Tutorial Evidence
Tutorial Evidence
as they
would be somewhat connected to each other some way or another. Thus, I won’t be able to explain
in detail the code, but I have made many comments throughout to help with the explanation. The
image below shows the main interface of unity, below with all the scripts used for the project.
The
last
The green boxes are indicative a script named 2D box collider which allows for
making certain objects collidable which allow for object interactions. With this I
made outer layer walls in which the player could only go within a limited space and wouldn’t just go
into the void.
The rest of these are going to be scripts, the code behind the program so it’s gonna be quite long.
Camera Functionality
Chest
Character Menu
Collectable – paied with chest script for interaction between chest and user
Collidable – for layering and what can be interacted with and blocking e.g. walls
Damage
Enemy Hitbox
Game Manger – like a general control system for pretty much most of everything
Player - user
Portal
Weapons