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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/canvas_skia.h"
#include <limits>
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/win/scoped_gdi_object.h"
#include "skia/ext/bitmap_platform_device.h"
#include "skia/ext/skia_utils_win.h"
#include "third_party/skia/include/core/SkShader.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/font.h"
#include "ui/gfx/rect.h"
namespace {
static inline int Round(double x) {
// Why oh why is this not in a standard header?
return static_cast<int>(floor(x + 0.5));
}
// We make sure that LTR text we draw in an RTL context is modified
// appropriately to make sure it maintains it LTR orientation.
void DoDrawText(HDC hdc,
const string16& text,
RECT* text_bounds,
int flags) {
// Only adjust string directionality if both of the following are true:
// 1. The current locale is RTL.
// 2. The string itself has RTL directionality.
const wchar_t* string_ptr = text.c_str();
int string_size = static_cast<int>(text.length());
string16 localized_text;
if (flags & DT_RTLREADING) {
localized_text = text;
base::i18n::AdjustStringForLocaleDirection(&localized_text);
string_ptr = localized_text.c_str();
string_size = static_cast<int>(localized_text.length());
}
DrawText(hdc, string_ptr, string_size, text_bounds, flags);
}
// Compute the windows flags necessary to implement the provided text Canvas
// flags.
int ComputeFormatFlags(int flags, const string16& text) {
// Setting the text alignment explicitly in case it hasn't already been set.
// This will make sure that we don't align text to the left on RTL locales
// just because no alignment flag was passed to DrawStringInt().
if (!(flags & (gfx::Canvas::TEXT_ALIGN_CENTER |
gfx::Canvas::TEXT_ALIGN_RIGHT |
gfx::Canvas::TEXT_ALIGN_LEFT))) {
flags |= gfx::CanvasSkia::DefaultCanvasTextAlignment();
}
// horizontal alignment
int f = 0;
if (flags & gfx::Canvas::TEXT_ALIGN_CENTER)
f |= DT_CENTER;
else if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT)
f |= DT_RIGHT;
else
f |= DT_LEFT;
// vertical alignment
if (flags & gfx::Canvas::TEXT_VALIGN_TOP)
f |= DT_TOP;
else if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM)
f |= DT_BOTTOM;
else
f |= DT_VCENTER;
if (flags & gfx::Canvas::MULTI_LINE) {
f |= DT_WORDBREAK;
if (flags & gfx::Canvas::CHARACTER_BREAK)
f |= DT_EDITCONTROL; // Turns on character breaking (not documented)
else if (!(flags & gfx::Canvas::NO_ELLIPSIS))
f |= DT_WORD_ELLIPSIS;
} else {
f |= DT_SINGLELINE;
}
if (flags & gfx::Canvas::HIDE_PREFIX)
f |= DT_HIDEPREFIX;
else if ((flags & gfx::Canvas::SHOW_PREFIX) == 0)
f |= DT_NOPREFIX;
if (!(flags & gfx::Canvas::NO_ELLIPSIS))
f |= DT_END_ELLIPSIS;
// In order to make sure RTL/BiDi strings are rendered correctly, we must
// pass the flag DT_RTLREADING to DrawText (when the locale's language is
// a right-to-left language) so that Windows does the right thing.
//
// In addition to correctly displaying text containing both RTL and LTR
// elements (for example, a string containing a telephone number within a
// sentence in Hebrew, or a sentence in Hebrew that contains a word in
// English) this flag also makes sure that if there is not enough space to
// display the entire string, the ellipsis is displayed on the left hand side
// of the truncated string and not on the right hand side.
//
// We make a distinction between Chrome UI strings and text coming from a web
// page.
//
// For text coming from a web page we determine the alignment based on the
// first character with strong directionality. If the directionality of the
// first character with strong directionality in the text is LTR, the
// alignment is set to DT_LEFT, and the directionality should not be set as
// DT_RTLREADING. If the directionality of the first character with strong
// directionality in the text is RTL, its alignment is set to DT_RIGHT, and
// its directionality is set as DT_RTLREADING through
// FORCE_RTL_DIRECTIONALITY.
//
// This heuristic doesn't work for Chrome UI strings since even in RTL
// locales, some of those might start with English text but we know they're
// localized so their directionality should be set as DT_RTLREADING if it
// contains strong RTL characters.
//
// Caveat: If the string is purely LTR, don't set DTL_RTLREADING since when
// the flag is set, LRE-PDF don't have the desired effect of rendering
// multiline English-only text as LTR.
//
// Note that if the caller is explicitly requesting displaying the text
// using RTL directionality then we respect that and pass DT_RTLREADING to
// ::DrawText even if the locale is LTR.
int force_rtl = (flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY);
int force_ltr = (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY);
bool is_rtl = base::i18n::IsRTL();
bool string_contains_strong_rtl_chars =
base::i18n::StringContainsStrongRTLChars(text);
if (force_rtl || (!force_ltr && is_rtl && string_contains_strong_rtl_chars))
f |= DT_RTLREADING;
return f;
}
// Changes the alpha of the given bitmap.
// If |fade_to_right| is true then the rect fades from opaque to clear,
// otherwise the rect fades from clear to opaque.
void FadeBitmapRect(SkDevice& bmp_device,
const gfx::Rect& rect,
bool fade_to_right) {
SkBitmap bmp = bmp_device.accessBitmap(true);
DCHECK_EQ(SkBitmap::kARGB_8888_Config, bmp.config());
SkAutoLockPixels lock(bmp);
float total_width = static_cast<float>(rect.width());
for (int x = rect.x(); x < rect.right(); x++) {
float cur_width = static_cast<float>(fade_to_right ?
rect.right() - x : x - rect.x());
// We want the fade effect to go from 0.2 to 1.0.
float alpha_percent = ((cur_width / total_width) * 0.8f) + 0.2f;
for (int y = rect.y(); y < rect.bottom(); y++) {
SkColor color = bmp.getColor(x, y);
SkAlpha alpha = static_cast<SkAlpha>(SkColorGetA(color) * alpha_percent);
*bmp.getAddr32(x, y) = SkPreMultiplyColor(SkColorSetA(color, alpha));
}
}
}
// DrawText() doesn't support alpha channels. To create a transparent background
// this function draws black on white. It then uses the intensity of black
// to determine how much alpha to use. The text is drawn in |gfx_text_rect| and
// clipped to |gfx_draw_rect|.
void DrawTextAndClearBackground(SkCanvas* bmp_canvas,
HFONT font,
COLORREF text_color,
const string16& text,
int flags,
const gfx::Rect& gfx_text_rect,
const gfx::Rect& gfx_draw_rect) {
skia::ScopedPlatformPaint scoped_platform_paint(bmp_canvas);
HDC hdc = scoped_platform_paint.GetPlatformSurface();
// Clear the background by filling with white.
HBRUSH fill_brush = static_cast<HBRUSH>(GetStockObject(WHITE_BRUSH));
HANDLE old_brush = SelectObject(hdc, fill_brush);
RECT draw_rect = gfx_draw_rect.ToRECT();
FillRect(hdc, &draw_rect, fill_brush);
SelectObject(hdc, old_brush);
// Set black text with trasparent background.
SetBkMode(hdc, TRANSPARENT);
SetTextColor(hdc, 0);
// Draw the text.
int save_dc_id = SaveDC(hdc);
// Clip the text to the draw destination.
IntersectClipRect(hdc, draw_rect.left, draw_rect.top,
draw_rect.right, draw_rect.bottom);
SelectObject(hdc, font);
RECT text_rect = gfx_text_rect.ToRECT();
DoDrawText(hdc, text, &text_rect,
ComputeFormatFlags(flags, text));
RestoreDC(hdc, save_dc_id);
BYTE text_color_r = GetRValue(text_color);
BYTE text_color_g = GetGValue(text_color);
BYTE text_color_b = GetBValue(text_color);
SkBitmap bmp = bmp_canvas->getTopDevice()->accessBitmap(true);
DCHECK_EQ(SkBitmap::kARGB_8888_Config, bmp.config());
SkAutoLockPixels lock(bmp);
// At this point the bitmap has black text on white.
// The intensity of black tells us the alpha value of the text.
for (int y = draw_rect.top; y < draw_rect.bottom; y++) {
for (int x = draw_rect.left; x < draw_rect.right; x++) {
// Gets the color directly. DrawText doesn't premultiply alpha so
// using SkBitmap::getColor() won't work here.
SkColor color = *bmp.getAddr32(x, y);
// Calculate the alpha using the luminance. Since this is black text
// on a white background the luminosity must be inverted.
BYTE alpha = 0xFF - color_utils::GetLuminanceForColor(color);
*bmp.getAddr32(x, y) = SkPreMultiplyColor(
SkColorSetARGB(alpha, text_color_r, text_color_g, text_color_b));
}
}
}
// Draws the given text with a fade out gradient. |bmp_device| is a bitmap
// that is used to temporary drawing. The text is drawn in |text_rect| and
// clipped to |draw_rect|.
void DrawTextGradientPart(HDC hdc,
SkCanvas* bmp_canvas,
const string16& text,
const SkColor& color,
HFONT font,
const gfx::Rect& text_rect,
const gfx::Rect& draw_rect,
bool fade_to_right,
int flags) {
DrawTextAndClearBackground(bmp_canvas, font, skia::SkColorToCOLORREF(color),
text, flags, text_rect, draw_rect);
FadeBitmapRect(*bmp_canvas->getTopDevice(), draw_rect, fade_to_right);
BLENDFUNCTION blend = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA};
skia::ScopedPlatformPaint scoped_platform_paint(bmp_canvas);
HDC bmp_hdc = scoped_platform_paint.GetPlatformSurface();
AlphaBlend(hdc, draw_rect.x(), draw_rect.y(), draw_rect.width(),
draw_rect.height(), bmp_hdc, draw_rect.x(), draw_rect.y(),
draw_rect.width(), draw_rect.height(), blend);
}
enum PrimarySide {
PrimaryOnLeft,
PrimaryOnRight,
};
// Divides |rect| horizontally into a |primary| of width |primary_width| and a
// |secondary| taking up the remainder.
void DivideRect(const gfx::Rect& rect,
PrimarySide primary_side,
int primary_width,
gfx::Rect* primary,
gfx::Rect* secondary) {
*primary = rect;
*secondary = rect;
int remainder = rect.width() - primary_width;
switch (primary_side) {
case PrimaryOnLeft:
primary->Inset(0, 0, remainder, 0);
secondary->Inset(primary_width, 0, 0, 0);
break;
case PrimaryOnRight:
primary->Inset(remainder, 0, 0, 0);
secondary->Inset(0, 0, primary_width, 0);
break;
}
}
} // anonymous namespace
namespace gfx {
// static
void CanvasSkia::SizeStringInt(const string16& text,
const gfx::Font& font,
int* width, int* height,
int flags) {
// Clamp the max amount of text we'll measure to 2K. When the string is
// actually drawn, it will be clipped to whatever size box is provided, and
// the time to do that doesn't depend on the length being clipped off.
const int kMaxStringLength = 2048 - 1; // So the trailing \0 fits in 2K.
string16 clamped_string(text.substr(0, kMaxStringLength));
if (*width == 0) {
// If multi-line + character break are on, the computed width will be one
// character wide (useless). Furthermore, if in this case the provided text
// contains very long "words" (substrings without a word-breaking point),
// DrawText() can run extremely slowly (e.g. several seconds). So in this
// case, we turn character breaking off to get a more accurate "desired"
// width and avoid the slowdown.
if (flags & (gfx::Canvas::MULTI_LINE | gfx::Canvas::CHARACTER_BREAK))
flags &= ~gfx::Canvas::CHARACTER_BREAK;
// Weird undocumented behavior: if the width is 0, DoDrawText() won't
// calculate a size at all. So set it to 1, which it will then change.
if (!text.empty())
*width = 1;
}
RECT r = { 0, 0, *width, *height };
HDC dc = GetDC(NULL);
HFONT old_font = static_cast<HFONT>(SelectObject(dc, font.GetNativeFont()));
DoDrawText(dc, clamped_string, &r,
ComputeFormatFlags(flags, clamped_string) | DT_CALCRECT);
SelectObject(dc, old_font);
ReleaseDC(NULL, dc);
*width = r.right;
*height = r.bottom;
}
void CanvasSkia::DrawStringInt(const string16& text,
HFONT font,
const SkColor& color,
int x, int y, int w, int h,
int flags) {
SkRect fclip;
if (!canvas_->getClipBounds(&fclip))
return;
RECT text_bounds = { x, y, x + w, y + h };
SkIRect clip;
fclip.round(&clip);
if (!clip.intersect(skia::RECTToSkIRect(text_bounds)))
return;
// Clamp the max amount of text we'll draw to 32K. There seem to be bugs in
// DrawText() if you e.g. ask it to character-break a no-whitespace string of
// length > 43680 (for which it draws nothing), and since we clamped to 2K in
// SizeStringInt() we're unlikely to be able to display this much anyway.
const int kMaxStringLength = 32768 - 1; // So the trailing \0 fits in 32K.
string16 clamped_string(text.substr(0, kMaxStringLength));
HDC dc;
HFONT old_font;
{
skia::ScopedPlatformPaint scoped_platform_paint(canvas_);
dc = scoped_platform_paint.GetPlatformSurface();
SetBkMode(dc, TRANSPARENT);
old_font = (HFONT)SelectObject(dc, font);
COLORREF brush_color = RGB(SkColorGetR(color), SkColorGetG(color),
SkColorGetB(color));
SetTextColor(dc, brush_color);
int f = ComputeFormatFlags(flags, clamped_string);
DoDrawText(dc, clamped_string, &text_bounds, f);
}
// Restore the old font. This way we don't have to worry if the caller
// deletes the font and the DC lives longer.
SelectObject(dc, old_font);
// Windows will have cleared the alpha channel of the text we drew. Assume
// we're drawing to an opaque surface, or at least the text rect area is
// opaque.
skia::MakeOpaque(canvas_, clip.fLeft, clip.fTop, clip.width(),
clip.height());
}
void CanvasSkia::DrawStringInt(const string16& text,
const gfx::Font& font,
const SkColor& color,
int x, int y, int w, int h,
int flags) {
DrawStringInt(text, font.GetNativeFont(), color, x, y, w, h, flags);
}
// Checks each pixel immediately adjacent to the given pixel in the bitmap. If
// any of them are not the halo color, returns true. This defines the halo of
// pixels that will appear around the text. Note that we have to check each
// pixel against both the halo color and transparent since DrawStringWithHalo
// will modify the bitmap as it goes, and clears pixels shouldn't count as
// changed.
static bool pixelShouldGetHalo(const SkBitmap& bitmap,
int x, int y,
SkColor halo_color) {
if (x > 0 &&
*bitmap.getAddr32(x - 1, y) != halo_color &&
*bitmap.getAddr32(x - 1, y) != 0)
return true; // Touched pixel to the left.
if (x < bitmap.width() - 1 &&
*bitmap.getAddr32(x + 1, y) != halo_color &&
*bitmap.getAddr32(x + 1, y) != 0)
return true; // Touched pixel to the right.
if (y > 0 &&
*bitmap.getAddr32(x, y - 1) != halo_color &&
*bitmap.getAddr32(x, y - 1) != 0)
return true; // Touched pixel above.
if (y < bitmap.height() - 1 &&
*bitmap.getAddr32(x, y + 1) != halo_color &&
*bitmap.getAddr32(x, y + 1) != 0)
return true; // Touched pixel below.
return false;
}
void CanvasSkia::DrawStringWithHalo(const string16& text,
const gfx::Font& font,
const SkColor& text_color,
const SkColor& halo_color_in,
int x, int y, int w, int h,
int flags) {
// Some callers will have semitransparent halo colors, which we don't handle
// (since the resulting image can have 1-bit transparency only).
SkColor halo_color = halo_color_in | 0xFF000000;
// Create a temporary buffer filled with the halo color. It must leave room
// for the 1-pixel border around the text.
CanvasSkia text_canvas(w + 2, h + 2, true);
SkPaint bkgnd_paint;
bkgnd_paint.setColor(halo_color);
text_canvas.DrawRectInt(0, 0, w + 2, h + 2, bkgnd_paint);
// Draw the text into the temporary buffer. This will have correct
// ClearType since the background color is the same as the halo color.
text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags);
// Windows will have cleared the alpha channel for the pixels it drew. Make it
// opaque. We have to do this first since pixelShouldGetHalo will check for
// 0 to see if a pixel has been modified to transparent, and black text that
// Windows draw will look transparent to it!
skia::MakeOpaque(text_canvas.sk_canvas(), 0, 0, w + 2, h + 2);
uint32_t halo_premul = SkPreMultiplyColor(halo_color);
SkBitmap& text_bitmap = const_cast<SkBitmap&>(
skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true));
for (int cur_y = 0; cur_y < h + 2; cur_y++) {
uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
for (int cur_x = 0; cur_x < w + 2; cur_x++) {
if (text_row[cur_x] == halo_premul) {
// This pixel was not touched by the text routines. See if it borders
// a touched pixel in any of the 4 directions (not diagonally).
if (!pixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
text_row[cur_x] = 0; // Make transparent.
} else {
text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
}
}
}
// Draw the halo bitmap with blur.
DrawBitmapInt(text_bitmap, x - 1, y - 1);
}
ui::TextureID CanvasSkia::GetTextureID() {
// TODO(wjmaclean)
return 0;
}
void CanvasSkia::DrawFadeTruncatingString(
const string16& text,
CanvasSkia::TruncateFadeMode truncate_mode,
size_t desired_characters_to_truncate_from_head,
const gfx::Font& font,
const SkColor& color,
const gfx::Rect& display_rect) {
int flags = NO_ELLIPSIS;
// If the whole string fits in the destination then just draw it directly.
int total_string_width;
int total_string_height;
SizeStringInt(text, font, &total_string_width, &total_string_height,
flags | TEXT_VALIGN_TOP);
if (total_string_width <= display_rect.width()) {
DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
display_rect.width(), display_rect.height(), 0);
return;
}
int average_character_width = font.GetAverageCharacterWidth();
int clipped_string_width = total_string_width - display_rect.width();
// Clip the string by drawing it to the left by |offset_x|.
int offset_x = 0;
switch (truncate_mode) {
case TruncateFadeHead:
offset_x = clipped_string_width;
break;
case TruncateFadeHeadAndTail:
DCHECK_GT(desired_characters_to_truncate_from_head, 0u);
// Get the width of the beginning of the string we're clipping.
string16 clipped_head_string =
text.substr(0, desired_characters_to_truncate_from_head);
int clipped_width;
int clipped_height;
SizeStringInt(clipped_head_string, font,
&clipped_width, &clipped_height, flags);
// This is the offset at which we start drawing. This causes the
// beginning of the string to get clipped.
offset_x = clipped_width;
// Due to the fade effect the first character is hard to see.
// We want to make sure that the first character starting at
// |desired_characters_to_truncate_from_head| is readable so we reduce
// the offset by a little bit.
offset_x = std::max(0, Round(offset_x - average_character_width * 2));
// If the offset is so large that there's empty space at the tail
// then reduce the offset so we can use up the empty space.
offset_x = std::min(offset_x, clipped_string_width);
break;
}
bool is_truncating_head = offset_x > 0;
bool is_truncating_tail = clipped_string_width > offset_x;
bool is_rtl = (ComputeFormatFlags(flags, text) & DT_RTLREADING) != 0;
// |is_rtl| tells us if the given text is right to left or not. |is_rtl| can
// be false even if the UI is set to a right to left language.
// Now, normally, we right align all text if the UI is set to a right to
// left language. In this case though we don't want that because we render
// the ends of the string ourselves.
if (!is_rtl)
flags |= TEXT_ALIGN_LEFT;
// Fade in/out about 2.5 characters of the beginning/end of the string.
// The .5 here is helpful if one of the characters is a space.
// Use a quarter of the display width if the string is very short.
int gradient_width = Round(std::min(average_character_width * 2.5,
display_rect.width() / 4.0));
// Move the origin to |display_rect.origin()|. This simplifies all the
// drawing so that both the source and destination can be (0,0).
canvas_->save(SkCanvas::kMatrix_SaveFlag);
Translate(display_rect.origin());
gfx::Rect solid_part(gfx::Point(), display_rect.size());
gfx::Rect head_part;
gfx::Rect tail_part;
if (is_truncating_head)
DivideRect(solid_part, is_rtl ? PrimaryOnRight : PrimaryOnLeft,
gradient_width, &head_part, &solid_part);
if (is_truncating_tail)
DivideRect(solid_part, is_rtl ? PrimaryOnLeft : PrimaryOnRight,
gradient_width, &tail_part, &solid_part);
// Grow |display_rect| by |offset_x|.
gfx::Rect text_rect(gfx::Point(), display_rect.size());
if (!is_rtl)
text_rect.set_x(text_rect.x() - offset_x);
text_rect.set_width(text_rect.width() + offset_x);
// Create a temporary bitmap to draw the gradient to.
scoped_ptr<SkCanvas> gradient_canvas(skia::CreateBitmapCanvas(
display_rect.width(), display_rect.height(), false));
{
skia::ScopedPlatformPaint scoped_platform_paint(canvas_);
HDC hdc = scoped_platform_paint.GetPlatformSurface();
if (is_truncating_head)
DrawTextGradientPart(hdc, gradient_canvas.get(), text, color,
font.GetNativeFont(), text_rect, head_part, is_rtl,
flags);
if (is_truncating_tail)
DrawTextGradientPart(hdc, gradient_canvas.get(), text, color,
font.GetNativeFont(), text_rect, tail_part, !is_rtl,
flags);
}
// Draw the solid part.
canvas_->save(SkCanvas::kClip_SaveFlag);
ClipRect(solid_part);
DrawStringInt(text, font, color,
text_rect.x(), text_rect.y(),
text_rect.width(), text_rect.height(),
flags);
canvas_->restore();
canvas_->restore();
}
} // namespace gfx