| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // A ClientSocketPoolBase is used to restrict the number of sockets open at |
| // a time. It also maintains a list of idle persistent sockets for reuse. |
| // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle |
| // the core logic of (1) restricting the number of active (connected or |
| // connecting) sockets per "group" (generally speaking, the hostname), (2) |
| // maintaining a per-group list of idle, persistent sockets for reuse, and (3) |
| // limiting the total number of active sockets in the system. |
| // |
| // ClientSocketPoolBase abstracts socket connection details behind ConnectJob, |
| // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available, |
| // the ClientSocketPoolBase will ask the ConnectJobFactory to create a |
| // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should |
| // implement their socket specific connection by subclassing ConnectJob and |
| // implementing ConnectJob::ConnectInternal(). They can control the parameters |
| // passed to each new ConnectJob instance via their ConnectJobFactory subclass |
| // and templated SocketParams parameter. |
| // |
| #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |
| #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |
| |
| #include <deque> |
| #include <map> |
| #include <set> |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "base/ref_counted.h" |
| #include "base/scoped_ptr.h" |
| #include "base/task.h" |
| #include "base/time.h" |
| #include "base/timer.h" |
| #include "net/base/address_list.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/load_states.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/net_log.h" |
| #include "net/base/network_change_notifier.h" |
| #include "net/base/request_priority.h" |
| #include "net/socket/client_socket.h" |
| #include "net/socket/client_socket_pool.h" |
| |
| namespace net { |
| |
| class ClientSocketHandle; |
| |
| // ConnectJob provides an abstract interface for "connecting" a socket. |
| // The connection may involve host resolution, tcp connection, ssl connection, |
| // etc. |
| class ConnectJob { |
| public: |
| class Delegate { |
| public: |
| Delegate() {} |
| virtual ~Delegate() {} |
| |
| // Alerts the delegate that the connection completed. |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Delegate); |
| }; |
| |
| // A |timeout_duration| of 0 corresponds to no timeout. |
| ConnectJob(const std::string& group_name, |
| base::TimeDelta timeout_duration, |
| Delegate* delegate, |
| const BoundNetLog& net_log); |
| virtual ~ConnectJob(); |
| |
| // Accessors |
| const std::string& group_name() const { return group_name_; } |
| const BoundNetLog& net_log() { return net_log_; } |
| |
| // Releases |socket_| to the client. On connection error, this should return |
| // NULL. |
| ClientSocket* ReleaseSocket() { return socket_.release(); } |
| |
| // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it |
| // cannot complete synchronously without blocking, or another net error code |
| // on error. In asynchronous completion, the ConnectJob will notify |
| // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous |
| // completion, ReleaseSocket() can be called to acquire the connected socket |
| // if it succeeded. |
| int Connect(); |
| |
| virtual LoadState GetLoadState() const = 0; |
| |
| protected: |
| void set_socket(ClientSocket* socket) { socket_.reset(socket); } |
| ClientSocket* socket() { return socket_.get(); } |
| void NotifyDelegateOfCompletion(int rv); |
| void ResetTimer(base::TimeDelta remainingTime); |
| |
| private: |
| virtual int ConnectInternal() = 0; |
| |
| // Alerts the delegate that the ConnectJob has timed out. |
| void OnTimeout(); |
| |
| const std::string group_name_; |
| const base::TimeDelta timeout_duration_; |
| // Timer to abort jobs that take too long. |
| base::OneShotTimer<ConnectJob> timer_; |
| Delegate* delegate_; |
| scoped_ptr<ClientSocket> socket_; |
| BoundNetLog net_log_; |
| // A ConnectJob is idle until Connect() has been called. |
| bool idle_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ConnectJob); |
| }; |
| |
| namespace internal { |
| |
| // ClientSocketPoolBaseHelper is an internal class that implements almost all |
| // the functionality from ClientSocketPoolBase without using templates. |
| // ClientSocketPoolBase adds templated definitions built on top of |
| // ClientSocketPoolBaseHelper. This class is not for external use, please use |
| // ClientSocketPoolBase instead. |
| class ClientSocketPoolBaseHelper |
| : public base::RefCounted<ClientSocketPoolBaseHelper>, |
| public ConnectJob::Delegate, |
| public NetworkChangeNotifier::Observer { |
| public: |
| class Request { |
| public: |
| Request(ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| RequestPriority priority, |
| const BoundNetLog& net_log); |
| |
| virtual ~Request(); |
| |
| ClientSocketHandle* handle() const { return handle_; } |
| CompletionCallback* callback() const { return callback_; } |
| RequestPriority priority() const { return priority_; } |
| const BoundNetLog& net_log() const { return net_log_; } |
| |
| private: |
| ClientSocketHandle* const handle_; |
| CompletionCallback* const callback_; |
| const RequestPriority priority_; |
| BoundNetLog net_log_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Request); |
| }; |
| |
| class ConnectJobFactory { |
| public: |
| ConnectJobFactory() {} |
| virtual ~ConnectJobFactory() {} |
| |
| virtual ConnectJob* NewConnectJob( |
| const std::string& group_name, |
| const Request& request, |
| ConnectJob::Delegate* delegate, |
| const BoundNetLog& net_log) const = 0; |
| |
| virtual base::TimeDelta ConnectionTimeout() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); |
| }; |
| |
| ClientSocketPoolBaseHelper( |
| int max_sockets, |
| int max_sockets_per_group, |
| base::TimeDelta unused_idle_socket_timeout, |
| base::TimeDelta used_idle_socket_timeout, |
| ConnectJobFactory* connect_job_factory, |
| NetworkChangeNotifier* network_change_notifier); |
| |
| // See ClientSocketPool::RequestSocket for documentation on this function. |
| // Note that |request| must be heap allocated. If ERR_IO_PENDING is returned, |
| // then ClientSocketPoolBaseHelper takes ownership of |request|. |
| int RequestSocket(const std::string& group_name, const Request* request); |
| |
| // See ClientSocketPool::CancelRequest for documentation on this function. |
| void CancelRequest(const std::string& group_name, |
| const ClientSocketHandle* handle); |
| |
| // See ClientSocketPool::ReleaseSocket for documentation on this function. |
| void ReleaseSocket(const std::string& group_name, |
| ClientSocket* socket); |
| |
| // See ClientSocketPool::CloseIdleSockets for documentation on this function. |
| void CloseIdleSockets(); |
| |
| // See ClientSocketPool::IdleSocketCount() for documentation on this function. |
| int idle_socket_count() const { |
| return idle_socket_count_; |
| } |
| |
| // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this |
| // function. |
| int IdleSocketCountInGroup(const std::string& group_name) const; |
| |
| // See ClientSocketPool::GetLoadState() for documentation on this function. |
| LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const; |
| |
| int ConnectRetryIntervalMs() const { |
| // TODO(mbelshe): Make this tuned dynamically based on measured RTT. |
| // For now, just use the max retry interval. |
| return ClientSocketPool::kMaxConnectRetryIntervalMs; |
| } |
| |
| // ConnectJob::Delegate methods: |
| virtual void OnConnectJobComplete(int result, ConnectJob* job); |
| |
| // NetworkChangeNotifier::Observer methods: |
| virtual void OnIPAddressChanged(); |
| |
| // For testing. |
| bool may_have_stalled_group() const { return may_have_stalled_group_; } |
| |
| int NumConnectJobsInGroup(const std::string& group_name) const { |
| return group_map_.find(group_name)->second.jobs.size(); |
| } |
| |
| // Closes all idle sockets if |force| is true. Else, only closes idle |
| // sockets that timed out or can't be reused. Made public for testing. |
| void CleanupIdleSockets(bool force); |
| |
| base::TimeDelta ConnectionTimeout() const { |
| return connect_job_factory_->ConnectionTimeout(); |
| } |
| |
| void enable_backup_jobs() { backup_jobs_enabled_ = true; }; |
| |
| private: |
| friend class base::RefCounted<ClientSocketPoolBaseHelper>; |
| |
| ~ClientSocketPoolBaseHelper(); |
| |
| // Entry for a persistent socket which became idle at time |start_time|. |
| struct IdleSocket { |
| IdleSocket() : socket(NULL), used(false) {} |
| ClientSocket* socket; |
| base::TimeTicks start_time; |
| bool used; // Indicates whether or not the socket has been used yet. |
| |
| // An idle socket should be removed if it can't be reused, or has been idle |
| // for too long. |now| is the current time value (TimeTicks::Now()). |
| // |timeout| is the length of time to wait before timing out an idle socket. |
| // |
| // An idle socket can't be reused if it is disconnected or has received |
| // data unexpectedly (hence no longer idle). The unread data would be |
| // mistaken for the beginning of the next response if we were to reuse the |
| // socket for a new request. |
| bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const; |
| }; |
| |
| typedef std::deque<const Request*> RequestQueue; |
| typedef std::map<const ClientSocketHandle*, const Request*> RequestMap; |
| |
| // A Group is allocated per group_name when there are idle sockets or pending |
| // requests. Otherwise, the Group object is removed from the map. |
| // |active_socket_count| tracks the number of sockets held by clients. Of |
| // this number of sockets held by clients, some of them may be released soon, |
| // since ReleaseSocket() was called of them, but the DoReleaseSocket() task |
| // has not run yet for them. |num_releasing_sockets| tracks these values, |
| // which is useful for not starting up new ConnectJobs when sockets may |
| // become available really soon. |
| struct Group { |
| Group() |
| : active_socket_count(0), |
| num_releasing_sockets(0), |
| backup_job(NULL), |
| backup_task(NULL) { |
| } |
| |
| ~Group() { |
| CleanupBackupJob(); |
| } |
| |
| bool IsEmpty() const { |
| return active_socket_count == 0 && idle_sockets.empty() && jobs.empty() && |
| pending_requests.empty(); |
| } |
| |
| bool HasAvailableSocketSlot(int max_sockets_per_group) const { |
| return active_socket_count + static_cast<int>(jobs.size()) < |
| max_sockets_per_group; |
| } |
| |
| bool HasReleasingSockets() const { |
| return num_releasing_sockets > 0; |
| } |
| |
| RequestPriority TopPendingPriority() const { |
| return pending_requests.front()->priority(); |
| } |
| |
| void CleanupBackupJob() { |
| if (backup_job) { |
| delete backup_job; |
| backup_job = NULL; |
| } |
| if (backup_task) { |
| backup_task->Cancel(); |
| backup_task = NULL; |
| } |
| } |
| |
| std::deque<IdleSocket> idle_sockets; |
| std::set<const ConnectJob*> jobs; |
| RequestQueue pending_requests; |
| int active_socket_count; // number of active sockets used by clients |
| // Number of sockets being released within one loop through the MessageLoop. |
| int num_releasing_sockets; |
| // A backup job in case the connect for this group takes too long. |
| ConnectJob* backup_job; |
| CancelableTask* backup_task; |
| }; |
| |
| typedef std::map<std::string, Group> GroupMap; |
| |
| typedef std::set<const ConnectJob*> ConnectJobSet; |
| |
| static void InsertRequestIntoQueue(const Request* r, |
| RequestQueue* pending_requests); |
| static const Request* RemoveRequestFromQueue(RequestQueue::iterator it, |
| RequestQueue* pending_requests); |
| |
| // Called when the number of idle sockets changes. |
| void IncrementIdleCount(); |
| void DecrementIdleCount(); |
| |
| // Called via PostTask by ReleaseSocket. |
| void DoReleaseSocket(const std::string& group_name, ClientSocket* socket); |
| |
| // Scans the group map for groups which have an available socket slot and |
| // at least one pending request. Returns number of groups found, and if found |
| // at least one, fills |group| and |group_name| with data of the stalled group |
| // having highest priority. |
| int FindTopStalledGroup(Group** group, std::string* group_name); |
| |
| // Called when timer_ fires. This method scans the idle sockets removing |
| // sockets that timed out or can't be reused. |
| void OnCleanupTimerFired() { |
| CleanupIdleSockets(false); |
| } |
| |
| // Removes |job| from |connect_job_set_|. Also updates |group| if non-NULL. |
| void RemoveConnectJob(const ConnectJob* job, Group* group); |
| |
| // Same as OnAvailableSocketSlot except it looks up the Group first to see if |
| // it's there. |
| void MaybeOnAvailableSocketSlot(const std::string& group_name); |
| |
| // Might delete the Group from |group_map_|. |
| void OnAvailableSocketSlot(const std::string& group_name, Group* group); |
| |
| // Process a request from a group's pending_requests queue. |
| void ProcessPendingRequest(const std::string& group_name, Group* group); |
| |
| // Assigns |socket| to |handle| and updates |group|'s counters appropriately. |
| void HandOutSocket(ClientSocket* socket, |
| bool reused, |
| ClientSocketHandle* handle, |
| base::TimeDelta time_idle, |
| Group* group, |
| const BoundNetLog& net_log); |
| |
| // Adds |socket| to the list of idle sockets for |group|. |used| indicates |
| // whether or not the socket has previously been used. |
| void AddIdleSocket(ClientSocket* socket, bool used, Group* group); |
| |
| // Iterates through |connect_job_map_|, canceling all ConnectJobs. |
| // Afterwards, it iterates through all groups and deletes them if they are no |
| // longer needed. |
| void CancelAllConnectJobs(); |
| |
| // Returns true if we can't create any more sockets due to the total limit. |
| // TODO(phajdan.jr): Also take idle sockets into account. |
| bool ReachedMaxSocketsLimit() const; |
| |
| // This is the internal implementation of RequestSocket(). It differs in that |
| // it does not handle logging into NetLog of the queueing status of |
| // |request|. |
| int RequestSocketInternal(const std::string& group_name, |
| const Request* request); |
| |
| // Set a timer to create a backup socket if it takes too long to create one. |
| void StartBackupSocketTimer(const std::string& group_name); |
| |
| // Called when the backup socket timer fires. |
| void OnBackupSocketTimerFired(const std::string& group_name); |
| |
| GroupMap group_map_; |
| |
| // Timer used to periodically prune idle sockets that timed out or can't be |
| // reused. |
| base::RepeatingTimer<ClientSocketPoolBaseHelper> timer_; |
| |
| // The total number of idle sockets in the system. |
| int idle_socket_count_; |
| |
| // Number of connecting sockets across all groups. |
| int connecting_socket_count_; |
| |
| // Number of connected sockets we handed out across all groups. |
| int handed_out_socket_count_; |
| |
| // The maximum total number of sockets. See ReachedMaxSocketsLimit. |
| const int max_sockets_; |
| |
| // The maximum number of sockets kept per group. |
| const int max_sockets_per_group_; |
| |
| // The time to wait until closing idle sockets. |
| const base::TimeDelta unused_idle_socket_timeout_; |
| const base::TimeDelta used_idle_socket_timeout_; |
| |
| // Until the maximum number of sockets limit is reached, a group can only |
| // have pending requests if it exceeds the "max sockets per group" limit. |
| // |
| // This means when a socket is released, the only pending requests that can |
| // be started next belong to the same group. |
| // |
| // However once the |max_sockets_| limit is reached, this stops being true: |
| // groups can now have pending requests without having first reached the |
| // |max_sockets_per_group_| limit. So choosing the next request involves |
| // selecting the highest priority request across *all* groups. |
| // |
| // Since reaching the maximum number of sockets is an edge case, we make note |
| // of when it happens, and thus avoid doing the slower "scan all groups" |
| // in the common case. |
| bool may_have_stalled_group_; |
| |
| const scoped_ptr<ConnectJobFactory> connect_job_factory_; |
| |
| NetworkChangeNotifier* const network_change_notifier_; |
| |
| // TODO(vandebo) Remove when backup jobs move to TCPClientSocketPool |
| bool backup_jobs_enabled_; |
| |
| // A factory to pin the backup_job tasks. |
| ScopedRunnableMethodFactory<ClientSocketPoolBaseHelper> method_factory_; |
| }; |
| |
| } // namespace internal |
| |
| // The maximum duration, in seconds, to keep unused idle persistent sockets |
| // alive. |
| // TODO(willchan): Change this timeout after getting histogram data on how |
| // long it should be. |
| static const int kUnusedIdleSocketTimeout = 10; |
| // The maximum duration, in seconds, to keep used idle persistent sockets alive. |
| static const int kUsedIdleSocketTimeout = 300; // 5 minutes |
| |
| template <typename SocketParams> |
| class ClientSocketPoolBase { |
| public: |
| class Request : public internal::ClientSocketPoolBaseHelper::Request { |
| public: |
| Request(ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| RequestPriority priority, |
| const SocketParams& params, |
| const BoundNetLog& net_log) |
| : internal::ClientSocketPoolBaseHelper::Request( |
| handle, callback, priority, net_log), |
| params_(params) {} |
| |
| const SocketParams& params() const { return params_; } |
| |
| private: |
| SocketParams params_; |
| }; |
| |
| class ConnectJobFactory { |
| public: |
| ConnectJobFactory() {} |
| virtual ~ConnectJobFactory() {} |
| |
| virtual ConnectJob* NewConnectJob( |
| const std::string& group_name, |
| const Request& request, |
| ConnectJob::Delegate* delegate, |
| const BoundNetLog& net_log) const = 0; |
| |
| virtual base::TimeDelta ConnectionTimeout() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); |
| }; |
| |
| // |max_sockets| is the maximum number of sockets to be maintained by this |
| // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of |
| // sockets a "group" can have. |unused_idle_socket_timeout| specifies how |
| // long to leave an unused idle socket open before closing it. |
| // |used_idle_socket_timeout| specifies how long to leave a previously used |
| // idle socket open before closing it. |
