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[email protected]e259eb412012-10-13 05:47:241// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file contains the ContextState class.
6
7#ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
8#define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
9
10#include "base/logging.h"
11#include "gpu/command_buffer/service/gl_utils.h"
12#include "gpu/command_buffer/service/buffer_manager.h"
13#include "gpu/command_buffer/service/framebuffer_manager.h"
14#include "gpu/command_buffer/service/program_manager.h"
15#include "gpu/command_buffer/service/query_manager.h"
16#include "gpu/command_buffer/service/renderbuffer_manager.h"
17#include "gpu/command_buffer/service/texture_manager.h"
18#include "gpu/command_buffer/service/vertex_attrib_manager.h"
19#include "gpu/command_buffer/service/vertex_array_manager.h"
20
21namespace gpu {
22namespace gles2 {
23
24// State associated with each texture unit.
25struct TextureUnit {
26 TextureUnit();
27 ~TextureUnit();
28
29 // The last target that was bound to this texture unit.
30 GLenum bind_target;
31
32 // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
33 TextureManager::TextureInfo::Ref bound_texture_2d;
34
35 // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
36 // glBindTexture
37 TextureManager::TextureInfo::Ref bound_texture_cube_map;
38
39 // texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with
40 // glBindTexture
41 TextureManager::TextureInfo::Ref bound_texture_external_oes;
42
43 // texture currently bound to this unit's GL_TEXTURE_RECTANGLE_ARB with
44 // glBindTexture
45 TextureManager::TextureInfo::Ref bound_texture_rectangle_arb;
46
47 TextureManager::TextureInfo::Ref GetInfoForSamplerType(GLenum type) {
48 DCHECK(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE ||
49 type == GL_SAMPLER_EXTERNAL_OES || type == GL_SAMPLER_2D_RECT_ARB);
50 switch (type) {
51 case GL_SAMPLER_2D:
52 return bound_texture_2d;
53 case GL_SAMPLER_CUBE:
54 return bound_texture_cube_map;
55 case GL_SAMPLER_EXTERNAL_OES:
56 return bound_texture_external_oes;
57 case GL_SAMPLER_2D_RECT_ARB:
58 return bound_texture_rectangle_arb;
59 }
60
61 NOTREACHED();
62 return NULL;
63 }
64
65 void Unbind(TextureManager::TextureInfo* texture) {
66 if (bound_texture_2d == texture) {
67 bound_texture_2d = NULL;
68 }
69 if (bound_texture_cube_map == texture) {
70 bound_texture_cube_map = NULL;
71 }
72 if (bound_texture_external_oes == texture) {
73 bound_texture_external_oes = NULL;
74 }
75 }
76};
77
78
79struct ContextState {
80 ContextState();
81 ~ContextState();
82
83 // pack alignment as last set by glPixelStorei
84 GLint pack_alignment;
85
86 // unpack alignment as last set by glPixelStorei
87 GLint unpack_alignment;
88
89 // Current active texture by 0 - n index.
90 // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would
91 // be 2.
92 GLuint active_texture_unit;
93
94 GLfloat color_clear_red;
95 GLfloat color_clear_green;
96 GLfloat color_clear_blue;
97 GLfloat color_clear_alpha;
98 GLboolean color_mask_red;
99 GLboolean color_mask_green;
100 GLboolean color_mask_blue;
101 GLboolean color_mask_alpha;
102
103 GLint stencil_clear;
104 GLuint stencil_mask_front;
105 GLuint stencil_mask_back;
106 GLclampf depth_clear;
107 GLboolean depth_mask;
108
109 bool enable_blend;
110 bool enable_cull_face;
111 bool enable_scissor_test;
112 bool enable_depth_test;
113 bool enable_stencil_test;
114
115 // Cached values of the currently assigned viewport dimensions.
116 GLint viewport_x;
117 GLint viewport_y;
118 GLsizei viewport_width;
119 GLsizei viewport_height;
120 GLsizei viewport_max_width;
121 GLsizei viewport_max_height;
122
123 // The currently bound array buffer. If this is 0 it is illegal to call
124 // glVertexAttribPointer.
125 BufferManager::BufferInfo::Ref bound_array_buffer;
126
127 // Which textures are bound to texture units through glActiveTexture.
128 scoped_array<TextureUnit> texture_units;
129
130 // Class that manages vertex attribs.
131 VertexAttribManager::Ref vertex_attrib_manager;
132
133 // The program in use by glUseProgram
134 ProgramManager::ProgramInfo::Ref current_program;
135
136 // The currently bound framebuffers
137 FramebufferManager::FramebufferInfo::Ref bound_read_framebuffer;
138 FramebufferManager::FramebufferInfo::Ref bound_draw_framebuffer;
139
140 // The currently bound renderbuffer
141 RenderbufferManager::RenderbufferInfo::Ref bound_renderbuffer;
142
143 QueryManager::Query::Ref current_query;
144
145 GLenum cull_mode;
146 GLenum front_face;
147 GLenum depth_func;
148 GLenum source_blend_rgb;
149 GLenum dest_blend_rgb;
150 GLenum source_blend_alpha;
151 GLenum dest_blend_alpha;
152 GLenum blend_equation_rgb;
153 GLenum blend_equation_alpha;
154 GLfloat blend_color_red;
155 GLfloat blend_color_green;
156 GLfloat blend_color_blue;
157 GLfloat blend_color_alpha;
158 GLenum stencil_func;
159 GLint stencil_ref;
160 GLenum stencil_fail;
161 GLenum stencil_pass_depth_fail;
162 GLenum stencil_pass_depth_pass;
163 GLuint stencil_writemask;
164 GLenum stencil_back_func;
165 GLint stencil_back_ref;
166 GLenum stencil_back_fail;
167 GLenum stencil_back_pass_depth_fail;
168 GLenum stencil_back_pass_depth_pass;
169 GLuint stencil_back_writemask;
170 bool polygon_offset_fill;
171 GLfloat polygon_offset_factor;
172 GLfloat polygon_offset_units;
173 bool sample_alpha_to_coverage;
174 bool sample_coverage;
175 GLclampf sample_coverage_value;
176 bool sample_coverage_invert;
177 bool dither;
178
179 GLfloat line_width;
180
181 GLenum generate_mipmap_hint;
182 GLenum fragment_shader_derivative_hint;
183
184 float z_near;
185 float z_far;
186
187 GLint scissor_x;
188 GLint scissor_y;
189 GLsizei scissor_width;
190 GLsizei scissor_height;
191
192 bool pack_reverse_row_order;
193};
194
195} // namespace gles2
196} // namespace gpu
197
198#endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_
199