| // Copyright 2010 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_LAYERS_TEXTURE_LAYER_H_ |
| #define CC_LAYERS_TEXTURE_LAYER_H_ |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "base/functional/callback.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/synchronization/lock.h" |
| #include "base/task/sequenced_task_runner.h" |
| #include "base/threading/thread_checker.h" |
| #include "cc/cc_export.h" |
| #include "cc/layers/layer.h" |
| #include "cc/resources/cross_thread_shared_bitmap.h" |
| #include "cc/resources/shared_bitmap_id_registrar.h" |
| #include "components/viz/common/resources/release_callback.h" |
| #include "components/viz/common/resources/transferable_resource.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| #include "ui/gfx/hdr_metadata.h" |
| |
| namespace gpu { |
| struct SyncToken; |
| } |
| |
| namespace cc { |
| class TextureLayer; |
| class TextureLayerClient; |
| |
| // A Layer containing a the rendered output of a plugin instance. It can be used |
| // to display gpu or software resources, depending if the compositor is working |
| // in gpu or software compositing mode (the resources must match the compositing |
| // mode). |
| class CC_EXPORT TextureLayer : public Layer, SharedBitmapIdRegistrar { |
| public: |
| class CC_EXPORT TransferableResourceHolder |
| : public base::RefCountedThreadSafe<TransferableResourceHolder> { |
| public: |
| TransferableResourceHolder(const TransferableResourceHolder&) = delete; |
| TransferableResourceHolder& operator=(const TransferableResourceHolder&) = |
| delete; |
| |
| const viz::TransferableResource& resource() const { return resource_; } |
| void Return( |
| scoped_refptr<base::SequencedTaskRunner> main_thread_task_runner, |
| const gpu::SyncToken& sync_token, |
| bool is_lost); |
| |
| static scoped_refptr<TransferableResourceHolder> Create( |
| const viz::TransferableResource& resource, |
| viz::ReleaseCallback release_callback); |
| |
| protected: |
| virtual ~TransferableResourceHolder(); |
| |
| private: |
| friend class base::RefCountedThreadSafe<TransferableResourceHolder>; |
| explicit TransferableResourceHolder( |
| const viz::TransferableResource& resource, |
| viz::ReleaseCallback release_callback); |
| |
| const viz::TransferableResource resource_; |
| |
| // This is accessed only on the main thread. |
| viz::ReleaseCallback release_callback_; |
| |
| // release_callback_task_runner_, sync_token_, and is_lost_ are only |
| // modified on the impl thread, and only read from the destructor, so they |
| // are not subject to race conditions. |
| |
| // If a reference to the resource is sent to the impl thread, then there's a |
| // possibility that the resource will be destructed on the impl thread; but |
| // release_callback_ has to run on the main thread. In that case, we use |
| // release_callback_task_runner_ to PostTask to run the ReleaseCallback. |
| scoped_refptr<base::SequencedTaskRunner> release_callback_task_runner_; |
| gpu::SyncToken sync_token_; |
| bool is_lost_ = false; |
| }; |
| |
| // Used when mailbox names are specified instead of texture IDs. |
| static scoped_refptr<TextureLayer> CreateForMailbox( |
| TextureLayerClient* client); |
| |
| TextureLayer(const TextureLayer&) = delete; |
| TextureLayer& operator=(const TextureLayer&) = delete; |
| |
| // Resets the client, which also resets the texture. |
| void ClearClient(); |
| |
| // Resets the texture. |
| void ClearTexture(); |
| |
| std::unique_ptr<LayerImpl> CreateLayerImpl( |
| LayerTreeImpl* tree_impl) const override; |
| |
| // Sets whether this texture should be Y-flipped at draw time. Defaults to |
| // true. |
| void SetFlipped(bool flipped); |
| bool flipped() const { return flipped_.Read(*this); } |
| |
| // Sets whether this texture should use nearest neighbor interpolation as |
| // opposed to bilinear. Defaults to false. |
| void SetNearestNeighbor(bool nearest_neighbor); |
| |
| // Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1). |
| void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right); |
| |
| // Sets whether the alpha channel is premultiplied or unpremultiplied. |
| // Defaults to true. |
| void SetPremultipliedAlpha(bool premultiplied_alpha); |
| |
| // Sets whether the texture should be blended with the background color |