| ClientSocketPoolBase( |
| int max_sockets, |
| int max_sockets_per_group, |
| const std::string& name, |
| base::TimeDelta unused_idle_socket_timeout, |
| base::TimeDelta used_idle_socket_timeout, |
| ConnectJobFactory* connect_job_factory, |
| NetworkChangeNotifier* network_change_notifier) |
| : name_(name), |
| helper_(new internal::ClientSocketPoolBaseHelper( |
| max_sockets, max_sockets_per_group, |
| unused_idle_socket_timeout, used_idle_socket_timeout, |
| new ConnectJobFactoryAdaptor(connect_job_factory), |
| network_change_notifier)) {} |
| |
| virtual ~ClientSocketPoolBase() {} |
| |
| // These member functions simply forward to ClientSocketPoolBaseHelper. |
| |
| // RequestSocket bundles up the parameters into a Request and then forwards to |
| // ClientSocketPoolBaseHelper::RequestSocket(). Note that the memory |
| // ownership is transferred in the asynchronous (ERR_IO_PENDING) case. |
| int RequestSocket(const std::string& group_name, |
| const SocketParams& params, |
| RequestPriority priority, |
| ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| const BoundNetLog& net_log) { |
| scoped_ptr<Request> request( |
| new Request(handle, callback, priority, params, net_log)); |
| int rv = helper_->RequestSocket(group_name, request.get()); |
| if (rv == ERR_IO_PENDING) |
| request.release(); |
| return rv; |
| } |
| |
| void CancelRequest(const std::string& group_name, |
| const ClientSocketHandle* handle) { |
| return helper_->CancelRequest(group_name, handle); |
| } |
| |
| void ReleaseSocket(const std::string& group_name, ClientSocket* socket) { |
| return helper_->ReleaseSocket(group_name, socket); |
| } |
| |
| void CloseIdleSockets() { return helper_->CloseIdleSockets(); } |
| |
| int idle_socket_count() const { return helper_->idle_socket_count(); } |
| |
| int IdleSocketCountInGroup(const std::string& group_name) const { |
| return helper_->IdleSocketCountInGroup(group_name); |
| } |
| |
| LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const { |
| return helper_->GetLoadState(group_name, handle); |
| } |
| |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) { |
| return helper_->OnConnectJobComplete(result, job); |
| } |
| |
| // For testing. |
| bool may_have_stalled_group() const { |
| return helper_->may_have_stalled_group(); |
| } |
| |
| int NumConnectJobsInGroup(const std::string& group_name) const { |
| return helper_->NumConnectJobsInGroup(group_name); |
| } |
| |
| void CleanupIdleSockets(bool force) { |
| return helper_->CleanupIdleSockets(force); |
| } |
| |
| base::TimeDelta ConnectionTimeout() const { |
| return helper_->ConnectionTimeout(); |
| } |
| |
| const std::string& name() const { return name_; } |
| |
| void enable_backup_jobs() { helper_->enable_backup_jobs(); }; |
| |
| private: |
| // This adaptor class exists to bridge the |
| // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and |
| // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the |
| // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to |
| // static_cast themselves. |
| class ConnectJobFactoryAdaptor |
| : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { |
| public: |
| typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory |
| ConnectJobFactory; |
| |
| explicit ConnectJobFactoryAdaptor( |
| ConnectJobFactory* connect_job_factory) |
| : connect_job_factory_(connect_job_factory) {} |
| virtual ~ConnectJobFactoryAdaptor() {} |
| |
| virtual ConnectJob* NewConnectJob( |
| const std::string& group_name, |
| const internal::ClientSocketPoolBaseHelper::Request& request, |
| ConnectJob::Delegate* delegate, |
| const BoundNetLog& net_log) const { |
| const Request* casted_request = static_cast<const Request*>(&request); |
| return connect_job_factory_->NewConnectJob( |
| group_name, *casted_request, delegate, net_log); |
| } |
| |
| virtual base::TimeDelta ConnectionTimeout() const { |
| return connect_job_factory_->ConnectionTimeout(); |
| } |
| |
| const scoped_ptr<ConnectJobFactory> connect_job_factory_; |
| }; |
| |
| // Name of this pool. |
| const std::string name_; |
| |
| // One might ask why ClientSocketPoolBaseHelper is also refcounted if its |
| // containing ClientSocketPool is already refcounted. The reason is because |
| // DoReleaseSocket() posts a task. If ClientSocketPool gets deleted between |
| // the posting of the task and the execution, then we'll hit the DCHECK that |
| // |ClientSocketPoolBaseHelper::group_map_| is empty. |
| scoped_refptr<internal::ClientSocketPoolBaseHelper> helper_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |