{-# OPTIONS_HADDOCK hide #-}
module Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject (
RenderbufferObject(..)
) where
import Control.Monad.IO.Class
import Data.ObjectName
import Foreign.Marshal ( allocaArray, peekArray, withArrayLen )
import Graphics.Rendering.OpenGL.GL.DebugOutput
import Graphics.Rendering.OpenGL.GL.GLboolean
import Graphics.Rendering.OpenGL.GL.QueryUtils
import Graphics.GL
newtype RenderbufferObject = RenderbufferObject { RenderbufferObject -> GLuint
renderbufferID :: GLuint}
deriving ( RenderbufferObject -> RenderbufferObject -> Bool
(RenderbufferObject -> RenderbufferObject -> Bool)
-> (RenderbufferObject -> RenderbufferObject -> Bool)
-> Eq RenderbufferObject
forall a. (a -> a -> Bool) -> (a -> a -> Bool) -> Eq a
$c== :: RenderbufferObject -> RenderbufferObject -> Bool
== :: RenderbufferObject -> RenderbufferObject -> Bool
$c/= :: RenderbufferObject -> RenderbufferObject -> Bool
/= :: RenderbufferObject -> RenderbufferObject -> Bool
Eq, Eq RenderbufferObject
Eq RenderbufferObject =>
(RenderbufferObject -> RenderbufferObject -> Ordering)
-> (RenderbufferObject -> RenderbufferObject -> Bool)
-> (RenderbufferObject -> RenderbufferObject -> Bool)
-> (RenderbufferObject -> RenderbufferObject -> Bool)
-> (RenderbufferObject -> RenderbufferObject -> Bool)
-> (RenderbufferObject -> RenderbufferObject -> RenderbufferObject)
-> (RenderbufferObject -> RenderbufferObject -> RenderbufferObject)
-> Ord RenderbufferObject
RenderbufferObject -> RenderbufferObject -> Bool
RenderbufferObject -> RenderbufferObject -> Ordering
RenderbufferObject -> RenderbufferObject -> RenderbufferObject
forall a.
Eq a =>
(a -> a -> Ordering)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> Bool)
-> (a -> a -> a)
-> (a -> a -> a)
-> Ord a
$ccompare :: RenderbufferObject -> RenderbufferObject -> Ordering
compare :: RenderbufferObject -> RenderbufferObject -> Ordering
$c< :: RenderbufferObject -> RenderbufferObject -> Bool
< :: RenderbufferObject -> RenderbufferObject -> Bool
$c<= :: RenderbufferObject -> RenderbufferObject -> Bool
<= :: RenderbufferObject -> RenderbufferObject -> Bool
$c> :: RenderbufferObject -> RenderbufferObject -> Bool
> :: RenderbufferObject -> RenderbufferObject -> Bool
$c>= :: RenderbufferObject -> RenderbufferObject -> Bool
>= :: RenderbufferObject -> RenderbufferObject -> Bool
$cmax :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
max :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
$cmin :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
min :: RenderbufferObject -> RenderbufferObject -> RenderbufferObject
Ord, Int -> RenderbufferObject -> ShowS
[RenderbufferObject] -> ShowS
RenderbufferObject -> String
(Int -> RenderbufferObject -> ShowS)
-> (RenderbufferObject -> String)
-> ([RenderbufferObject] -> ShowS)
-> Show RenderbufferObject
forall a.
