| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // A ClientSocketPoolBase is used to restrict the number of sockets open at |
| // a time. It also maintains a list of idle persistent sockets for reuse. |
| // Subclasses of ClientSocketPool should compose ClientSocketPoolBase to handle |
| // the core logic of (1) restricting the number of active (connected or |
| // connecting) sockets per "group" (generally speaking, the hostname), (2) |
| // maintaining a per-group list of idle, persistent sockets for reuse, and (3) |
| // limiting the total number of active sockets in the system. |
| // |
| // ClientSocketPoolBase abstracts socket connection details behind ConnectJob, |
| // ConnectJobFactory, and SocketParams. When a socket "slot" becomes available, |
| // the ClientSocketPoolBase will ask the ConnectJobFactory to create a |
| // ConnectJob with a SocketParams. Subclasses of ClientSocketPool should |
| // implement their socket specific connection by subclassing ConnectJob and |
| // implementing ConnectJob::ConnectInternal(). They can control the parameters |
| // passed to each new ConnectJob instance via their ConnectJobFactory subclass |
| // and templated SocketParams parameter. |
| // |
| #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |
| #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |
| #pragma once |
| |
| #include <deque> |
| #include <map> |
| #include <set> |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "base/ref_counted.h" |
| #include "base/scoped_ptr.h" |
| #include "base/task.h" |
| #include "base/time.h" |
| #include "base/timer.h" |
| #include "net/base/address_list.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/load_states.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/net_log.h" |
| #include "net/base/network_change_notifier.h" |
| #include "net/base/request_priority.h" |
| #include "net/socket/client_socket.h" |
| #include "net/socket/client_socket_pool.h" |
| |
| namespace net { |
| |
| class ClientSocketHandle; |
| |
| // ConnectJob provides an abstract interface for "connecting" a socket. |
| // The connection may involve host resolution, tcp connection, ssl connection, |
| // etc. |
| class ConnectJob { |
| public: |
| class Delegate { |
| public: |
| Delegate() {} |
| virtual ~Delegate() {} |
| |
| // Alerts the delegate that the connection completed. |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Delegate); |
| }; |
| |
| // A |timeout_duration| of 0 corresponds to no timeout. |
| ConnectJob(const std::string& group_name, |
| base::TimeDelta timeout_duration, |
| Delegate* delegate, |
| const BoundNetLog& net_log); |
| virtual ~ConnectJob(); |
| |
| // Accessors |
| const std::string& group_name() const { return group_name_; } |
| const BoundNetLog& net_log() { return net_log_; } |
| |
| // Releases |socket_| to the client. On connection error, this should return |
| // NULL. |
| ClientSocket* ReleaseSocket() { return socket_.release(); } |
| |
| // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it |
| // cannot complete synchronously without blocking, or another net error code |
| // on error. In asynchronous completion, the ConnectJob will notify |
| // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous |
| // completion, ReleaseSocket() can be called to acquire the connected socket |
| // if it succeeded. |
| int Connect(); |
| |
| virtual LoadState GetLoadState() const = 0; |
| |
| // If Connect returns an error (or OnConnectJobComplete reports an error |
| // result) this method will be called, allowing the pool to add |
| // additional error state to the ClientSocketHandle (post late-binding). |
| virtual void GetAdditionalErrorState(ClientSocketHandle* handle) {} |
| |
| protected: |
| void set_socket(ClientSocket* socket); |
| ClientSocket* socket() { return socket_.get(); } |
| void NotifyDelegateOfCompletion(int rv); |
| void ResetTimer(base::TimeDelta remainingTime); |
| |
| private: |
| virtual int ConnectInternal() = 0; |
| |
| void LogConnectStart(); |
| void LogConnectCompletion(int net_error); |
| |
| // Alerts the delegate that the ConnectJob has timed out. |
| void OnTimeout(); |
| |
| const std::string group_name_; |
| const base::TimeDelta timeout_duration_; |
| // Timer to abort jobs that take too long. |
| base::OneShotTimer<ConnectJob> timer_; |
| Delegate* delegate_; |
| scoped_ptr<ClientSocket> socket_; |
| BoundNetLog net_log_; |
| // A ConnectJob is idle until Connect() has been called. |
| bool idle_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ConnectJob); |
| }; |
| |
| namespace internal { |
| |
| // ClientSocketPoolBaseHelper is an internal class that implements almost all |
| // the functionality from ClientSocketPoolBase without using templates. |
| // ClientSocketPoolBase adds templated definitions built on top of |
| // ClientSocketPoolBaseHelper. This class is not for external use, please use |
| // ClientSocketPoolBase instead. |
| class ClientSocketPoolBaseHelper |
| : public base::RefCounted<ClientSocketPoolBaseHelper>, |
| public ConnectJob::Delegate, |
| public NetworkChangeNotifier::Observer { |
| public: |
| class Request { |
| public: |
| Request(ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| RequestPriority priority, |
| const BoundNetLog& net_log); |
| |
| virtual ~Request(); |
| |
| ClientSocketHandle* handle() const { return handle_; } |
| CompletionCallback* callback() const { return callback_; } |
| RequestPriority priority() const { return priority_; } |
| const BoundNetLog& net_log() const { return net_log_; } |
| |
| private: |
| ClientSocketHandle* const handle_; |
| CompletionCallback* const callback_; |
| const RequestPriority priority_; |
| BoundNetLog net_log_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Request); |
| }; |
| |
| class ConnectJobFactory { |
| public: |
| ConnectJobFactory() {} |
| virtual ~ConnectJobFactory() {} |
| |
| virtual ConnectJob* NewConnectJob( |
| const std::string& group_name, |
| const Request& request, |
| ConnectJob::Delegate* delegate) const = 0; |
| |
| virtual base::TimeDelta ConnectionTimeout() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); |
| }; |
| |
| ClientSocketPoolBaseHelper( |
| int max_sockets, |
| int max_sockets_per_group, |
| base::TimeDelta unused_idle_socket_timeout, |
| base::TimeDelta used_idle_socket_timeout, |
| ConnectJobFactory* connect_job_factory); |
| |
| // See ClientSocketPool::RequestSocket for documentation on this function. |
| // ClientSocketPoolBaseHelper takes ownership of |request|, which must be |
| // heap allocated. |
| int RequestSocket(const std::string& group_name, const Request* request); |
| |
| // See ClientSocketPool::CancelRequest for documentation on this function. |
| void CancelRequest(const std::string& group_name, |
| ClientSocketHandle* handle); |
| |
| // See ClientSocketPool::ReleaseSocket for documentation on this function. |
| void ReleaseSocket(const std::string& group_name, |
| ClientSocket* socket, |
| int id); |
| |
| // See ClientSocketPool::Flush for documentation on this function. |
| void Flush(); |
| |
| // See ClientSocketPool::CloseIdleSockets for documentation on this function. |
| void CloseIdleSockets(); |
| |
| // See ClientSocketPool::IdleSocketCount() for documentation on this function. |
| int idle_socket_count() const { |
| return idle_socket_count_; |
| } |
| |
| // See ClientSocketPool::IdleSocketCountInGroup() for documentation on this |
| // function. |
| int IdleSocketCountInGroup(const std::string& group_name) const; |
| |
| // See ClientSocketPool::GetLoadState() for documentation on this function. |
| LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const; |
| |
| int ConnectRetryIntervalMs() const { |
| // TODO(mbelshe): Make this tuned dynamically based on measured RTT. |
| // For now, just use the max retry interval. |
| return ClientSocketPool::kMaxConnectRetryIntervalMs; |
| } |
| |
| // ConnectJob::Delegate methods: |
| virtual void OnConnectJobComplete(int result, ConnectJob* job); |
| |
| // NetworkChangeNotifier::Observer methods: |
| virtual void OnIPAddressChanged(); |
| |
| int NumConnectJobsInGroup(const std::string& group_name) const { |
| return group_map_.find(group_name)->second.jobs.size(); |
| } |
| |
| // Closes all idle sockets if |force| is true. Else, only closes idle |
| // sockets that timed out or can't be reused. Made public for testing. |
| void CleanupIdleSockets(bool force); |
| |
| base::TimeDelta ConnectionTimeout() const { |
| return connect_job_factory_->ConnectionTimeout(); |
| } |
| |
| void EnableBackupJobs() { backup_jobs_enabled_ = true; } |
| |
| private: |
| friend class base::RefCounted<ClientSocketPoolBaseHelper>; |
| |
| // Entry for a persistent socket which became idle at time |start_time|. |
| struct IdleSocket { |
| IdleSocket() : socket(NULL), used(false) {} |
| ClientSocket* socket; |
| base::TimeTicks start_time; |
| bool used; // Indicates whether or not the socket has been used yet. |
| |
| // An idle socket should be removed if it can't be reused, or has been idle |
| // for too long. |now| is the current time value (TimeTicks::Now()). |
| // |timeout| is the length of time to wait before timing out an idle socket. |
| // |
| // An idle socket can't be reused if it is disconnected or has received |
| // data unexpectedly (hence no longer idle). The unread data would be |
| // mistaken for the beginning of the next response if we were to reuse the |
| // socket for a new request. |
| bool ShouldCleanup(base::TimeTicks now, base::TimeDelta timeout) const; |
| }; |
| |
| typedef std::deque<const Request*> RequestQueue; |
| typedef std::map<const ClientSocketHandle*, const Request*> RequestMap; |
| |
| // A Group is allocated per group_name when there are idle sockets or pending |
| // requests. Otherwise, the Group object is removed from the map. |
| // |active_socket_count| tracks the number of sockets held by clients. |
| struct Group { |
| Group() |
| : active_socket_count(0), |
| backup_job(NULL), |
| backup_task(NULL) { |
| } |
| |
| ~Group() { |
| CleanupBackupJob(); |
| } |
| |
| bool IsEmpty() const { |
| return active_socket_count == 0 && idle_sockets.empty() && jobs.empty() && |
| pending_requests.empty(); |
| } |
| |
| bool HasAvailableSocketSlot(int max_sockets_per_group) const { |
| return active_socket_count + static_cast<int>(jobs.size()) < |
| max_sockets_per_group; |
| } |
| |
| bool IsStalled(int max_sockets_per_group) const { |
| return HasAvailableSocketSlot(max_sockets_per_group) && |
| pending_requests.size() > jobs.size(); |
| } |
| |
| RequestPriority TopPendingPriority() const { |
| return pending_requests.front()->priority(); |
| } |
| |
| void CleanupBackupJob() { |
| if (backup_job) { |
| delete backup_job; |
| backup_job = NULL; |
| } |
| if (backup_task) { |
| backup_task->Cancel(); |
| backup_task = NULL; |
| } |
| } |
| |
| std::deque<IdleSocket> idle_sockets; |
| std::set<const ConnectJob*> jobs; |
| RequestQueue pending_requests; |
| int active_socket_count; // number of active sockets used by clients |
| // A backup job in case the connect for this group takes too long. |
| ConnectJob* backup_job; |
| CancelableTask* backup_task; |
| }; |
| |
| typedef std::map<std::string, Group> GroupMap; |
| |
| typedef std::set<const ConnectJob*> ConnectJobSet; |
| |
| struct CallbackResultPair { |
| CallbackResultPair() : callback(NULL), result(OK) {} |
| CallbackResultPair(CompletionCallback* callback_in, int result_in) |
| : callback(callback_in), result(result_in) {} |
| |
| CompletionCallback* callback; |
| int result; |
| }; |
| |
| typedef std::map<const ClientSocketHandle*, CallbackResultPair> |
| PendingCallbackMap; |
| |
| ~ClientSocketPoolBaseHelper(); |
| |
| static void InsertRequestIntoQueue(const Request* r, |
| RequestQueue* pending_requests); |
| static const Request* RemoveRequestFromQueue(RequestQueue::iterator it, |
| RequestQueue* pending_requests); |
| |
| // Called when the number of idle sockets changes. |
| void IncrementIdleCount(); |
| void DecrementIdleCount(); |
| |
| // Scans the group map for groups which have an available socket slot and |
| // at least one pending request. Returns true if any groups are stalled, and |
| // if so, fills |group| and |group_name| with data of the stalled group |
| // having highest priority. |
| bool FindTopStalledGroup(Group** group, std::string* group_name); |
| |
| // Called when timer_ fires. This method scans the idle sockets removing |
| // sockets that timed out or can't be reused. |
| void OnCleanupTimerFired() { |
| CleanupIdleSockets(false); |
| } |
| |
| // Removes |job| from |connect_job_set_|. Also updates |group| if non-NULL. |
| void RemoveConnectJob(const ConnectJob* job, Group* group); |
| |
| // Tries to see if we can handle any more requests for |group|. |
| void OnAvailableSocketSlot(const std::string& group_name, Group* group); |
| |
| // Process a pending socket request for a group. |
| void ProcessPendingRequest(const std::string& group_name, Group* group); |
| |
| // Assigns |socket| to |handle| and updates |group|'s counters appropriately. |
| void HandOutSocket(ClientSocket* socket, |
| bool reused, |
| ClientSocketHandle* handle, |
| base::TimeDelta time_idle, |
| Group* group, |
| const BoundNetLog& net_log); |
| |
| // Adds |socket| to the list of idle sockets for |group|. |used| indicates |
| // whether or not the socket has previously been used. |
| void AddIdleSocket(ClientSocket* socket, bool used, Group* group); |
| |
| // Iterates through |connect_job_map_|, canceling all ConnectJobs. |
| // Afterwards, it iterates through all groups and deletes them if they are no |
| // longer needed. |
| void CancelAllConnectJobs(); |
| |
| // Returns true if we can't create any more sockets due to the total limit. |
| bool ReachedMaxSocketsLimit() const; |
| |
| // This is the internal implementation of RequestSocket(). It differs in that |
| // it does not handle logging into NetLog of the queueing status of |
| // |request|. |
| int RequestSocketInternal(const std::string& group_name, |
| const Request* request); |
| |
| // Assigns an idle socket for the group to the request. |
| // Returns |true| if an idle socket is available, false otherwise. |
| bool AssignIdleSocketToGroup(Group* group, const Request* request); |
| |
| static void LogBoundConnectJobToRequest( |
| const NetLog::Source& connect_job_source, const Request* request); |
| |
| // Set a timer to create a backup socket if it takes too long to create one. |
| void StartBackupSocketTimer(const std::string& group_name); |
| |
| // Called when the backup socket timer fires. |
| void OnBackupSocketTimerFired(const std::string& group_name); |
| |
| // Closes one idle socket. Picks the first one encountered. |
| // TODO(willchan): Consider a better algorithm for doing this. Perhaps we |
| // should keep an ordered list of idle sockets, and close them in order. |
| // Requires maintaining more state. It's not clear if it's worth it since |
| // I'm not sure if we hit this situation often. |
| void CloseOneIdleSocket(); |
| |
| // Checks if there are stalled socket groups that should be notified |
| // for possible wakeup. |
| void CheckForStalledSocketGroups(); |
| |
| // Posts a task to call InvokeUserCallback() on the next iteration through the |
| // current message loop. Inserts |callback| into |pending_callback_map_|, |
| // keyed by |handle|. |
| void InvokeUserCallbackLater( |
| ClientSocketHandle* handle, CompletionCallback* callback, int rv); |
| |
| // Invokes the user callback for |handle|. By the time this task has run, |
| // it's possible that the request has been cancelled, so |handle| may not |
| // exist in |pending_callback_map_|. We look up the callback and result code |
| // in |pending_callback_map_|. |
| void InvokeUserCallback(ClientSocketHandle* handle); |
| |
| GroupMap group_map_; |
| |
| // Map of the ClientSocketHandles for which we have a pending Task to invoke a |
| // callback. This is necessary since, before we invoke said callback, it's |
| // possible that the request is cancelled. |
| PendingCallbackMap pending_callback_map_; |
| |
| // Timer used to periodically prune idle sockets that timed out or can't be |
| // reused. |
| base::RepeatingTimer<ClientSocketPoolBaseHelper> timer_; |
| |
| // The total number of idle sockets in the system. |
| int idle_socket_count_; |
| |
| // Number of connecting sockets across all groups. |
| int connecting_socket_count_; |
| |
| // Number of connected sockets we handed out across all groups. |
| int handed_out_socket_count_; |
| |
| // The maximum total number of sockets. See ReachedMaxSocketsLimit. |
| const int max_sockets_; |
| |
| // The maximum number of sockets kept per group. |
| const int max_sockets_per_group_; |
| |
| // The time to wait until closing idle sockets. |
| const base::TimeDelta unused_idle_socket_timeout_; |
| const base::TimeDelta used_idle_socket_timeout_; |
| |
| const scoped_ptr<ConnectJobFactory> connect_job_factory_; |
| |
| // TODO(vandebo) Remove when backup jobs move to TCPClientSocketPool |
| bool backup_jobs_enabled_; |
| |
| // A factory to pin the backup_job tasks. |
| ScopedRunnableMethodFactory<ClientSocketPoolBaseHelper> method_factory_; |
| |
| // A unique id for the pool. It gets incremented every time we Flush() the |
| // pool. This is so that when sockets get released back to the pool, we can |
| // make sure that they are discarded rather than reused. |
| int pool_generation_number_; |
| |
| // Some parts of this class need to know if the destructor is running. |
| bool in_destructor_; |
| }; |
| |
| } // namespace internal |
| |
| // The maximum duration, in seconds, to keep used idle persistent sockets alive. |
| static const int kUsedIdleSocketTimeout = 300; // 5 minutes |
| |
| template <typename SocketParams> |
| class ClientSocketPoolBase { |
| public: |
| class Request : public internal::ClientSocketPoolBaseHelper::Request { |
| public: |
| Request(ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| RequestPriority priority, |
| const scoped_refptr<SocketParams>& params, |
| const BoundNetLog& net_log) |
| : internal::ClientSocketPoolBaseHelper::Request( |
| handle, callback, priority, net_log), |
| params_(params) {} |
| |
| const scoped_refptr<SocketParams>& params() const { return params_; } |
| |
| private: |
| scoped_refptr<SocketParams> params_; |
| }; |
| |
| class ConnectJobFactory { |
| public: |
| ConnectJobFactory() {} |
| virtual ~ConnectJobFactory() {} |
| |
| virtual ConnectJob* NewConnectJob( |
| const std::string& group_name, |
| const Request& request, |
| ConnectJob::Delegate* delegate) const = 0; |
| |
| virtual base::TimeDelta ConnectionTimeout() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); |
| }; |
| |
| // |max_sockets| is the maximum number of sockets to be maintained by this |
| // ClientSocketPool. |max_sockets_per_group| specifies the maximum number of |
| // sockets a "group" can have. |unused_idle_socket_timeout| specifies how |
| // long to leave an unused idle socket open before closing it. |
| // |used_idle_socket_timeout| specifies how long to leave a previously used |
| // idle socket open before closing it. |
| ClientSocketPoolBase( |
| int max_sockets, |
| int max_sockets_per_group, |
| const scoped_refptr<ClientSocketPoolHistograms>& histograms, |
| base::TimeDelta unused_idle_socket_timeout, |
| base::TimeDelta used_idle_socket_timeout, |
| ConnectJobFactory* connect_job_factory) |
| : histograms_(histograms), |
| helper_(new internal::ClientSocketPoolBaseHelper( |
| max_sockets, max_sockets_per_group, |
| unused_idle_socket_timeout, used_idle_socket_timeout, |
| new ConnectJobFactoryAdaptor(connect_job_factory))) {} |
| |
| virtual ~ClientSocketPoolBase() {} |
| |
| // These member functions simply forward to ClientSocketPoolBaseHelper. |
| |
| // RequestSocket bundles up the parameters into a Request and then forwards to |
| // ClientSocketPoolBaseHelper::RequestSocket(). Note that the memory |
| // ownership is transferred in the asynchronous (ERR_IO_PENDING) case. |
| int RequestSocket(const std::string& group_name, |
| const scoped_refptr<SocketParams>& params, |
| RequestPriority priority, |
| ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| const BoundNetLog& net_log) { |
| Request* request = new Request(handle, callback, priority, params, net_log); |
| return helper_->RequestSocket(group_name, request); |
| } |
| |
| void CancelRequest(const std::string& group_name, |
| ClientSocketHandle* handle) { |
| return helper_->CancelRequest(group_name, handle); |
| } |
| |
| void ReleaseSocket(const std::string& group_name, ClientSocket* socket, |
| int id) { |
| return helper_->ReleaseSocket(group_name, socket, id); |
| } |
| |
| void CloseIdleSockets() { return helper_->CloseIdleSockets(); } |
| |
| int idle_socket_count() const { return helper_->idle_socket_count(); } |
| |
| int IdleSocketCountInGroup(const std::string& group_name) const { |
| return helper_->IdleSocketCountInGroup(group_name); |
| } |
| |
| LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const { |
| return helper_->GetLoadState(group_name, handle); |
| } |
| |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) { |
| return helper_->OnConnectJobComplete(result, job); |
| } |
| |
| int NumConnectJobsInGroup(const std::string& group_name) const { |
| return helper_->NumConnectJobsInGroup(group_name); |
| } |
| |
| void CleanupIdleSockets(bool force) { |
| return helper_->CleanupIdleSockets(force); |
| } |
| |
| base::TimeDelta ConnectionTimeout() const { |
| return helper_->ConnectionTimeout(); |
| } |
| |
| scoped_refptr<ClientSocketPoolHistograms> histograms() const { |
| return histograms_; |
| } |
| |
| void EnableBackupJobs() { helper_->EnableBackupJobs(); } |
| |
| void Flush() { helper_->Flush(); } |
| |
| private: |
| // This adaptor class exists to bridge the |
| // internal::ClientSocketPoolBaseHelper::ConnectJobFactory and |
| // ClientSocketPoolBase::ConnectJobFactory types, allowing clients to use the |
| // typesafe ClientSocketPoolBase::ConnectJobFactory, rather than having to |
| // static_cast themselves. |
| class ConnectJobFactoryAdaptor |
| : public internal::ClientSocketPoolBaseHelper::ConnectJobFactory { |
| public: |
| typedef typename ClientSocketPoolBase<SocketParams>::ConnectJobFactory |
| ConnectJobFactory; |
| |
| explicit ConnectJobFactoryAdaptor(ConnectJobFactory* connect_job_factory) |
| : connect_job_factory_(connect_job_factory) {} |
| virtual ~ConnectJobFactoryAdaptor() {} |
| |
| virtual ConnectJob* NewConnectJob( |
| const std::string& group_name, |
| const internal::ClientSocketPoolBaseHelper::Request& request, |
| ConnectJob::Delegate* delegate) const { |
| const Request* casted_request = static_cast<const Request*>(&request); |
| return connect_job_factory_->NewConnectJob( |
| group_name, *casted_request, delegate); |
| } |
| |
| virtual base::TimeDelta ConnectionTimeout() const { |
| return connect_job_factory_->ConnectionTimeout(); |
| } |
| |
| const scoped_ptr<ConnectJobFactory> connect_job_factory_; |
| }; |
| |
| // Histograms for the pool |
| const scoped_refptr<ClientSocketPoolHistograms> histograms_; |
| |
| // The reason for reference counting here is because the operations on |
| // the ClientSocketPoolBaseHelper which release sockets can cause the |
| // ClientSocketPoolBase<T> reference to drop to zero. While we're deep |
| // in cleanup code, we'll often hold a reference to |self|. |
| scoped_refptr<internal::ClientSocketPoolBaseHelper> helper_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |