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[email protected]94f206c12012-08-25 00:09:141// Copyright 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "config.h"
6
7#include "CCLayerAnimationController.h"
8
9#include "CCActiveAnimation.h"
10#include "CCKeyframedAnimationCurve.h"
11#include <public/WebTransformationMatrix.h>
12#include <wtf/CurrentTime.h>
13#include <wtf/HashMap.h>
14
15using WebKit::WebTransformationMatrix;
16
17namespace WebCore {
18
19CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControllerClient* client)
20 : m_forceSync(false)
21 , m_client(client)
22{
23}
24
25CCLayerAnimationController::~CCLayerAnimationController()
26{
27}
28
29PassOwnPtr<CCLayerAnimationController> CCLayerAnimationController::create(CCLayerAnimationControllerClient* client)
30{
31 return adoptPtr(new CCLayerAnimationController(client));
32}
33
34void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffset)
35{
36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
37 if (m_activeAnimations[i]->id() == animationId)
38 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOffset + m_activeAnimations[i]->startTime());
39 }
40}
41
42void CCLayerAnimationController::removeAnimation(int animationId)
43{
44 for (size_t i = 0; i < m_activeAnimations.size();) {
45 if (m_activeAnimations[i]->id() == animationId)
46 m_activeAnimations.remove(i);
47 else
48 i++;
49 }
50}
51
52void CCLayerAnimationController::removeAnimation(int animationId, CCActiveAnimation::TargetProperty targetProperty)
53{
54 for (size_t i = 0; i < m_activeAnimations.size();) {
55 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]->targetProperty() == targetProperty)
56 m_activeAnimations.remove(i);
57 else
58 i++;
59 }
60}
61
62// According to render layer backing, these are for testing only.
63void CCLayerAnimationController::suspendAnimations(double monotonicTime)
64{
65 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
66 if (!m_activeAnimations[i]->isFinished())
67 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, monotonicTime);
68 }
69}
70
71// Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimations, which is for testing.
72void CCLayerAnimationController::resumeAnimations(double monotonicTime)
73{
74 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
75 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Paused)
76 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
77 }
78}
79
80// Ensures that the list of active animations on the main thread and the impl thread
81// are kept in sync.
82void CCLayerAnimationController::pushAnimationUpdatesTo(CCLayerAnimationController* controllerImpl)
83{
84 if (m_forceSync) {
85 replaceImplThreadAnimations(controllerImpl);
86 m_forceSync = false;
87 } else {
88 purgeAnimationsMarkedForDeletion();
89 pushNewAnimationsToImplThread(controllerImpl);
90
91 // Remove finished impl side animations only after pushing,
92 // and only after the animations are deleted on the main thread
93 // this insures we will never push an animation twice.
94 removeAnimationsCompletedOnMainThread(controllerImpl);
95
96 pushPropertiesToImplThread(controllerImpl);
97 }
98}
99
100void CCLayerAnimationController::animate(double monotonicTime, CCAnimationEventsVector* events)
101{
102 startAnimationsWaitingForNextTick(monotonicTime, events);
103 startAnimationsWaitingForStartTime(monotonicTime, events);
104 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
105 resolveConflicts(monotonicTime);
106 tickAnimations(monotonicTime);
107 markAnimationsForDeletion(monotonicTime, events);
108 startAnimationsWaitingForTargetAvailability(monotonicTime, events);
109}
110
111void CCLayerAnimationController::addAnimation(PassOwnPtr<CCActiveAnimation> animation)
112{
113 m_activeAnimations.append(animation);
114}
115
116CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, CCActiveAnimation::TargetProperty targetProperty) const
117{
118 for (size_t i = 0; i < m_activeAnimations.size(); ++i)
119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->targetProperty() == targetProperty)
120 return m_activeAnimations[i].get();
121 return 0;
122}
123
124CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(CCActiveAnimation::TargetProperty targetProperty) const
125{
126 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
127 size_t index = m_activeAnimations.size() - i - 1;
128 if (m_activeAnimations[index]->targetProperty() == targetProperty)
129 return m_activeAnimations[index].get();
130 }
131 return 0;
132}
133
134bool CCLayerAnimationController::hasActiveAnimation() const
135{
136 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
137 if (!m_activeAnimations[i]->isFinished())
138 return true;
139 }
140 return false;
141}
142
143bool CCLayerAnimationController::isAnimatingProperty(CCActiveAnimation::TargetProperty targetProperty) const
144{
145 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
146 if (m_activeAnimations[i]->runState() != CCActiveAnimation::Finished && m_activeAnimations[i]->runState() != CCActiveAnimation::Aborted && m_activeAnimations[i]->targetProperty() == targetProperty)
147 return true;
148 }
149 return false;
150}
151
152void CCLayerAnimationController::notifyAnimationStarted(const CCAnimationEvent& event)
153{
154 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
155 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimations[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSynchronizedStartTime()) {
156 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false);
157 m_activeAnimations[i]->setStartTime(event.monotonicTime);
158 return;
159 }
160 }
161}
162
163void CCLayerAnimationController::setClient(CCLayerAnimationControllerClient* client)
164{
165 m_client = client;
166}
167
168void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationController* controllerImpl) const
169{
170 // Any new animations owned by the main thread's controller are cloned and adde to the impl thread's controller.
171 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
172 // If the animation is already running on the impl thread, there is no need to copy it over.
173 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty()))
174 continue;
175
176 // If the animation is not running on the impl thread, it does not necessarily mean that it needs
177 // to be copied over and started; it may have already finished. In this case, the impl thread animation
178 // will have already notified that it has started and the main thread animation will no longer need
179 // a synchronized start time.
180 if (!m_activeAnimations[i]->needsSynchronizedStartTime())
181 continue;
182
183 // The new animation should be set to run as soon as possible.
184 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::WaitingForTargetAvailability;
185 double startTime = 0;
186 OwnPtr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime));
187 ASSERT(!toAdd->needsSynchronizedStartTime());
188 controllerImpl->addAnimation(toAdd.release());
189 }
190}
191
192void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAnimationController* controllerImpl) const
193{
194 // Delete all impl thread animations for which there is no corresponding main thread animation.
195 // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented
196 // guaranteeing progress towards loop termination.
197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) {
198 CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_activeAnimations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty());
199 if (!current)
200 controllerImpl->m_activeAnimations.remove(i);
201 else
202 i++;
203 }
204}
205
206void CCLayerAnimationController::pushPropertiesToImplThread(CCLayerAnimationController* controllerImpl) const
207{
208 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
209 CCActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty());
210 if (currentImpl)
211 m_activeAnimations[i]->pushPropertiesTo(currentImpl);
212 }
213}
214
215void CCLayerAnimationController::startAnimationsWaitingForNextTick(double monotonicTime, CCAnimationEventsVector* events)
216{
217 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
218 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForNextTick) {
219 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
220 if (!m_activeAnimations[i]->hasSetStartTime())
221 m_activeAnimations[i]->setStartTime(monotonicTime);
222 if (events)
223 events->append(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
224 }
225 }
226}
227
228void CCLayerAnimationController::startAnimationsWaitingForStartTime(double monotonicTime, CCAnimationEventsVector* events)
229{
230 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
231 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForStartTime && m_activeAnimations[i]->startTime() <= monotonicTime) {
232 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
233 if (events)
234 events->append(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
235 }
236 }
237}
238
239void CCLayerAnimationController::startAnimationsWaitingForTargetAvailability(double monotonicTime, CCAnimationEventsVector* events)
240{
241 // First collect running properties.
242 TargetProperties blockedProperties;
243 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
244 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m_activeAnimations[i]->runState() == CCActiveAnimation::Finished)
245 blockedProperties.add(m_activeAnimations[i]->targetProperty());
246 }
247
248 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
249 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForTargetAvailability) {
250 // Collect all properties for animations with the same group id (they should all also be in the list of animations).
251 TargetProperties enqueuedProperties;
252 enqueuedProperties.add(m_activeAnimations[i]->targetProperty());
253 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
254 if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group())
255 enqueuedProperties.add(m_activeAnimations[j]->targetProperty());
256 }
257
258 // Check to see if intersection of the list of properties affected by the group and the list of currently
259 // blocked properties is null. In any case, the group's target properties need to be added to the list
260 // of blocked properties.
261 bool nullIntersection = true;
262 for (TargetProperties::iterator pIter = enqueuedProperties.begin(); pIter != enqueuedProperties.end(); ++pIter) {
263 if (!blockedProperties.add(*pIter).isNewEntry)
264 nullIntersection = false;
265 }
266
267 // If the intersection is null, then we are free to start the animations in the group.
268 if (nullIntersection) {
269 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime);
270 if (!m_activeAnimations[i]->hasSetStartTime())
271 m_activeAnimations[i]->setStartTime(monotonicTime);
272 if (events)
273 events->append(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime));
274 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
275 if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group()) {
276 m_activeAnimations[j]->setRunState(CCActiveAnimation::Running, monotonicTime);
277 if (!m_activeAnimations[j]->hasSetStartTime())
278 m_activeAnimations[j]->setStartTime(monotonicTime);
279 }
280 }
281 }
282 }
283 }
284}
285
286void CCLayerAnimationController::resolveConflicts(double monotonicTime)
287{
288 // Find any animations that are animating the same property and resolve the
289 // confict. We could eventually blend, but for now we'll just abort the
290 // previous animation (where 'previous' means: (1) has a prior start time or
291 // (2) has an equal start time, but was added to the queue earlier, i.e.,
292 // has a lower index in m_activeAnimations).
