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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "CCActiveAnimation.h"
#include "CCAnimationTestCommon.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <wtf/Vector.h>
using namespace WebKitTests;
using namespace WebCore;
namespace {
PassOwnPtr<CCActiveAnimation> createActiveAnimation(int iterations)
{
OwnPtr<CCActiveAnimation> toReturn(CCActiveAnimation::create(adoptPtr(new FakeFloatAnimationCurve), 0, 1, CCActiveAnimation::Opacity));
toReturn->setIterations(iterations);
return toReturn.release();
}
TEST(CCActiveAnimationTest, TrimTimeZeroIterations)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(0));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
}
TEST(CCActiveAnimationTest, TrimTimeOneIteration)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(-1));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(2));
}
TEST(CCActiveAnimationTest, TrimTimeInfiniteIterations)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(-1));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(1));
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1.5));
}
TEST(CCActiveAnimationTest, TrimTimeAlternating)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(-1));
anim->setAlternatesDirection(true);
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
EXPECT_EQ(0.75, anim->trimTimeToCurrentIteration(1.25));
}
TEST(CCActiveAnimationTest, TrimTimeStartTime)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->setStartTime(4);
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(4));
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(4.5));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(5));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(6));
}
TEST(CCActiveAnimationTest, TrimTimeTimeOffset)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->setTimeOffset(4);
anim->setStartTime(4);
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1));
}
TEST(CCActiveAnimationTest, TrimTimePauseResume)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
anim->setRunState(CCActiveAnimation::Paused, 0.5);
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
anim->setRunState(CCActiveAnimation::Running, 1024);
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
}
TEST(CCActiveAnimationTest, TrimTimeSuspendResume)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_EQ(0, anim->trimTimeToCurrentIteration(0));
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(0.5));
anim->suspend(0.5);
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
anim->resume(1024);
EXPECT_EQ(0.5, anim->trimTimeToCurrentIteration(1024));
EXPECT_EQ(1, anim->trimTimeToCurrentIteration(1024.5));
}
TEST(CCActiveAnimationTest, IsFinishedAtZeroIterations)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(0));
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_FALSE(anim->isFinishedAt(-1));
EXPECT_TRUE(anim->isFinishedAt(0));
EXPECT_TRUE(anim->isFinishedAt(1));
}
TEST(CCActiveAnimationTest, IsFinishedAtOneIteration)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_FALSE(anim->isFinishedAt(-1));
EXPECT_FALSE(anim->isFinishedAt(0));
EXPECT_TRUE(anim->isFinishedAt(1));
EXPECT_TRUE(anim->isFinishedAt(2));
}
TEST(CCActiveAnimationTest, IsFinishedAtInfiniteIterations)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(-1));
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_FALSE(anim->isFinishedAt(0));
EXPECT_FALSE(anim->isFinishedAt(0.5));
EXPECT_FALSE(anim->isFinishedAt(1));
EXPECT_FALSE(anim->isFinishedAt(1.5));
}
TEST(CCActiveAnimationTest, IsFinishedAtNotRunning)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(0));
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_TRUE(anim->isFinishedAt(0));
anim->setRunState(CCActiveAnimation::Paused, 0);
EXPECT_FALSE(anim->isFinishedAt(0));
anim->setRunState(CCActiveAnimation::WaitingForNextTick, 0);
EXPECT_FALSE(anim->isFinishedAt(0));
anim->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 0);
EXPECT_FALSE(anim->isFinishedAt(0));
anim->setRunState(CCActiveAnimation::WaitingForStartTime, 0);
EXPECT_FALSE(anim->isFinishedAt(0));
anim->setRunState(CCActiveAnimation::Finished, 0);
EXPECT_TRUE(anim->isFinishedAt(0));
anim->setRunState(CCActiveAnimation::Aborted, 0);
EXPECT_TRUE(anim->isFinishedAt(0));
}
TEST(CCActiveAnimationTest, IsFinished)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::Paused, 0);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::WaitingForNextTick, 0);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 0);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::WaitingForStartTime, 0);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::Finished, 0);
EXPECT_TRUE(anim->isFinished());
anim->setRunState(CCActiveAnimation::Aborted, 0);
EXPECT_TRUE(anim->isFinished());
}
TEST(CCActiveAnimationTest, IsFinishedNeedsSynchronizedStartTime)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->setRunState(CCActiveAnimation::Running, 2);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::Paused, 2);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::WaitingForNextTick, 2);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 2);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::WaitingForStartTime, 2);
EXPECT_FALSE(anim->isFinished());
anim->setRunState(CCActiveAnimation::Finished, 0);
EXPECT_TRUE(anim->isFinished());
anim->setRunState(CCActiveAnimation::Aborted, 0);
EXPECT_TRUE(anim->isFinished());
}
TEST(CCActiveAnimationTest, RunStateChangesIgnoredWhileSuspended)
{
OwnPtr<CCActiveAnimation> anim(createActiveAnimation(1));
anim->suspend(0);
EXPECT_EQ(CCActiveAnimation::Paused, anim->runState());
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_EQ(CCActiveAnimation::Paused, anim->runState());
anim->resume(0);
anim->setRunState(CCActiveAnimation::Running, 0);
EXPECT_EQ(CCActiveAnimation::Running, anim->runState());
}
} // namespace