blob: 82fd73bacc459d22f80e0385d19db2116c7f4ce3 [file] [log] [blame]
[email protected]e1266022012-01-27 08:59:011// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is read by build_gles2_cmd_buffer.py to generate commands.
6
7GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader);
9GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name);
10GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
11GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
12GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
13GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
14GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
15GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
16GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha);
17GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor);
18GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha);
19GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage);
20GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
21GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target);
22GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
23GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
24GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
25GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
26GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
27GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
28GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data);
29GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
30GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border);
31GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
32GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
33GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
34GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
35GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
36GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
37GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
38GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
39GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
40GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures);
41GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
42GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
43GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
44GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader);
45GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
46GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
47GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count);
48GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
49GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
50GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
51GL_APICALL void GL_APIENTRY glFinish (void);
52GL_APICALL void GL_APIENTRY glFlush (void);
53GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
54GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level);
55GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
56GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
57GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
58GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
59GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
60GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
61GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
62GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
63GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizei* count, GLuint* shaders);
64GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name);
65GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params);
66GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params);
67GL_APICALL GLenum GL_APIENTRY glGetError (void);
68GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params);
69GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParameter pname, GLint* params);
70GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params);
71GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params);
72GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* length, char* infolog);
73GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params);
74GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params);
75GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* infolog);
76GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision);
77GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source);
78GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
79GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
80GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
[email protected]5d4c6b22012-02-07 08:22:2881GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params);
82GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params);
[email protected]e1266022012-01-27 08:59:0183GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name);
84GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params);
85GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
86GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer);
87GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode);
88GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
89GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
90GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
91GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
92GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer);
93GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
94GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
95GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
96GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
97GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param);
98GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
99GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels);
100GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
101GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
102GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
103GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
104GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
105GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const char** str, const GLint* length);
106GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
107GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
108GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
109GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
110GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
111GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
112GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
113GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param);
114GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params);
115GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param);
116GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params);
117GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
[email protected]5d4c6b22012-02-07 08:22:28118GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
119GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
120GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
121GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
122GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
123GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
124GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
125GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
126GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
127GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
128GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z);
129GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
130GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
131GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
132GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w);
133GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
134GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
135GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
136GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
[email protected]e1266022012-01-27 08:59:01137GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
138GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program);
139GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
140GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
141GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
142GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
143GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
144GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
145GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
146GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
147GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr);
148GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
149GL_APICALL void GL_APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
150GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
151GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);
[email protected]bd434572012-02-27 18:45:34152GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* ids);
153GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* ids);
154GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
155GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id);
156GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target);
157GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params);
158GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params);
[email protected]e1266022012-01-27 08:59:01159// Non-GL commands.
160GL_APICALL void GL_APIENTRY glSwapBuffers (void);
161GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset);
162GL_APICALL void GL_APIENTRY glGenSharedIdsCHROMIUM (GLuint namespace_id, GLuint id_offset, GLsizeiNotNegative n, GLuint* ids);
163GL_APICALL void GL_APIENTRY glDeleteSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
164GL_APICALL void GL_APIENTRY glRegisterSharedIdsCHROMIUM (GLuint namespace_id, GLsizeiNotNegative n, const GLuint* ids);
165GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
166GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
167GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem);
168GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
169GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem);
170GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height);
171GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
172GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension);
173GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
174GL_APICALL void GL_APIENTRY glGetMultipleIntegervCHROMIUM (const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size);
175GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
[email protected]e1266022012-01-27 08:59:01176GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
177GL_APICALL void GL_APIENTRY glDestroyStreamTextureCHROMIUM (GLuint texture);
[email protected]e1266022012-01-27 08:59:01178GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source);
179GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
180GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane);
[email protected]c6aef902012-02-14 03:31:42181GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount);
182GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount);
183GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
[email protected]e1266022012-01-27 08:59:01184