blob: 60fbbf35e9b9dd60aea0f1073ebd384bb5f5dc46 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/layer_impl.h"
#include "base/debug/trace_event.h"
#include "base/stringprintf.h"
#include "base/values.h"
#include "cc/animation/animation_registrar.h"
#include "cc/animation/scrollbar_animation_controller.h"
#include "cc/animation/scrollbar_animation_controller_linear_fade.h"
#include "cc/base/math_util.h"
#include "cc/debug/debug_colors.h"
#include "cc/debug/layer_tree_debug_state.h"
#include "cc/layers/quad_sink.h"
#include "cc/layers/scrollbar_layer_impl.h"
#include "cc/quads/debug_border_draw_quad.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/layer_tree_settings.h"
#include "cc/trees/proxy.h"
#include "ui/gfx/point_conversions.h"
#include "ui/gfx/quad_f.h"
#include "ui/gfx/rect_conversions.h"
namespace cc {
LayerImpl::LayerImpl(LayerTreeImpl* tree_impl, int id)
: parent_(NULL),
mask_layer_id_(-1),
replica_layer_id_(-1),
layer_id_(id),
layer_tree_impl_(tree_impl),
anchor_point_(0.5f, 0.5f),
anchor_point_z_(0.f),
scrollable_(false),
should_scroll_on_main_thread_(false),
have_wheel_event_handlers_(false),
background_color_(0),
stacking_order_changed_(false),
double_sided_(true),
layer_property_changed_(false),
layer_surface_property_changed_(false),
masks_to_bounds_(false),
contents_opaque_(false),
opacity_(1.0),
preserves_3d_(false),
use_parent_backface_visibility_(false),
draw_checkerboard_for_missing_tiles_(false),
draws_content_(false),
force_render_surface_(false),
is_container_for_fixed_position_layers_(false),
fixed_to_container_layer_(false),
draw_depth_(0.f),
#ifndef NDEBUG
between_will_draw_and_did_draw_(false),
#endif
horizontal_scrollbar_layer_(NULL),
vertical_scrollbar_layer_(NULL) {
DCHECK(layer_id_ > 0);
DCHECK(layer_tree_impl_);
layer_tree_impl_->RegisterLayer(this);
AnimationRegistrar* registrar = layer_tree_impl_->animationRegistrar();
layer_animation_controller_ =
registrar->GetAnimationControllerForId(layer_id_);
layer_animation_controller_->AddObserver(this);
}
LayerImpl::~LayerImpl() {
#ifndef NDEBUG
DCHECK(!between_will_draw_and_did_draw_);
#endif
layer_tree_impl_->UnregisterLayer(this);
layer_animation_controller_->RemoveObserver(this);
}
void LayerImpl::AddChild(scoped_ptr<LayerImpl> child) {
child->set_parent(this);
DCHECK_EQ(layer_tree_impl(), child->layer_tree_impl());
children_.push_back(child.Pass());
layer_tree_impl()->set_needs_update_draw_properties();
}
scoped_ptr<LayerImpl> LayerImpl::RemoveChild(LayerImpl* child) {
for (ScopedPtrVector<LayerImpl>::iterator it = children_.begin();
it != children_.end();
++it) {
if (*it == child) {
scoped_ptr<LayerImpl> ret = children_.take(it);
children_.erase(it);
layer_tree_impl()->set_needs_update_draw_properties();
return ret.Pass();
}
}
return scoped_ptr<LayerImpl>();
}
void LayerImpl::ClearChildList() {
if (children_.empty())
return;
children_.clear();
layer_tree_impl()->set_needs_update_draw_properties();
}
void LayerImpl::CreateRenderSurface() {
DCHECK(!draw_properties_.render_surface);
draw_properties_.render_surface =
make_scoped_ptr(new RenderSurfaceImpl(this));
draw_properties_.render_target = this;
}
scoped_ptr<SharedQuadState> LayerImpl::CreateSharedQuadState() const {
scoped_ptr<SharedQuadState> state = SharedQuadState::Create();
state->SetAll(draw_properties_.target_space_transform,
draw_properties_.content_bounds,
draw_properties_.visible_content_rect,
draw_properties_.clip_rect,
draw_properties_.is_clipped,
draw_properties_.opacity);
return state.Pass();
}
void LayerImpl::WillDraw(ResourceProvider* resource_provider) {
#ifndef NDEBUG
// willDraw/didDraw must be matched.
DCHECK(!between_will_draw_and_did_draw_);
between_will_draw_and_did_draw_ = true;
#endif
}
void LayerImpl::DidDraw(ResourceProvider* resource_provider) {
#ifndef NDEBUG
DCHECK(between_will_draw_and_did_draw_);
between_will_draw_and_did_draw_ = false;
#endif
}
bool LayerImpl::ShowDebugBorders() const {
return layer_tree_impl()->debug_state().showDebugBorders;
}
void LayerImpl::GetDebugBorderProperties(SkColor* color, float* width) const {
if (draws_content_) {
*color = DebugColors::ContentLayerBorderColor();
*width = DebugColors::ContentLayerBorderWidth(layer_tree_impl());
return;
}
if (masks_to_bounds_) {
*color = DebugColors::MaskingLayerBorderColor();
*width = DebugColors::MaskingLayerBorderWidth(layer_tree_impl());
return;
}
*color = DebugColors::ContainerLayerBorderColor();
*width = DebugColors::ContainerLayerBorderWidth(layer_tree_impl());
}
void LayerImpl::AppendDebugBorderQuad(
QuadSink* quad_sink,
const SharedQuadState* shared_quad_state,
AppendQuadsData* append_quads_data) const {
if (!ShowDebugBorders())
return;
SkColor color;
float width;
GetDebugBorderProperties(&color, &width);
gfx::Rect content_rect(content_bounds());
scoped_ptr<DebugBorderDrawQuad> debugBorderQuad =
DebugBorderDrawQuad::Create();
debugBorderQuad->SetNew(shared_quad_state, content_rect, color, width);
quad_sink->Append(debugBorderQuad.PassAs<DrawQuad>(), append_quads_data);
}
bool LayerImpl::HasDelegatedContent() const {
return false;
}
bool LayerImpl::HasContributingDelegatedRenderPasses() const {
return false;
}
RenderPass::Id LayerImpl::FirstContributingRenderPassId() const {
return RenderPass::Id(0, 0);
}
RenderPass::Id LayerImpl::NextContributingRenderPassId(RenderPass::Id id)
const {
return RenderPass::Id(0, 0);
}
ResourceProvider::ResourceId LayerImpl::ContentsResourceId() const {
NOTREACHED();
return 0;
}
void LayerImpl::SetSentScrollDelta(gfx::Vector2d sent_scroll_delta) {
// Pending tree never has sent scroll deltas
DCHECK(layer_tree_impl()->IsActiveTree());
if (sent_scroll_delta_ == sent_scroll_delta)
return;
sent_scroll_delta_ = sent_scroll_delta;
}
gfx::Vector2dF LayerImpl::ScrollBy(gfx::Vector2dF scroll) {
gfx::Vector2dF min_delta = -scroll_offset_;
gfx::Vector2dF max_delta = max_scroll_offset_ - scroll_offset_;
// Clamp new_delta so that position + delta stays within scroll bounds.
gfx::Vector2dF new_delta = (scroll_delta_ + scroll);
new_delta.ClampToMin(min_delta);
new_delta.ClampToMax(max_delta);
gfx::Vector2dF unscrolled = scroll_delta_ + scroll - new_delta;
SetScrollDelta(new_delta);
return unscrolled;
}
InputHandlerClient::ScrollStatus LayerImpl::TryScroll(
gfx::PointF screen_space_point,
InputHandlerClient::ScrollInputType type) const {
if (should_scroll_on_main_thread()) {
TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed shouldScrollOnMainThread");
return InputHandlerClient::ScrollOnMainThread;
}
if (!screen_space_transform().IsInvertible()) {
TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored nonInvertibleTransform");
return InputHandlerClient::ScrollIgnored;
}
if (!non_fast_scrollable_region().IsEmpty()) {
bool clipped = false;
gfx::Transform inverse_screen_space_transform(
gfx::Transform::kSkipInitialization);
if (!screen_space_transform().GetInverse(&inverse_screen_space_transform)) {
// TODO(shawnsingh): We shouldn't be applying a projection if screen space
// transform is uninvertible here. Perhaps we should be returning
// ScrollOnMainThread in this case?
}
gfx::PointF hit_test_point_in_content_space =
MathUtil::ProjectPoint(inverse_screen_space_transform,
screen_space_point,
&clipped);
gfx::PointF hit_test_point_in_layer_space =
gfx::ScalePoint(hit_test_point_in_content_space,
1.f / contents_scale_x(),
1.f / contents_scale_y());
if (!clipped &&
non_fast_scrollable_region().Contains(
gfx::ToRoundedPoint(hit_test_point_in_layer_space))) {
TRACE_EVENT0("cc",
"LayerImpl::tryScroll: Failed nonFastScrollableRegion");
return InputHandlerClient::ScrollOnMainThread;
}
}
if (type == InputHandlerClient::Wheel && have_wheel_event_handlers()) {
TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed wheelEventHandlers");
return InputHandlerClient::ScrollOnMainThread;
}
if (!scrollable()) {
TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored not scrollable");
return InputHandlerClient::ScrollIgnored;
}
if (max_scroll_offset_.x() <= 0 && max_scroll_offset_.y() <= 0) {
TRACE_EVENT0("cc",
"LayerImpl::tryScroll: Ignored. Technically scrollable,"
" but has no affordance in either direction.");
return InputHandlerClient::ScrollIgnored;
}
return InputHandlerClient::ScrollStarted;
}
bool LayerImpl::DrawCheckerboardForMissingTiles() const {
return draw_checkerboard_for_missing_tiles_ &&
!layer_tree_impl()->settings().backgroundColorInsteadOfCheckerboard;
}
gfx::Rect LayerImpl::LayerRectToContentRect(
const gfx::RectF& layer_rect) const {
gfx::RectF content_rect =
gfx::ScaleRect(layer_rect, contents_scale_x(), contents_scale_y());
// Intersect with content rect to avoid the extra pixel because for some
// values x and y, ceil((x / y) * y) may be x + 1.
content_rect.Intersect(gfx::Rect(content_bounds()));
return gfx::ToEnclosingRect(content_rect);
}
skia::RefPtr<SkPicture> LayerImpl::GetPicture() {
return skia::RefPtr<SkPicture>();
}
bool LayerImpl::CanClipSelf() const {
return false;
}
bool LayerImpl::AreVisibleResourcesReady() const {
return true;
}
scoped_ptr<LayerImpl> LayerImpl::CreateLayerImpl(LayerTreeImpl* tree_impl) {
return LayerImpl::Create(tree_impl, layer_id_);
}
void LayerImpl::PushPropertiesTo(LayerImpl* layer) {
layer->SetAnchorPoint(anchor_point_);
layer->SetAnchorPointZ(anchor_point_z_);
layer->SetBackgroundColor(background_color_);
layer->SetBounds(bounds_);
layer->SetContentBounds(content_bounds());
layer->SetContentsScale(contents_scale_x(), contents_scale_y());
layer->SetDebugName(debug_name_);
layer->SetDoubleSided(double_sided_);
layer->SetDrawCheckerboardForMissingTiles(
draw_checkerboard_for_missing_tiles_);
layer->SetForceRenderSurface(force_render_surface_);
layer->SetDrawsContent(DrawsContent());
layer->SetFilters(filters());
layer->SetFilter(filter());
layer->SetBackgroundFilters(background_filters());
layer->SetMasksToBounds(masks_to_bounds_);
layer->SetShouldScrollOnMainThread(should_scroll_on_main_thread_);
layer->SetHaveWheelEventHandlers(have_wheel_event_handlers_);
layer->SetNonFastScrollableRegion(non_fast_scrollable_region_);
layer->SetTouchEventHandlerRegion(touch_event_handler_region_);
layer->SetContentsOpaque(contents_opaque_);
layer->SetOpacity(opacity_);
layer->SetPosition(position_);
layer->SetIsContainerForFixedPositionLayers(
is_container_for_fixed_position_layers_);
layer->SetFixedToContainerLayer(fixed_to_container_layer_);
layer->SetPreserves3d(preserves_3d());
layer->SetUseParentBackfaceVisibility(use_parent_backface_visibility_);
layer->SetSublayerTransform(sublayer_transform_);
layer->SetTransform(transform_);
layer->SetScrollable(scrollable_);
layer->SetScrollOffset(scroll_offset_);
layer->SetMaxScrollOffset(max_scroll_offset_);
// If the main thread commits multiple times before the impl thread actually
// draws, then damage tracking will become incorrect if we simply clobber the
// updateRect here. The LayerImpl's updateRect needs to accumulate (i.e.
// union) any update changes that have occurred on the main thread.
update_rect_.Union(layer->update_rect());
layer->set_update_rect(update_rect_);
layer->SetScrollDelta(layer->scroll_delta() - layer->sent_scroll_delta());
layer->SetSentScrollDelta(gfx::Vector2d());
layer->SetStackingOrderChanged(stacking_order_changed_);
layer_animation_controller_->PushAnimationUpdatesTo(
layer->layer_animation_controller());
// Reset any state that should be cleared for the next update.
stacking_order_changed_ = false;
update_rect_ = gfx::RectF();
}
std::string LayerImpl::IndentString(int indent) {
std::string str;
for (int i = 0; i != indent; ++i)
str.append(" ");
return str;
}
void LayerImpl::DumpLayerProperties(std::string* str, int indent) const {
std::string indent_str = IndentString(indent);
str->append(indent_str);
base::StringAppendF(str, "layer ID: %d\n", layer_id_);
str->append(indent_str);
base::StringAppendF(
str, "bounds: %d, %d\n", bounds().width(), bounds().height());
if (draw_properties_.render_target) {
str->append(indent_str);
base::StringAppendF(
str, "renderTarget: %d\n", draw_properties_.render_target->layer_id_);
}
str->append(indent_str);
base::StringAppendF(str, "position: %f, %f\n", position_.x(), position_.y());
str->append(indent_str);
base::StringAppendF(str, "contentsOpaque: %d\n", contents_opaque_);
str->append(indent_str);
const gfx::Transform& transform = draw_properties_.target_space_transform;
base::StringAppendF(str,
"drawTransform: %f, %f, %f, %f // %f, %f, %f, %f"
" // %f, %f, %f, %f // %f, %f, %f, %f\n",
transform.matrix().getDouble(0, 0),
transform.matrix().getDouble(0, 1),
transform.matrix().getDouble(0, 2),
transform.matrix().getDouble(0, 3),
transform.matrix().getDouble(1, 0),
transform.matrix().getDouble(1, 1),
transform.matrix().getDouble(1, 2),
transform.matrix().getDouble(1, 3),
transform.matrix().getDouble(2, 0),
transform.matrix().getDouble(2, 1),
transform.matrix().getDouble(2, 2),
transform.matrix().getDouble(2, 3),
transform.matrix().getDouble(3, 0),
transform.matrix().getDouble(3, 1),
transform.matrix().getDouble(3, 2),
transform.matrix().getDouble(3, 3));
str->append(indent_str);
base::StringAppendF(
str, "draws_content: %s\n", draws_content_ ? "yes" : "no");
}
std::string LayerImpl::LayerTreeAsText() const {
std::string str;
DumpLayer(&str, 0);
return str;
}
void LayerImpl::DumpLayer(std::string* str, int indent) const {
str->append(IndentString(indent));
base::StringAppendF(str, "%s(%s)\n", LayerTypeAsString(), debug_name_.data());
DumpLayerProperties(str, indent+2);
if (replica_layer_) {
str->append(IndentString(indent+2));
str->append("Replica:\n");
replica_layer_->DumpLayer(str, indent+3);
}
if (mask_layer_) {
str->append(IndentString(indent+2));
str->append("Mask:\n");
mask_layer_->DumpLayer(str, indent+3);
}
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->DumpLayer(str, indent+1);
}
base::DictionaryValue* LayerImpl::LayerTreeAsJson() const {
base::ListValue* list;
base::DictionaryValue* result = new base::DictionaryValue;
result->SetString("LayerType", LayerTypeAsString());
list = new base::ListValue;
list->AppendInteger(bounds().width());
list->AppendInteger(bounds().height());
result->Set("Bounds", list);
list = new base::ListValue;
list->AppendDouble(position_.x());
list->AppendDouble(position_.y());
result->Set("Position", list);
const gfx::Transform& gfx_transform = draw_properties_.target_space_transform;
double transform[16];
gfx_transform.matrix().asColMajord(transform);
list = new base::ListValue;
for (int i = 0; i < 16; ++i)
list->AppendDouble(transform[i]);
result->Set("DrawTransform", list);
result->SetBoolean("DrawsContent", draws_content_);
result->SetDouble("Opacity", opacity());
list = new base::ListValue;
for (size_t i = 0; i < children_.size(); ++i)
list->Append(children_[i]->LayerTreeAsJson());
result->Set("Children", list);
return result;
}
void LayerImpl::SetStackingOrderChanged(bool stacking_order_changed) {
if (stacking_order_changed) {
stacking_order_changed_ = true;
NoteLayerPropertyChangedForSubtree();
}
}
bool LayerImpl::LayerSurfacePropertyChanged() const {
if (layer_surface_property_changed_)
return true;
// If this layer's surface property hasn't changed, we want to see if
// some layer above us has changed this property. This is done for the
// case when such parent layer does not draw content, and therefore will
// not be traversed by the damage tracker. We need to make sure that
// property change on such layer will be caught by its descendants.
LayerImpl* current = this->parent_;
while (current && !current->draw_properties_.render_surface) {
if (current->layer_surface_property_changed_)
return true;
current = current->parent_;
}
return false;
}
void LayerImpl::NoteLayerSurfacePropertyChanged() {
layer_surface_property_changed_ = true;
layer_tree_impl()->set_needs_update_draw_properties();
}
void LayerImpl::NoteLayerPropertyChanged() {
layer_property_changed_ = true;
layer_tree_impl()->set_needs_update_draw_properties();
}
void LayerImpl::NoteLayerPropertyChangedForSubtree() {
NoteLayerPropertyChanged();
NoteLayerPropertyChangedForDescendants();
}
void LayerImpl::NoteLayerPropertyChangedForDescendants() {
layer_tree_impl()->set_needs_update_draw_properties();
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->NoteLayerPropertyChangedForSubtree();
}
const char* LayerImpl::LayerTypeAsString() const {
return "Layer";
}
void LayerImpl::ResetAllChangeTrackingForSubtree() {
layer_property_changed_ = false;
layer_surface_property_changed_ = false;
update_rect_ = gfx::RectF();
if (draw_properties_.render_surface)
draw_properties_.render_surface->ResetPropertyChangedFlag();
if (mask_layer_)
mask_layer_->ResetAllChangeTrackingForSubtree();
if (replica_layer_) {
// This also resets the replica mask, if it exists.
