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// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
use os::windows::prelude::*;
use ffi::OsStr;
use io;
use mem;
use path::Path;
use ptr;
use rand::{self, Rng};
use slice;
use sys::c;
use sys::fs::{File, OpenOptions};
use sys::handle::Handle;
////////////////////////////////////////////////////////////////////////////////
// Anonymous pipes
////////////////////////////////////////////////////////////////////////////////
pub struct AnonPipe {
inner: Handle,
}
pub fn anon_pipe() -> io::Result<(AnonPipe, AnonPipe)> {
// Note that we specifically do *not* use `CreatePipe` here because
// unfortunately the anonymous pipes returned do not support overlapped
// operations.
//
// Instead, we create a "hopefully unique" name and create a named pipe
// which has overlapped operations enabled.
//
// Once we do this, we connect do it as usual via `CreateFileW`, and then we
// return those reader/writer halves.
unsafe {
let reader;
let mut name;
let mut tries = 0;
loop {
tries += 1;
let key: u64 = rand::thread_rng().gen();
name = format!(r"\\.\pipe\__rust_anonymous_pipe1__.{}.{}",
c::GetCurrentProcessId(),
key);
let wide_name = OsStr::new(&name)
.encode_wide()
.chain(Some(0))
.collect::<Vec<_>>();
let handle = c::CreateNamedPipeW(wide_name.as_ptr(),
c::PIPE_ACCESS_INBOUND |
c::FILE_FLAG_FIRST_PIPE_INSTANCE |
c::FILE_FLAG_OVERLAPPED,
c::PIPE_TYPE_BYTE |
c::PIPE_READMODE_BYTE |
c::PIPE_WAIT |
c::PIPE_REJECT_REMOTE_CLIENTS,
1,
4096,
4096,
0,
ptr::null_mut());
// We pass the FILE_FLAG_FIRST_PIPE_INSTANCE flag above, and we're
// also just doing a best effort at selecting a unique name. If
// ERROR_ACCESS_DENIED is returned then it could mean that we
// accidentally conflicted with an already existing pipe, so we try
// again.
//
// Don't try again too much though as this could also perhaps be a
// legit error.
if handle == c::INVALID_HANDLE_VALUE {
let err = io::Error::last_os_error();
if tries < 10 &&
err.raw_os_error() == Some(c::ERROR_ACCESS_DENIED as i32) {
continue
}
return Err(err)
}
reader = Handle::new(handle);
break
}
// Connect to the named pipe we just created in write-only mode (also
// overlapped for async I/O below).
let mut opts = OpenOptions::new();
opts.write(true);
opts.read(false);
opts.share_mode(0);
opts.attributes(c::FILE_FLAG_OVERLAPPED);
let writer = File::open(Path::new(&name), &opts)?;
let writer = AnonPipe { inner: writer.into_handle() };
Ok((AnonPipe { inner: reader }, AnonPipe { inner: writer.into_handle() }))
}
}
impl AnonPipe {
pub fn handle(&self) -> &Handle { &self.inner }
pub fn into_handle(self) -> Handle { self.inner }
pub fn read(&self, buf: &mut [u8]) -> io::Result<usize> {
self.inner.read(buf)
}
pub fn read_to_end(&self, buf: &mut Vec<u8>) -> io::Result<usize> {
self.inner.read_to_end(buf)
}
pub fn write(&self, buf: &[u8]) -> io::Result<usize> {
self.inner.write(buf)
}
}
pub fn read2(p1: AnonPipe,
v1: &mut Vec<u8>,
p2: AnonPipe,
v2: &mut Vec<u8>) -> io::Result<()> {
let p1 = p1.into_handle();
let p2 = p2.into_handle();
let mut p1 = AsyncPipe::new(p1, v1)?;
let mut p2 = AsyncPipe::new(p2, v2)?;
let objs = [p1.event.raw(), p2.event.raw()];
// In a loop we wait for either pipe's scheduled read operation to complete.
// If the operation completes with 0 bytes, that means EOF was reached, in
// which case we just finish out the other pipe entirely.
//
// Note that overlapped I/O is in general super unsafe because we have to
// be careful to ensure that all pointers in play are valid for the entire
// duration of the I/O operation (where tons of operations can also fail).
// The destructor for `AsyncPipe` ends up taking care of most of this.
loop {
let res = unsafe {
c::WaitForMultipleObjects(2, objs.as_ptr(), c::FALSE, c::INFINITE)
};
if res == c::WAIT_OBJECT_0 {
if !p1.result()? || !p1.schedule_read()? {
return p2.finish()
}
} else if res == c::WAIT_OBJECT_0 + 1 {
if !p2.result()? || !p2.schedule_read()? {
return p1.finish()
}
} else {
return Err(io::Error::last_os_error())
}
}
}
struct AsyncPipe<'a> {
pipe: Handle,
event: Handle,
overlapped: Box<c::OVERLAPPED>, // needs a stable address
dst: &'a mut Vec<u8>,
state: State,
}
#[derive(PartialEq, Debug)]
enum State {
NotReading,
Reading,
Read(usize),
}
impl<'a> AsyncPipe<'a> {
fn new(pipe: Handle, dst: &'a mut Vec<u8>) -> io::Result<AsyncPipe<'a>> {
// Create an event which we'll use to coordinate our overlapped
// opreations, this event will be used in WaitForMultipleObjects
// and passed as part of the OVERLAPPED handle.
//
// Note that we do a somewhat clever thing here by flagging the
// event as being manually reset and setting it initially to the
// signaled state. This means that we'll naturally fall through the
// WaitForMultipleObjects call above for pipes created initially,
// and the only time an even will go back to "unset" will be once an
// I/O operation is successfully scheduled (what we want).
let event = Handle::new_event(true, true)?;
let mut overlapped: Box<c::OVERLAPPED> = unsafe {
Box::new(mem::zeroed())
};
overlapped.hEvent = event.raw();
Ok(AsyncPipe {
pipe: pipe,
overlapped: overlapped,
event: event,
dst: dst,
state: State::NotReading,
})
}
/// Executes an overlapped read operation.
///
/// Must not currently be reading, and returns whether the pipe is currently
/// at EOF or not. If the pipe is not at EOF then `result()` must be called
/// to complete the read later on (may block), but if the pipe is at EOF
/// then `result()` should not be called as it will just block forever.
fn schedule_read(&mut self) -> io::Result<bool> {
assert_eq!(self.state, State::NotReading);
let amt = unsafe {
let slice = slice_to_end(self.dst);
self.pipe.read_overlapped(slice, &mut *self.overlapped)?
};
// If this read finished immediately then our overlapped event will
// remain signaled (it was signaled coming in here) and we'll progress
// down to the method below.
//
// Otherwise the I/O operation is scheduled and the system set our event
// to not signaled, so we flag ourselves into the reading state and move
// on.
self.state = match amt {
Some(0) => return Ok(false),
Some(amt) => State::Read(amt),
None => State::Reading,
};
Ok(true)
}
/// Wait for the result of the overlapped operation previously executed.
///
/// Takes a parameter `wait` which indicates if this pipe is currently being
/// read whether the function should block waiting for the read to complete.
///
/// Return values:
///
/// * `true` - finished any pending read and the pipe is not at EOF (keep
/// going)
/// * `false` - finished any pending read and pipe is at EOF (stop issuing
/// reads)
fn result(&mut self) -> io::Result<bool> {
let amt = match self.state {
State::NotReading => return Ok(true),
State::Reading => {
self.pipe.overlapped_result(&mut *self.overlapped, true)?
}
State::Read(amt) => amt,
};
self.state = State::NotReading;
unsafe {
let len = self.dst.len();
self.dst.set_len(len + amt);
}
Ok(amt != 0)
}
/// Finishes out reading this pipe entirely.
///
/// Waits for any pending and schedule read, and then calls `read_to_end`
/// if necessary to read all the remaining information.
fn finish(&mut self) -> io::Result<()> {
while self.result()? && self.schedule_read()? {
// ...
}
Ok(())
}
}
impl<'a> Drop for AsyncPipe<'a> {
fn drop(&mut self) {
match self.state {
State::Reading => {}
_ => return,
}
// If we have a pending read operation, then we have to make sure that
// it's *done* before we actually drop this type. The kernel requires
// that the `OVERLAPPED` and buffer pointers are valid for the entire
// I/O operation.
//
// To do that, we call `CancelIo` to cancel any pending operation, and
// if that succeeds we wait for the overlapped result.
//
// If anything here fails, there's not really much we can do, so we leak
// the buffer/OVERLAPPED pointers to ensure we're at least memory safe.
if self.pipe.cancel_io().is_err() || self.result().is_err() {
let buf = mem::replace(self.dst, Vec::new());
let overlapped = Box::new(unsafe { mem::zeroed() });
let overlapped = mem::replace(&mut self.overlapped, overlapped);
mem::forget((buf, overlapped));
}
}
}
unsafe fn slice_to_end(v: &mut Vec<u8>) -> &mut [u8] {
if v.capacity() == 0 {
v.reserve(16);
}
if v.capacity() == v.len() {
v.reserve(1);
}
slice::from_raw_parts_mut(v.as_mut_ptr().offset(v.len() as isize),
v.capacity() - v.len())
}