| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chrome/test/webdriver/keycode_text_conversion.h" |
| |
| #import <Carbon/Carbon.h> |
| |
| #include <cctype> |
| |
| #include "base/mac/scoped_cftyperef.h" |
| #include "base/utf_string_conversions.h" |
| #include "chrome/common/automation_constants.h" |
| #include "ui/base/keycodes/keyboard_code_conversion_mac.h" |
| |
| namespace webdriver { |
| |
| std::string ConvertKeyCodeToText(ui::KeyboardCode key_code, int modifiers) { |
| int mac_key_code = 0; |
| { |
| unichar character, unmodified_character; |
| mac_key_code = ui::MacKeyCodeForWindowsKeyCode( |
| key_code, |
| 0, |
| &character, |
| &unmodified_character); |
| } |
| if (mac_key_code < 0) |
| return ""; |
| |
| int mac_modifiers = 0; |
| if (modifiers & automation::kShiftKeyMask) |
| mac_modifiers |= shiftKey; |
| if (modifiers & automation::kControlKeyMask) |
| mac_modifiers |= controlKey; |
| if (modifiers & automation::kAltKeyMask) |
| mac_modifiers |= optionKey; |
| if (modifiers & automation::kMetaKeyMask) |
| mac_modifiers |= cmdKey; |
| // Convert EventRecord modifiers to format UCKeyTranslate accepts. See docs |
| // on UCKeyTranslate for more info. |
| UInt32 modifier_key_state = (mac_modifiers >> 8) & 0xFF; |
| |
| base::mac::ScopedCFTypeRef<TISInputSourceRef> input_source_copy( |
| TISCopyCurrentKeyboardLayoutInputSource()); |
| CFDataRef layout_data = static_cast<CFDataRef>(TISGetInputSourceProperty( |
| input_source_copy, kTISPropertyUnicodeKeyLayoutData)); |
| |
| UInt32 dead_key_state = 0; |
| UniCharCount char_count = 0; |
| UniChar character = 0; |
| OSStatus status = UCKeyTranslate( |
| reinterpret_cast<const UCKeyboardLayout*>(CFDataGetBytePtr(layout_data)), |
| static_cast<UInt16>(mac_key_code), |
| kUCKeyActionDown, |
| modifier_key_state, |
| LMGetKbdLast(), |
| kUCKeyTranslateNoDeadKeysBit, |
| &dead_key_state, |
| 1, |
| &char_count, |
| &character); |
| if (status == noErr && char_count == 1 && !std::iscntrl(character)) { |
| string16 text; |
| text.push_back(character); |
| return UTF16ToUTF8(text); |
| } else { |
| return ""; |
| } |
| } |
| |
| bool ConvertCharToKeyCode( |
| char16 key, ui::KeyboardCode* key_code, int *necessary_modifiers) { |
| string16 key_string; |
| key_string.push_back(key); |
| std::string key_string_utf8 = UTF16ToUTF8(key_string); |
| bool found_code = false; |
| // There doesn't seem to be a way to get a mac key code for a given unicode |
| // character. So here we check every key code to see if it produces the |
| // right character. We could cache the results and regenerate everytime the |
| // language changes, but this brute force technique has negligble performance |
| // effects (on my laptop it is a submillisecond difference). |
| for (int i = 0; i < 256; ++i) { |
| ui::KeyboardCode code = static_cast<ui::KeyboardCode>(i); |
| // Skip the numpad keys. |
| if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE) |
| continue; |
| found_code = key_string_utf8 == ConvertKeyCodeToText(code, 0); |
| if (!found_code && key_string_utf8 == ConvertKeyCodeToText( |
| code, automation::kShiftKeyMask)) { |
| *necessary_modifiers = automation::kShiftKeyMask; |
| found_code = true; |
| } |
| if (found_code) { |
| *key_code = code; |
| break; |
| } |
| } |
| return found_code; |
| } |
| |
| } // namespace webdriver |