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[email protected]94f206c12012-08-25 00:09:141// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
[email protected]94f206c12012-08-25 00:09:145#include "config.h"
6
7#include "CCLayerTreeHostCommon.h"
8
9#include "CCLayerImpl.h"
10#include "CCLayerIterator.h"
11#include "CCLayerSorter.h"
12#include "CCMathUtil.h"
13#include "CCRenderSurface.h"
14#include "FloatQuad.h"
15#include "IntRect.h"
[email protected]a8461d82012-10-16 21:11:1416#include "cc/layer.h"
17#include "cc/render_surface.h"
[email protected]94f206c12012-08-25 00:09:1418#include <public/WebTransformationMatrix.h>
19
20using WebKit::WebTransformationMatrix;
21
[email protected]9c88e562012-09-14 22:21:3022namespace cc {
[email protected]94f206c12012-08-25 00:09:1423
[email protected]493067512012-09-19 23:34:1024CCScrollAndScaleSet::CCScrollAndScaleSet()
25{
26}
27
28CCScrollAndScaleSet::~CCScrollAndScaleSet()
29{
30}
31
[email protected]94f206c12012-08-25 00:09:1432IntRect CCLayerTreeHostCommon::calculateVisibleRect(const IntRect& targetSurfaceRect, const IntRect& layerBoundRect, const WebTransformationMatrix& transform)
33{
34 // Is this layer fully contained within the target surface?
35 IntRect layerInSurfaceSpace = CCMathUtil::mapClippedRect(transform, layerBoundRect);
36 if (targetSurfaceRect.contains(layerInSurfaceSpace))
37 return layerBoundRect;
38
39 // If the layer doesn't fill up the entire surface, then find the part of
40 // the surface rect where the layer could be visible. This avoids trying to
41 // project surface rect points that are behind the projection point.
42 IntRect minimalSurfaceRect = targetSurfaceRect;
43 minimalSurfaceRect.intersect(layerInSurfaceSpace);
44
45 // Project the corners of the target surface rect into the layer space.
46 // This bounding rectangle may be larger than it needs to be (being
47 // axis-aligned), but is a reasonable filter on the space to consider.
48 // Non-invertible transforms will create an empty rect here.
49 const WebTransformationMatrix surfaceToLayer = transform.inverse();
50 IntRect layerRect = enclosingIntRect(CCMathUtil::projectClippedRect(surfaceToLayer, FloatRect(minimalSurfaceRect)));
51 layerRect.intersect(layerBoundRect);
52 return layerRect;
53}
54
55template<typename LayerType>
56static inline bool layerIsInExisting3DRenderingContext(LayerType* layer)
57{
58 // According to current W3C spec on CSS transforms, a layer is part of an established
59 // 3d rendering context if its parent has transform-style of preserves-3d.
60 return layer->parent() && layer->parent()->preserves3D();
61}
62
63template<typename LayerType>
64static bool layerIsRootOfNewRenderingContext(LayerType* layer)
65{
66 // According to current W3C spec on CSS transforms (Section 6.1), a layer is the
67 // beginning of 3d rendering context if its parent does not have transform-style:
68 // preserve-3d, but this layer itself does.
69 if (layer->parent())
70 return !layer->parent()->preserves3D() && layer->preserves3D();
71
72 return layer->preserves3D();
73}
74
75template<typename LayerType>
76static bool isLayerBackFaceVisible(LayerType* layer)
77{
78 // The current W3C spec on CSS transforms says that backface visibility should be
79 // determined differently depending on whether the layer is in a "3d rendering
80 // context" or not. For Chromium code, we can determine whether we are in a 3d
81 // rendering context by checking if the parent preserves 3d.
82
83 if (layerIsInExisting3DRenderingContext(layer))
84 return layer->drawTransform().isBackFaceVisible();
85
86 // In this case, either the layer establishes a new 3d rendering context, or is not in
87 // a 3d rendering context at all.
88 return layer->transform().isBackFaceVisible();
89}
90
91template<typename LayerType>
92static bool isSurfaceBackFaceVisible(LayerType* layer, const WebTransformationMatrix& drawTransform)
93{
94 if (layerIsInExisting3DRenderingContext(layer))
95 return drawTransform.isBackFaceVisible();
96
97 if (layerIsRootOfNewRenderingContext(layer))
98 return layer->transform().isBackFaceVisible();
99
100 // If the renderSurface is not part of a new or existing rendering context, then the
101 // layers that contribute to this surface will decide back-face visibility for themselves.
102 return false;
103}
104
105template<typename LayerType>
106static inline bool layerClipsSubtree(LayerType* layer)
107{
108 return layer->masksToBounds() || layer->maskLayer();
109}
110
111template<typename LayerType>
112static IntRect calculateVisibleContentRect(LayerType* layer)
113{
114 ASSERT(layer->renderTarget());
115
[email protected]9bab0bb2012-10-08 19:11:58116 // Nothing is visible if the layer bounds are empty.
117 if (!layer->drawsContent() || layer->contentBounds().isEmpty() || layer->drawableContentRect().isEmpty())
[email protected]94f206c12012-08-25 00:09:14118 return IntRect();
119
[email protected]9bab0bb2012-10-08 19:11:58120 IntRect targetSurfaceClipRect;
121
122 // First, compute visible bounds in target surface space.
123 if (layer->renderTarget()->renderSurface()->clipRect().isEmpty())
124 targetSurfaceClipRect = layer->drawableContentRect();
125 else {
126 // In this case the target surface does clip layers that contribute to it. So, we
127 // have convert the current surface's clipRect from its ancestor surface space to
128 // the current surface space.
129 targetSurfaceClipRect = enclosingIntRect(CCMathUtil::projectClippedRect(layer->renderTarget()->renderSurface()->drawTransform().inverse(), layer->renderTarget()->renderSurface()->clipRect()));
130 targetSurfaceClipRect.intersect(layer->drawableContentRect());
131 }
132
133 if (targetSurfaceClipRect.isEmpty())
134 return IntRect();
135
136 return CCLayerTreeHostCommon::calculateVisibleRect(targetSurfaceClipRect, IntRect(IntPoint(), layer->contentBounds()), layer->drawTransform());
[email protected]94f206c12012-08-25 00:09:14137}
138
139static bool isScaleOrTranslation(const WebTransformationMatrix& m)
140{
141 return !m.m12() && !m.m13() && !m.m14()
142 && !m.m21() && !m.m23() && !m.m24()
143 && !m.m31() && !m.m32() && !m.m43()
144 && m.m44();
145}
146
147static inline bool transformToParentIsKnown(CCLayerImpl*)
148{
149 return true;
150}
151
152static inline bool transformToParentIsKnown(LayerChromium* layer)
153{
154 return !layer->transformIsAnimating();
155}
156
157static inline bool transformToScreenIsKnown(CCLayerImpl*)
158{
159 return true;
160}
161
162static inline bool transformToScreenIsKnown(LayerChromium* layer)
163{
164 return !layer->screenSpaceTransformIsAnimating();
165}
166
167template<typename LayerType>
168static bool layerShouldBeSkipped(LayerType* layer)
169{
170 // Layers can be skipped if any of these conditions are met.
171 // - does not draw content.
172 // - is transparent
173 // - has empty bounds
174 // - the layer is not double-sided, but its back face is visible.
175 //
176 // Some additional conditions need to be computed at a later point after the recursion is finished.
177 // - the intersection of render surface content and layer clipRect is empty
178 // - the visibleContentRect is empty
179 //
180 // Note, if the layer should not have been drawn due to being fully transparent,
181 // we would have skipped the entire subtree and never made it into this function,
182 // so it is safe to omit this check here.
183
184 if (!layer->drawsContent() || layer->bounds().isEmpty())
185 return true;
186
187 LayerType* backfaceTestLayer = layer;
188 if (layer->useParentBackfaceVisibility()) {
189 ASSERT(layer->parent());
190 ASSERT(!layer->parent()->useParentBackfaceVisibility());
191 backfaceTestLayer = layer->parent();
192 }
193
194 // The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen.
195 if (!backfaceTestLayer->doubleSided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer))
196 return true;
197
198 return false;
199}
200
201static inline bool subtreeShouldBeSkipped(CCLayerImpl* layer)
202{
203 // The opacity of a layer always applies to its children (either implicitly
204 // via a render surface or explicitly if the parent preserves 3D), so the
205 // entire subtree can be skipped if this layer is fully transparent.
206 return !layer->opacity();
207}
208
209static inline bool subtreeShouldBeSkipped(LayerChromium* layer)
210{
211 // If the opacity is being animated then the opacity on the main thread is unreliable
212 // (since the impl thread may be using a different opacity), so it should not be trusted.
213 // In particular, it should not cause the subtree to be skipped.
214 return !layer->opacity() && !layer->opacityIsAnimating();
215}
216
217template<typename LayerType>
218static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent)
219{
220 // The root layer has a special render surface that is set up externally, so
221 // it shouldn't be treated as a surface in this code.
222 if (!layer->parent())
223 return false;
224
225 // Cache this value, because otherwise it walks the entire subtree several times.
226 bool descendantDrawsContent = layer->descendantDrawsContent();
227
228 //
229 // A layer and its descendants should render onto a new RenderSurface if any of these rules hold:
230 //
231
232 // If we force it.
233 if (layer->forceRenderSurface())
234 return true;
235
236 // If the layer uses a mask.
237 if (layer->maskLayer())
238 return true;
239
240 // If the layer has a reflection.
241 if (layer->replicaLayer())
242 return true;
243
244 // If the layer uses a CSS filter.
245 if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty())
246 return true;
247
248 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is
249 // treated as a 3D object by its parent (i.e. parent does preserve-3d).
250 if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && descendantDrawsContent)
251 return true;
252
253 // If the layer clips its descendants but it is not axis-aligned with respect to its parent.
254 if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && descendantDrawsContent)
255 return true;
256
257 // If the layer has opacity != 1 and does not have a preserves-3d transform style.
258 if (layer->opacity() != 1 && !layer->preserves3D() && descendantDrawsContent)
259 return true;
260
261 return false;
262}
263
264WebTransformationMatrix computeScrollCompensationForThisLayer(CCLayerImpl* scrollingLayer, const WebTransformationMatrix& parentMatrix)
265{
266 // For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the
267 // scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's
268 // parentMatrix, so we design this transform in three steps as follows. The steps described here apply
269 // from right-to-left, so Step 1 would be the right-most matrix:
270 //
271 // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied.
272 // -- this is inverse of the matrix in step 3
273 // Step 2. undo the scrollDelta
274 // -- this is just a translation by scrollDelta.
275 // Step 3. transform back to target surface space.
276 // -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta()));
277 //
278 // These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can
279 // pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as
280 // that fixed position layer is fixed onto the same renderTarget as this scrollingLayer.
281 //
282
283 WebTransformationMatrix partialLayerOriginTransform = parentMatrix;
[email protected]1c0c9bc2012-10-08 22:41:48284 partialLayerOriginTransform.multiply(scrollingLayer->implTransform());
[email protected]94f206c12012-08-25 00:09:14285
286 WebTransformationMatrix scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3
287 scrollCompensationForThisLayer.translate(scrollingLayer->scrollDelta().width(), scrollingLayer->scrollDelta().height()); // Step 2
288 scrollCompensationForThisLayer.multiply(partialLayerOriginTransform.inverse()); // Step 1
289 return scrollCompensationForThisLayer;
290}
291
292WebTransformationMatrix computeScrollCompensationMatrixForChildren(LayerChromium* currentLayer, const WebTransformationMatrix& currentParentMatrix, const WebTransformationMatrix& currentScrollCompensation)
293{
294 // The main thread (i.e. LayerChromium) does not need to worry about scroll compensation.
295 // So we can just return an identity matrix here.
296 return WebTransformationMatrix();
297}
298
299WebTransformationMatrix computeScrollCompensationMatrixForChildren(CCLayerImpl* layer, const WebTransformationMatrix& parentMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix)
300{
301 // "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that
302 // occurred since the nearest container layer, even if there are renderSurfaces in-between.
303 //
304 // There are some edge cases to be aware of, that are not explicit in the code:
305 // - A layer that is both a fixed-position and container should not be its own container, instead, that means
306 // it is fixed to an ancestor, and is a container for any fixed-position descendants.
307 // - A layer that is a fixed-position container and has a renderSurface should behave the same as a container
308 // without a renderSurface, the renderSurface is irrelevant in that case.
309 // - A layer that does not have an explicit container is simply fixed to the viewport
310 // (i.e. the root renderSurface, and it would still compensate for root layer's scrollDelta).
311 // - If the fixed-position layer has its own renderSurface, then the renderSurface is
312 // the one who gets fixed.
313 //
314 // This function needs to be called AFTER layers create their own renderSurfaces.
315 //
316
317 // Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted.
318 if (!layer->isContainerForFixedPositionLayers() && layer->scrollDelta().isZero() && !layer->renderSurface())
319 return currentScrollCompensationMatrix;
320
321 // Start as identity matrix.
322 WebTransformationMatrix nextScrollCompensationMatrix;
323
324 // If this layer is not a container, then it inherits the existing scroll compensations.
325 if (!layer->isContainerForFixedPositionLayers())
326 nextScrollCompensationMatrix = currentScrollCompensationMatrix;
327
328 // If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation
329 // and accumulate it to the nextScrollCompensationMatrix.
330 if (!layer->scrollDelta().isZero()) {
331 WebTransformationMatrix scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix);
332 nextScrollCompensationMatrix.multiply(scrollCompensationForThisLayer);
333 }
334
335 // If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix.
336 // The adjustment allows us to continue using the scrollCompensation on the next surface.
337 // Step 1 (right-most in the math): transform from the new surface to the original ancestor surface
338 // Step 2: apply the scroll compensation
339 // Step 3: transform back to the new surface.
340 if (layer->renderSurface() && !nextScrollCompensationMatrix.isIdentity())
341 nextScrollCompensationMatrix = layer->renderSurface()->drawTransform().inverse() * nextScrollCompensationMatrix * layer->renderSurface()->drawTransform();
342
343 return nextScrollCompensationMatrix;
344}
345
346// Should be called just before the recursive calculateDrawTransformsInternal().
347template<typename LayerType, typename LayerList>
348void setupRootLayerAndSurfaceForRecursion(LayerType* rootLayer, LayerList& renderSurfaceLayerList, const IntSize& deviceViewportSize)
349{
350 if (!rootLayer->renderSurface())
351 rootLayer->createRenderSurface();
352
353 rootLayer->renderSurface()->setContentRect(IntRect(IntPoint::zero(), deviceViewportSize));
[email protected]7d929c02012-09-20 17:26:57354 rootLayer->renderSurface()->clearLayerLists();
[email protected]94f206c12012-08-25 00:09:14355
[email protected]d58499a2012-10-09 22:27:47356 ASSERT(renderSurfaceLayerList.empty());
357 renderSurfaceLayerList.push_back(rootLayer);
[email protected]94f206c12012-08-25 00:09:14358}
359
360// Recursively walks the layer tree starting at the given node and computes all the
361// necessary transformations, clipRects, render surfaces, etc.
362template<typename LayerType, typename LayerList, typename RenderSurfaceType, typename LayerSorter>
363static void calculateDrawTransformsInternal(LayerType* layer, LayerType* rootLayer, const WebTransformationMatrix& parentMatrix,
364 const WebTransformationMatrix& fullHierarchyMatrix, const WebTransformationMatrix& currentScrollCompensationMatrix,
365 const IntRect& clipRectFromAncestor, bool ancestorClipsSubtree,
366 RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList,
[email protected]f3922f22012-10-12 09:20:38367 LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, IntRect& drawableContentRectOfSubtree)
[email protected]94f206c12012-08-25 00:09:14368{
369 // This function computes the new matrix transformations recursively for this
370 // layer and all its descendants. It also computes the appropriate render surfaces.
371 // Some important points to remember:
372 //
373 // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what
374 // the transform does from left to right.
375 //
376 // 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the
377 // positive Y-axis points downwards. This interpretation is valid because the orthographic
378 // projection applied at draw time flips the Y axis appropriately.
379 //
380 // 2. The anchor point, when given as a FloatPoint object, is specified in "unit layer space",
381 // where the bounds of the layer map to [0, 1]. However, as a WebTransformationMatrix object,
[email protected]b8d3c022012-10-08 17:38:04382 // the transform to the anchor point is specified in "layer space", where the bounds
[email protected]94f206c12012-08-25 00:09:14383 // of the layer map to [bounds.width(), bounds.height()].
384 //
385 // 3. Definition of various transforms used:
386 // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively.
387 // M[root] is the full hierarchy, with respect to the root, passed down recursively.
388 // Tr[origin] is the translation matrix from the parent's origin to this layer's origin.
389 // Tr[origin2anchor] is the translation from the layer's origin to its anchor point
390 // Tr[origin2center] is the translation from the layer's origin to its center
391 // M[layer] is the layer's matrix (applied at the anchor point)
392 // M[sublayer] is the layer's sublayer transform (applied at the layer's center)
[email protected]b8d3c022012-10-08 17:38:04393 // S[layer2content] is the ratio of a layer's contentBounds() to its bounds().
[email protected]94f206c12012-08-25 00:09:14394 //
395 // Some composite transforms can help in understanding the sequence of transforms:
396 // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse()
397 // compositeSublayerTransform = Tr[origin2center] * M[sublayer] * Tr[origin2center].inverse()
398 //
399 // In words, the layer transform is applied about the anchor point, and the sublayer transform is
400 // applied about the center of the layer.
401 //
402 // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw
403 // transform does not necessarily transform from screen space to local layer space. Instead, the draw transform
404 // is the transform between the "target render surface space" and local layer space. Note that render surfaces,
405 // except for the root, also draw themselves into a different target render surface, and so their draw
406 // transform and origin transforms are also described with respect to the target.
407 //
408 // Using these definitions, then:
409 //
410 // The draw transform for the layer is:
[email protected]b8d3c022012-10-08 17:38:04411 // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[layer2content]
412 // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
[email protected]94f206c12012-08-25 00:09:14413 //
414 // Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space.
415 //
416 // The screen space transform is:
[email protected]b8d3c022012-10-08 17:38:04417 // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content]
418 // = M[root] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
[email protected]94f206c12012-08-25 00:09:14419 //
420 // Interpreting the math left-to-right, this transforms from the root render surface's content space to the local layer's origin in layer space.
421 //
422 // The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is:
423 // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform
[email protected]b8d3c022012-10-08 17:38:04424 // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform
[email protected]94f206c12012-08-25 00:09:14425 //
426 // and a similar matrix for the full hierarchy with respect to the root.
427 //
428 // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product
429 // is computed in drawTexturedQuad(), where:
430 // P is the projection matrix
[email protected]b8d3c022012-10-08 17:38:04431 // S is the scale adjustment (to scale up a canonical quad to the layer's size)
[email protected]94f206c12012-08-25 00:09:14432 //
433 // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface.
434 // Transforms named here are relative to the surface, unless they specify they are relative to the replica layer.
435 //
436 // We will denote a scale by device scale S[deviceScale]
437 //
438 // The render surface draw transform to its target surface origin is:
439 // M[surfaceDraw] = M[owningLayer->Draw]
440 //
441 // The render surface origin transform to its the root (screen space) origin is:
442 // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse()
443 //
444 // The replica draw transform to its target surface origin is:
445 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse()
446 //
447 // The replica draw transform to the root (screen space) origin is:
448 // M[replica2root] = M[surface2root] * Tr[replica->position()] * Tr[replica] * Tr[origin2anchor].inverse()
449 //
450
451 // If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty.
452 drawableContentRectOfSubtree = IntRect();
453
454 if (subtreeShouldBeSkipped(layer))
455 return;
456
457 IntRect clipRectForSubtree;
458 bool subtreeShouldBeClipped = false;
459
460 float drawOpacity = layer->opacity();
461 bool drawOpacityIsAnimating = layer->opacityIsAnimating();
462 if (layer->parent() && layer->parent()->preserves3D()) {
463 drawOpacity *= layer->parent()->drawOpacity();
464 drawOpacityIsAnimating |= layer->parent()->drawOpacityIsAnimating();
465 }
466
467 IntSize bounds = layer->bounds();
468 FloatPoint anchorPoint = layer->anchorPoint();
469 FloatPoint position = layer->position() - layer->scrollDelta();
470
[email protected]94f206c12012-08-25 00:09:14471 WebTransformationMatrix layerLocalTransform;
[email protected]f3922f22012-10-12 09:20:38472 // LT = M[impl transformation]
473 layerLocalTransform.multiply(layer->implTransform());
474 // LT = M[impl transformation] * Tr[origin] * Tr[origin2anchor]
[email protected]94f206c12012-08-25 00:09:14475 layerLocalTransform.translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchorPointZ());
[email protected]f3922f22012-10-12 09:20:38476 // LT = M[impl transformation] * Tr[origin] * Tr[origin2anchor] * M[layer]
[email protected]94f206c12012-08-25 00:09:14477 layerLocalTransform.multiply(layer->transform());
[email protected]f3922f22012-10-12 09:20:38478 // LT = S[impl transformation] * Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin]
[email protected]b8d3c022012-10-08 17:38:04479 layerLocalTransform.translate3d(-anchorPoint.x() * bounds.width(), -anchorPoint.y() * bounds.height(), -layer->anchorPointZ());
[email protected]94f206c12012-08-25 00:09:14480
481 WebTransformationMatrix combinedTransform = parentMatrix;
482 combinedTransform.multiply(layerLocalTransform);
483
484 if (layer->fixedToContainerLayer()) {
485 // Special case: this layer is a composited fixed-position layer; we need to
486 // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer
487 // fixed correctly.
488 combinedTransform = currentScrollCompensationMatrix * combinedTransform;
489 }
490
491 // The drawTransform that gets computed below is effectively the layer's drawTransform, unless
492 // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms.
493 WebTransformationMatrix drawTransform = combinedTransform;
[email protected]94f206c12012-08-25 00:09:14494 if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) {
[email protected]b8d3c022012-10-08 17:38:04495 // M[draw] = M[parent] * LT * S[layer2content]
[email protected]94f206c12012-08-25 00:09:14496 drawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()),
497 layer->bounds().height() / static_cast<double>(layer->contentBounds().height()));
498 }
499
500 // layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space.
501 WebTransformationMatrix layerScreenSpaceTransform = fullHierarchyMatrix;
502 if (!layer->preserves3D())
503 CCMathUtil::flattenTransformTo2d(layerScreenSpaceTransform);
504 layerScreenSpaceTransform.multiply(drawTransform);
505 layer->setScreenSpaceTransform(layerScreenSpaceTransform);
506
507 bool animatingTransformToTarget = layer->transformIsAnimating();
508 bool animatingTransformToScreen = animatingTransformToTarget;
509 if (layer->parent()) {
510 animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating();
511 animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAnimating();
512 }
513
514 FloatRect contentRect(FloatPoint(), layer->contentBounds());
515
516 // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurface's space.
517 // nextHierarchyMatrix will only change if this layer uses a new RenderSurface, otherwise remains the same.
518 WebTransformationMatrix nextHierarchyMatrix = fullHierarchyMatrix;
519 WebTransformationMatrix sublayerMatrix;
520
521 if (subtreeShouldRenderToSeparateSurface(layer, isScaleOrTranslation(combinedTransform))) {
522 // Check back-face visibility before continuing with this surface and its subtree
523 if (!layer->doubleSided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform))
524 return;
525
526 if (!layer->renderSurface())
527 layer->createRenderSurface();
528
529 RenderSurfaceType* renderSurface = layer->renderSurface();
[email protected]7d929c02012-09-20 17:26:57530 renderSurface->clearLayerLists();
[email protected]94f206c12012-08-25 00:09:14531
[email protected]8a000dd2012-10-12 01:41:18532 // The origin of the new surface is the upper left corner of the layer.
[email protected]f3922f22012-10-12 09:20:38533 renderSurface->setDrawTransform(drawTransform);
[email protected]94f206c12012-08-25 00:09:14534 WebTransformationMatrix layerDrawTransform;
[email protected]f3922f22012-10-12 09:20:38535 layerDrawTransform.scale(deviceScaleFactor);
[email protected]94f206c12012-08-25 00:09:14536 if (!layer->contentBounds().isEmpty() && !layer->bounds().isEmpty()) {
537 layerDrawTransform.scaleNonUniform(layer->bounds().width() / static_cast<double>(layer->contentBounds().width()),
538 layer->bounds().height() / static_cast<double>(layer->contentBounds().height()));
539 }
540 layer->setDrawTransform(layerDrawTransform);
541
542 // The sublayer matrix transforms centered layer rects into target
543 // surface content space.
544 sublayerMatrix.makeIdentity();
[email protected]f3922f22012-10-12 09:20:38545 sublayerMatrix.scale(deviceScaleFactor);
[email protected]94f206c12012-08-25 00:09:14546
547 // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity.
548 renderSurface->setDrawOpacity(drawOpacity);
549 renderSurface->setDrawOpacityIsAnimating(drawOpacityIsAnimating);
550 layer->setDrawOpacity(1);
551 layer->setDrawOpacityIsAnimating(false);
552
553 renderSurface->setTargetSurfaceTransformsAreAnimating(animatingTransformToTarget);
554 renderSurface->setScreenSpaceTransformsAreAnimating(animatingTransformToScreen);
555 animatingTransformToTarget = false;
556 layer->setDrawTransformIsAnimating(animatingTransformToTarget);
557 layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen);
558
559 // Update the aggregate hierarchy matrix to include the transform of the
560 // newly created RenderSurface.
561 nextHierarchyMatrix.multiply(renderSurface->drawTransform());
562
563 // The new renderSurface here will correctly clip the entire subtree. So, we do
564 // not need to continue propagating the clipping state further down the tree. This
565 // way, we can avoid transforming clipRects from ancestor target surface space to
566 // current target surface space that could cause more w < 0 headaches.
567 subtreeShouldBeClipped = false;
568
[email protected]9bab0bb2012-10-08 19:11:58569 if (layer->maskLayer()) {
[email protected]94f206c12012-08-25 00:09:14570 layer->maskLayer()->setRenderTarget(layer);
[email protected]9bab0bb2012-10-08 19:11:58571 layer->maskLayer()->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
572 }
[email protected]94f206c12012-08-25 00:09:14573
[email protected]9bab0bb2012-10-08 19:11:58574 if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
[email protected]94f206c12012-08-25 00:09:14575 layer->replicaLayer()->maskLayer()->setRenderTarget(layer);
[email protected]9bab0bb2012-10-08 19:11:58576 layer->replicaLayer()->maskLayer()->setVisibleContentRect(IntRect(IntPoint(), layer->contentBounds()));
577 }
[email protected]94f206c12012-08-25 00:09:14578
579 if (layer->filters().hasFilterThatMovesPixels())
580 nearestAncestorThatMovesPixels = renderSurface;
581
[email protected]9bab0bb2012-10-08 19:11:58582 // The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor.
583 if (ancestorClipsSubtree)
584 renderSurface->setClipRect(clipRectFromAncestor);
585 else
586 renderSurface->setClipRect(IntRect());
587
[email protected]94f206c12012-08-25 00:09:14588 renderSurface->setNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels);
589
[email protected]d58499a2012-10-09 22:27:47590 renderSurfaceLayerList.push_back(layer);
[email protected]94f206c12012-08-25 00:09:14591 } else {
592 layer->setDrawTransform(drawTransform);
593 layer->setDrawTransformIsAnimating(animatingTransformToTarget);
594 layer->setScreenSpaceTransformIsAnimating(animatingTransformToScreen);
595 sublayerMatrix = combinedTransform;
596
597 layer->setDrawOpacity(drawOpacity);
598 layer->setDrawOpacityIsAnimating(drawOpacityIsAnimating);
599
600 if (layer != rootLayer) {
601 ASSERT(layer->parent());
602 layer->clearRenderSurface();
603
604 // Layers without renderSurfaces directly inherit the ancestor's clip status.
605 subtreeShouldBeClipped = ancestorClipsSubtree;
606 if (ancestorClipsSubtree)
607 clipRectForSubtree = clipRectFromAncestor;
608
609 // Layers that are not their own renderTarget will render into the target of their nearest ancestor.
610 layer->setRenderTarget(layer->parent()->renderTarget());
611 } else {
[email protected]23bbb412012-08-30 20:03:38612 // FIXME: This root layer special case code should eventually go away. https://bugs.webkit.org/show_bug.cgi?id=92290
[email protected]94f206c12012-08-25 00:09:14613 ASSERT(!layer->parent());
614 ASSERT(layer->renderSurface());
615 ASSERT(ancestorClipsSubtree);
616 layer->renderSurface()->setClipRect(clipRectFromAncestor);
[email protected]23bbb412012-08-30 20:03:38617 subtreeShouldBeClipped = false;
[email protected]94f206c12012-08-25 00:09:14618 }
619 }
620
621 IntRect rectInTargetSpace = enclosingIntRect(CCMathUtil::mapClippedRect(layer->drawTransform(), contentRect));
622
623 if (layerClipsSubtree(layer)) {
624 subtreeShouldBeClipped = true;
625 if (ancestorClipsSubtree && !layer->renderSurface()) {
626 clipRectForSubtree = clipRectFromAncestor;
627 clipRectForSubtree.intersect(rectInTargetSpace);
628 } else
629 clipRectForSubtree = rectInTargetSpace;
630 }
631
632 // Flatten to 2D if the layer doesn't preserve 3D.
633 if (!layer->preserves3D())
634 CCMathUtil::flattenTransformTo2d(sublayerMatrix);
635
636 // Apply the sublayer transform at the center of the layer.
[email protected]b8d3c022012-10-08 17:38:04637 sublayerMatrix.translate(0.5 * bounds.width(), 0.5 * bounds.height());
[email protected]94f206c12012-08-25 00:09:14638 sublayerMatrix.multiply(layer->sublayerTransform());
[email protected]b8d3c022012-10-08 17:38:04639 sublayerMatrix.translate(-0.5 * bounds.width(), -0.5 * bounds.height());
[email protected]94f206c12012-08-25 00:09:14640
641 LayerList& descendants = (layer->renderSurface() ? layer->renderSurface()->layerList() : layerList);
642
643 // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process.
644 unsigned sortingStartIndex = descendants.size();
645
646 if (!layerShouldBeSkipped(layer))
[email protected]d58499a2012-10-09 22:27:47647 descendants.push_back(layer);
[email protected]94f206c12012-08-25 00:09:14648
649 WebTransformationMatrix nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);;
650
651 IntRect accumulatedDrawableContentRectOfChildren;
652 for (size_t i = 0; i < layer->children().size(); ++i) {
[email protected]0920e24f2012-09-20 03:34:03653 LayerType* child = CCLayerTreeHostCommon::getChildAsRawPtr(layer->children(), i);
[email protected]94f206c12012-08-25 00:09:14654 IntRect drawableContentRectOfChildSubtree;
655 calculateDrawTransformsInternal<LayerType, LayerList, RenderSurfaceType, LayerSorter>(child, rootLayer, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix,
656 clipRectForSubtree, subtreeShouldBeClipped, nearestAncestorThatMovesPixels,
[email protected]f3922f22012-10-12 09:20:38657 renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, drawableContentRectOfChildSubtree);
[email protected]94f206c12012-08-25 00:09:14658 if (!drawableContentRectOfChildSubtree.isEmpty()) {
659 accumulatedDrawableContentRectOfChildren.unite(drawableContentRectOfChildSubtree);
660 if (child->renderSurface())
[email protected]d58499a2012-10-09 22:27:47661 descendants.push_back(child);
[email protected]94f206c12012-08-25 00:09:14662 }
663 }
664
665 // Compute the total drawableContentRect for this subtree (the rect is in targetSurface space)
666 IntRect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren;
667 if (layer->drawsContent())
668 localDrawableContentRectOfSubtree.unite(rectInTargetSpace);
669 if (subtreeShouldBeClipped)
670 localDrawableContentRectOfSubtree.intersect(clipRectForSubtree);
671
672 // Compute the layer's drawable content rect (the rect is in targetSurface space)
673 IntRect drawableContentRectOfLayer = rectInTargetSpace;
674 if (subtreeShouldBeClipped)
675 drawableContentRectOfLayer.intersect(clipRectForSubtree);
676 layer->setDrawableContentRect(drawableContentRectOfLayer);
677
[email protected]9bab0bb2012-10-08 19:11:58678 // Compute the layer's visible content rect (the rect is in content space)
679 IntRect visibleContentRectOfLayer = calculateVisibleContentRect(layer);
680 layer->setVisibleContentRect(visibleContentRectOfLayer);
681
[email protected]94f206c12012-08-25 00:09:14682 // Compute the remaining properties for the render surface, if the layer has one.
683 if (layer->renderSurface() && layer != rootLayer) {
684 RenderSurfaceType* renderSurface = layer->renderSurface();
685 IntRect clippedContentRect = localDrawableContentRectOfSubtree;
686
[email protected]94f206c12012-08-25 00:09:14687 // Don't clip if the layer is reflected as the reflection shouldn't be
688 // clipped. If the layer is animating, then the surface's transform to
689 // its target is not known on the main thread, and we should not use it
690 // to clip.
691 if (!layer->replicaLayer() && transformToParentIsKnown(layer)) {
692 // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself.
693 if (ancestorClipsSubtree && !clippedContentRect.isEmpty()) {
694 IntRect surfaceClipRect = CCLayerTreeHostCommon::calculateVisibleRect(renderSurface->clipRect(), clippedContentRect, renderSurface->drawTransform());
695 clippedContentRect.intersect(surfaceClipRect);
696 }
697 }
698
699 // The RenderSurface backing texture cannot exceed the maximum supported
700 // texture size.
701 clippedContentRect.setWidth(std::min(clippedContentRect.width(), maxTextureSize));
702 clippedContentRect.setHeight(std::min(clippedContentRect.height(), maxTextureSize));
703
704 if (clippedContentRect.isEmpty())
[email protected]7d929c02012-09-20 17:26:57705 renderSurface->clearLayerLists();
[email protected]94f206c12012-08-25 00:09:14706
707 renderSurface->setContentRect(clippedContentRect);
[email protected]f3922f22012-10-12 09:20:38708 renderSurface->setScreenSpaceTransform(layer->screenSpaceTransform());
[email protected]94f206c12012-08-25 00:09:14709
710 if (layer->replicaLayer()) {
711 WebTransformationMatrix surfaceOriginToReplicaOriginTransform;
[email protected]f3922f22012-10-12 09:20:38712 surfaceOriginToReplicaOriginTransform.scale(deviceScaleFactor);
[email protected]94f206c12012-08-25 00:09:14713 surfaceOriginToReplicaOriginTransform.translate(layer->replicaLayer()->position().x() + layer->replicaLayer()->anchorPoint().x() * bounds.width(),
714 layer->replicaLayer()->position().y() + layer->replicaLayer()->anchorPoint().y() * bounds.height());
715 surfaceOriginToReplicaOriginTransform.multiply(layer->replicaLayer()->transform());
716 surfaceOriginToReplicaOriginTransform.translate(-layer->replicaLayer()->anchorPoint().x() * bounds.width(), -layer->replicaLayer()->anchorPoint().y() * bounds.height());
[email protected]f3922f22012-10-12 09:20:38717 surfaceOriginToReplicaOriginTransform.scale(1 / deviceScaleFactor);
[email protected]94f206c12012-08-25 00:09:14718
719 // Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space.
720 WebTransformationMatrix replicaOriginTransform = layer->renderSurface()->drawTransform() * surfaceOriginToReplicaOriginTransform;
721 renderSurface->setReplicaDrawTransform(replicaOriginTransform);
722
723 // Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space.
724 WebTransformationMatrix replicaScreenSpaceTransform = layer->renderSurface()->screenSpaceTransform() * surfaceOriginToReplicaOriginTransform;
725 renderSurface->setReplicaScreenSpaceTransform(replicaScreenSpaceTransform);
726 }
727
728 // If a render surface has no layer list, then it and none of its children needed to get drawn.
729 if (!layer->renderSurface()->layerList().size()) {
730 // FIXME: Originally we asserted that this layer was already at the end of the
731 // list, and only needed to remove that layer. For now, we remove the
732 // entire subtree of surfaces to fix a crash bug. The root cause is
733 // https://bugs.webkit.org/show_bug.cgi?id=74147 and we should be able
734 // to put the original assert after fixing that.
[email protected]d58499a2012-10-09 22:27:47735 while (renderSurfaceLayerList.back() != layer) {
736 renderSurfaceLayerList.back()->clearRenderSurface();
737 renderSurfaceLayerList.pop_back();
[email protected]94f206c12012-08-25 00:09:14738 }
[email protected]d58499a2012-10-09 22:27:47739 ASSERT(renderSurfaceLayerList.back() == layer);
740 renderSurfaceLayerList.pop_back();
[email protected]94f206c12012-08-25 00:09:14741 layer->clearRenderSurface();
742 return;
743 }
744 }
745
746 // If neither this layer nor any of its children were added, early out.
747 if (sortingStartIndex == descendants.size())
748 return;
749
750 // If preserves-3d then sort all the descendants in 3D so that they can be
751 // drawn from back to front. If the preserves-3d property is also set on the parent then
752 // skip the sorting as the parent will sort all the descendants anyway.
753 if (descendants.size() && layer->preserves3D() && (!layer->parent() || !layer->parent()->preserves3D()))
[email protected]d58499a2012-10-09 22:27:47754 sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), layerSorter);
[email protected]94f206c12012-08-25 00:09:14755
756 if (layer->renderSurface())
757 drawableContentRectOfSubtree = enclosingIntRect(layer->renderSurface()->drawableContentRect());
758 else
759 drawableContentRectOfSubtree = localDrawableContentRectOfSubtree;
760
[email protected]7d929c02012-09-20 17:26:57761 if (layer->hasContributingDelegatedRenderPasses())
762 layer->renderTarget()->renderSurface()->addContributingDelegatedRenderPassLayer(layer);
[email protected]94f206c12012-08-25 00:09:14763}
764
[email protected]f3922f22012-10-12 09:20:38765void CCLayerTreeHostCommon::calculateDrawTransforms(LayerChromium* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, int maxTextureSize, std::vector<scoped_refptr<LayerChromium> >& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:14766{
767 IntRect totalDrawableContentRect;
768 WebTransformationMatrix identityMatrix;
769 WebTransformationMatrix deviceScaleTransform;
770 deviceScaleTransform.scale(deviceScaleFactor);
771
[email protected]d58499a2012-10-09 22:27:47772 setupRootLayerAndSurfaceForRecursion<LayerChromium, std::vector<scoped_refptr<LayerChromium> > >(rootLayer, renderSurfaceLayerList, deviceViewportSize);
[email protected]94f206c12012-08-25 00:09:14773
[email protected]f3922f22012-10-12 09:20:38774 cc::calculateDrawTransformsInternal<LayerChromium, std::vector<scoped_refptr<LayerChromium> >, RenderSurfaceChromium, void>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
775 rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList,
776 rootLayer->renderSurface()->layerList(), 0, maxTextureSize, deviceScaleFactor, totalDrawableContentRect);
[email protected]94f206c12012-08-25 00:09:14777}
778
[email protected]f3922f22012-10-12 09:20:38779void CCLayerTreeHostCommon::calculateDrawTransforms(CCLayerImpl* rootLayer, const IntSize& deviceViewportSize, float deviceScaleFactor, CCLayerSorter* layerSorter, int maxTextureSize, std::vector<CCLayerImpl*>& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:14780{
781 IntRect totalDrawableContentRect;
782 WebTransformationMatrix identityMatrix;
783 WebTransformationMatrix deviceScaleTransform;
784 deviceScaleTransform.scale(deviceScaleFactor);
785
[email protected]d58499a2012-10-09 22:27:47786 setupRootLayerAndSurfaceForRecursion<CCLayerImpl, std::vector<CCLayerImpl*> >(rootLayer, renderSurfaceLayerList, deviceViewportSize);
[email protected]94f206c12012-08-25 00:09:14787
[email protected]f3922f22012-10-12 09:20:38788 cc::calculateDrawTransformsInternal<CCLayerImpl, std::vector<CCLayerImpl*>, CCRenderSurface, CCLayerSorter>(rootLayer, rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
789 rootLayer->renderSurface()->contentRect(), true, 0, renderSurfaceLayerList,
790 rootLayer->renderSurface()->layerList(), layerSorter, maxTextureSize, deviceScaleFactor, totalDrawableContentRect);
[email protected]94f206c12012-08-25 00:09:14791}
792
[email protected]94f206c12012-08-25 00:09:14793static bool pointHitsRect(const IntPoint& viewportPoint, const WebTransformationMatrix& localSpaceToScreenSpaceTransform, FloatRect localSpaceRect)
794{
795 // If the transform is not invertible, then assume that this point doesn't hit this rect.
796 if (!localSpaceToScreenSpaceTransform.isInvertible())
797 return false;
798
799 // Transform the hit test point from screen space to the local space of the given rect.
800 bool clipped = false;
801 FloatPoint hitTestPointInLocalSpace = CCMathUtil::projectPoint(localSpaceToScreenSpaceTransform.inverse(), FloatPoint(viewportPoint), clipped);
802
803 // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect.
804 if (clipped)
805 return false;
806
807 return localSpaceRect.contains(hitTestPointInLocalSpace);
808}
809
810static bool pointIsClippedBySurfaceOrClipRect(const IntPoint& viewportPoint, CCLayerImpl* layer)
811{
812 CCLayerImpl* currentLayer = layer;
813
814 // Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active.
815 while (currentLayer) {
816 if (currentLayer->renderSurface() && !pointHitsRect(viewportPoint, currentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface()->contentRect()))
817 return true;
818
819 // Note that drawableContentRects are actually in targetSurface space, so the transform we
820 // have to provide is the target surface's screenSpaceTransform.
821 CCLayerImpl* renderTarget = currentLayer->renderTarget();
822 if (layerClipsSubtree(currentLayer) && !pointHitsRect(viewportPoint, renderTarget->renderSurface()->screenSpaceTransform(), currentLayer->drawableContentRect()))
823 return true;
824
825 currentLayer = currentLayer->parent();
826 }
827
828 // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors.
829 return false;
830}
831
[email protected]d58499a2012-10-09 22:27:47832CCLayerImpl* CCLayerTreeHostCommon::findLayerThatIsHitByPoint(const IntPoint& viewportPoint, std::vector<CCLayerImpl*>& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:14833{
834 CCLayerImpl* foundLayer = 0;
835
[email protected]d58499a2012-10-09 22:27:47836 typedef CCLayerIterator<CCLayerImpl, std::vector<CCLayerImpl*>, CCRenderSurface, CCLayerIteratorActions::FrontToBack> CCLayerIteratorType;
[email protected]94f206c12012-08-25 00:09:14837 CCLayerIteratorType end = CCLayerIteratorType::end(&renderSurfaceLayerList);
838
839 for (CCLayerIteratorType it = CCLayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
840 // We don't want to consider renderSurfaces for hit testing.
841 if (!it.representsItself())
842 continue;
843
844 CCLayerImpl* currentLayer = (*it);
845
846 FloatRect contentRect(FloatPoint::zero(), currentLayer->contentBounds());
847 if (!pointHitsRect(viewportPoint, currentLayer->screenSpaceTransform(), contentRect))
848 continue;
849
850 // At this point, we think the point does hit the layer, but we need to walk up
851 // the parents to ensure that the layer was not clipped in such a way that the
852 // hit point actually should not hit the layer.
853 if (pointIsClippedBySurfaceOrClipRect(viewportPoint, currentLayer))
854 continue;
855
856 foundLayer = currentLayer;
857 break;
858 }
859
860 // This can potentially return 0, which means the viewportPoint did not successfully hit test any layers, not even the root layer.
861 return foundLayer;
862}
863
[email protected]9c88e562012-09-14 22:21:30864} // namespace cc