| /* |
| * Sample rate convertion for both audio and video |
| * Copyright (c) 2000 Fabrice Bellard. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| /** |
| * @file resample.c |
| * Sample rate convertion for both audio and video. |
| */ |
| |
| #include "avcodec.h" |
| #include "os_support.h" |
| |
| typedef struct { |
| /* fractional resampling */ |
| uint32_t incr; /* fractional increment */ |
| uint32_t frac; |
| int last_sample; |
| /* integer down sample */ |
| int iratio; /* integer divison ratio */ |
| int icount, isum; |
| int inv; |
| } ReSampleChannelContext; |
| |
| struct ReSampleContext { |
| ReSampleChannelContext channel_ctx[2]; |
| float ratio; |
| /* channel convert */ |
| int input_channels, output_channels, filter_channels; |
| }; |
| |
| |
| #define FRAC_BITS 16 |
| #define FRAC (1 << FRAC_BITS) |
| |
| static void init_mono_resample(ReSampleChannelContext *s, float ratio) |
| { |
| ratio = 1.0 / ratio; |
| s->iratio = (int)floorf(ratio); |
| if (s->iratio == 0) |
| s->iratio = 1; |
| s->incr = (int)((ratio / s->iratio) * FRAC); |
| s->frac = FRAC; |
| s->last_sample = 0; |
| s->icount = s->iratio; |
| s->isum = 0; |
| s->inv = (FRAC / s->iratio); |
| } |
| |
| /* fractional audio resampling */ |
| static int fractional_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples) |
| { |
| unsigned int frac, incr; |
| int l0, l1; |
| short *q, *p, *pend; |
| |
| l0 = s->last_sample; |
| incr = s->incr; |
| frac = s->frac; |
| |
| p = input; |
| pend = input + nb_samples; |
| q = output; |
| |
| l1 = *p++; |
| for(;;) { |
| /* interpolate */ |
| *q++ = (l0 * (FRAC - frac) + l1 * frac) >> FRAC_BITS; |
| frac = frac + s->incr; |
| while (frac >= FRAC) { |
| frac -= FRAC; |
| if (p >= pend) |
| goto the_end; |
| l0 = l1; |
| l1 = *p++; |
| } |
| } |
| the_end: |
| s->last_sample = l1; |
| s->frac = frac; |
| return q - output; |
| } |
| |
| static int integer_downsample(ReSampleChannelContext *s, short *output, short *input, int nb_samples) |
| { |
| short *q, *p, *pend; |
| int c, sum; |
| |
| p = input; |
| pend = input + nb_samples; |
| q = output; |
| |
| c = s->icount; |
| sum = s->isum; |
| |
| for(;;) { |
| sum += *p++; |
| if (--c == 0) { |
| *q++ = (sum * s->inv) >> FRAC_BITS; |
| c = s->iratio; |
| sum = 0; |
| } |
| if (p >= pend) |
| break; |
| } |
| s->isum = sum; |
| s->icount = c; |
| return q - output; |
| } |
| |
| /* n1: number of samples */ |
| static void stereo_to_mono(short *output, short *input, int n1) |
| { |
| short *p, *q; |
| int n = n1; |
| |
| p = input; |
| q = output; |
| while (n >= 4) { |
| q[0] = (p[0] + p[1]) >> 1; |
| q[1] = (p[2] + p[3]) >> 1; |
| q[2] = (p[4] + p[5]) >> 1; |
| q[3] = (p[6] + p[7]) >> 1; |
| q += 4; |
| p += 8; |
| n -= 4; |
| } |
| while (n > 0) { |
| q[0] = (p[0] + p[1]) >> 1; |
| q++; |
| p += 2; |
| n--; |
| } |
| } |
| |
| /* n1: number of samples */ |
| static void mono_to_stereo(short *output, short *input, int n1) |
| { |
| short *p, *q; |
| int n = n1; |
| int v; |
| |
| p = input; |
| q = output; |
| while (n >= 4) { |
| v = p[0]; q[0] = v; q[1] = v; |
| v = p[1]; q[2] = v; q[3] = v; |
| v = p[2]; q[4] = v; q[5] = v; |
| v = p[3]; q[6] = v; q[7] = v; |
| q += 8; |
| p += 4; |
| n -= 4; |
| } |
| while (n > 0) { |
| v = p[0]; q[0] = v; q[1] = v; |
| q += 2; |
| p += 1; |
| n--; |
| } |
| } |
| |
| /* XXX: should use more abstract 'N' channels system */ |
| static void stereo_split(short *output1, short *output2, short *input, int n) |
| { |
| int i; |
| |
| for(i=0;i<n;i++) { |
| *output1++ = *input++; |
| *output2++ = *input++; |
| } |
| } |
| |
| static void stereo_mux(short *output, short *input1, short *input2, int n) |
| { |
| int i; |
| |
| for(i=0;i<n;i++) { |
| *output++ = *input1++; |
| *output++ = *input2++; |
| } |
| } |
| |
| static int mono_resample(ReSampleChannelContext *s, short *output, short *input, int nb_samples) |
| { |
| short *buf1; |
| short *buftmp; |
| |
| buf1= (short*)av_malloc( nb_samples * sizeof(short) ); |
| |
| /* first downsample by an integer factor with averaging filter */ |
| if (s->iratio > 1) { |
| buftmp = buf1; |
| nb_samples = integer_downsample(s, buftmp, input, nb_samples); |
| } else { |
| buftmp = input; |
| } |
| |
| /* then do a fractional resampling with linear interpolation */ |
| if (s->incr != FRAC) { |
| nb_samples = fractional_resample(s, output, buftmp, nb_samples); |
| } else { |
| memcpy(output, buftmp, nb_samples * sizeof(short)); |
| } |
| av_free(buf1); |
| return nb_samples; |
| } |
| |
| ReSampleContext *audio_resample_init(int output_channels, int input_channels, |
| int output_rate, int input_rate) |
| { |
| ReSampleContext *s; |
| int i; |
| |
| if (output_channels > 2 || input_channels > 2) |
| return NULL; |
| |
| s = av_mallocz(sizeof(ReSampleContext)); |
| if (!s) |
| return NULL; |
| |
| s->ratio = (float)output_rate / (float)input_rate; |
| |
| s->input_channels = input_channels; |
| s->output_channels = output_channels; |
| |
| s->filter_channels = s->input_channels; |
| if (s->output_channels < s->filter_channels) |
| s->filter_channels = s->output_channels; |
| |
| for(i=0;i<s->filter_channels;i++) { |
| init_mono_resample(&s->channel_ctx[i], s->ratio); |
| } |
| return s; |
| } |
| |
| /* resample audio. 'nb_samples' is the number of input samples */ |
| /* XXX: optimize it ! */ |
| /* XXX: do it with polyphase filters, since the quality here is |
| HORRIBLE. Return the number of samples available in output */ |
| int audio_resample(ReSampleContext *s, short *output, short *input, int nb_samples) |
| { |
| int i, nb_samples1; |
| short *bufin[2]; |
| short *bufout[2]; |
| short *buftmp2[2], *buftmp3[2]; |
| int lenout; |
| |
| if (s->input_channels == s->output_channels && s->ratio == 1.0) { |
| /* nothing to do */ |
| memcpy(output, input, nb_samples * s->input_channels * sizeof(short)); |
| return nb_samples; |
| } |
| |
| /* XXX: move those malloc to resample init code */ |
| bufin[0]= (short*) av_malloc( nb_samples * sizeof(short) ); |
| bufin[1]= (short*) av_malloc( nb_samples * sizeof(short) ); |
| |
| /* make some zoom to avoid round pb */ |
| lenout= (int)(nb_samples * s->ratio) + 16; |
| bufout[0]= (short*) av_malloc( lenout * sizeof(short) ); |
| bufout[1]= (short*) av_malloc( lenout * sizeof(short) ); |
| |
| if (s->input_channels == 2 && |
| s->output_channels == 1) { |
| buftmp2[0] = bufin[0]; |
| buftmp3[0] = output; |
| stereo_to_mono(buftmp2[0], input, nb_samples); |
| } else if (s->output_channels == 2 && s->input_channels == 1) { |
| buftmp2[0] = input; |
| buftmp3[0] = bufout[0]; |
| } else if (s->output_channels == 2) { |
| buftmp2[0] = bufin[0]; |
| buftmp2[1] = bufin[1]; |
| buftmp3[0] = bufout[0]; |
| buftmp3[1] = bufout[1]; |
| stereo_split(buftmp2[0], buftmp2[1], input, nb_samples); |
| } else { |
| buftmp2[0] = input; |
| buftmp3[0] = output; |
| } |
| |
| /* resample each channel */ |
| nb_samples1 = 0; /* avoid warning */ |
| for(i=0;i<s->filter_channels;i++) { |
| nb_samples1 = mono_resample(&s->channel_ctx[i], buftmp3[i], buftmp2[i], nb_samples); |
| } |
| |
| if (s->output_channels == 2 && s->input_channels == 1) { |
| mono_to_stereo(output, buftmp3[0], nb_samples1); |
| } else if (s->output_channels == 2) { |
| stereo_mux(output, buftmp3[0], buftmp3[1], nb_samples1); |
| } |
| |
| av_free(bufin[0]); |
| av_free(bufin[1]); |
| |
| av_free(bufout[0]); |
| av_free(bufout[1]); |
| return nb_samples1; |
| } |
| |
| void audio_resample_close(ReSampleContext *s) |
| { |
| av_free(s); |
| } |