[email protected] | 1bee398 | 2009-12-17 23:15:28 | [diff] [blame] | 1 | // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
[email protected] | 96449d2c | 2009-11-25 00:01:32 | [diff] [blame] | 4 | |
| 5 | // This file includes all the necessary GL headers and implements some useful |
| 6 | // utilities. |
| 7 | |
| 8 | #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
| 9 | #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
| 10 | |
[email protected] | 872fe72 | 2010-02-02 16:03:33 | [diff] [blame] | 11 | #include <build/build_config.h> |
| 12 | |
[email protected] | 69d80ae | 2009-12-23 08:57:42 | [diff] [blame] | 13 | #if defined(UNIT_TEST) |
[email protected] | b5f1aa03 | 2010-03-11 00:07:59 | [diff] [blame] | 14 | #include "gpu/command_buffer/service/gl_mock.h" |
[email protected] | 69d80ae | 2009-12-23 08:57:42 | [diff] [blame] | 15 | #else |
[email protected] | b5f1aa03 | 2010-03-11 00:07:59 | [diff] [blame] | 16 | #if defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) |
| 17 | #include <GLES2/gl2.h> // NOLINT |
[email protected] | 0bfd988 | 2010-02-05 23:02:25 | [diff] [blame] | 18 | |
[email protected] | b5f1aa03 | 2010-03-11 00:07:59 | [diff] [blame] | 19 | #define glClearDepth glClearDepthf |
| 20 | #define glDepthRange glDepthRangef |
| 21 | |
| 22 | // Buffer Objects |
| 23 | #define glBindBufferARB glBindBuffer |
| 24 | #define glBufferDataARB glBufferData |
| 25 | #define glBufferSubDataARB glBufferSubData |
| 26 | #define glDeleteBuffersARB glDeleteBuffers |
| 27 | #define glGenBuffersARB glGenBuffers |
| 28 | |
| 29 | // Framebuffer Objects |
| 30 | #define glBindFramebufferEXT glBindFramebuffer |
| 31 | #define glBindRenderbufferEXT glBindRenderbuffer |
| 32 | #define glCheckFramebufferStatusEXT glCheckFramebufferStatus |
| 33 | #define glDeleteFramebuffersEXT glDeleteFramebuffers |
| 34 | #define glDeleteRenderbuffersEXT glDeleteRenderbuffers |
| 35 | #define glFramebufferRenderbufferEXT glFramebufferRenderbuffer |
| 36 | #define glFramebufferTexture2DEXT glFramebufferTexture2D |
| 37 | #define glGenFramebuffersEXT glGenFramebuffers |
| 38 | #define glGenRenderbuffersEXT glGenRenderbuffers |
| 39 | #define glGetFramebufferAttachmentParameterivEXT \ |
| 40 | glGetFramebufferAttachmentParameteriv |
| 41 | #define glGetRenderbufferParameterivEXT glGetRenderbufferParameteriv |
| 42 | #define glIsFramebufferEXT glIsFramebuffer |
| 43 | #define glIsRenderbufferEXT glIsFramebuffer |
| 44 | #define glRenderbufferStorageEXT glRenderbufferStorage |
| 45 | |
| 46 | // Texture Objects |
| 47 | #define glGenerateMipmapEXT glGenerateMipmap |
| 48 | |
| 49 | #else // !GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 |
| 50 | #include <GL/glew.h> // NOLINT |
| 51 | #if defined(OS_WIN) |
| 52 | #include <GL/wglew.h> // NOLINT |
| 53 | #elif defined(OS_LINUX) |
| 54 | #include <GL/glxew.h> // NOLINT |
| 55 | #endif // OS_WIN |
| 56 | |
| 57 | // GLES2 defines not part of Desktop GL |
| 58 | // Shader Precision-Specified Types |
| 59 | #define GL_LOW_FLOAT 0x8DF0 |
| 60 | #define GL_MEDIUM_FLOAT 0x8DF1 |
| 61 | #define GL_HIGH_FLOAT 0x8DF2 |
| 62 | #define GL_LOW_INT 0x8DF3 |
| 63 | #define GL_MEDIUM_INT 0x8DF4 |
| 64 | #define GL_HIGH_INT 0x8DF5 |
| 65 | |
| 66 | #endif // GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2 |
[email protected] | 0bfd988 | 2010-02-05 23:02:25 | [diff] [blame] | 67 | |
[email protected] | 872fe72 | 2010-02-02 16:03:33 | [diff] [blame] | 68 | #endif // UNIT_TEST |
[email protected] | 96449d2c | 2009-11-25 00:01:32 | [diff] [blame] | 69 | |
[email protected] | c3d7d60 | 2009-12-10 22:42:00 | [diff] [blame] | 70 | #define GL_GLEXT_PROTOTYPES 1 |
[email protected] | 96449d2c | 2009-11-25 00:01:32 | [diff] [blame] | 71 | |
| 72 | // Define this for extra GL error debugging (slower). |
| 73 | // #define GL_ERROR_DEBUGGING |
| 74 | #ifdef GL_ERROR_DEBUGGING |
| 75 | #define CHECK_GL_ERROR() do { \ |
| 76 | GLenum gl_error = glGetError(); \ |
| 77 | LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ |
| 78 | } while (0) |
| 79 | #else // GL_ERROR_DEBUGGING |
| 80 | #define CHECK_GL_ERROR() void(0) |
| 81 | #endif // GL_ERROR_DEBUGGING |
| 82 | |
| 83 | #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |