| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |
| #define REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |
| |
| #include "base/memory/ref_counted.h" |
| #include "remoting/protocol/channel_dispatcher_base.h" |
| #include "remoting/protocol/input_stub.h" |
| |
| namespace remoting { |
| namespace protocol { |
| |
| class BufferedSocketWriter; |
| |
| // ClientEventDispatcher manages the event channel on the client |
| // side. It implements InputStub for outgoing input messages. |
| class ClientEventDispatcher : public ChannelDispatcherBase, public InputStub { |
| public: |
| ClientEventDispatcher(); |
| virtual ~ClientEventDispatcher(); |
| |
| // InputStub implementation. |
| virtual void InjectKeyEvent(const KeyEvent& event) OVERRIDE; |
| virtual void InjectMouseEvent(const MouseEvent& event) OVERRIDE; |
| |
| protected: |
| // ChannelDispatcherBase overrides. |
| virtual void OnInitialized() OVERRIDE; |
| |
| private: |
| scoped_refptr<BufferedSocketWriter> writer_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ClientEventDispatcher); |
| }; |
| |
| } // namespace protocol |
| } // namespace remoting |
| |
| #endif // REMOTING_PROTOCOL_CLIENT_INPUT_DISPATCHER_H_ |