blob: bb9fa135e1e718a26472c945f6aa68ee3991c4fc [file] [log] [blame]
[email protected]82efc0d2014-03-31 06:45:021// Copyright 2014 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ui/gl/gl_image_surface_texture.h"
6
7#include "base/debug/trace_event.h"
8#include "ui/gl/android/surface_texture.h"
9#include "ui/gl/android/surface_texture_tracker.h"
10
11namespace gfx {
12
[email protected]b63f1d62014-07-18 15:40:5913GLImageSurfaceTexture::GLImageSurfaceTexture(const gfx::Size& size)
14 : size_(size), texture_id_(0) {
15}
[email protected]82efc0d2014-03-31 06:45:0216
17GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); }
18
[email protected]b63f1d62014-07-18 15:40:5919bool GLImageSurfaceTexture::Initialize(
20 const gfx::GpuMemoryBufferHandle& handle) {
[email protected]82efc0d2014-03-31 06:45:0221 DCHECK(!surface_texture_);
22 surface_texture_ =
23 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture(
[email protected]b63f1d62014-07-18 15:40:5924 handle.surface_texture_id.primary_id,
25 handle.surface_texture_id.secondary_id);
[email protected]82efc0d2014-03-31 06:45:0226 return !!surface_texture_;
27}
28
29void GLImageSurfaceTexture::Destroy() {
30 surface_texture_ = NULL;
31 texture_id_ = 0;
32}
33
34gfx::Size GLImageSurfaceTexture::GetSize() { return size_; }
35
36bool GLImageSurfaceTexture::BindTexImage(unsigned target) {
37 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
38
39 if (target != GL_TEXTURE_EXTERNAL_OES) {
40 LOG(ERROR)
41 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
42 return false;
43 }
44
45 GLint texture_id;
46 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
47 DCHECK(texture_id);
48
49 if (texture_id_ && texture_id_ != texture_id) {
50 LOG(ERROR) << "Surface texture can only be bound to one texture ID";
51 return false;
52 }
53
54 DCHECK(surface_texture_);
55 if (texture_id != texture_id_) {
56 // Note: Surface textures used as gpu memory buffers are created with an
57 // initial dummy texture id of 0. We need to call DetachFromGLContext() here
58 // to detach from the dummy texture before we can attach to a real texture
59 // id. DetachFromGLContext() will delete the texture for the current
60 // attachment point so it's important that this is never called when
61 // attached to a real texture id. Detaching from the dummy texture id should
62 // not cause any problems as the GL should silently ignore 0 when passed to
63 // glDeleteTextures.
64 DCHECK_EQ(0, texture_id_);
65 surface_texture_->DetachFromGLContext();
66
67 // This will attach the surface texture to the texture currently bound to
68 // GL_TEXTURE_EXTERNAL_OES target.
69 surface_texture_->AttachToGLContext();
70 texture_id_ = texture_id;
71 }
72
73 surface_texture_->UpdateTexImage();
74 return true;
75}
76
77} // namespace gfx