| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ |
| #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ |
| |
| #include "base/base_export.h" |
| #include "base/check_op.h" |
| #include "base/message_loop/message_pump_type.h" |
| #include "base/message_loop/timer_slack.h" |
| #include "base/sequence_checker.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| |
| namespace base { |
| |
| class TimeTicks; |
| |
| class BASE_EXPORT MessagePump { |
| public: |
| using MessagePumpFactory = std::unique_ptr<MessagePump>(); |
| // Uses the given base::MessagePumpFactory to override the default MessagePump |
| // implementation for 'MessagePumpType::UI'. May only be called once. |
| static void OverrideMessagePumpForUIFactory(MessagePumpFactory* factory); |
| |
| // Returns true if the MessagePumpForUI has been overidden. |
| static bool IsMessagePumpForUIFactoryOveridden(); |
| |
| // Creates the default MessagePump based on |type|. Caller owns return value. |
| static std::unique_ptr<MessagePump> Create(MessagePumpType type); |
| |
| // Please see the comments above the Run method for an illustration of how |
| // these delegate methods are used. |
| class BASE_EXPORT Delegate { |
| public: |
| virtual ~Delegate() = default; |
| |
| // Called before a unit of work internal to the message pump is executed. |
| // This allows reports about individual units of work to be produced. The |
| // unit of work ends when BeforeDoInternalWork() is called again, or when |
| // BeforeWait(), DoWork(), or DoIdleWork() is called. |
| // TODO(crbug.com/851163): Place calls for all platforms. |
| virtual void BeforeDoInternalWork() = 0; |
| |
| // Called before the message pump starts waiting for work. |
| // This indicates the end of the current unit of work, which is required |
| // to produce reports about individual units of work. |
| virtual void BeforeWait() = 0; |
| |
| struct NextWorkInfo { |
| // Helper to extract a TimeDelta for pumps that need a |
| // timeout-till-next-task. |
| TimeDelta remaining_delay() const { |
| DCHECK(!delayed_run_time.is_null() && !delayed_run_time.is_max()); |
| DCHECK_GE(TimeTicks::Now(), recent_now); |
| return delayed_run_time - recent_now; |
| } |
| |
| // Helper to verify if the next task is ready right away. |
| bool is_immediate() const { return delayed_run_time.is_null(); } |
| |
| // The next PendingTask's |delayed_run_time|. is_null() if there's extra |
| // work to run immediately. is_max() if there are no more immediate nor |
| // delayed tasks. |
| TimeTicks delayed_run_time; |
| |
| // A recent view of TimeTicks::Now(). Only valid if |next_task_run_time| |
| // isn't null nor max. MessagePump impls should use remaining_delay() |
| // instead of resampling Now() if they wish to sleep for a TimeDelta. |
| TimeTicks recent_now; |
| }; |
| |
| // Executes an immediate task or a ripe delayed task. Returns information |
| // about when DoWork() should be called again. If the returned NextWorkInfo |
| // is_immediate(), DoWork() must be invoked again shortly. Else, DoWork() |
| // must be invoked at |NextWorkInfo::delayed_run_time| or when |
| // ScheduleWork() is invoked, whichever comes first. Redundant/spurious |
| // invocations of DoWork() outside of those requirements are tolerated. |
| // DoIdleWork() will not be called so long as this returns a NextWorkInfo |
| // which is_immediate(). |
| virtual NextWorkInfo DoWork() = 0; |
| |
| // Called from within Run just before the message pump goes to sleep. |
| // Returns true to indicate that idle work was done. Returning false means |
| // the pump will now wait. |
| virtual bool DoIdleWork() = 0; |
| }; |
| |
| MessagePump(); |
| virtual ~MessagePump(); |
| |
| // The Run method is called to enter the message pump's run loop. |
| // |
| // Within the method, the message pump is responsible for processing native |
| // messages as well as for giving cycles to the delegate periodically. The |
| // message pump should take care to mix delegate callbacks with native message |
| // processing so neither type of event starves the other of cycles. Each call |
| // to a delegate function or DoInternalWork() is considered the beginning of a |
| // new "unit of work". |
| // |
| // The anatomy of a typical run loop: |
| // |
| // for (;;) { |
| // bool did_internal_work = DoInternalWork(); |
| // if (should_quit_) |
| // break; |
| // |
| // Delegate::NextWorkInfo next_work_info = delegate->DoWork(); |
| // if (should_quit_) |
| // break; |
| // |
| // if (did_internal_work || next_work_info.is_immediate()) |
| // continue; |
| // |
| // bool did_idle_work = delegate_->DoIdleWork(); |
| // if (should_quit_) |
| // break; |
| // |
| // if (did_idle_work) |
| // continue; |
| // |
| // WaitForWork(); |
| // } |
| // |
| |
| // Here, DoInternalWork is some private method of the message pump that is |
| // responsible for dispatching the next UI message or notifying the next IO |
| // completion (for example). WaitForWork is a private method that simply |
| // blocks until there is more work of any type to do. |
| // |
| // Notice that the run loop cycles between calling DoInternalWork and DoWork |
| // methods. This helps ensure that none of these work queues starve the |
| // others. This is important for message pumps that are used to drive |
| // animations, for example. |
| // |
| // Notice also that after each callout to foreign code, the run loop checks to |
| // see if it should quit. The Quit method is responsible for setting this |
| // flag. No further work is done once the quit flag is set. |
| // |
| // NOTE 1: Run may be called reentrantly from any of the callouts to foreign |
| // code (internal work, DoWork, DoIdleWork). As a result, DoWork and |
| // DoIdleWork must be reentrant. |
| // |
| // NOTE 2: Run implementations must arrange for DoWork to be invoked as |
| // expected if a callout to foreign code enters a message pump outside their |
| // control. For example, the MessageBox API on Windows pumps UI messages. If |
| // the MessageBox API is called (indirectly) from within Run, it is expected |
| // that DoWork will be invoked from within that call in response to |
| // ScheduleWork or as requested by the last NextWorkInfo returned by DoWork. |
| // The MessagePump::Delegate may then elect to do nested work or not depending |
| // on its policy in that context. Regardless of that decision (and return |
| // value of the nested DoWork() call), DoWork() will be invoked again when the |
| // nested loop unwinds. |
| virtual void Run(Delegate* delegate) = 0; |
| |
| // Quit immediately from the most recently entered run loop. This method may |
| // only be used on the thread that called Run. |
| virtual void Quit() = 0; |
| |
| // Schedule a DoWork callback to happen reasonably soon. Does nothing if a |
| // DoWork callback is already scheduled. Once this call is made, DoWork is |
| // guaranteed to be called repeatedly at least until it returns a |
| // non-immediate NextWorkInfo. This call can be expensive and callers should |
| // attempt not to invoke it again before a non-immediate NextWorkInfo was |
| // returned from DoWork(). Thread-safe (and callers should avoid holding a |
| // Lock at all cost while making this call as some platforms' priority |
| // boosting features have been observed to cause the caller to get descheduled |
| // : https://crbug.com/890978). |
| virtual void ScheduleWork() = 0; |
| |
| // Schedule a DoWork callback to happen at the specified time, cancelling any |
| // pending callback scheduled by this method. This method may only be used on |
| // the thread that called Run. |
| // |
| // It isn't necessary to call this during normal execution, as the pump wakes |
| // up as requested by the return value of DoWork(). |
| // TODO(crbug.com/885371): Determine if this must be called to ensure that |
| // delayed tasks run when a message pump outside the control of Run is |
| // entered. |
| virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; |
| |
| // Sets the timer slack to the specified value. |
| virtual void SetTimerSlack(TimerSlack timer_slack); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ |