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#ifndef SRC_STREAM_BASE_H_
#define SRC_STREAM_BASE_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "env.h"
#include "async_wrap-inl.h"
#include "node.h"
#include "util.h"
#include "v8.h"
namespace node {
// Forward declarations
class ShutdownWrap;
class WriteWrap;
class StreamBase;
class StreamResource;
struct StreamWriteResult {
bool async;
int err;
WriteWrap* wrap;
size_t bytes;
};
class StreamReq {
public:
static constexpr int kStreamReqField = 1;
explicit StreamReq(StreamBase* stream,
v8::Local<v8::Object> req_wrap_obj) : stream_(stream) {
AttachToObject(req_wrap_obj);
}
virtual ~StreamReq() {}
virtual AsyncWrap* GetAsyncWrap() = 0;
v8::Local<v8::Object> object();
void Done(int status, const char* error_str = nullptr);
void Dispose();
inline StreamBase* stream() const { return stream_; }
static StreamReq* FromObject(v8::Local<v8::Object> req_wrap_obj);
// Sets all internal fields of `req_wrap_obj` to `nullptr`.
// This is what the `WriteWrap` and `ShutdownWrap` JS constructors do,
// and what we use in C++ after creating these objects from their
// v8::ObjectTemplates, to avoid the overhead of calling the
// constructor explicitly.
static inline void ResetObject(v8::Local<v8::Object> req_wrap_obj);
protected:
virtual void OnDone(int status) = 0;
void AttachToObject(v8::Local<v8::Object> req_wrap_obj);
private:
StreamBase* const stream_;
};
class ShutdownWrap : public StreamReq {
public:
ShutdownWrap(StreamBase* stream,
v8::Local<v8::Object> req_wrap_obj)
: StreamReq(stream, req_wrap_obj) { }
// Call stream()->EmitAfterShutdown() and dispose of this request wrap.
void OnDone(int status) override;
};
class WriteWrap : public StreamReq {
public:
char* Storage();
size_t StorageSize() const;
void SetAllocatedStorage(char* data, size_t size);
WriteWrap(StreamBase* stream,
v8::Local<v8::Object> req_wrap_obj)
: StreamReq(stream, req_wrap_obj) { }
~WriteWrap() {
free(storage_);
}
// Call stream()->EmitAfterWrite() and dispose of this request wrap.
void OnDone(int status) override;
private:
char* storage_ = nullptr;
size_t storage_size_ = 0;
};
// This is the generic interface for objects that control Node.js' C++ streams.
// For example, the default `EmitToJSStreamListener` emits a stream's data
// as Buffers in JS, or `TLSWrap` reads and decrypts data from a stream.
class StreamListener {
public:
virtual ~StreamListener();
// This is called when a stream wants to allocate memory before
// reading data into the freshly allocated buffer (i.e. it is always followed
// by a `OnStreamRead()` call).
// This memory may be statically or dynamically allocated; for example,
// a protocol parser may want to read data into a static buffer if it knows
// that all data is going to be fully handled during the next
// `OnStreamRead()` call.
// The returned buffer does not need to contain `suggested_size` bytes.
// The default implementation of this method returns a buffer that has exactly
// the suggested size and is allocated using malloc().
// It is not valid to return a zero-length buffer from this method.
// It is not guaranteed that the corresponding `OnStreamRead()` call
// happens in the same event loop turn as this call.
virtual uv_buf_t OnStreamAlloc(size_t suggested_size);
// `OnStreamRead()` is called when data is available on the socket and has
// been read into the buffer provided by `OnStreamAlloc()`.
// The `buf` argument is the return value of `uv_buf_t`, or may be a buffer
// with base nullptr in case of an error.
// `nread` is the number of read bytes (which is at most the buffer length),
// or, if negative, a libuv error code.
virtual void OnStreamRead(ssize_t nread,
const uv_buf_t& buf) = 0;
// This is called once a write has finished. `status` may be 0 or,
// if negative, a libuv error code.
// By default, this is simply passed on to the previous listener
// (and raises an assertion if there is none).
virtual void OnStreamAfterWrite(WriteWrap* w, int status);
// This is called once a shutdown has finished. `status` may be 0 or,
// if negative, a libuv error code.
// By default, this is simply passed on to the previous listener
// (and raises an assertion if there is none).
virtual void OnStreamAfterShutdown(ShutdownWrap* w, int status);
// This is called by the stream if it determines that it wants more data
// to be written to it. Not all streams support this.
// This callback will not be called as long as there are active writes.
// It is not supported by all streams; `stream->HasWantsWrite()` returns
// true if it is supported by a stream.
virtual void OnStreamWantsWrite(size_t suggested_size) {}
// This is called immediately before the stream is destroyed.
virtual void OnStreamDestroy() {}
// The stream this is currently associated with, or nullptr if there is none.
inline StreamResource* stream() { return stream_; }
protected:
// Pass along a read error to the `StreamListener` instance that was active
// before this one. For example, a protocol parser does not care about read
// errors and may instead want to let the original handler
// (e.g. the JS handler) take care of the situation.
void PassReadErrorToPreviousListener(ssize_t nread);
StreamResource* stream_ = nullptr;
StreamListener* previous_listener_ = nullptr;
friend class StreamResource;
};
// An (incomplete) stream listener class that calls the `.oncomplete()`
// method of the JS objects associated with the wrap objects.
class ReportWritesToJSStreamListener : public StreamListener {
public:
void OnStreamAfterWrite(WriteWrap* w, int status) override;
void OnStreamAfterShutdown(ShutdownWrap* w, int status) override;
private:
void OnStreamAfterReqFinished(StreamReq* req_wrap, int status);
};
// A default emitter that just pushes data chunks as Buffer instances to
// JS land via the handle’s .ondata method.
class EmitToJSStreamListener : public ReportWritesToJSStreamListener {
public:
void OnStreamRead(ssize_t nread, const uv_buf_t& buf) override;
};
// A generic stream, comparable to JS land’s `Duplex` streams.
// A stream is always controlled through one `StreamListener` instance.
class StreamResource {
public:
virtual ~StreamResource();
// These need to be implemented on the readable side of this stream:
// Start reading from the underlying resource. This is called by the consumer
// when more data is desired. Use `EmitAlloc()` and `EmitData()` to
// pass data along to the consumer.
virtual int ReadStart() = 0;
// Stop reading from the underlying resource. This is called by the
// consumer when its buffers are full and no more data can be handled.
virtual int ReadStop() = 0;
// These need to be implemented on the writable side of this stream:
// All of these methods may return an error code synchronously.
// In that case, the finish callback should *not* be called.
// Perform a shutdown operation, and either call req_wrap->Done() when
// finished and return 0, return 1 for synchronous success, or
// a libuv error code for synchronous failures.
virtual int DoShutdown(ShutdownWrap* req_wrap) = 0;
// Try to write as much data as possible synchronously, and modify
// `*bufs` and `*count` accordingly. This is a no-op by default.
// Return 0 for success and a libuv error code for failures.
virtual int DoTryWrite(uv_buf_t** bufs, size_t* count);
// Perform a write of data, and either call req_wrap->Done() when finished
// and return 0, or return a libuv error code for synchronous failures.
virtual int DoWrite(WriteWrap* w,
uv_buf_t* bufs,
size_t count,
uv_stream_t* send_handle) = 0;
// Returns true if the stream supports the `OnStreamWantsWrite()` interface.
virtual bool HasWantsWrite() const { return false; }
// Optionally, this may provide an error message to be used for
// failing writes.
virtual const char* Error() const;
// Clear the current error (i.e. that would be returned by Error()).
virtual void ClearError();
// Transfer ownership of this stream to `listener`. The previous listener
// will not receive any more callbacks while the new listener was active.
void PushStreamListener(StreamListener* listener);
// Remove a listener, and, if this was the currently active one,
// transfer ownership back to the previous listener.
void RemoveStreamListener(StreamListener* listener);
protected:
// Call the current listener's OnStreamAlloc() method.
uv_buf_t EmitAlloc(size_t suggested_size);
// Call the current listener's OnStreamRead() method and update the
// stream's read byte counter.
void EmitRead(ssize_t nread, const uv_buf_t& buf = uv_buf_init(nullptr, 0));
// Call the current listener's OnStreamAfterWrite() method.
void EmitAfterWrite(WriteWrap* w, int status);
// Call the current listener's OnStreamAfterShutdown() method.
void EmitAfterShutdown(ShutdownWrap* w, int status);
// Call the current listener's OnStreamWantsWrite() method.
void EmitWantsWrite(size_t suggested_size);
StreamListener* listener_ = nullptr;
uint64_t bytes_read_ = 0;
uint64_t bytes_written_ = 0;
friend class StreamListener;
};
class StreamBase : public StreamResource {
public:
template <class Base>
static inline void AddMethods(Environment* env,
v8::Local<v8::FunctionTemplate> target);
virtual bool IsAlive() = 0;
virtual bool IsClosing() = 0;
virtual bool IsIPCPipe();
virtual int GetFD();
void CallJSOnreadMethod(ssize_t nread,
v8::Local<v8::ArrayBuffer> ab,
size_t offset = 0);
// This is named `stream_env` to avoid name clashes, because a lot of
// subclasses are also `BaseObject`s.
Environment* stream_env() const;
// Shut down the current stream. This request can use an existing
// ShutdownWrap object (that was created in JS), or a new one will be created.
// Returns 1 in case of a synchronous completion, 0 in case of asynchronous
// completion, and a libuv error case in case of synchronous failure.
int Shutdown(v8::Local<v8::Object> req_wrap_obj = v8::Local<v8::Object>());
// Write data to the current stream. This request can use an existing
// WriteWrap object (that was created in JS), or a new one will be created.
// This will first try to write synchronously using `DoTryWrite()`, then
// asynchronously using `DoWrite()`.
// If the return value indicates a synchronous completion, no callback will
// be invoked.
StreamWriteResult Write(
uv_buf_t* bufs,
size_t count,
uv_stream_t* send_handle = nullptr,
v8::Local<v8::Object> req_wrap_obj = v8::Local<v8::Object>());
// These can be overridden by subclasses to get more specific wrap instances.
// For example, a subclass Foo could create a FooWriteWrap or FooShutdownWrap
// (inheriting from ShutdownWrap/WriteWrap) that has extra fields, like
// an associated libuv request.
virtual ShutdownWrap* CreateShutdownWrap(v8::Local<v8::Object> object);
virtual WriteWrap* CreateWriteWrap(v8::Local<v8::Object> object);
// One of these must be implemented
virtual AsyncWrap* GetAsyncWrap() = 0;
virtual v8::Local<v8::Object> GetObject();
protected:
explicit StreamBase(Environment* env);
// JS Methods
int ReadStartJS(const v8::FunctionCallbackInfo<v8::Value>& args);
int ReadStopJS(const v8::FunctionCallbackInfo<v8::Value>& args);
int Shutdown(const v8::FunctionCallbackInfo<v8::Value>& args);
int Writev(const v8::FunctionCallbackInfo<v8::Value>& args);
int WriteBuffer(const v8::FunctionCallbackInfo<v8::Value>& args);
template <enum encoding enc>
int WriteString(const v8::FunctionCallbackInfo<v8::Value>& args);
template <class Base>
static void GetFD(const v8::FunctionCallbackInfo<v8::Value>& args);
template <class Base>
static void GetExternal(const v8::FunctionCallbackInfo<v8::Value>& args);
template <class Base>
static void GetBytesRead(const v8::FunctionCallbackInfo<v8::Value>& args);
template <class Base>
static void GetBytesWritten(const v8::FunctionCallbackInfo<v8::Value>& args);
template <class Base,
int (StreamBase::*Method)(
const v8::FunctionCallbackInfo<v8::Value>& args)>
static void JSMethod(const v8::FunctionCallbackInfo<v8::Value>& args);
// Internal, used only in StreamBase methods + env.cc.
enum StreamBaseStateFields {
kReadBytesOrError,
kArrayBufferOffset,
kBytesWritten,
kLastWriteWasAsync,
kNumStreamBaseStateFields
};
private:
Environment* env_;
EmitToJSStreamListener default_listener_;
void SetWriteResult(const StreamWriteResult& res);
friend class WriteWrap;
friend class ShutdownWrap;
friend class Environment; // For kNumStreamBaseStateFields.
};
// These are helpers for creating `ShutdownWrap`/`WriteWrap` instances.
// `OtherBase` must have a constructor that matches the `AsyncWrap`
// constructors’s (Environment*, Local<Object>, AsyncWrap::Provider) signature
// and be a subclass of `AsyncWrap`.
template <typename OtherBase>
class SimpleShutdownWrap : public ShutdownWrap, public OtherBase {
public:
SimpleShutdownWrap(StreamBase* stream,
v8::Local<v8::Object> req_wrap_obj);
AsyncWrap* GetAsyncWrap() override { return this; }
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(SimpleShutdownWrap)
SET_SELF_SIZE(SimpleShutdownWrap)
};
template <typename OtherBase>
class SimpleWriteWrap : public WriteWrap, public OtherBase {
public:
SimpleWriteWrap(StreamBase* stream,
v8::Local<v8::Object> req_wrap_obj);
AsyncWrap* GetAsyncWrap() override { return this; }
SET_NO_MEMORY_INFO()
SET_MEMORY_INFO_NAME(SimpleWriteWrap)
SET_SELF_SIZE(SimpleWriteWrap)
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_STREAM_BASE_H_