |
| 97 | // of the wait-list |
| 98 | class Waiter { |
| 99 | public: |
| 100 | // Signal the waiter to wake up. |
| 101 | // |
| 102 | // Consider the case of a Waiter which is in multiple WaitableEvent's |
| 103 | // wait-lists. Each WaitableEvent is automatic-reset and two of them are |
| 104 | // signaled at the same time. Now, each will wake only the first waiter in |
| 105 | // the wake-list before resetting. However, if those two waiters happen to |
| 106 | // be the same object (as can happen if another thread didn't have a chance |
| 107 | // to dequeue the waiter from the other wait-list in time), two auto-resets |
| 108 | // will have happened, but only one waiter has been signaled! |
| 109 | // |
| 110 | // Because of this, a Waiter may "reject" a wake by returning false. In |
| 111 | // this case, the auto-reset WaitableEvent shouldn't act as if anything has |
| 112 | // been notified. |
| 113 | virtual bool Fire(WaitableEvent* signaling_event) = 0; |
| 114 | |
| 115 | // Waiters may implement this in order to provide an extra condition for |
| 116 | // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the |
| 117 | // pointers match then this function is called as a final check. See the |
| 118 | // comments in ~Handle for why. |
| 119 | virtual bool Compare(void* tag) = 0; |
| 120 | }; |
| 121 | |
| 122 | private: |
| 123 | friend class WaitableEventWatcher; |
| 124 | |
| 125 | #if defined(OS_WIN) |
| 126 | HANDLE handle_; |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 127 | #else |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 128 | bool SignalAll(); |
| 129 | bool SignalOne(); |
| 130 | void Enqueue(Waiter* waiter); |
| 131 | bool Dequeue(Waiter* waiter, void* tag); |
| 132 | |
| 133 | // When dealing with arrays of WaitableEvent*, we want to sort by the address |
| 134 | // of the WaitableEvent in order to have a globally consistent locking order. |
| 135 | // In that case we keep them, in sorted order, in an array of pairs where the |
| 136 | // second element is the index of the WaitableEvent in the original, |
| 137 | // unsorted, array. |
| 138 | typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex; |
[email protected] | 550a1a4 | 2009-01-15 23:40:24 | [diff] [blame^] | 139 | static size_t EnqueueMany(WaiterAndIndex* waitables, |
| 140 | size_t count, Waiter* waiter); |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 141 | |
| 142 | Lock lock_; |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 143 | bool signaled_; |
[email protected] | 1c4947f | 2009-01-15 22:25:11 | [diff] [blame] | 144 | const bool manual_reset_; |
| 145 | std::list<Waiter*> waiters_; |
[email protected] | b2e9729 | 2008-09-02 18:20:34 | [diff] [blame] | 146 | #endif |
| 147 | |
| 148 | DISALLOW_COPY_AND_ASSIGN(WaitableEvent); |
| 149 | }; |
| 150 | |
| 151 | } // namespace base |
| 152 | |
| 153 | #endif // BASE_WAITABLE_EVENT_H_ |