replica_layer_->ResetAllChangeTrackingForSubtree();
}
for (size_t i = 0; i < children_.size(); ++i)
children_[i]->ResetAllChangeTrackingForSubtree();
}
bool LayerImpl::LayerIsAlwaysDamaged() const {
return false;
}
void LayerImpl::OnOpacityAnimated(float opacity) {
SetOpacity(opacity);
}
void LayerImpl::OnTransformAnimated(const gfx::Transform& transform) {
SetTransform(transform);
}
bool LayerImpl::IsActive() const {
return layer_tree_impl_->IsActiveTree();
}
void LayerImpl::SetBounds(gfx::Size bounds) {
if (bounds_ == bounds)
return;
bounds_ = bounds;
if (masks_to_bounds())
NoteLayerPropertyChangedForSubtree();
else
NoteLayerPropertyChanged();
}
void LayerImpl::SetMaskLayer(scoped_ptr<LayerImpl> mask_layer) {
int new_layer_id = mask_layer ? mask_layer->id() : -1;
if (mask_layer) {
DCHECK_EQ(layer_tree_impl(), mask_layer->layer_tree_impl());
DCHECK_NE(new_layer_id, mask_layer_id_);
} else if (new_layer_id == mask_layer_id_) {
return;
}
mask_layer_ = mask_layer.Pass();
mask_layer_id_ = new_layer_id;
if (mask_layer_)
mask_layer_->set_parent(this);
NoteLayerPropertyChangedForSubtree();
}
scoped_ptr<LayerImpl> LayerImpl::TakeMaskLayer() {
mask_layer_id_ = -1;
return mask_layer_.Pass();
}
void LayerImpl::SetReplicaLayer(scoped_ptr<LayerImpl> replica_layer) {
int new_layer_id = replica_layer ? replica_layer->id() : -1;
if (replica_layer) {
DCHECK_EQ(layer_tree_impl(), replica_layer->layer_tree_impl());
DCHECK_NE(new_layer_id, replica_layer_id_);
} else if (new_layer_id == replica_layer_id_) {
return;
}
replica_layer_ = replica_layer.Pass();
replica_layer_id_ = new_layer_id;
if (replica_layer_)
replica_layer_->set_parent(this);
NoteLayerPropertyChangedForSubtree();
}
scoped_ptr<LayerImpl> LayerImpl::TakeReplicaLayer() {
replica_layer_id_ = -1;
return replica_layer_.Pass();
}
ScrollbarLayerImpl* LayerImpl::ToScrollbarLayer() {
return NULL;
}
void LayerImpl::SetDrawsContent(bool draws_content) {
if (draws_content_ == draws_content)
return;
draws_content_ = draws_content;
NoteLayerPropertyChanged();
}
void LayerImpl::SetAnchorPoint(gfx::PointF anchor_point) {
if (anchor_point_ == anchor_point)
return;
anchor_point_ = anchor_point;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetAnchorPointZ(float anchor_point_z) {
if (anchor_point_z_ == anchor_point_z)
return;
anchor_point_z_ = anchor_point_z;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetBackgroundColor(SkColor background_color) {
if (background_color_ == background_color)
return;
background_color_ = background_color;
NoteLayerPropertyChanged();
}
void LayerImpl::SetFilters(const WebKit::WebFilterOperations& filters) {
if (filters_ == filters)
return;
DCHECK(!filter_);
filters_ = filters;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetBackgroundFilters(
const WebKit::WebFilterOperations& filters) {
if (background_filters_ == filters)
return;
background_filters_ = filters;
NoteLayerPropertyChanged();
}
void LayerImpl::SetFilter(const skia::RefPtr<SkImageFilter>& filter) {
if (filter_.get() == filter.get())
return;
DCHECK(filters_.isEmpty());
filter_ = filter;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetMasksToBounds(bool masks_to_bounds) {
if (masks_to_bounds_ == masks_to_bounds)
return;
masks_to_bounds_ = masks_to_bounds;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetContentsOpaque(bool opaque) {
if (contents_opaque_ == opaque)
return;
contents_opaque_ = opaque;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetOpacity(float opacity) {
if (opacity_ == opacity)
return;
opacity_ = opacity;
NoteLayerSurfacePropertyChanged();
}
bool LayerImpl::OpacityIsAnimating() const {
return layer_animation_controller_->IsAnimatingProperty(Animation::Opacity);
}
bool LayerImpl::OpacityIsAnimatingOnImplOnly() const {
Animation* opacity_animation =
layer_animation_controller_->GetAnimation(Animation::Opacity);
return opacity_animation && opacity_animation->is_impl_only();
}
void LayerImpl::SetPosition(gfx::PointF position) {
if (position_ == position)
return;
position_ = position;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetPreserves3d(bool preserves3_d) {
if (preserves_3d_ == preserves3_d)
return;
preserves_3d_ = preserves3_d;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetSublayerTransform(const gfx::Transform& sublayer_transform) {
if (sublayer_transform_ == sublayer_transform)
return;
sublayer_transform_ = sublayer_transform;
// Sublayer transform does not affect the current layer; it affects only its
// children.
NoteLayerPropertyChangedForDescendants();
}
void LayerImpl::SetTransform(const gfx::Transform& transform) {
if (transform_ == transform)
return;
transform_ = transform;
NoteLayerSurfacePropertyChanged();
}
bool LayerImpl::TransformIsAnimating() const {
return layer_animation_controller_->IsAnimatingProperty(Animation::Transform);
}
bool LayerImpl::TransformIsAnimatingOnImplOnly() const {
Animation* transform_animation =
layer_animation_controller_->GetAnimation(Animation::Transform);
return transform_animation && transform_animation->is_impl_only();
}
void LayerImpl::SetContentBounds(gfx::Size content_bounds) {
if (this->content_bounds() == content_bounds)
return;
draw_properties_.content_bounds = content_bounds;
NoteLayerPropertyChanged();
}
void LayerImpl::SetContentsScale(float contents_scale_x,
float contents_scale_y) {
if (this->contents_scale_x() == contents_scale_x &&
this->contents_scale_y() == contents_scale_y)
return;
draw_properties_.contents_scale_x = contents_scale_x;
draw_properties_.contents_scale_y = contents_scale_y;
NoteLayerPropertyChanged();
}
void LayerImpl::CalculateContentsScale(
float ideal_contents_scale,
bool animating_transform_to_screen,
float* contents_scale_x,
float* contents_scale_y,
gfx::Size* content_bounds) {
// Base LayerImpl has all of its content scales and content bounds pushed
// from its Layer during commit and just reuses those values as-is.
*contents_scale_x = this->contents_scale_x();
*contents_scale_y = this->contents_scale_y();
*content_bounds = this->content_bounds();
}
void LayerImpl::UpdateScrollbarPositions() {
gfx::Vector2dF current_offset = scroll_offset_ + scroll_delta_;
if (horizontal_scrollbar_layer_) {
horizontal_scrollbar_layer_->SetCurrentPos(current_offset.x());
horizontal_scrollbar_layer_->SetTotalSize(bounds_.width());
horizontal_scrollbar_layer_->SetMaximum(max_scroll_offset_.x());
}
if (vertical_scrollbar_layer_) {
vertical_scrollbar_layer_->SetCurrentPos(current_offset.y());
vertical_scrollbar_layer_->SetTotalSize(bounds_.height());
vertical_scrollbar_layer_->SetMaximum(max_scroll_offset_.y());
}
if (current_offset == last_scroll_offset_)
return;
last_scroll_offset_ = current_offset;
if (scrollbar_animation_controller_ &&
!scrollbar_animation_controller_->isScrollGestureInProgress()) {
scrollbar_animation_controller_->didProgrammaticallyUpdateScroll(
base::TimeTicks::Now());
}
// Get the current_offset_.y() value for a sanity-check on scrolling
// benchmark metrics. Specifically, we want to make sure
// BasicMouseWheelSmoothScrollGesture has proper scroll curves.
if (layer_tree_impl()->IsActiveTree()) {
TRACE_COUNTER_ID1("gpu", "scroll_offset_y", this->id(), current_offset.y());
}
}
void LayerImpl::SetScrollOffset(gfx::Vector2d scroll_offset) {
if (scroll_offset_ == scroll_offset)
return;
scroll_offset_ = scroll_offset;
NoteLayerPropertyChangedForSubtree();
UpdateScrollbarPositions();
}
void LayerImpl::SetScrollDelta(gfx::Vector2dF scroll_delta) {
if (scroll_delta_ == scroll_delta)
return;
if (layer_tree_impl()->IsActiveTree()) {
LayerImpl* pending_twin = layer_tree_impl()->FindPendingTreeLayerById(id());
if (pending_twin) {
// The pending twin can't mirror the scroll delta of the active
// layer. Although the delta - sent scroll delta difference is
// identical for both twins, the sent scroll delta for the pending
// layer is zero, as anything that has been sent has been baked
// into the layer's position/scroll offset as a part of commit.
DCHECK(pending_twin->sent_scroll_delta().IsZero());
pending_twin->SetScrollDelta(scroll_delta - sent_scroll_delta());
}
}
scroll_delta_ = scroll_delta;
NoteLayerPropertyChangedForSubtree();
UpdateScrollbarPositions();
}
gfx::Vector2dF LayerImpl::TotalScrollOffset() const {
return scroll_offset_ + scroll_delta_;
}
void LayerImpl::SetImplTransform(const gfx::Transform& transform) {
if (impl_transform_ == transform)
return;
impl_transform_ = transform;
NoteLayerPropertyChangedForSubtree();
}
void LayerImpl::SetDoubleSided(bool double_sided) {
if (double_sided_ == double_sided)
return;
double_sided_ = double_sided;
NoteLayerPropertyChangedForSubtree();
}
Region LayerImpl::VisibleContentOpaqueRegion() const {
if (contents_opaque())
return visible_content_rect();
return Region();
}
void LayerImpl::DidLoseOutputSurface() {}
void LayerImpl::SetMaxScrollOffset(gfx::Vector2d max_scroll_offset) {
if (max_scroll_offset_ == max_scroll_offset)
return;
max_scroll_offset_ = max_scroll_offset;
layer_tree_impl()->set_needs_update_draw_properties();
UpdateScrollbarPositions();
}
void LayerImpl::SetScrollbarOpacity(float opacity) {
if (horizontal_scrollbar_layer_)
horizontal_scrollbar_layer_->SetOpacity(opacity);
if (vertical_scrollbar_layer_)
vertical_scrollbar_layer_->SetOpacity(opacity);
}
inline scoped_ptr<ScrollbarAnimationController>
CreateScrollbarAnimationControllerWithFade(LayerImpl* layer) {
base::TimeDelta fadeout_delay = base::TimeDelta::FromMilliseconds(300);
base::TimeDelta fadeout_length = base::TimeDelta::FromMilliseconds(300);
return ScrollbarAnimationControllerLinearFade::create(
layer, fadeout_delay, fadeout_length)
.PassAs<ScrollbarAnimationController>();
}
void LayerImpl::DidBecomeActive() {
if (!layer_tree_impl_->settings().useLinearFadeScrollbarAnimator)
return;
bool need_scrollbar_animation_controller = horizontal_scrollbar_layer_ ||
vertical_scrollbar_layer_;
if (need_scrollbar_animation_controller) {
if (!scrollbar_animation_controller_) {
scrollbar_animation_controller_ =
CreateScrollbarAnimationControllerWithFade(this);
}
} else {
scrollbar_animation_controller_.reset();
}
}
void LayerImpl::SetHorizontalScrollbarLayer(
ScrollbarLayerImpl* scrollbar_layer) {
horizontal_scrollbar_layer_ = scrollbar_layer;
if (horizontal_scrollbar_layer_)
horizontal_scrollbar_layer_->set_scroll_layer_id(id());
}
void LayerImpl::SetVerticalScrollbarLayer(ScrollbarLayerImpl* scrollbar_layer) {
vertical_scrollbar_layer_ = scrollbar_layer;
if (vertical_scrollbar_layer_)
vertical_scrollbar_layer_->set_scroll_layer_id(id());
}
void LayerImpl::AsValueInto(base::DictionaryValue* dict) const {
dict->SetInteger("id", id());
dict->Set("bounds", MathUtil::AsValue(bounds()).release());
dict->SetInteger("draws_content", DrawsContent());
bool clipped;
gfx::QuadF layer_quad = MathUtil::MapQuad(
screen_space_transform(),
gfx::QuadF(gfx::Rect(content_bounds())),
&clipped);
dict->Set("layer_quad", MathUtil::AsValue(layer_quad).release());
}
scoped_ptr<base::Value> LayerImpl::AsValue() const {
scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
AsValueInto(state.get());
return state.PassAs<base::Value>();
}
} // namespace cc