293 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
294 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running) {
295 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) {
296 if (m_activeAnimations[j]->runState() == CCActiveAnimation::Running && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetProperty()) {
297 if (m_activeAnimations[i]->startTime() > m_activeAnimations[j]->startTime())
298 m_activeAnimations[j]->setRunState(CCActiveAnimation::Aborted, monotonicTime);
299 else
300 m_activeAnimations[i]->setRunState(CCActiveAnimation::Aborted, monotonicTime);
301 }
302 }
303 }
304 }
305}
306
307void CCLayerAnimationController::markAnimationsForDeletion(double monotonicTime, CCAnimationEventsVector* events)
308{
309 for (size_t i = 0; i < m_activeAnimations.size(); i++) {
310 int groupId = m_activeAnimations[i]->group();
311 bool allAnimsWithSameIdAreFinished = false;
312 // If an animation is finished, and not already marked for deletion,
313 // Find out if all other animations in the same group are also finished.
314 if (m_activeAnimations[i]->isFinished()) {
315 allAnimsWithSameIdAreFinished = true;
316 for (size_t j = 0; j < m_activeAnimations.size(); ++j) {
317 if (groupId == m_activeAnimations[j]->group() && !m_activeAnimations[j]->isFinished()) {
318 allAnimsWithSameIdAreFinished = false;
319 break;
320 }
321 }
322 }
323 if (allAnimsWithSameIdAreFinished) {
324 // We now need to remove all animations with the same group id as groupId
325 // (and send along animation finished notifications, if necessary).
326 for (size_t j = i; j < m_activeAnimations.size(); j++) {
327 if (groupId == m_activeAnimations[j]->group()) {
328 if (events)
329 events->append(CCAnimationEvent(CCAnimationEvent::Finished, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty(), monotonicTime));
330 m_activeAnimations[j]->setRunState(CCActiveAnimation::WaitingForDeletion, monotonicTime);
331 }
332 }
333 }
334 }
335}
336
337void CCLayerAnimationController::purgeAnimationsMarkedForDeletion()
338{
339 for (size_t i = 0; i < m_activeAnimations.size();) {
340 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForDeletion)
341 m_activeAnimations.remove(i);
342 else
343 i++;
344 }
345}
346
347void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationController* controllerImpl) const
348{
349 controllerImpl->m_activeAnimations.clear();
350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
351 OwnPtr<CCActiveAnimation> toAdd;
352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) {
353 // We haven't received an animation started notification yet, so it
354 // is important that we add it in a 'waiting' and not 'running' state.
355 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::WaitingForTargetAvailability;
356 double startTime = 0;
357 toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation::ControllingInstance, initialRunState, startTime);
358 } else
359 toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingInstance);
360
361 controllerImpl->addAnimation(toAdd.release());
362 }
363}
364
365void CCLayerAnimationController::tickAnimations(double monotonicTime)
366{
367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) {
368 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m_activeAnimations[i]->runState() == CCActiveAnimation::Paused) {
369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(monotonicTime);
370
371 // Animation assumes its initial value until it gets the synchronized start time
372 // from the impl thread and can start ticking.
373 if (m_activeAnimations[i]->needsSynchronizedStartTime())
374 trimmed = 0;
375
376 switch (m_activeAnimations[i]->targetProperty()) {
377
378 case CCActiveAnimation::Transform: {
379 const CCTransformAnimationCurve* transformAnimationCurve = m_activeAnimations[i]->curve()->toTransformAnimationCurve();
380 const WebTransformationMatrix matrix = transformAnimationCurve->getValue(trimmed);
381 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
382 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finished, monotonicTime);
383
384 m_client->setTransformFromAnimation(matrix);
385 break;
386 }
387
388 case CCActiveAnimation::Opacity: {
389 const CCFloatAnimationCurve* floatAnimationCurve = m_activeAnimations[i]->curve()->toFloatAnimationCurve();
390 const float opacity = floatAnimationCurve->getValue(trimmed);
391 if (m_activeAnimations[i]->isFinishedAt(monotonicTime))
392 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finished, monotonicTime);
393
394 m_client->setOpacityFromAnimation(opacity);
395 break;
396 }
397
398 // Do nothing for sentinel value.
399 case CCActiveAnimation::TargetPropertyEnumSize:
400 ASSERT_NOT_REACHED();
401
402 }
403 }
404 }
405}
406
407} // namespace WebCore