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[email protected]a22998a2013-11-10 05:00:501// Copyright 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "gin/array_buffer.h"
6
7#include <stdlib.h>
8
9namespace gin {
10
11COMPILE_ASSERT(V8_ARRAY_BUFFER_INTERNAL_FIELD_COUNT == 2,
12 array_buffers_must_have_two_internal_fields);
13
14static const int kBufferViewPrivateIndex = 0;
15
16// ArrayBufferAllocator -------------------------------------------------------
17
18void* ArrayBufferAllocator::Allocate(size_t length) {
19 return calloc(1, length);
20}
21
22void* ArrayBufferAllocator::AllocateUninitialized(size_t length) {
23 return malloc(length);
24}
25
26void ArrayBufferAllocator::Free(void* data, size_t length) {
27 free(data);
28}
29
30ArrayBufferAllocator* ArrayBufferAllocator::SharedInstance() {
31 static ArrayBufferAllocator* instance = new ArrayBufferAllocator();
32 return instance;
33}
34
35// BufferView::Private --------------------------------------------------------
36
37// This class exists to solve a tricky lifetime problem. The V8 API doesn't
38// want to expose a direct view into the memory behind an array buffer because
39// V8 might deallocate that memory during garbage collection. Instead, the V8
40// API forces us to externalize the buffer and take ownership of the memory.
41// In order to know when to free the memory, we need to figure out both when
42// we're done with it and when V8 is done with it.
43//
44// To determine whether we're done with the memory, every view we have into
45// the array buffer takes a reference to the BufferView::Private object that
46// actually owns the memory. To determine when V8 is done with the memory, we
47// open a weak handle to the ArrayBuffer object. When we receive the weak
48// callback, we know the object is about to be garbage collected and we can
49// drop V8's implied reference to the memory.
50//
51// The final subtlety is that we need every BufferView into the same array
52// buffer to AddRef the same BufferView::Private. To make that work, we store a
53// pointer to the BufferView::Private object in an internal field of the
54// ArrayBuffer object.
55//
56class BufferView::Private {
57 public:
58 static scoped_refptr<Private> From(v8::Isolate* isolate,
59 v8::Handle<v8::ArrayBuffer> array);
60
61 void AddRef();
62 void Release();
63
64 void* buffer() const { return buffer_; }
65 size_t length() const { return length_; }
66
67 private:
68 Private(v8::Isolate* isolate, v8::Handle<v8::ArrayBuffer> array);
69 ~Private();
70
71 static void WeakCallback(
72 const v8::WeakCallbackData<v8::ArrayBuffer, Private>& data);
73
74 size_t ref_count_;
75 v8::Persistent<v8::ArrayBuffer> array_buffer_;
76 void* buffer_;
77 size_t length_;
78};
79
80scoped_refptr<BufferView::Private> BufferView::Private::From(
81 v8::Isolate* isolate, v8::Handle<v8::ArrayBuffer> array) {
82 if (array->IsExternal()) {
83 return make_scoped_refptr(static_cast<Private*>(
84 array->GetAlignedPointerFromInternalField(kBufferViewPrivateIndex)));
85 }
86 return make_scoped_refptr(new Private(isolate, array));
87}
88
89void BufferView::Private::AddRef() {
90 ++ref_count_;
91}
92
93void BufferView::Private::Release() {
94 if (--ref_count_)
95 return;
96 delete this;
97}
98
99BufferView::Private::Private(v8::Isolate* isolate,
100 v8::Handle<v8::ArrayBuffer> array)
101 : ref_count_(0),
102 array_buffer_(isolate, array) {
103 // Take ownership of the array buffer.
104 v8::ArrayBuffer::Contents contents = array->Externalize();
105 buffer_ = contents.Data();
106 length_ = contents.ByteLength();
107
108 array->SetAlignedPointerInInternalField(kBufferViewPrivateIndex, this);
109
110 AddRef(); // Balanced in WeakCallback.
111 array_buffer_.SetWeak(this, WeakCallback);
112}
113
114BufferView::Private::~Private() {
115 ArrayBufferAllocator::SharedInstance()->Free(buffer_, length_);
116}
117
118void BufferView::Private::WeakCallback(
119 const v8::WeakCallbackData<v8::ArrayBuffer, Private>& data) {
120 Private* parameter = data.GetParameter();
121 parameter->array_buffer_.Reset();
122 parameter->Release(); // Balanced in BufferView::Private::Private.
123}
124
125// BufferView -----------------------------------------------------------------
126
127BufferView::BufferView(v8::Isolate* isolate,
128 v8::Handle<v8::ArrayBufferView> view) {
129 Initialize(isolate, view->Buffer());
130 uint8_t* ptr = static_cast<uint8_t*>(bytes_);
131 bytes_ = static_cast<void*>(ptr + view->ByteOffset());
132 num_bytes_ = view->ByteLength();
133}
134
135BufferView::BufferView(v8::Isolate* isolate,
136 v8::Handle<v8::ArrayBuffer> array) {
137 Initialize(isolate, array);
138}
139
140BufferView::~BufferView() {
141}
142
143void BufferView::Initialize(v8::Isolate* isolate,
144 v8::Handle<v8::ArrayBuffer> array) {
145 private_ = BufferView::Private::From(isolate, array);
146 bytes_ = private_->buffer();
147 num_bytes_ = private_->length();
148}
149
150} // namespace gin