| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Defines a simple float vector class. This class is used to indicate a |
| // distance in two dimensions between two points. Subtracting two points should |
| // produce a vector, and adding a vector to a point produces the point at the |
| // vector's distance from the original point. |
| |
| #ifndef UI_GFX_VECTOR2D_F_H_ |
| #define UI_GFX_VECTOR2D_F_H_ |
| |
| #include <string> |
| |
| #include "ui/base/ui_export.h" |
| |
| namespace gfx { |
| |
| class UI_EXPORT Vector2dF { |
| public: |
| Vector2dF(); |
| Vector2dF(float x, float y); |
| |
| float x() const { return x_; } |
| void set_x(float x) { x_ = x; } |
| |
| float y() const { return y_; } |
| void set_y(float y) { y_ = y; } |
| |
| // True if both components of the vector are 0. |
| bool IsZero() const; |
| |
| // Add the components of the |other| vector to the current vector. |
| void Add(const Vector2dF& other); |
| // Subtract the components of the |other| vector from the current vector. |
| void Subtract(const Vector2dF& other); |
| |
| void operator+=(const Vector2dF& other) { Add(other); } |
| void operator-=(const Vector2dF& other) { Subtract(other); } |
| |
| // Gives the square of the diagonal length of the vector. |
| double LengthSquared() const; |
| // Gives the diagonal length of the vector. |
| float Length() const; |
| |
| // Scale the x and y components of the vector by |scale|. |
| void Scale(float scale) { Scale(scale, scale); } |
| // Scale the x and y components of the vector by |x_scale| and |y_scale| |
| // respectively. |
| void Scale(float x_scale, float y_scale); |
| |
| std::string ToString() const; |
| |
| private: |
| float x_; |
| float y_; |
| }; |
| |
| inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) { |
| return lhs.x() == rhs.x() && lhs.y() == rhs.y(); |
| } |
| |
| inline Vector2dF operator-(const Vector2dF& v) { |
| return Vector2dF(-v.x(), -v.y()); |
| } |
| |
| inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) { |
| Vector2dF result = lhs; |
| result.Add(rhs); |
| return result; |
| } |
| |
| inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) { |
| Vector2dF result = lhs; |
| result.Add(-rhs); |
| return result; |
| } |
| |
| // Return the cross product of two vectors. |
| UI_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs); |
| |
| // Return the dot product of two vectors. |
| UI_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs); |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_VECTOR2D_F_H_ |