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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_RENDER_WIDGET_HELPER_H__
#define CHROME_BROWSER_RENDER_WIDGET_HELPER_H__
#include "base/atomic_sequence_num.h"
#include "base/hash_tables.h"
#include "base/ref_counted.h"
#include "base/lock.h"
namespace IPC {
class Message;
}
namespace base {
class TimeDelta;
}
class MessageLoop;
class ResourceDispatcherHost;
// Instantiated per RenderProcessHost to provide various optimizations on
// behalf of a RenderWidgetHost. This class bridges between the IO thread
// where the RenderProcessHost's MessageFilter lives and the UI thread where
// the RenderWidgetHost lives.
//
//
// OPTIMIZED RESIZE
//
// RenderWidgetHelper is used to implement optimized resize. When the
// RenderWidgetHost is resized, it sends a Resize message to its RenderWidget
// counterpart in the renderer process. The RenderWidget generates a
// PaintRect message in response to the Resize message, and it sets the
// IS_RESIZE_ACK flag in the PaintRect message to true.
//
// Back in the browser process, when the RenderProcessHost's MessageFilter
// sees a PaintRect message, it directs it to the RenderWidgetHelper by
// calling the DidReceivePaintMsg method. That method stores the data for
// the PaintRect message in a map, where it can be directly accessed by the
// RenderWidgetHost on the UI thread during a call to RenderWidgetHost's
// GetBackingStore method.
//
// When the RenderWidgetHost's GetBackingStore method is called, it first
// checks to see if it is waiting for a resize ack. If it is, then it calls
// the RenderWidgetHelper's WaitForPaintMsg to check if there is already a
// resulting PaintRect message (or to wait a short amount of time for one to
// arrive). The main goal of this mechanism is to short-cut the usual way in
// which IPC messages are proxied over to the UI thread via InvokeLater.
// This approach is necessary since window resize is followed up immediately
// by a request to repaint the window.
//
//
// OPTIMIZED TAB SWITCHING
//
// When a RenderWidgetHost is in a background tab, it is flagged as hidden.
// This causes the corresponding RenderWidget to stop sending PaintRect
// messages. The RenderWidgetHost also discards its backingstore when it is
// hidden, which helps free up memory. As a result, when a RenderWidgetHost
// is restored, it can be momentarily without a backingstore. (Restoring a
// RenderWidgetHost results in a WasRestored message being sent to the
// RenderWidget, which triggers a full PaintRect message.) This can lead to
// an observed rendering glitch as the WebContents will just have to fill
// white overtop the RenderWidgetHost until the RenderWidgetHost receives a
// PaintRect message to refresh its backingstore.
//
// To avoid this 'white flash', the RenderWidgetHost again makes use of the
// RenderWidgetHelper's WaitForPaintMsg method. When the RenderWidgetHost's
// GetBackingStore method is called, it will call WaitForPaintMsg if it has
// no backingstore.
//
class RenderWidgetHelper :
public base::RefCountedThreadSafe<RenderWidgetHelper> {
public:
RenderWidgetHelper(int render_process_id);
~RenderWidgetHelper();
// Gets the next available routing id. This is thread safe.
int GetNextRoutingID();
// Sets whether popup blocking is enabled or not.
void set_block_popups(bool block) { block_popups_ = block; }
// UI THREAD ONLY -----------------------------------------------------------
// Called on the UI thread to cancel any outstanding resource requests for
// the specified render widget.
void CancelResourceRequests(int render_widget_id);
// Called on the UI thread to simulate a ClosePage_ACK message to the
// ResourceDispatcherHost. Necessary for a cross-site request, in the case
// that the original RenderViewHost is not live and thus cannot run an
// onunload handler.
void CrossSiteClosePageACK(int new_render_process_host_id,
int new_request_id);
// Called on the UI thread to wait for the next PaintRect message for the
// specified render widget. Returns true if successful, and the msg out-
// param will contain a copy of the received PaintRect message.
bool WaitForPaintMsg(int render_widget_id, const base::TimeDelta& max_delay,
IPC::Message* msg);
// IO THREAD ONLY -----------------------------------------------------------
// Called on the IO thread when a PaintRect message is received.
void DidReceivePaintMsg(const IPC::Message& msg);
MessageLoop* ui_loop() { return ui_loop_; }
void CreateNewWindow(int opener_id, bool user_gesture, int* route_id,
HANDLE* modal_dialog_event, HANDLE render_process);
void CreateNewWidget(int opener_id, bool focus_on_show, int* route_id);
private:
// A class used to proxy a paint message. PaintMsgProxy objects are created
// on the IO thread and destroyed on the UI thread.
class PaintMsgProxy;
friend PaintMsgProxy;
// Map from render_widget_id to live PaintMsgProxy instance.
typedef base::hash_map<int, PaintMsgProxy*> PaintMsgProxyMap;
// Called on the UI thread to discard a paint message.
void OnDiscardPaintMsg(PaintMsgProxy* proxy);
// Called on the UI thread to dispatch a paint message if necessary.
void OnDispatchPaintMsg(PaintMsgProxy* proxy);
// Called on the UI thread to send a message to the RenderProcessHost.
void OnSimulateReceivedMessage(const IPC::Message& message);
// Called on the IO thread to cancel resource requests for the render widget.
void OnCancelResourceRequests(ResourceDispatcherHost* dispatcher,
int render_widget_id);
// Called on the IO thread to resume a cross-site response.
void OnCrossSiteClosePageACK(ResourceDispatcherHost* dispatcher,
int new_render_process_host_id,
int new_request_id);
// A map of live paint messages. Must hold pending_paints_lock_ to access.
// The PaintMsgProxy objects are not owned by this map. (See PaintMsgProxy
// for details about how the lifetime of instances are managed.)
PaintMsgProxyMap pending_paints_;
Lock pending_paints_lock_;
int render_process_id_;
MessageLoop* ui_loop_;
// Event used to implement WaitForPaintMsg.
HANDLE event_;
// The next routing id to use.
base::AtomicSequenceNumber next_routing_id_;
// Whether popup blocking is enabled or not.
bool block_popups_;
DISALLOW_EVIL_CONSTRUCTORS(RenderWidgetHelper);
};
#endif // CHROME_BROWSER_RENDER_WIDGET_HELPER_H__