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[email protected]8a2cebb2008-08-29 07:54:541// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// WARNING: You should probably be using Thread (thread.h) instead. Thread is
6// Chrome's message-loop based Thread abstraction, and if you are a
7// thread running in the browser, there will likely be assumptions
8// that your thread will have an associated message loop.
9//
10// This is a simple thread interface that backs to a native operating system
11// thread. You should use this only when you want a thread that does not have
12// an associated MessageLoop. Unittesting is the best example of this.
13//
14// The simplest interface to use is DelegateSimpleThread, which will create
15// a new thread, and execute the Delegate's virtual Run() in this new thread
16// until it has completed, exiting the thread.
17//
18// NOTE: You *MUST* call Join on the thread to clean up the underlying thread
19// resources. You are also responsible for destructing the SimpleThread object.
20// It is invalid to destroy a SimpleThread while it is running, or without
21// Start() having been called (and a thread never created). The Delegate
22// object should live as long as a DelegateSimpleThread.
23//
24// Thread Safety: A SimpleThread is not completely thread safe. It is safe to
25// access it from the creating thread or from the newly created thread. This
26// implies that the creator thread should be the thread that calls Join.
27//
28// Example:
29// class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
30// MyThreadRunner runner;
31// DelegateSimpleThread thread(&runner, "good_name_here");
32// thread.Start();
33// // Start will return after the Thread has been successfully started and
34// // initialized. The newly created thread will invoke runner->Run(), and
35// // run until it returns.
36// thread.Join(); // Wait until the thread has exited. You *MUST* Join!
37// // The SimpleThread object is still valid, however you may not call Join
38// // or Start again.
39
40#ifndef BASE_SIMPLE_THREAD_H_
41#define BASE_SIMPLE_THREAD_H_
42
43#include <string>
[email protected]a89d97f2008-09-02 11:15:4844#include <queue>
45#include <vector>
[email protected]8a2cebb2008-08-29 07:54:5446
47#include "base/basictypes.h"
[email protected]a89d97f2008-09-02 11:15:4848#include "base/lock.h"
[email protected]8a2cebb2008-08-29 07:54:5449#include "base/waitable_event.h"
50#include "base/platform_thread.h"
51
52namespace base {
53
54// This is the base SimpleThread. You can derive from it and implement the
55// virtual Run method, or you can use the DelegateSimpleThread interface.
56class SimpleThread : public PlatformThread::Delegate {
57 public:
58 class Options {
59 public:
60 Options() : stack_size_(0) { }
61 ~Options() { }
62
63 // We use the standard compiler-supplied copy constructor.
64
65 // A custom stack size, or 0 for the system default.
66 void set_stack_size(size_t size) { stack_size_ = size; }
67 size_t stack_size() const { return stack_size_; }
68 private:
69 size_t stack_size_;
70 };
71
72 // Create a SimpleThread. |options| should be used to manage any specific
73 // configuration involving the thread creation and management.
74 // Every thread has a name, in the form of |name_prefix|/TID, for example
75 // "my_thread/321". The thread will not be created until Start() is called.
[email protected]a89d97f2008-09-02 11:15:4876 explicit SimpleThread(const std::string& name_prefix)
[email protected]8a2cebb2008-08-29 07:54:5477 : name_prefix_(name_prefix), name_(name_prefix),
78 thread_(), event_(true, false), tid_(0), joined_(false) { }
79 SimpleThread(const std::string& name_prefix, const Options& options)
80 : name_prefix_(name_prefix), name_(name_prefix), options_(options),
81 thread_(), event_(true, false), tid_(0), joined_(false) { }
82
83 virtual ~SimpleThread();
84
85 virtual void Start();
86 virtual void Join();
87
88 // We follow the PlatformThread Delegate interface.
89 virtual void ThreadMain();
90
91 // Subclasses should override the Run method.
92 virtual void Run() = 0;
93
94 // Return the thread name prefix, or "unnamed" if none was supplied.
95 std::string name_prefix() { return name_prefix_; }
96
97 // Return the completed name including TID, only valid after Start().
98 std::string name() { return name_; }
99
100 // Return the thread id, only valid after Start().
101 int tid() { return tid_; }
102
103 // Return True if Start() has ever been called.
104 bool HasBeenStarted() { return event_.IsSignaled(); }
105
106 // Return True if Join() has evern been called.
107 bool HasBeenJoined() { return joined_; }
108
109 private:
110 const std::string name_prefix_;
111 std::string name_;
112 const Options options_;
113 PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join!
114 WaitableEvent event_; // Signaled if Start() was ever called.
115 int tid_; // The backing thread's id.
116 bool joined_; // True if Join has been called.
117};
118
119class DelegateSimpleThread : public SimpleThread {
120 public:
121 class Delegate {
122 public:
123 Delegate() { }
124 virtual ~Delegate() { }
125 virtual void Run() = 0;
126 };
127
128 DelegateSimpleThread(Delegate* delegate,
129 const std::string& name_prefix)
130 : SimpleThread(name_prefix), delegate_(delegate) { }
131 DelegateSimpleThread(Delegate* delegate,
132 const std::string& name_prefix,
133 const Options& options)
134 : SimpleThread(name_prefix, options), delegate_(delegate) { }
135
136 virtual ~DelegateSimpleThread() { }
137 virtual void Run();
138 private:
139 Delegate* delegate_;
140};
141
[email protected]a89d97f2008-09-02 11:15:48142// DelegateSimpleThreadPool allows you to start up a fixed number of threads,
143// and then add jobs which will be dispatched to the threads. This is
144// convenient when you have a lot of small work that you want done
145// multi-threaded, but don't want to spawn a thread for each small bit of work.
146//
147// You just call AddWork() to add a delegate to the list of work to be done.
148// JoinAll() will make sure that all outstanding work is processed, and wait
149// for everything to finish. You can reuse a pool, so you can call Start()
150// again after you've called JoinAll().
151class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate {
152 public:
153 typedef DelegateSimpleThread::Delegate Delegate;
154
155 DelegateSimpleThreadPool(const std::string name_prefix, int num_threads)
156 : name_prefix_(name_prefix), num_threads_(num_threads),
157 dry_(true, false) { }
158 ~DelegateSimpleThreadPool();
159
160 // Start up all of the underlying threads, and start processing work if we
161 // have any.
162 void Start();
163
164 // Make sure all outstanding work is finished, and wait for and destroy all
165 // of the underlying threads in the pool.
166 void JoinAll();
167
168 // It is safe to AddWork() any time, before or after Start().
169 // Delegate* should always be a valid pointer, NULL is reserved internally.
170 void AddWork(Delegate* work, int repeat_count);
171 void AddWork(Delegate* work) {
172 AddWork(work, 1);
173 }
174
175 // We implement the Delegate interface, for running our internal threads.
176 virtual void Run();
177
178 private:
179 const std::string name_prefix_;
180 int num_threads_;
181 std::vector<DelegateSimpleThread*> threads_;
182 std::queue<Delegate*> delegates_;
183 Lock lock_; // Locks delegates_
184 WaitableEvent dry_; // Not signaled when there is no work to do.
185};
186
[email protected]8a2cebb2008-08-29 07:54:54187} // namespace base
188
189#endif // BASE_SIMPLE_THREAD_H_