[email protected] | 7d929c0 | 2012-09-20 17:26:57 | [diff] [blame] | 1 | // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #include "config.h" |
| 6 | |
| 7 | #include "CCDelegatedRendererLayerImpl.h" |
| 8 | |
| 9 | #include "CCAppendQuadsData.h" |
| 10 | #include "CCQuadSink.h" |
| 11 | #include "CCRenderPassDrawQuad.h" |
| 12 | #include "CCRenderPassSink.h" |
| 13 | |
| 14 | namespace cc { |
| 15 | |
| 16 | CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id) |
| 17 | : CCLayerImpl(id) |
| 18 | { |
| 19 | } |
| 20 | |
| 21 | CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl() |
| 22 | { |
| 23 | clearRenderPasses(); |
| 24 | } |
| 25 | |
| 26 | bool CCDelegatedRendererLayerImpl::descendantDrawsContent() |
| 27 | { |
| 28 | // FIXME: This could possibly return false even though there are some |
| 29 | // quads present as they could all be from a single layer (or set of |
| 30 | // layers without children). If this happens, then make a test that |
| 31 | // ensures the opacity is being changed on quads in the root RenderPass |
| 32 | // when this layer doesn't own a RenderSurface. |
| 33 | return !m_renderPassesInDrawOrder.isEmpty(); |
| 34 | } |
| 35 | |
| 36 | bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
| 37 | { |
| 38 | // The root RenderPass for the layer is merged with its target |
| 39 | // RenderPass in each frame. So we only have extra RenderPasses |
| 40 | // to merge when we have a non-root RenderPass present. |
| 41 | return m_renderPassesInDrawOrder.size() > 1; |
| 42 | } |
| 43 | |
| 44 | void CCDelegatedRendererLayerImpl::setRenderPasses(OwnPtrVector<CCRenderPass>& renderPassesInDrawOrder) |
| 45 | { |
| 46 | FloatRect oldRootDamage; |
| 47 | if (!m_renderPassesInDrawOrder.isEmpty()) |
| 48 | oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); |
| 49 | |
| 50 | clearRenderPasses(); |
| 51 | |
| 52 | for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) { |
| 53 | m_renderPassesIndexById.set(renderPassesInDrawOrder[i]->id(), i); |
| 54 | m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i)); |
| 55 | } |
| 56 | renderPassesInDrawOrder.clear(); |
| 57 | |
| 58 | if (!m_renderPassesInDrawOrder.isEmpty()) { |
| 59 | FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect(); |
| 60 | m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage, newRootDamage)); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | void CCDelegatedRendererLayerImpl::clearRenderPasses() |
| 65 | { |
| 66 | // FIXME: Release the resources back to the nested compositor. |
| 67 | m_renderPassesIndexById.clear(); |
| 68 | m_renderPassesInDrawOrder.clear(); |
| 69 | } |
| 70 | |
| 71 | void CCDelegatedRendererLayerImpl::didLoseContext() |
| 72 | { |
| 73 | clearRenderPasses(); |
| 74 | } |
| 75 | |
| 76 | static inline int indexToId(int index) { return index + 1; } |
| 77 | static inline int idToIndex(int id) { return id - 1; } |
| 78 | |
| 79 | CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const |
| 80 | { |
| 81 | return CCRenderPass::Id(id(), indexToId(0)); |
| 82 | } |
| 83 | |
| 84 | CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const |
| 85 | { |
| 86 | return CCRenderPass::Id(previous.layerId, previous.index + 1); |
| 87 | } |
| 88 | |
| 89 | CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const |
| 90 | { |
| 91 | unsigned delegatedRenderPassIndex = m_renderPassesIndexById.get(delegatedRenderPassId); |
| 92 | return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex)); |
| 93 | } |
| 94 | |
| 95 | void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink) |
| 96 | { |
| 97 | ASSERT(hasContributingDelegatedRenderPasses()); |
| 98 | |
| 99 | for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) { |
| 100 | CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id()); |
| 101 | |
| 102 | // Don't clash with the RenderPass we generate if we own a RenderSurface. |
| 103 | ASSERT(outputRenderPassId.index > 0); |
| 104 | |
| 105 | renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId)); |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) |
| 110 | { |
| 111 | if (m_renderPassesInDrawOrder.isEmpty()) |
| 112 | return; |
| 113 | |
| 114 | CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId; |
| 115 | |
| 116 | // If the index of the renderPassId is 0, then it is a renderPass generated for a layer |
| 117 | // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with |
| 118 | // the target renderPass. Otherwise, it is some renderPass which we added from the delegated |
| 119 | // renderer. |
| 120 | bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index; |
| 121 | if (shouldMergeRootRenderPassWithTarget) { |
| 122 | // Verify that the renderPass we are appending to is created our renderTarget. |
| 123 | ASSERT(targetRenderPassId.layerId == renderTarget()->id()); |
| 124 | |
| 125 | CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last(); |
| 126 | appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass); |
| 127 | } else { |
| 128 | // Verify that the renderPass we are appending to was created by us. |
| 129 | ASSERT(targetRenderPassId.layerId == id()); |
| 130 | |
| 131 | int renderPassIndex = idToIndex(targetRenderPassId.index); |
| 132 | CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex]; |
| 133 | appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass); |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const |
| 138 | { |
| 139 | const CCSharedQuadState* currentSharedQuadState = 0; |
| 140 | CCSharedQuadState* copiedSharedQuadState = 0; |
| 141 | for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) { |
| 142 | CCDrawQuad* quad = delegatedRenderPass->quadList()[i]; |
| 143 | |
| 144 | if (quad->sharedQuadState() != currentSharedQuadState) { |
| 145 | currentSharedQuadState = quad->sharedQuadState(); |
| 146 | copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->copy()); |
| 147 | } |
| 148 | ASSERT(copiedSharedQuadState); |
| 149 | |
| 150 | bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layerId == id(); |
| 151 | if (!targetIsFromDelegatedRendererLayer) { |
| 152 | // Should be the root render pass. |
| 153 | ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last()); |
| 154 | // This layer must be drawing to a renderTarget other than itself. |
| 155 | ASSERT(renderTarget() != this); |
| 156 | |
| 157 | copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform(); |
| 158 | copiedSharedQuadState->opacity *= drawOpacity(); |
| 159 | } |
| 160 | |
| 161 | OwnPtr<CCDrawQuad> copyQuad; |
| 162 | if (quad->material() != CCDrawQuad::RenderPass) |
| 163 | copyQuad = quad->copy(copiedSharedQuadState); |
| 164 | else { |
| 165 | CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId(); |
| 166 | CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId); |
| 167 | ASSERT(contributingRenderPassId != appendQuadsData.renderPassId); |
| 168 | |
| 169 | copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId); |
| 170 | } |
| 171 | ASSERT(copyQuad); |
| 172 | |
| 173 | quadSink.append(copyQuad.release(), appendQuadsData); |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | } |