[email protected] | 94f206c1 | 2012-08-25 00:09:14 | [diff] [blame^] | 1 | // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #include "config.h" |
| 6 | |
| 7 | #include "CCTextureUpdateController.h" |
| 8 | |
| 9 | #include "GraphicsContext3D.h" |
| 10 | #include "TextureCopier.h" |
| 11 | #include "TextureUploader.h" |
| 12 | #include <wtf/CurrentTime.h> |
| 13 | |
| 14 | namespace { |
| 15 | |
| 16 | // Number of textures to update with each call to updateMoreTexturesIfEnoughTimeRemaining(). |
| 17 | static const size_t textureUpdatesPerTick = 12; |
| 18 | |
| 19 | // Measured in seconds. |
| 20 | static const double textureUpdateTickRate = 0.004; |
| 21 | |
| 22 | // Flush interval when performing texture uploads. |
| 23 | static const int textureUploadFlushPeriod = 4; |
| 24 | |
| 25 | } // anonymous namespace |
| 26 | |
| 27 | namespace WebCore { |
| 28 | |
| 29 | size_t CCTextureUpdateController::maxPartialTextureUpdates() |
| 30 | { |
| 31 | return textureUpdatesPerTick; |
| 32 | } |
| 33 | |
| 34 | void CCTextureUpdateController::updateTextures(CCResourceProvider* resourceProvider, TextureCopier* copier, TextureUploader* uploader, CCTextureUpdateQueue* queue, size_t count) |
| 35 | { |
| 36 | if (queue->fullUploadSize() || queue->partialUploadSize()) { |
| 37 | if (uploader->isBusy()) |
| 38 | return; |
| 39 | |
| 40 | uploader->beginUploads(); |
| 41 | |
| 42 | size_t fullUploadCount = 0; |
| 43 | while (queue->fullUploadSize() && fullUploadCount < count) { |
| 44 | uploader->uploadTexture(resourceProvider, queue->takeFirstFullUpload()); |
| 45 | fullUploadCount++; |
| 46 | if (!(fullUploadCount % textureUploadFlushPeriod)) |
| 47 | resourceProvider->shallowFlushIfSupported(); |
| 48 | } |
| 49 | |
| 50 | // Make sure there are no dangling uploads without a flush. |
| 51 | if (fullUploadCount % textureUploadFlushPeriod) |
| 52 | resourceProvider->shallowFlushIfSupported(); |
| 53 | |
| 54 | bool moreUploads = queue->fullUploadSize(); |
| 55 | |
| 56 | ASSERT(queue->partialUploadSize() <= count); |
| 57 | // We need another update batch if the number of updates remaining |
| 58 | // in |count| is greater than the remaining partial entries. |
| 59 | if ((count - fullUploadCount) < queue->partialUploadSize()) |
| 60 | moreUploads = true; |
| 61 | |
| 62 | if (moreUploads) { |
| 63 | uploader->endUploads(); |
| 64 | return; |
| 65 | } |
| 66 | |
| 67 | size_t partialUploadCount = 0; |
| 68 | while (queue->partialUploadSize()) { |
| 69 | uploader->uploadTexture(resourceProvider, queue->takeFirstPartialUpload()); |
| 70 | partialUploadCount++; |
| 71 | if (!(partialUploadCount % textureUploadFlushPeriod)) |
| 72 | resourceProvider->shallowFlushIfSupported(); |
| 73 | } |
| 74 | |
| 75 | // Make sure there are no dangling partial uploads without a flush. |
| 76 | if (partialUploadCount % textureUploadFlushPeriod) |
| 77 | resourceProvider->shallowFlushIfSupported(); |
| 78 | |
| 79 | uploader->endUploads(); |
| 80 | } |
| 81 | |
| 82 | size_t copyCount = 0; |
| 83 | while (queue->copySize()) { |
| 84 | copier->copyTexture(queue->takeFirstCopy()); |
| 85 | copyCount++; |
| 86 | } |
| 87 | |
| 88 | // If we've performed any texture copies, we need to insert a flush here into the compositor context |
| 89 | // before letting the main thread proceed as it may make draw calls to the source texture of one of |
| 90 | // our copy operations. |
| 91 | if (copyCount) |
| 92 | copier->flush(); |
| 93 | } |
| 94 | |
| 95 | CCTextureUpdateController::CCTextureUpdateController(CCThread* thread, PassOwnPtr<CCTextureUpdateQueue> queue, CCResourceProvider* resourceProvider, TextureCopier* copier, TextureUploader* uploader) |
| 96 | : m_timer(adoptPtr(new CCTimer(thread, this))) |
| 97 | , m_queue(queue) |
| 98 | , m_resourceProvider(resourceProvider) |
| 99 | , m_copier(copier) |
| 100 | , m_uploader(uploader) |
| 101 | , m_monotonicTimeLimit(0) |
| 102 | , m_firstUpdateAttempt(true) |
| 103 | { |
| 104 | } |
| 105 | |
| 106 | CCTextureUpdateController::~CCTextureUpdateController() |
| 107 | { |
| 108 | } |
| 109 | |
| 110 | bool CCTextureUpdateController::hasMoreUpdates() const |
| 111 | { |
| 112 | return m_queue->hasMoreUpdates(); |
| 113 | } |
| 114 | |
| 115 | void CCTextureUpdateController::updateMoreTextures(double monotonicTimeLimit) |
| 116 | { |
| 117 | m_monotonicTimeLimit = monotonicTimeLimit; |
| 118 | |
| 119 | if (!m_queue->hasMoreUpdates()) |
| 120 | return; |
| 121 | |
| 122 | // Call updateMoreTexturesNow() directly unless it's the first update |
| 123 | // attempt. This ensures that we empty the update queue in a finite |
| 124 | // amount of time. |
| 125 | if (m_firstUpdateAttempt) { |
| 126 | updateMoreTexturesIfEnoughTimeRemaining(); |
| 127 | m_firstUpdateAttempt = false; |
| 128 | } else |
| 129 | updateMoreTexturesNow(); |
| 130 | } |
| 131 | |
| 132 | void CCTextureUpdateController::onTimerFired() |
| 133 | { |
| 134 | if (!m_queue->hasMoreUpdates()) |
| 135 | return; |
| 136 | |
| 137 | updateMoreTexturesIfEnoughTimeRemaining(); |
| 138 | } |
| 139 | |
| 140 | double CCTextureUpdateController::monotonicTimeNow() const |
| 141 | { |
| 142 | return monotonicallyIncreasingTime(); |
| 143 | } |
| 144 | |
| 145 | double CCTextureUpdateController::updateMoreTexturesTime() const |
| 146 | { |
| 147 | return textureUpdateTickRate; |
| 148 | } |
| 149 | |
| 150 | size_t CCTextureUpdateController::updateMoreTexturesSize() const |
| 151 | { |
| 152 | return textureUpdatesPerTick; |
| 153 | } |
| 154 | |
| 155 | void CCTextureUpdateController::updateMoreTexturesIfEnoughTimeRemaining() |
| 156 | { |
| 157 | bool hasTimeRemaining = monotonicTimeNow() < m_monotonicTimeLimit - updateMoreTexturesTime(); |
| 158 | if (hasTimeRemaining) |
| 159 | updateMoreTexturesNow(); |
| 160 | } |
| 161 | |
| 162 | void CCTextureUpdateController::updateMoreTexturesNow() |
| 163 | { |
| 164 | m_timer->startOneShot(updateMoreTexturesTime()); |
| 165 | updateTextures(m_resourceProvider, m_copier, m_uploader, m_queue.get(), updateMoreTexturesSize()); |
| 166 | } |
| 167 | |
| 168 | } |