(Int -> a -> ShowS) -> (a -> String) -> ([a] -> ShowS) -> Show a
$cshowsPrec :: Int -> RenderbufferObject -> ShowS
showsPrec :: Int -> RenderbufferObject -> ShowS
$cshow :: RenderbufferObject -> String
show :: RenderbufferObject -> String
$cshowList :: [RenderbufferObject] -> ShowS
showList :: [RenderbufferObject] -> ShowS
Show )
instance ObjectName RenderbufferObject where
isObjectName :: forall (m :: * -> *). MonadIO m => RenderbufferObject -> m Bool
isObjectName =
IO Bool -> m Bool
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO Bool -> m Bool)
-> (RenderbufferObject -> IO Bool) -> RenderbufferObject -> m Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (GLboolean -> Bool) -> IO GLboolean -> IO Bool
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap GLboolean -> Bool
forall a. (Eq a, Num a) => a -> Bool
unmarshalGLboolean (IO GLboolean -> IO Bool)
-> (RenderbufferObject -> IO GLboolean)
-> RenderbufferObject
-> IO Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. GLuint -> IO GLboolean
forall (m :: * -> *). MonadIO m => GLuint -> m GLboolean
glIsRenderbuffer (GLuint -> IO GLboolean)
-> (RenderbufferObject -> GLuint)
-> RenderbufferObject
-> IO GLboolean
forall b c a. (b -> c) -> (a -> b) -> a -> c
. RenderbufferObject -> GLuint
renderbufferID
deleteObjectNames :: forall (m :: * -> *). MonadIO m => [RenderbufferObject] -> m ()
deleteObjectNames [RenderbufferObject]
objs =
IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO () -> m ())
-> ((Int -> Ptr GLuint -> IO ()) -> IO ())
-> (Int -> Ptr GLuint -> IO ())
-> m ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [GLuint] -> (Int -> Ptr GLuint -> IO ()) -> IO ()
forall a b. Storable a => [a] -> (Int -> Ptr a -> IO b) -> IO b
withArrayLen ((RenderbufferObject -> GLuint) -> [RenderbufferObject] -> [GLuint]
forall a b. (a -> b) -> [a] -> [b]
map RenderbufferObject -> GLuint
renderbufferID [RenderbufferObject]
objs) ((Int -> Ptr GLuint -> IO ()) -> m ())
-> (Int -> Ptr GLuint -> IO ()) -> m ()
forall a b. (a -> b) -> a -> b
$
GLsizei -> Ptr GLuint -> IO ()
forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteRenderbuffers (GLsizei -> Ptr GLuint -> IO ())
-> (Int -> GLsizei) -> Int -> Ptr GLuint -> IO ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Int -> GLsizei
forall a b. (Integral a, Num b) => a -> b
fromIntegral
instance GeneratableObjectName RenderbufferObject where
genObjectNames :: forall (m :: * -> *). MonadIO m => Int -> m [RenderbufferObject]
genObjectNames Int
n =
IO [RenderbufferObject] -> m [RenderbufferObject]
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO [RenderbufferObject] -> m [RenderbufferObject])
-> ((Ptr GLuint -> IO [RenderbufferObject])
-> IO [RenderbufferObject])
-> (Ptr GLuint -> IO [RenderbufferObject])
-> m [RenderbufferObject]
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Int
-> (Ptr GLuint -> IO [RenderbufferObject])
-> IO [RenderbufferObject]
forall a b. Storable a => Int -> (Ptr a -> IO b) -> IO b
allocaArray Int
n ((Ptr GLuint -> IO [RenderbufferObject]) -> m [RenderbufferObject])
-> (Ptr GLuint -> IO [RenderbufferObject])
-> m [RenderbufferObject]
forall a b. (a -> b) -> a -> b
$ \Ptr GLuint
buf -> do
GLsizei -> Ptr GLuint -> IO ()
forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenRenderbuffers (Int -> GLsizei
forall a b. (Integral a, Num b) => a -> b
fromIntegral Int
n) Ptr GLuint
buf
([GLuint] -> [RenderbufferObject])
-> IO [GLuint] -> IO [RenderbufferObject]
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap ((GLuint -> RenderbufferObject) -> [GLuint] -> [RenderbufferObject]
forall a b. (a -> b) -> [a] -> [b]
map GLuint -> RenderbufferObject
RenderbufferObject) (IO [GLuint] -> IO [RenderbufferObject])
-> IO [GLuint] -> IO [RenderbufferObject]
forall a b. (a -> b) -> a -> b
$ Int -> Ptr GLuint -> IO [GLuint]
forall a. Storable a => Int -> Ptr a -> IO [a]
peekArray Int
n Ptr GLuint
buf
instance CanBeLabeled RenderbufferObject where
objectLabel :: RenderbufferObject -> StateVar (Maybe String)
objectLabel = GLuint -> GLuint -> StateVar (Maybe String)
objectNameLabel GLuint
GL_RENDERBUFFER (GLuint -> StateVar (Maybe String))
-> (RenderbufferObject -> GLuint)
-> RenderbufferObject
-> StateVar (Maybe String)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. RenderbufferObject -> GLuint
renderbufferID