UML Class Diagram Tutorial: Learn UML Faster, Better and Easier
UML Class Diagram Tutorial: Learn UML Faster, Better and Easier
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CLASS DIAGRAM TUTORIAL
What is a Class
their attributes,
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What is a Class?
A Class is a blueprint for an object. Objects and classes go hand in hand. We can't talk about one without
talking about the other. And the entire point of Object-Oriented Design is not about objects, it's about classes,
because we use classes to create objects. So a class describes what an object will be, but it isn't the object
itself.
In fact, classes describe the type of objects, while objects are usable instances of classes. Each Object was built
from the same set of blueprints and therefore contains the same components (properties and methods). The
standard meaning is that an object is an instance of a class and object - Objects have states and behaviors.
Example
A dog has states - color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of
a class.
Class Name:
Class Attributes:
Operations are shown in the third partition. They are services the class provides.
The return type of a method is shown after the colon at the end of the method signature.
The return type of method parameters are shown after the colon following the parameter name.
Operations map onto class methods in code
Class Visibility
The +, - and # symbols before an attribute and operation name in a class denote the visibility of the attribute
and operation.
Parameter Directionality
Each parameter in an operation (method) may be denoted as in, out or inout which speci!es its direction with
respect to the caller. This directionality is shown before the parameter name.
Speci!cation: focus is on the interfaces of Abstract Data Type (ADTs) in the software
The perspective a"ects the amount of detail to be supplied and the kinds of relationships worth presenting. As
we mentioned above, the class name is the only mandatory information.
If you can't yet recognize them, no problem this section is meant to help you to understand UML class
relationships. A class may be involved in one or more relationships with other classes. A relationship can be
one of the following types:
The !gure below shows an example of inheritance hierarchy. SubClass1 and SubClass2 are derived from
SuperClass. The relationship is displayed as a solid line with a hollow arrowhead that points from the child
element to the parent element.
Association
Associations are relationships between classes in a UML Class Diagram. They are represented by a solid line
between classes. Associations are typically named using a verb or verb phrase which re#ects the real world
problem domain.
Simple Association
The !gure below shows an example of simple association. There is an association that connects the
<<control>> class Class1 and <<boundary>> class Class2. The relationship is displayed as a solid line
connecting the two classes.
Cardinality
Cardinality is expressed in terms of:
one to one
one to many
many to many
Aggregation
A special type of association.
The !gure below shows an example of aggregation. The relationship is displayed as a solid line with a un!lled
diamond at the association end, which is connected to the class that represents the aggregate.
Composition
A special type of aggregation where parts are destroyed when the whole is destroyed.
The !gure below shows an example of composition. The relationship is displayed as a solid line with a !lled
diamond at the association end, which is connected to the class that represents the whole or composite.
Dependency
An object of one class might use an object of another class in the code of a method. If the object is not stored
in any !eld, then this is modeled as a dependency relationship.
Exists between two classes if changes to the de!nition of one may cause changes to the other (but not the
other way around).
The !gure below shows an example of dependency. The relationship is displayed as a dashed line with an
open arrow.
The !gure below shows another example of dependency. The Person class might have a hasRead method with
a Book parameter that returns true if the person has read the book (perhaps by checking some database).
Realization
Realization is a relationship between the blueprint class and the object containing its respective
implementation level details. This object is said to realize the blueprint class. In other words, you can
understand this as the relationship between the interface and the implementing class.
For example, the Owner interface might specify methods for acquiring property and disposing of property. The
Person and Corporation classes need to implement these methods, possibly in very di"erent ways.
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