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[email protected]fd99f1f2013-05-31 06:52:411// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4//
5// This file contains the definition of VASurface class, used for decoding by
6// VaapiVideoDecodeAccelerator and VaapiH264Decoder.
7
8#ifndef CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_
9#define CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_
10
11#include "third_party/libva/va/va.h"
12
13namespace content {
14
15// A VA-API-specific decode surface used by VaapiH264Decoder to decode into
16// and use as reference for decoding other surfaces. It is also handed by the
17// decoder to VaapiVideoDecodeAccelerator when the contents of the surface are
18// ready and should be displayed. VAVDA converts the surface contents into an
19// X Pixmap bound to a texture for display and releases its reference to it.
20// Decoder releases its references to the surface when it's done decoding and
21// using it as reference. Note that a surface may still be used for reference
22// after it's been sent to output and also after it is no longer used by VAVDA.
23// Thus, the surface can be in use by both VAVDA and the Decoder at the same
24// time, or by either of them, with the restriction that VAVDA will never get
25// the surface until the contents are ready, and it is guaranteed that the
26// contents will not change after that.
27// When both the decoder and VAVDA release their references to the surface,
28// it is freed and the release callback is executed to put the surface back
29// into available surfaces pool, which is managed externally.
30//
31// VASurfaceID is allocated in VaapiWrapper.
32// |
33// +----->|
34// | v
35// | VASurfaceID is put onto VaapiVideoDecodeAccelerator::available_va_surfaces_
36// | | list.
37// | v
38// | VASurfaceID is taken off of the VVDA:available_va_surfaces_ when
39// | | VaapiH264Decoder requests more output surfaces, is wrapped into
40// | | a VASurface and passed to VaapiH264Decoder.
41// | v
42// | VASurface is put onto VaapiH264Decoder::available_va_surfaces_, keeping
43// | | the only reference to it until it's needed for decoding.
44// | v
45// | VaapiH264Decoder starts decoding a new frame. It takes a VASurface off of
46// | | VHD::available_va_surfaces_ and assigns it to a DecodeSurface,
47// | | which now keeps the only reference.
48// | v
49// | DecodeSurface is used for decoding, putting data into associated VASurface.
50// | |
51// | |--------------------------------------------------+
52// | | |
53// | v v
54// | DecodeSurface is to be output. VaapiH264Decoder uses the
55// | VaapiH264Decoder passes the associated DecodeSurface and associated
56// | VASurface to VaapiVideoDecodeAccelerator, VASurface as reference for
57// | which stores it (taking a ref) on decoding more frames.
58// | pending_output_cbs_ queue until an output |
59// | TFPPicture becomes available. v
60// | | Once the DecodeSurface is not
61// | | needed as reference anymore,
62// | v it is released, releasing the
63// | A TFPPicture becomes available after associated VASurface reference.
64// | the client of VVDA returns |
65// | a PictureBuffer associated with it. VVDA |
66// | puts the contents of the VASurface into |
67// | it and releases the reference to VASurface. |
68// | | |
69// | '---------------------------------------'
70// | |
71// | v
72// | Neither VVDA nor VHD hold a reference to VASurface. VASurface is released,
73// | ReleaseCB gets called in its destructor, which puts the associated
74// | VASurfaceID back onto VVDA::available_va_surfaces_.
75// | |
76// '-------------------------------------|
77// |
78// v
79// VaapiWrapper frees VASurfaceID.
80//
[email protected]c6470e8b2014-02-13 14:32:4381class CONTENT_EXPORT VASurface : public base::RefCountedThreadSafe<VASurface> {
[email protected]fd99f1f2013-05-31 06:52:4182 public:
83 // Provided by user, will be called when all references to the surface
84 // are released.
85 typedef base::Callback<void(VASurfaceID)> ReleaseCB;
86
87 VASurface(VASurfaceID va_surface_id, const ReleaseCB& release_cb);
88
89 VASurfaceID id() {
90 return va_surface_id_;
91 }
92
93 private:
94 friend class base::RefCountedThreadSafe<VASurface>;
95 ~VASurface();
96
97 const VASurfaceID va_surface_id_;
98 ReleaseCB release_cb_;
99
100 DISALLOW_COPY_AND_ASSIGN(VASurface);
101};
102
103} // namespace content
104
105#endif // CONTENT_COMMON_GPU_MEDIA_VA_SURFACE_H_