| // at draw time. Defaults to false. |
| void SetBlendBackgroundColor(bool blend); |
| |
| // Sets whether we need to ensure that Texture is opaque before using it. |
| // This will blend texture with black color. Defaults to false. |
| void SetForceTextureToOpaque(bool opaque); |
| |
| // Code path for plugins which supply their own mailbox. |
| void SetTransferableResource(const viz::TransferableResource& resource, |
| viz::ReleaseCallback release_callback); |
| |
| // Set or unset HDR metadata. |
| void SetHdrMetadata(const gfx::HDRMetadata& hdr_metadata); |
| |
| void SetLayerTreeHost(LayerTreeHost* layer_tree_host) override; |
| bool RequiresSetNeedsDisplayOnHdrHeadroomChange() const override; |
| bool Update() override; |
| bool IsSnappedToPixelGridInTarget() const override; |
| void PushPropertiesTo(LayerImpl* layer, |
| const CommitState& commit_state, |
| const ThreadUnsafeCommitState& unsafe_state) override; |
| |
| // Request a mapping from SharedBitmapId to SharedMemory be registered via the |
| // LayerTreeFrameSink with the display compositor. Once this mapping is |
| // registered, the SharedBitmapId can be used in TransferableResources given |
| // to the TextureLayer for display. The SharedBitmapId registration will end |
| // when the returned SharedBitmapIdRegistration object is destroyed. |
| // Implemented as a SharedBitmapIdRegistrar interface so that clients can |
| // have a limited API access. |
| SharedBitmapIdRegistration RegisterSharedBitmapId( |
| const viz::SharedBitmapId& id, |
| scoped_refptr<CrossThreadSharedBitmap> bitmap) override; |
| |
| const viz::TransferableResource current_transferable_resource() const { |
| if (const auto& resource_holder = resource_holder_.Read(*this)) |
| return resource_holder->resource(); |
| return viz::TransferableResource(); |
| } |
| |
| protected: |
| explicit TextureLayer(TextureLayerClient* client); |
| ~TextureLayer() override; |
| bool HasDrawableContent() const override; |
| |
| private: |
| void SetTransferableResourceInternal( |
| const viz::TransferableResource& resource, |
| viz::ReleaseCallback release_callback, |
| bool requires_commit); |
| |
| // Friends to give access to UnregisterSharedBitmapId(). |
| friend SharedBitmapIdRegistration; |
| // Remove a mapping from SharedBitmapId to SharedMemory in the display |
| // compositor. |
| void UnregisterSharedBitmapId(viz::SharedBitmapId id); |
| |
| ProtectedSequenceForbidden<raw_ptr<TextureLayerClient>> client_; |
| |
| ProtectedSequenceReadable<bool> flipped_; |
| ProtectedSequenceReadable<bool> nearest_neighbor_; |
| ProtectedSequenceReadable<gfx::PointF> uv_top_left_; |
| ProtectedSequenceReadable<gfx::PointF> uv_bottom_right_; |
| // [bottom left, top left, top right, bottom right] |
| ProtectedSequenceReadable<bool> premultiplied_alpha_; |
| ProtectedSequenceReadable<bool> blend_background_color_; |
| ProtectedSequenceReadable<bool> force_texture_to_opaque_; |
| ProtectedSequenceWritable<gfx::HDRMetadata> hdr_metadata_; |
| |
| ProtectedSequenceWritable<scoped_refptr<TransferableResourceHolder>> |
| resource_holder_; |
| ProtectedSequenceWritable<bool> needs_set_resource_; |
| |
| typedef base::flat_map<viz::SharedBitmapId, |
| scoped_refptr<CrossThreadSharedBitmap>> |
| BitMapMap; |
| |
| // The set of SharedBitmapIds to register with the LayerTreeFrameSink on the |
| // compositor thread. These requests are forwarded to the TextureLayerImpl to |
| // use, then stored in |registered_bitmaps_| to re-send if the |
| // TextureLayerImpl object attached to this layer changes, by moving out of |
| // the LayerTreeHost. |
| ProtectedSequenceWritable<BitMapMap> to_register_bitmaps_; |
| // The set of previously registered SharedBitmapIds for the current |
| // LayerTreeHost. If the LayerTreeHost changes, these must be re-sent to the |
| // (new) TextureLayerImpl to be re-registered. |
| ProtectedSequenceWritable<BitMapMap> registered_bitmaps_; |
| // The SharedBitmapIds to unregister on the compositor thread, passed to the |
| // TextureLayerImpl. |
| ProtectedSequenceWritable<std::vector<viz::SharedBitmapId>> |
| to_unregister_bitmap_ids_; |
| |
| const base::WeakPtrFactory<TextureLayer> weak_ptr_factory_{this}; |
| }; |
| |
| } // namespace cc |
| #endif // CC_LAYERS_TEXTURE_LAYER_H_ |