| // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "net/socket/socks_client_socket_pool.h" |
| |
| #include "base/time.h" |
| #include "googleurl/src/gurl.h" |
| #include "net/base/net_errors.h" |
| #include "net/socket/client_socket_factory.h" |
| #include "net/socket/client_socket_handle.h" |
| #include "net/socket/client_socket_pool_base.h" |
| #include "net/socket/socks5_client_socket.h" |
| #include "net/socket/socks_client_socket.h" |
| |
| namespace net { |
| |
| // SOCKSConnectJobs will time out after this many seconds. Note this is on |
| // top of the timeout for the transport socket. |
| static const int kSOCKSConnectJobTimeoutInSeconds = 30; |
| |
| SOCKSConnectJob::SOCKSConnectJob( |
| const std::string& group_name, |
| const SOCKSSocketParams& socks_params, |
| const base::TimeDelta& timeout_duration, |
| const scoped_refptr<TCPClientSocketPool>& tcp_pool, |
| const scoped_refptr<HostResolver>& host_resolver, |
| Delegate* delegate, |
| const BoundNetLog& net_log) |
| : ConnectJob(group_name, timeout_duration, delegate, net_log), |
| socks_params_(socks_params), |
| tcp_pool_(tcp_pool), |
| resolver_(host_resolver), |
| ALLOW_THIS_IN_INITIALIZER_LIST( |
| callback_(this, &SOCKSConnectJob::OnIOComplete)) {} |
| |
| SOCKSConnectJob::~SOCKSConnectJob() { |
| // We don't worry about cancelling the tcp socket since the destructor in |
| // scoped_ptr<ClientSocketHandle> tcp_socket_handle_ will take care of it. |
| } |
| |
| LoadState SOCKSConnectJob::GetLoadState() const { |
| switch (next_state_) { |
| case kStateTCPConnect: |
| case kStateTCPConnectComplete: |
| return tcp_socket_handle_->GetLoadState(); |
| case kStateSOCKSConnect: |
| case kStateSOCKSConnectComplete: |
| return LOAD_STATE_CONNECTING; |
| default: |
| NOTREACHED(); |
| return LOAD_STATE_IDLE; |
| } |
| } |
| |
| int SOCKSConnectJob::ConnectInternal() { |
| next_state_ = kStateTCPConnect; |
| return DoLoop(OK); |
| } |
| |
| void SOCKSConnectJob::OnIOComplete(int result) { |
| int rv = DoLoop(result); |
| if (rv != ERR_IO_PENDING) |
| NotifyDelegateOfCompletion(rv); // Deletes |this| |
| } |
| |
| int SOCKSConnectJob::DoLoop(int result) { |
| DCHECK_NE(next_state_, kStateNone); |
| |
| int rv = result; |
| do { |
| State state = next_state_; |
| next_state_ = kStateNone; |
| switch (state) { |
| case kStateTCPConnect: |
| DCHECK_EQ(OK, rv); |
| rv = DoTCPConnect(); |
| break; |
| case kStateTCPConnectComplete: |
| rv = DoTCPConnectComplete(rv); |
| break; |
| case kStateSOCKSConnect: |
| DCHECK_EQ(OK, rv); |
| rv = DoSOCKSConnect(); |
| break; |
| case kStateSOCKSConnectComplete: |
| rv = DoSOCKSConnectComplete(rv); |
| break; |
| default: |
| NOTREACHED() << "bad state"; |
| rv = ERR_FAILED; |
| break; |
| } |
| } while (rv != ERR_IO_PENDING && next_state_ != kStateNone); |
| |
| return rv; |
| } |
| |
| int SOCKSConnectJob::DoTCPConnect() { |
| next_state_ = kStateTCPConnectComplete; |
| tcp_socket_handle_.reset(new ClientSocketHandle()); |
| return tcp_socket_handle_->Init(group_name(), socks_params_.tcp_params(), |
| socks_params_.destination().priority(), |
| &callback_, tcp_pool_, net_log()); |
| } |
| |
| int SOCKSConnectJob::DoTCPConnectComplete(int result) { |
| if (result != OK) |
| return result; |
| |
| // Reset the timer to just the length of time allowed for SOCKS handshake |
| // so that a fast TCP connection plus a slow SOCKS failure doesn't take |
| // longer to timeout than it should. |
| ResetTimer(base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds)); |
| next_state_ = kStateSOCKSConnect; |
| return result; |
| } |
| |
| int SOCKSConnectJob::DoSOCKSConnect() { |
| next_state_ = kStateSOCKSConnectComplete; |
| |
| // Add a SOCKS connection on top of the tcp socket. |
| if (socks_params_.is_socks_v5()) { |
| socket_.reset(new SOCKS5ClientSocket(tcp_socket_handle_.release(), |
| socks_params_.destination())); |
| } else { |
| socket_.reset(new SOCKSClientSocket(tcp_socket_handle_.release(), |
| socks_params_.destination(), |
| resolver_)); |
| } |
| return socket_->Connect(&callback_); |
| } |
| |
| int SOCKSConnectJob::DoSOCKSConnectComplete(int result) { |
| if (result != OK) { |
| socket_->Disconnect(); |
| return result; |
| } |
| |
| set_socket(socket_.release()); |
| return result; |
| } |
| |
| ConnectJob* SOCKSClientSocketPool::SOCKSConnectJobFactory::NewConnectJob( |
| const std::string& group_name, |
| const PoolBase::Request& request, |
| ConnectJob::Delegate* delegate, |
| const BoundNetLog& net_log) const { |
| return new SOCKSConnectJob(group_name, request.params(), ConnectionTimeout(), |
| tcp_pool_, host_resolver_, delegate, net_log); |
| } |
| |
| base::TimeDelta |
| SOCKSClientSocketPool::SOCKSConnectJobFactory::ConnectionTimeout() const { |
| return tcp_pool_->ConnectionTimeout() + |
| base::TimeDelta::FromSeconds(kSOCKSConnectJobTimeoutInSeconds); |
| } |
| |
| SOCKSClientSocketPool::SOCKSClientSocketPool( |
| int max_sockets, |
| int max_sockets_per_group, |
| const std::string& name, |
| const scoped_refptr<HostResolver>& host_resolver, |
| const scoped_refptr<TCPClientSocketPool>& tcp_pool, |
| NetworkChangeNotifier* network_change_notifier) |
| : base_(max_sockets, max_sockets_per_group, name, |
| base::TimeDelta::FromSeconds(kUnusedIdleSocketTimeout), |
| base::TimeDelta::FromSeconds(kUsedIdleSocketTimeout), |
| new SOCKSConnectJobFactory(tcp_pool, host_resolver), |
| network_change_notifier) {} |
| |
| SOCKSClientSocketPool::~SOCKSClientSocketPool() {} |
| |
| int SOCKSClientSocketPool::RequestSocket( |
| const std::string& group_name, |
| const void* socket_params, |
| RequestPriority priority, |
| ClientSocketHandle* handle, |
| CompletionCallback* callback, |
| const BoundNetLog& net_log) { |
| const SOCKSSocketParams* casted_socket_params = |
| static_cast<const SOCKSSocketParams*>(socket_params); |
| |
| return base_.RequestSocket(group_name, *casted_socket_params, priority, |
| handle, callback, net_log); |
| } |
| |
| void SOCKSClientSocketPool::CancelRequest( |
| const std::string& group_name, |
| const ClientSocketHandle* handle) { |
| base_.CancelRequest(group_name, handle); |
| } |
| |
| void SOCKSClientSocketPool::ReleaseSocket( |
| const std::string& group_name, |
| ClientSocket* socket) { |
| base_.ReleaseSocket(group_name, socket); |
| } |
| |
| void SOCKSClientSocketPool::CloseIdleSockets() { |
| base_.CloseIdleSockets(); |
| } |
| |
| int SOCKSClientSocketPool::IdleSocketCountInGroup( |
| const std::string& group_name) const { |
| return base_.IdleSocketCountInGroup(group_name); |
| } |
| |
| LoadState SOCKSClientSocketPool::GetLoadState( |
| const std::string& group_name, const ClientSocketHandle* handle) const { |
| return base_.GetLoadState(group_name, handle); |
| } |
| |
| } // namespace net |