| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/layers/ui_resource_layer_impl.h" |
| |
| #include "base/strings/stringprintf.h" |
| #include "base/values.h" |
| #include "cc/base/math_util.h" |
| #include "cc/trees/layer_tree_impl.h" |
| #include "cc/trees/occlusion.h" |
| #include "components/viz/common/quads/texture_draw_quad.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| |
| namespace cc { |
| |
| UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id) |
| : LayerImpl(tree_impl, id), |
| ui_resource_id_(0), |
| uv_top_left_(0.f, 0.f), |
| uv_bottom_right_(1.f, 1.f) { |
| vertex_opacity_[0] = 1.0f; |
| vertex_opacity_[1] = 1.0f; |
| vertex_opacity_[2] = 1.0f; |
| vertex_opacity_[3] = 1.0f; |
| } |
| |
| UIResourceLayerImpl::~UIResourceLayerImpl() {} |
| |
| std::unique_ptr<LayerImpl> UIResourceLayerImpl::CreateLayerImpl( |
| LayerTreeImpl* tree_impl) { |
| return UIResourceLayerImpl::Create(tree_impl, id()); |
| } |
| |
| void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) { |
| LayerImpl::PushPropertiesTo(layer); |
| UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer); |
| |
| layer_impl->SetUIResourceId(ui_resource_id_); |
| layer_impl->SetImageBounds(image_bounds_); |
| layer_impl->SetUV(uv_top_left_, uv_bottom_right_); |
| layer_impl->SetVertexOpacity(vertex_opacity_); |
| } |
| |
| void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) { |
| if (uid == ui_resource_id_) |
| return; |
| ui_resource_id_ = uid; |
| NoteLayerPropertyChanged(); |
| } |
| |
| void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) { |
| // This check imposes an ordering on the call sequence. An UIResource must |
| // exist before SetImageBounds can be called. |
| DCHECK(ui_resource_id_); |
| |
| if (image_bounds_ == image_bounds) |
| return; |
| |
| image_bounds_ = image_bounds; |
| |
| NoteLayerPropertyChanged(); |
| } |
| |
| void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left, |
| const gfx::PointF& bottom_right) { |
| if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) |
| return; |
| uv_top_left_ = top_left; |
| uv_bottom_right_ = bottom_right; |
| NoteLayerPropertyChanged(); |
| } |
| |
| void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) { |
| if (vertex_opacity_[0] == vertex_opacity[0] && |
| vertex_opacity_[1] == vertex_opacity[1] && |
| vertex_opacity_[2] == vertex_opacity[2] && |
| vertex_opacity_[3] == vertex_opacity[3]) |
| return; |
| vertex_opacity_[0] = vertex_opacity[0]; |
| vertex_opacity_[1] = vertex_opacity[1]; |
| vertex_opacity_[2] = vertex_opacity[2]; |
| vertex_opacity_[3] = vertex_opacity[3]; |
| NoteLayerPropertyChanged(); |
| } |
| |
| bool UIResourceLayerImpl::WillDraw( |
| DrawMode draw_mode, |
| LayerTreeResourceProvider* resource_provider) { |
| if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) |
| return false; |
| return LayerImpl::WillDraw(draw_mode, resource_provider); |
| } |
| |
| void UIResourceLayerImpl::AppendQuads(viz::RenderPass* render_pass, |
| AppendQuadsData* append_quads_data) { |
| DCHECK(!bounds().IsEmpty()); |
| |
| viz::SharedQuadState* shared_quad_state = |
| render_pass->CreateAndAppendSharedQuadState(); |
| |
| viz::ResourceId resource = |
| ui_resource_id_ |
| ? layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_) |
| : 0; |
| bool are_contents_opaque = |
| resource ? (layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) || |
| contents_opaque()) |
| : false; |
| PopulateSharedQuadState(shared_quad_state, are_contents_opaque); |
| AppendDebugBorderQuad(render_pass, gfx::Rect(bounds()), shared_quad_state, |
| append_quads_data); |
| |
| if (!resource) |
| return; |
| |
| static const bool flipped = false; |
| static const bool nearest_neighbor = false; |
| static const bool premultiplied_alpha = true; |
| |
| gfx::Rect quad_rect(bounds()); |
| bool needs_blending = are_contents_opaque ? false : true; |
| gfx::Rect visible_quad_rect = |
| draw_properties().occlusion_in_content_space.GetUnoccludedContentRect( |
| quad_rect); |
| if (visible_quad_rect.IsEmpty()) |
| return; |
| |
| auto* quad = render_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>(); |
| quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, needs_blending, |
| resource, premultiplied_alpha, uv_top_left_, uv_bottom_right_, |
| SK_ColorTRANSPARENT, vertex_opacity_, flipped, nearest_neighbor, |
| false); |
| ValidateQuadResources(quad); |
| } |
| |
| const char* UIResourceLayerImpl::LayerTypeAsString() const { |
| return "cc::UIResourceLayerImpl"; |
| } |
| |
| std::unique_ptr<base::DictionaryValue> UIResourceLayerImpl::LayerAsJson() { |
| std::unique_ptr<base::DictionaryValue> result = LayerImpl::LayerAsJson(); |
| |
| result->Set("ImageBounds", MathUtil::AsValue(image_bounds_)); |
| |
| auto list = std::make_unique<base::ListValue>(); |
| list->AppendDouble(vertex_opacity_[0]); |
| list->AppendDouble(vertex_opacity_[1]); |
| list->AppendDouble(vertex_opacity_[2]); |
| list->AppendDouble(vertex_opacity_[3]); |
| result->Set("VertexOpacity", std::move(list)); |
| |
| result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_)); |
| result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_)); |
| |
| return result; |
| } |
| |
| } // namespace cc |