[email protected] | 8a2cebb | 2008-08-29 07:54:54 | [diff] [blame] | 1 | // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | // WARNING: You should probably be using Thread (thread.h) instead. Thread is |
| 6 | // Chrome's message-loop based Thread abstraction, and if you are a |
| 7 | // thread running in the browser, there will likely be assumptions |
| 8 | // that your thread will have an associated message loop. |
| 9 | // |
| 10 | // This is a simple thread interface that backs to a native operating system |
| 11 | // thread. You should use this only when you want a thread that does not have |
| 12 | // an associated MessageLoop. Unittesting is the best example of this. |
| 13 | // |
| 14 | // The simplest interface to use is DelegateSimpleThread, which will create |
| 15 | // a new thread, and execute the Delegate's virtual Run() in this new thread |
| 16 | // until it has completed, exiting the thread. |
| 17 | // |
| 18 | // NOTE: You *MUST* call Join on the thread to clean up the underlying thread |
| 19 | // resources. You are also responsible for destructing the SimpleThread object. |
| 20 | // It is invalid to destroy a SimpleThread while it is running, or without |
| 21 | // Start() having been called (and a thread never created). The Delegate |
| 22 | // object should live as long as a DelegateSimpleThread. |
| 23 | // |
| 24 | // Thread Safety: A SimpleThread is not completely thread safe. It is safe to |
| 25 | // access it from the creating thread or from the newly created thread. This |
| 26 | // implies that the creator thread should be the thread that calls Join. |
| 27 | // |
| 28 | // Example: |
| 29 | // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; |
| 30 | // MyThreadRunner runner; |
| 31 | // DelegateSimpleThread thread(&runner, "good_name_here"); |
| 32 | // thread.Start(); |
| 33 | // // Start will return after the Thread has been successfully started and |
| 34 | // // initialized. The newly created thread will invoke runner->Run(), and |
| 35 | // // run until it returns. |
| 36 | // thread.Join(); // Wait until the thread has exited. You *MUST* Join! |
| 37 | // // The SimpleThread object is still valid, however you may not call Join |
| 38 | // // or Start again. |
| 39 | |
| 40 | #ifndef BASE_SIMPLE_THREAD_H_ |
| 41 | #define BASE_SIMPLE_THREAD_H_ |
| 42 | |
| 43 | #include <string> |
[email protected] | a89d97f | 2008-09-02 11:15:48 | [diff] [blame] | 44 | #include <queue> |
| 45 | #include <vector> |
[email protected] | 8a2cebb | 2008-08-29 07:54:54 | [diff] [blame] | 46 | |
| 47 | #include "base/basictypes.h" |
[email protected] | a89d97f | 2008-09-02 11:15:48 | [diff] [blame] | 48 | #include "base/lock.h" |
[email protected] | 8a2cebb | 2008-08-29 07:54:54 | [diff] [blame] | 49 | #include "base/waitable_event.h" |
| 50 | #include "base/platform_thread.h" |
| 51 | |
| 52 | namespace base { |
| 53 | |
| 54 | // This is the base SimpleThread. You can derive from it and implement the |
| 55 | // virtual Run method, or you can use the DelegateSimpleThread interface. |
| 56 | class SimpleThread : public PlatformThread::Delegate { |
| 57 | public: |
| 58 | class Options { |
| 59 | public: |
| 60 | Options() : stack_size_(0) { } |
| 61 | ~Options() { } |
| 62 | |
| 63 | // We use the standard compiler-supplied copy constructor. |
| 64 | |
| 65 | // A custom stack size, or 0 for the system default. |
| 66 | void set_stack_size(size_t size) { stack_size_ = size; } |
| 67 | size_t stack_size() const { return stack_size_; } |
| 68 | private: |
| 69 | size_t stack_size_; |
| 70 | }; |
| 71 | |
| 72 | // Create a SimpleThread. |options| should be used to manage any specific |
| 73 | // configuration involving the thread creation and management. |
| 74 | // Every thread has a name, in the form of |name_prefix|/TID, for example |
| 75 | // "my_thread/321". The thread will not be created until Start() is called. |
[email protected] | a89d97f | 2008-09-02 11:15:48 | [diff] [blame] | 76 | explicit SimpleThread(const std::string& name_prefix) |
[email protected] | 8a2cebb | 2008-08-29 07:54:54 | [diff] [blame] | 77 | : name_prefix_(name_prefix), name_(name_prefix), |
| 78 | thread_(), event_(true, false), tid_(0), joined_(false) { } |
| 79 | SimpleThread(const std::string& name_prefix, const Options& options) |
| 80 | : name_prefix_(name_prefix), name_(name_prefix), options_(options), |
| 81 | thread_(), event_(true, false), tid_(0), joined_(false) { } |
| 82 | |
| 83 | virtual ~SimpleThread(); |
| 84 | |
| 85 | virtual void Start(); |
| 86 | virtual void Join(); |
| 87 | |
| 88 | // We follow the PlatformThread Delegate interface. |
| 89 | virtual void ThreadMain(); |
| 90 | |
| 91 | // Subclasses should override the Run method. |
| 92 | virtual void Run() = 0; |
| 93 | |
| 94 | // Return the thread name prefix, or "unnamed" if none was supplied. |
| 95 | std::string name_prefix() { return name_prefix_; } |
| 96 | |
| 97 | // Return the completed name including TID, only valid after Start(). |
| 98 | std::string name() { return name_; } |
| 99 | |
| 100 | // Return the thread id, only valid after Start(). |
| 101 | int tid() { return tid_; } |
| 102 | |
| 103 | // Return True if Start() has ever been called. |
| 104 | bool HasBeenStarted() { return event_.IsSignaled(); } |
| 105 | |
| 106 | // Return True if Join() has evern been called. |
| 107 | bool HasBeenJoined() { return joined_; } |
| 108 | |
| 109 | private: |
| 110 | const std::string name_prefix_; |
| 111 | std::string name_; |
| 112 | const Options options_; |
| 113 | PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! |
| 114 | WaitableEvent event_; // Signaled if Start() was ever called. |
| 115 | int tid_; // The backing thread's id. |
| 116 | bool joined_; // True if Join has been called. |
| 117 | }; |
| 118 | |
| 119 | class DelegateSimpleThread : public SimpleThread { |
| 120 | public: |
| 121 | class Delegate { |
| 122 | public: |
| 123 | Delegate() { } |
| 124 | virtual ~Delegate() { } |
| 125 | virtual void Run() = 0; |
| 126 | }; |
| 127 | |
| 128 | DelegateSimpleThread(Delegate* delegate, |
| 129 | const std::string& name_prefix) |
| 130 | : SimpleThread(name_prefix), delegate_(delegate) { } |
| 131 | DelegateSimpleThread(Delegate* delegate, |
| 132 | const std::string& name_prefix, |
| 133 | const Options& options) |
| 134 | : SimpleThread(name_prefix, options), delegate_(delegate) { } |
| 135 | |
| 136 | virtual ~DelegateSimpleThread() { } |
| 137 | virtual void Run(); |
| 138 | private: |
| 139 | Delegate* delegate_; |
| 140 | }; |
| 141 | |
[email protected] | a89d97f | 2008-09-02 11:15:48 | [diff] [blame] | 142 | // DelegateSimpleThreadPool allows you to start up a fixed number of threads, |
| 143 | // and then add jobs which will be dispatched to the threads. This is |
| 144 | // convenient when you have a lot of small work that you want done |
| 145 | // multi-threaded, but don't want to spawn a thread for each small bit of work. |
| 146 | // |
| 147 | // You just call AddWork() to add a delegate to the list of work to be done. |
| 148 | // JoinAll() will make sure that all outstanding work is processed, and wait |
| 149 | // for everything to finish. You can reuse a pool, so you can call Start() |
| 150 | // again after you've called JoinAll(). |
| 151 | class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate { |
| 152 | public: |
| 153 | typedef DelegateSimpleThread::Delegate Delegate; |
| 154 | |
| 155 | DelegateSimpleThreadPool(const std::string name_prefix, int num_threads) |
| 156 | : name_prefix_(name_prefix), num_threads_(num_threads), |
| 157 | dry_(true, false) { } |
| 158 | ~DelegateSimpleThreadPool(); |
| 159 | |
| 160 | // Start up all of the underlying threads, and start processing work if we |
| 161 | // have any. |
| 162 | void Start(); |
| 163 | |
| 164 | // Make sure all outstanding work is finished, and wait for and destroy all |
| 165 | // of the underlying threads in the pool. |
| 166 | void JoinAll(); |
| 167 | |
| 168 | // It is safe to AddWork() any time, before or after Start(). |
| 169 | // Delegate* should always be a valid pointer, NULL is reserved internally. |
| 170 | void AddWork(Delegate* work, int repeat_count); |
| 171 | void AddWork(Delegate* work) { |
| 172 | AddWork(work, 1); |
| 173 | } |
| 174 | |
| 175 | // We implement the Delegate interface, for running our internal threads. |
| 176 | virtual void Run(); |
| 177 | |
| 178 | private: |
| 179 | const std::string name_prefix_; |
| 180 | int num_threads_; |
| 181 | std::vector<DelegateSimpleThread*> threads_; |
| 182 | std::queue<Delegate*> delegates_; |
| 183 | Lock lock_; // Locks delegates_ |
| 184 | WaitableEvent dry_; // Not signaled when there is no work to do. |
| 185 | }; |
| 186 | |
[email protected] | 8a2cebb | 2008-08-29 07:54:54 | [diff] [blame] | 187 | } // namespace base |
| 188 | |
| 189 | #endif // BASE_SIMPLE_THREAD_H_ |