| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |
| #define NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |
| |
| #include <deque> |
| #include <map> |
| #include <set> |
| #include <string> |
| |
| #include "base/basictypes.h" |
| #include "base/scoped_ptr.h" |
| #include "base/time.h" |
| #include "base/timer.h" |
| #include "net/base/address_list.h" |
| #include "net/base/completion_callback.h" |
| #include "net/base/host_resolver.h" |
| #include "net/base/load_states.h" |
| #include "net/socket/client_socket.h" |
| #include "net/socket/client_socket_pool.h" |
| |
| namespace net { |
| |
| class ClientSocketHandle; |
| class ClientSocketPoolBase; |
| |
| // ConnectJob provides an abstract interface for "connecting" a socket. |
| // The connection may involve host resolution, tcp connection, ssl connection, |
| // etc. |
| class ConnectJob { |
| public: |
| class Delegate { |
| public: |
| Delegate() {} |
| virtual ~Delegate() {} |
| |
| // Alerts the delegate that the connection completed. |
| virtual void OnConnectJobComplete(int result, ConnectJob* job) = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Delegate); |
| }; |
| |
| ConnectJob(const std::string& group_name, |
| const ClientSocketHandle* key_handle, |
| Delegate* delegate); |
| virtual ~ConnectJob(); |
| |
| // Accessors |
| const std::string& group_name() const { return group_name_; } |
| LoadState load_state() const { return load_state_; } |
| const ClientSocketHandle* key_handle() const { return key_handle_; } |
| |
| // Releases |socket_| to the client. On connection error, this should return |
| // NULL. |
| ClientSocket* ReleaseSocket() { return socket_.release(); } |
| |
| // Begins connecting the socket. Returns OK on success, ERR_IO_PENDING if it |
| // cannot complete synchronously without blocking, or another net error code |
| // on error. In asynchronous completion, the ConnectJob will notify |
| // |delegate_| via OnConnectJobComplete. In both asynchronous and synchronous |
| // completion, ReleaseSocket() can be called to acquire the connected socket |
| // if it succeeded. |
| virtual int Connect() = 0; |
| |
| protected: |
| void set_load_state(LoadState load_state) { load_state_ = load_state; } |
| void set_socket(ClientSocket* socket) { socket_.reset(socket); } |
| ClientSocket* socket() { return socket_.get(); } |
| Delegate* delegate() { return delegate_; } |
| |
| private: |
| const std::string group_name_; |
| // Temporarily needed until we switch to late binding. |
| const ClientSocketHandle* const key_handle_; |
| Delegate* const delegate_; |
| LoadState load_state_; |
| scoped_ptr<ClientSocket> socket_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ConnectJob); |
| }; |
| |
| // A ClientSocketPoolBase is used to restrict the number of sockets open at |
| // a time. It also maintains a list of idle persistent sockets. |
| // |
| class ClientSocketPoolBase |
| : public base::RefCounted<ClientSocketPoolBase>, |
| public ConnectJob::Delegate { |
| public: |
| // A Request is allocated per call to RequestSocket that results in |
| // ERR_IO_PENDING. |
| struct Request { |
| // HostResolver::RequestInfo has no default constructor, so fudge something. |
| Request() |
| : handle(NULL), |
| callback(NULL), |
| priority(0), |
| resolve_info(std::string(), 0) {} |
| |
| Request(ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| int priority, |
| const HostResolver::RequestInfo& resolve_info) |
| : handle(handle), callback(callback), priority(priority), |
| resolve_info(resolve_info) { |
| } |
| |
| ClientSocketHandle* handle; |
| CompletionCallback* callback; |
| int priority; |
| HostResolver::RequestInfo resolve_info; |
| }; |
| |
| class ConnectJobFactory { |
| public: |
| ConnectJobFactory() {} |
| virtual ~ConnectJobFactory() {} |
| |
| virtual ConnectJob* NewConnectJob( |
| const std::string& group_name, |
| const Request& request, |
| ConnectJob::Delegate* delegate) const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ConnectJobFactory); |
| }; |
| |
| ClientSocketPoolBase(int max_sockets_per_group, |
| ConnectJobFactory* connect_job_factory); |
| |
| ~ClientSocketPoolBase(); |
| |
| int RequestSocket(const std::string& group_name, |
| const HostResolver::RequestInfo& resolve_info, |
| int priority, |
| ClientSocketHandle* handle, |
| CompletionCallback* callback); |
| |
| void CancelRequest(const std::string& group_name, |
| const ClientSocketHandle* handle); |
| |
| void ReleaseSocket(const std::string& group_name, |
| ClientSocket* socket); |
| |
| void CloseIdleSockets(); |
| |
| int idle_socket_count() const { |
| return idle_socket_count_; |
| } |
| |
| int max_sockets_per_group() const { |
| return max_sockets_per_group_; |
| } |
| |
| int IdleSocketCountInGroup(const std::string& group_name) const; |
| |
| LoadState GetLoadState(const std::string& group_name, |
| const ClientSocketHandle* handle) const; |
| |
| virtual void OnConnectJobComplete(int result, ConnectJob* job); |
| |
| // Enables late binding of sockets. In this mode, socket requests are |
| // decoupled from socket connection jobs. A socket request may initiate a |
| // socket connection job, but there is no guarantee that that socket |
| // connection will service the request (for example, a released socket may |
| // service the request sooner, or a higher priority request may come in |
| // afterward and receive the socket from the job). |
| static void EnableLateBindingOfSockets(bool enabled); |
| |
| private: |
| // Entry for a persistent socket which became idle at time |start_time|. |
| struct IdleSocket { |
| IdleSocket() : socket(NULL), used(false) {} |
| ClientSocket* socket; |
| base::TimeTicks start_time; |
| bool used; // Indicates whether or not the socket has been used yet. |
| |
| // An idle socket should be removed if it can't be reused, or has been idle |
| // for too long. |now| is the current time value (TimeTicks::Now()). |
| // |
| // An idle socket can't be reused if it is disconnected or has received |
| // data unexpectedly (hence no longer idle). The unread data would be |
| // mistaken for the beginning of the next response if we were to reuse the |
| // socket for a new request. |
| bool ShouldCleanup(base::TimeTicks now) const; |
| }; |
| |
| typedef std::deque<Request> RequestQueue; |
| typedef std::map<const ClientSocketHandle*, Request> RequestMap; |
| |
| // A Group is allocated per group_name when there are idle sockets or pending |
| // requests. Otherwise, the Group object is removed from the map. |
| struct Group { |
| Group() : active_socket_count(0) {} |
| |
| bool IsEmpty() const { |
| return active_socket_count == 0 && idle_sockets.empty() && jobs.empty(); |
| } |
| |
| bool HasAvailableSocketSlot(int max_sockets_per_group) const { |
| return active_socket_count + static_cast<int>(jobs.size()) < |
| max_sockets_per_group; |
| } |
| |
| std::deque<IdleSocket> idle_sockets; |
| std::set<const ConnectJob*> jobs; |
| RequestQueue pending_requests; |
| RequestMap connecting_requests; |
| int active_socket_count; // number of active sockets used by clients |
| }; |
| |
| typedef std::map<std::string, Group> GroupMap; |
| |
| typedef std::map<const ClientSocketHandle*, ConnectJob*> ConnectJobMap; |
| typedef std::set<const ConnectJob*> ConnectJobSet; |
| |
| static void InsertRequestIntoQueue(const Request& r, |
| RequestQueue* pending_requests); |
| |
| // Closes all idle sockets if |force| is true. Else, only closes idle |
| // sockets that timed out or can't be reused. |
| void CleanupIdleSockets(bool force); |
| |
| // Called when the number of idle sockets changes. |
| void IncrementIdleCount(); |
| void DecrementIdleCount(); |
| |
| // Called via PostTask by ReleaseSocket. |
| void DoReleaseSocket(const std::string& group_name, ClientSocket* socket); |
| |
| // Called when timer_ fires. This method scans the idle sockets removing |
| // sockets that timed out or can't be reused. |
| void OnCleanupTimerFired() { |
| CleanupIdleSockets(false); |
| } |
| |
| // Removes the ConnectJob corresponding to |handle| from the |
| // |connect_job_map_| or |connect_job_set_| depending on whether or not late |
| // binding is enabled. |job| must be non-NULL when late binding is |
| // enabled. Also updates |group| if non-NULL. |
| void RemoveConnectJob(const ClientSocketHandle* handle, |
| ConnectJob* job, |
| Group* group); |
| |
| // Same as OnAvailableSocketSlot except it looks up the Group first to see if |
| // it's there. |
| void MaybeOnAvailableSocketSlot(const std::string& group_name); |
| |
| // Might delete the Group from |group_map_|. |
| void OnAvailableSocketSlot(const std::string& group_name, Group* group); |
| |
| // Process a request from a group's pending_requests queue. |
| void ProcessPendingRequest(const std::string& group_name, Group* group); |
| |
| // Assigns |socket| to |handle| and updates |group|'s counters appropriately. |
| void HandOutSocket(ClientSocket* socket, |
| bool reused, |
| ClientSocketHandle* handle, |
| Group* group); |
| |
| // Adds |socket| to the list of idle sockets for |group|. |used| indicates |
| // whether or not the socket has previously been used. |
| void AddIdleSocket(ClientSocket* socket, bool used, Group* group); |
| |
| // Iterates through |connect_job_map_|, canceling all ConnectJobs. |
| // Afterwards, it iterates through all groups and deletes them if they are no |
| // longer needed. |
| void CancelAllConnectJobs(); |
| |
| GroupMap group_map_; |
| |
| ConnectJobMap connect_job_map_; |
| |
| // Timer used to periodically prune idle sockets that timed out or can't be |
| // reused. |
| base::RepeatingTimer<ClientSocketPoolBase> timer_; |
| |
| // The total number of idle sockets in the system. |
| int idle_socket_count_; |
| |
| // The maximum number of sockets kept per group. |
| const int max_sockets_per_group_; |
| |
| const scoped_ptr<ConnectJobFactory> connect_job_factory_; |
| |
| // Controls whether or not we use late binding of sockets. |
| static bool g_late_binding; |
| |
| DISALLOW_COPY_AND_ASSIGN(ClientSocketPoolBase); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_CLIENT_SOCKET_POOL_BASE_H_ |