| /* Copyright Joyent, Inc. and other Node contributors. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to |
| * deal in the Software without restriction, including without limitation the |
| * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| * sell copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <assert.h> |
| |
| #include "uv.h" |
| #include "internal.h" |
| |
| |
| void uv_loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle) { |
| if (handle->flags & UV_HANDLE_CLOSING) { |
| assert(!(handle->flags & UV_HANDLE_CLOSED)); |
| handle->flags |= UV_HANDLE_CLOSED; |
| uv__handle_stop(handle); |
| |
| if (handle->close_cb) { |
| handle->close_cb(handle); |
| } |
| } |
| } |
| |
| |
| #define UV_LOOP_WATCHER_DEFINE(name, NAME) \ |
| int uv_##name##_init(uv_loop_t* loop, uv_##name##_t* handle) { \ |
| uv_handle_init(loop, (uv_handle_t*) handle); \ |
| handle->type = UV_##NAME; \ |
| loop->counters.name##_init++; \ |
| \ |
| return 0; \ |
| } \ |
| \ |
| \ |
| int uv_##name##_start(uv_##name##_t* handle, uv_##name##_cb cb) { \ |
| uv_loop_t* loop = handle->loop; \ |
| uv_##name##_t* old_head; \ |
| \ |
| assert(handle->type == UV_##NAME); \ |
| \ |
| if (handle->flags & UV_HANDLE_ACTIVE) \ |
| return 0; \ |
| \ |
| old_head = loop->name##_handles; \ |
| \ |
| handle->name##_next = old_head; \ |
| handle->name##_prev = NULL; \ |
| \ |
| if (old_head) { \ |
| old_head->name##_prev = handle; \ |
| } \ |
| \ |
| loop->name##_handles = handle; \ |
| \ |
| handle->name##_cb = cb; \ |
| handle->flags |= UV_HANDLE_ACTIVE; \ |
| uv__handle_start(handle); \ |
| \ |
| return 0; \ |
| } \ |
| \ |
| \ |
| int uv_##name##_stop(uv_##name##_t* handle) { \ |
| uv_loop_t* loop = handle->loop; \ |
| \ |
| assert(handle->type == UV_##NAME); \ |
| \ |
| if (!(handle->flags & UV_HANDLE_ACTIVE)) \ |
| return 0; \ |
| \ |
| /* Update loop head if needed */ \ |
| if (loop->name##_handles == handle) { \ |
| loop->name##_handles = handle->name##_next; \ |
| } \ |
| \ |
| /* Update the iterator-next pointer of needed */ \ |
| if (loop->next_##name##_handle == handle) { \ |
| loop->next_##name##_handle = handle->name##_next; \ |
| } \ |
| \ |
| if (handle->name##_prev) { \ |
| handle->name##_prev->name##_next = handle->name##_next; \ |
| } \ |
| if (handle->name##_next) { \ |
| handle->name##_next->name##_prev = handle->name##_prev; \ |
| } \ |
| \ |
| handle->flags &= ~UV_HANDLE_ACTIVE; \ |
| uv__handle_stop(handle); \ |
| \ |
| return 0; \ |
| } \ |
| \ |
| \ |
| void uv_##name##_invoke(uv_loop_t* loop) { \ |
| uv_##name##_t* handle; \ |
| \ |
| (loop)->next_##name##_handle = (loop)->name##_handles; \ |
| \ |
| while ((loop)->next_##name##_handle != NULL) { \ |
| handle = (loop)->next_##name##_handle; \ |
| (loop)->next_##name##_handle = handle->name##_next; \ |
| \ |
| handle->name##_cb(handle, 0); \ |
| } \ |
| } |
| |
| UV_LOOP_WATCHER_DEFINE(prepare, PREPARE) |
| UV_LOOP_WATCHER_DEFINE(check, CHECK) |
| UV_LOOP_WATCHER_DEFINE(idle, IDLE) |