| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "remoting/host/screen_recorder.h" |
| |
| #include <algorithm> |
| |
| #include "base/bind.h" |
| #include "base/logging.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/message_loop_proxy.h" |
| #include "base/stl_util.h" |
| #include "base/sys_info.h" |
| #include "base/task.h" |
| #include "base/time.h" |
| #include "remoting/base/capture_data.h" |
| #include "remoting/proto/control.pb.h" |
| #include "remoting/proto/video.pb.h" |
| #include "remoting/protocol/client_stub.h" |
| #include "remoting/protocol/connection_to_client.h" |
| #include "remoting/protocol/message_decoder.h" |
| #include "remoting/protocol/util.h" |
| |
| using remoting::protocol::ConnectionToClient; |
| |
| namespace remoting { |
| |
| // Maximum number of frames that can be processed similtaneously. |
| // TODO(hclam): Move this value to CaptureScheduler. |
| static const int kMaxRecordings = 2; |
| |
| ScreenRecorder::ScreenRecorder( |
| MessageLoop* capture_loop, |
| MessageLoop* encode_loop, |
| base::MessageLoopProxy* network_loop, |
| Capturer* capturer, |
| Encoder* encoder) |
| : capture_loop_(capture_loop), |
| encode_loop_(encode_loop), |
| network_loop_(network_loop), |
| capturer_(capturer), |
| encoder_(encoder), |
| is_recording_(false), |
| network_stopped_(false), |
| encoder_stopped_(false), |
| max_recordings_(kMaxRecordings), |
| recordings_(0), |
| frame_skipped_(false), |
| sequence_number_(0) { |
| DCHECK(capture_loop_); |
| DCHECK(encode_loop_); |
| DCHECK(network_loop_); |
| } |
| |
| ScreenRecorder::~ScreenRecorder() { |
| } |
| |
| // Public methods -------------------------------------------------------------- |
| |
| void ScreenRecorder::Start() { |
| capture_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::DoStart, this)); |
| } |
| |
| void ScreenRecorder::Stop(const base::Closure& done_task) { |
| if (MessageLoop::current() != capture_loop_) { |
| capture_loop_->PostTask(FROM_HERE, base::Bind( |
| &ScreenRecorder::Stop, this, done_task)); |
| return; |
| } |
| |
| DCHECK(!done_task.is_null()); |
| |
| capture_timer_.Stop(); |
| is_recording_ = false; |
| |
| network_loop_->PostTask(FROM_HERE, base::Bind( |
| &ScreenRecorder::DoStopOnNetworkThread, this, done_task)); |
| } |
| |
| void ScreenRecorder::AddConnection( |
| scoped_refptr<ConnectionToClient> connection) { |
| DCHECK(network_loop_->BelongsToCurrentThread()); |
| connections_.push_back(connection); |
| |
| capture_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::DoInvalidateFullScreen, this)); |
| } |
| |
| void ScreenRecorder::RemoveConnection( |
| scoped_refptr<ConnectionToClient> connection) { |
| DCHECK(network_loop_->BelongsToCurrentThread()); |
| |
| ConnectionToClientList::iterator it = |
| std::find(connections_.begin(), connections_.end(), connection); |
| if (it != connections_.end()) { |
| connections_.erase(it); |
| } |
| } |
| |
| void ScreenRecorder::RemoveAllConnections() { |
| DCHECK(network_loop_->BelongsToCurrentThread()); |
| connections_.clear(); |
| } |
| |
| void ScreenRecorder::UpdateSequenceNumber(int64 sequence_number) { |
| // Sequence number is used and written only on the capture thread. |
| if (MessageLoop::current() != capture_loop_) { |
| capture_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::UpdateSequenceNumber, |
| this, sequence_number)); |
| return; |
| } |
| |
| sequence_number_ = sequence_number; |
| } |
| |
| // Private accessors ----------------------------------------------------------- |
| |
| Capturer* ScreenRecorder::capturer() { |
| DCHECK_EQ(capture_loop_, MessageLoop::current()); |
| DCHECK(capturer_); |
| return capturer_; |
| } |
| |
| Encoder* ScreenRecorder::encoder() { |
| DCHECK_EQ(encode_loop_, MessageLoop::current()); |
| DCHECK(encoder_.get()); |
| return encoder_.get(); |
| } |
| |
| // Capturer thread ------------------------------------------------------------- |
| |
| void ScreenRecorder::DoStart() { |
| DCHECK_EQ(capture_loop_, MessageLoop::current()); |
| |
| if (is_recording_) { |
| NOTREACHED() << "Record session already started."; |
| return; |
| } |
| |
| is_recording_ = true; |
| |
| // Capture first frame immedately. |
| DoCapture(); |
| } |
| |
| void ScreenRecorder::StartCaptureTimer() { |
| DCHECK_EQ(capture_loop_, MessageLoop::current()); |
| |
| capture_timer_.Start(FROM_HERE, |
| scheduler_.NextCaptureDelay(), |
| this, |
| &ScreenRecorder::DoCapture); |
| } |
| |
| void ScreenRecorder::DoCapture() { |
| DCHECK_EQ(capture_loop_, MessageLoop::current()); |
| // Make sure we have at most two oustanding recordings. We can simply return |
| // if we can't make a capture now, the next capture will be started by the |
| // end of an encode operation. |
| if (recordings_ >= max_recordings_ || !is_recording_) { |
| frame_skipped_ = true; |
| return; |
| } |
| |
| if (frame_skipped_) |
| frame_skipped_ = false; |
| |
| // At this point we are going to perform one capture so save the current time. |
| ++recordings_; |
| DCHECK_LE(recordings_, max_recordings_); |
| |
| // Before doing a capture schedule for the next one. |
| capture_timer_.Stop(); |
| capture_timer_.Start(FROM_HERE, |
| scheduler_.NextCaptureDelay(), |
| this, |
| &ScreenRecorder::DoCapture); |
| |
| // And finally perform one capture. |
| capture_start_time_ = base::Time::Now(); |
| capturer()->CaptureInvalidRegion( |
| base::Bind(&ScreenRecorder::CaptureDoneCallback, this)); |
| } |
| |
| void ScreenRecorder::CaptureDoneCallback( |
| scoped_refptr<CaptureData> capture_data) { |
| DCHECK_EQ(capture_loop_, MessageLoop::current()); |
| |
| if (!is_recording_) |
| return; |
| |
| if (capture_data) { |
| base::TimeDelta capture_time = base::Time::Now() - capture_start_time_; |
| int capture_time_ms = |
| static_cast<int>(capture_time.InMilliseconds()); |
| capture_data->set_capture_time_ms(capture_time_ms); |
| scheduler_.RecordCaptureTime(capture_time); |
| |
| // The best way to get this value is by binding the sequence number to |
| // the callback when calling CaptureInvalidRects(). However the callback |
| // system doesn't allow this. Reading from the member variable is |
| // accurate as long as capture is synchronous as the following statement |
| // will obtain the most recent sequence number received. |
| capture_data->set_client_sequence_number(sequence_number_); |
| } |
| |
| encode_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::DoEncode, this, capture_data)); |
| } |
| |
| void ScreenRecorder::DoFinishOneRecording() { |
| DCHECK_EQ(capture_loop_, MessageLoop::current()); |
| |
| if (!is_recording_) |
| return; |
| |
| // Decrement the number of recording in process since we have completed |
| // one cycle. |
| --recordings_; |
| DCHECK_GE(recordings_, 0); |
| |
| // Try to do a capture again only if |frame_skipped_| is set to true by |
| // capture timer. |
| if (frame_skipped_) |
| DoCapture(); |
| } |
| |
| void ScreenRecorder::DoInvalidateFullScreen() { |
| DCHECK_EQ(capture_loop_, MessageLoop::current()); |
| |
| capturer_->InvalidateFullScreen(); |
| } |
| |
| // Network thread -------------------------------------------------------------- |
| |
| void ScreenRecorder::DoSendVideoPacket(VideoPacket* packet) { |
| DCHECK(network_loop_->BelongsToCurrentThread()); |
| |
| bool last = (packet->flags() & VideoPacket::LAST_PARTITION) != 0; |
| |
| if (network_stopped_ || connections_.empty()) { |
| delete packet; |
| return; |
| } |
| |
| for (ConnectionToClientList::const_iterator i = connections_.begin(); |
| i < connections_.end(); ++i) { |
| base::Closure done_task; |
| |
| // Call FrameSentCallback() only for the last packet in the first |
| // connection. |
| if (last && i == connections_.begin()) { |
| done_task = base::Bind(&ScreenRecorder::FrameSentCallback, this, packet); |
| } else { |
| // TODO(hclam): Fix this code since it causes multiple deletion if there's |
| // more than one connection. |
| done_task = base::Bind(&DeletePointer<VideoPacket>, packet); |
| } |
| |
| (*i)->video_stub()->ProcessVideoPacket(packet, done_task); |
| } |
| } |
| |
| void ScreenRecorder::FrameSentCallback(VideoPacket* packet) { |
| delete packet; |
| |
| if (network_stopped_) |
| return; |
| |
| capture_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::DoFinishOneRecording, this)); |
| } |
| |
| void ScreenRecorder::DoStopOnNetworkThread(const base::Closure& done_task) { |
| DCHECK(network_loop_->BelongsToCurrentThread()); |
| |
| // There could be tasks on the network thread when this method is being |
| // executed. By setting the flag we'll not post anymore tasks from network |
| // thread. |
| // |
| // After that a task is posted on encode thread to continue the stop |
| // sequence. |
| network_stopped_ = true; |
| |
| encode_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::DoStopOnEncodeThread, |
| this, done_task)); |
| } |
| |
| // Encoder thread -------------------------------------------------------------- |
| |
| void ScreenRecorder::DoEncode( |
| scoped_refptr<CaptureData> capture_data) { |
| DCHECK_EQ(encode_loop_, MessageLoop::current()); |
| |
| // Early out if there's nothing to encode. |
| if (!capture_data || capture_data->dirty_region().isEmpty()) { |
| // Send an empty video packet to keep network active. |
| VideoPacket* packet = new VideoPacket(); |
| packet->set_flags(VideoPacket::LAST_PARTITION); |
| network_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::DoSendVideoPacket, |
| this, packet)); |
| return; |
| } |
| |
| encode_start_time_ = base::Time::Now(); |
| encoder()->Encode( |
| capture_data, false, |
| base::Bind(&ScreenRecorder::EncodedDataAvailableCallback, this)); |
| } |
| |
| void ScreenRecorder::DoStopOnEncodeThread(const base::Closure& done_task) { |
| DCHECK_EQ(encode_loop_, MessageLoop::current()); |
| |
| encoder_stopped_ = true; |
| |
| // When this method is being executed there are no more tasks on encode thread |
| // for this object. We can then post a task to capture thread to finish the |
| // stop sequence. |
| capture_loop_->PostTask(FROM_HERE, done_task); |
| } |
| |
| void ScreenRecorder::EncodedDataAvailableCallback(VideoPacket* packet) { |
| DCHECK_EQ(encode_loop_, MessageLoop::current()); |
| |
| if (encoder_stopped_) |
| return; |
| |
| bool last = (packet->flags() & VideoPacket::LAST_PACKET) != 0; |
| if (last) { |
| base::TimeDelta encode_time = base::Time::Now() - encode_start_time_; |
| int encode_time_ms = |
| static_cast<int>(encode_time.InMilliseconds()); |
| packet->set_encode_time_ms(encode_time_ms); |
| scheduler_.RecordEncodeTime(encode_time); |
| } |
| |
| network_loop_->PostTask( |
| FROM_HERE, base::Bind(&ScreenRecorder::DoSendVideoPacket, this, packet)); |
| } |
| |
| } // namespace remoting |