0% found this document useful (0 votes)
10 views

Assign Material in View Unity Part 4

Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views

Assign Material in View Unity Part 4

Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

You just create a script and put in the scene this file have for parts, follow

comment p4

moveDirection.y = jumpPower;
}
else
{
moveDirection.y = movementDirectionY;
}

if (!characterController.isGrounded)
{
moveDirection.y -= gravity * Time.deltaTime;
}
#endregion

#region Handles Rotation


characterController.Move(moveDirection * Time.deltaTime);

if (canMove)
{
rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
playerCamera.transform.localRotation = Quaternion.Euler(rotationX,
0, 0);
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") *
lookSpeed, 0);
}
#endregion
}
}

You might also like