| // Copyright 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/damage_tracker.h" |
| |
| #include "cc/layer_impl.h" |
| #include "cc/layer_sorter.h" |
| #include "cc/layer_tree_host_common.h" |
| #include "cc/math_util.h" |
| #include "cc/single_thread_proxy.h" |
| #include "cc/test/geometry_test_utils.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "third_party/skia/include/effects/SkBlurImageFilter.h" |
| #include <public/WebFilterOperation.h> |
| #include <public/WebFilterOperations.h> |
| |
| using namespace WebKit; |
| using namespace WebKitTests; |
| |
| namespace cc { |
| namespace { |
| |
| void executeCalculateDrawTransformsAndVisibility(LayerImpl* root, std::vector<LayerImpl*>& renderSurfaceLayerList) |
| { |
| LayerSorter layerSorter; |
| int dummyMaxTextureSize = 512; |
| |
| // Sanity check: The test itself should create the root layer's render surface, so |
| // that the surface (and its damage tracker) can persist across multiple |
| // calls to this function. |
| ASSERT_TRUE(root->renderSurface()); |
| ASSERT_FALSE(renderSurfaceLayerList.size()); |
| |
| LayerTreeHostCommon::calculateDrawTransforms(root, root->bounds(), 1, 1, &layerSorter, dummyMaxTextureSize, renderSurfaceLayerList); |
| } |
| |
| void clearDamageForAllSurfaces(LayerImpl* layer) |
| { |
| if (layer->renderSurface()) |
| layer->renderSurface()->damageTracker()->didDrawDamagedArea(); |
| |
| // Recursively clear damage for any existing surface. |
| for (size_t i = 0; i < layer->children().size(); ++i) |
| clearDamageForAllSurfaces(layer->children()[i]); |
| } |
| |
| void emulateDrawingOneFrame(LayerImpl* root) |
| { |
| // This emulates only the steps that are relevant to testing the damage tracker: |
| // 1. computing the render passes and layerlists |
| // 2. updating all damage trackers in the correct order |
| // 3. resetting all updateRects and propertyChanged flags for all layers and surfaces. |
| |
| std::vector<LayerImpl*> renderSurfaceLayerList; |
| executeCalculateDrawTransformsAndVisibility(root, renderSurfaceLayerList); |
| |
| // Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors. |
| for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { |
| RenderSurfaceImpl* targetSurface = renderSurfaceLayerList[i]->renderSurface(); |
| targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), targetSurface->surfacePropertyChangedOnlyFromDescendant(), targetSurface->contentRect(), renderSurfaceLayerList[i]->maskLayer(), renderSurfaceLayerList[i]->filters(), renderSurfaceLayerList[i]->filter()); |
| } |
| |
| root->resetAllChangeTrackingForSubtree(); |
| } |
| |
| scoped_ptr<LayerImpl> createTestTreeWithOneSurface() |
| { |
| scoped_ptr<LayerImpl> root = LayerImpl::create(1); |
| scoped_ptr<LayerImpl> child = LayerImpl::create(2); |
| |
| root->setPosition(gfx::PointF()); |
| root->setAnchorPoint(gfx::PointF()); |
| root->setBounds(gfx::Size(500, 500)); |
| root->setContentBounds(gfx::Size(500, 500)); |
| root->setDrawsContent(true); |
| root->createRenderSurface(); |
| root->renderSurface()->setContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500))); |
| |
| child->setPosition(gfx::PointF(100, 100)); |
| child->setAnchorPoint(gfx::PointF()); |
| child->setBounds(gfx::Size(30, 30)); |
| child->setContentBounds(gfx::Size(30, 30)); |
| child->setDrawsContent(true); |
| root->addChild(child.Pass()); |
| |
| return root.Pass(); |
| } |
| |
| scoped_ptr<LayerImpl> createTestTreeWithTwoSurfaces() |
| { |
| // This test tree has two render surfaces: one for the root, and one for |
| // child1. Additionally, the root has a second child layer, and child1 has two |
| // children of its own. |
| |
| scoped_ptr<LayerImpl> root = LayerImpl::create(1); |
| scoped_ptr<LayerImpl> child1 = LayerImpl::create(2); |
| scoped_ptr<LayerImpl> child2 = LayerImpl::create(3); |
| scoped_ptr<LayerImpl> grandChild1 = LayerImpl::create(4); |
| scoped_ptr<LayerImpl> grandChild2 = LayerImpl::create(5); |
| |
| root->setPosition(gfx::PointF()); |
| root->setAnchorPoint(gfx::PointF()); |
| root->setBounds(gfx::Size(500, 500)); |
| root->setContentBounds(gfx::Size(500, 500)); |
| root->setDrawsContent(true); |
| root->createRenderSurface(); |
| root->renderSurface()->setContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500))); |
| |
| child1->setPosition(gfx::PointF(100, 100)); |
| child1->setAnchorPoint(gfx::PointF()); |
| child1->setBounds(gfx::Size(30, 30)); |
| child1->setContentBounds(gfx::Size(30, 30)); |
| child1->setOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface. |
| child1->setDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface. |
| |
| child2->setPosition(gfx::PointF(11, 11)); |
| child2->setAnchorPoint(gfx::PointF()); |
| child2->setBounds(gfx::Size(18, 18)); |
| child2->setContentBounds(gfx::Size(18, 18)); |
| child2->setDrawsContent(true); |
| |
| grandChild1->setPosition(gfx::PointF(200, 200)); |
| grandChild1->setAnchorPoint(gfx::PointF()); |
| grandChild1->setBounds(gfx::Size(6, 8)); |
| grandChild1->setContentBounds(gfx::Size(6, 8)); |
| grandChild1->setDrawsContent(true); |
| |
| grandChild2->setPosition(gfx::PointF(190, 190)); |
| grandChild2->setAnchorPoint(gfx::PointF()); |
| grandChild2->setBounds(gfx::Size(6, 8)); |
| grandChild2->setContentBounds(gfx::Size(6, 8)); |
| grandChild2->setDrawsContent(true); |
| |
| child1->addChild(grandChild1.Pass()); |
| child1->addChild(grandChild2.Pass()); |
| root->addChild(child1.Pass()); |
| root->addChild(child2.Pass()); |
| |
| return root.Pass(); |
| } |
| |
| scoped_ptr<LayerImpl> createAndSetUpTestTreeWithOneSurface() |
| { |
| scoped_ptr<LayerImpl> root = createTestTreeWithOneSurface(); |
| |
| // Setup includes going past the first frame which always damages everything, so |
| // that we can actually perform specific tests. |
| emulateDrawingOneFrame(root.get()); |
| |
| return root.Pass(); |
| } |
| |
| scoped_ptr<LayerImpl> createAndSetUpTestTreeWithTwoSurfaces() |
| { |
| scoped_ptr<LayerImpl> root = createTestTreeWithTwoSurfaces(); |
| |
| // Setup includes going past the first frame which always damages everything, so |
| // that we can actually perform specific tests. |
| emulateDrawingOneFrame(root.get()); |
| |
| return root.Pass(); |
| } |
| |
| class DamageTrackerTest : public testing::Test { |
| }; |
| |
| TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) |
| { |
| // Sanity check that the simple test tree will actually produce the expected render |
| // surfaces and layer lists. |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| |
| EXPECT_EQ(2u, root->renderSurface()->layerList().size()); |
| EXPECT_EQ(1, root->renderSurface()->layerList()[0]->id()); |
| EXPECT_EQ(2, root->renderSurface()->layerList()[1]->id()); |
| |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces) |
| { |
| // Sanity check that the complex test tree will actually produce the expected render |
| // surfaces and layer lists. |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| |
| LayerImpl* child1 = root->children()[0]; |
| LayerImpl* child2 = root->children()[1]; |
| gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| ASSERT_TRUE(child1->renderSurface()); |
| EXPECT_FALSE(child2->renderSurface()); |
| EXPECT_EQ(3u, root->renderSurface()->layerList().size()); |
| EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); |
| |
| // The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content. |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForUpdateRects) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| // CASE 1: Setting the update rect should cause the corresponding damage to the surface. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(10, 11, 12, 13)); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100). |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect); |
| |
| // CASE 2: The same update rect twice in a row still produces the same damage. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(10, 11, 12, 13)); |
| emulateDrawingOneFrame(root.get()); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect); |
| |
| // CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(20, 25, 1, 2)); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100). |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(120, 125, 1, 2), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| // CASE 1: The layer's property changed flag takes priority over update rect. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(10, 11, 12, 13)); |
| child->setOpacity(0.5); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check - we should not have accidentally created a separate render surface for the translucent layer. |
| ASSERT_FALSE(child->renderSurface()); |
| ASSERT_EQ(2u, root->renderSurface()->layerList().size()); |
| |
| // Damage should be the entire child layer in targetSurface space. |
| gfx::RectF expectedRect = gfx::RectF(100, 100, 30, 30); |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); |
| |
| // CASE 2: If a layer moves due to property change, it damages both the new location |
| // and the old (exposed) location. The old location is the entire old layer, |
| // not just the updateRect. |
| |
| // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. |
| clearDamageForAllSurfaces(root.get()); |
| emulateDrawingOneFrame(root.get()); |
| EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().IsEmpty()); |
| |
| // Then, test the actual layer movement. |
| clearDamageForAllSurfaces(root.get()); |
| child->setPosition(gfx::PointF(200, 230)); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Expect damage to be the combination of the previous one and the new one. |
| expectedRect.Union(gfx::RectF(200, 230, 30, 30)); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForTransformedLayer) |
| { |
| // If a layer is transformed, the damage rect should still enclose the entire |
| // transformed layer. |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| WebTransformationMatrix rotation; |
| rotation.rotate(45); |
| |
| clearDamageForAllSurfaces(root.get()); |
| child->setAnchorPoint(gfx::PointF(0.5, 0.5)); |
| child->setPosition(gfx::PointF(85, 85)); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that the layer actually moved to (85, 85), damaging its old location and new location. |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(85, 85, 45, 45), rootDamageRect); |
| |
| // With the anchor on the layer's center, now we can test the rotation more |
| // intuitively, since it applies about the layer's anchor. |
| clearDamageForAllSurfaces(root.get()); |
| child->setTransform(rotation); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Since the child layer is square, rotation by 45 degrees about the center should |
| // increase the size of the expected rect by sqrt(2), centered around (100, 100). The |
| // old exposed region should be fully contained in the new region. |
| double expectedWidth = 30 * sqrt(2.0); |
| double expectedPosition = 100 - 0.5 * expectedWidth; |
| gfx::RectF expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForPerspectiveClippedLayer) |
| { |
| // If a layer has a perspective transform that causes w < 0, then not clipping the |
| // layer can cause an invalid damage rect. This test checks that the w < 0 case is |
| // tracked properly. |
| // |
| // The transform is constructed so that if w < 0 clipping is not performed, the |
| // incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767. |
| // Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left), |
| // and positioned so that the right-most bound rect will be approximately 501 units in root surface space. |
| // |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| WebTransformationMatrix transform; |
| transform.translate3d(500, 500, 0); |
| transform.applyPerspective(1); |
| transform.rotate3d(0, 45, 0); |
| transform.translate3d(-50, -50, 0); |
| |
| // Set up the child |
| child->setPosition(gfx::PointF(0, 0)); |
| child->setBounds(gfx::Size(100, 100)); |
| child->setContentBounds(gfx::Size(100, 100)); |
| child->setTransform(transform); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that the child layer's bounds would actually get clipped by w < 0, |
| // otherwise this test is not actually testing the intended scenario. |
| gfx::QuadF testQuad(gfx::RectF(gfx::PointF(), gfx::SizeF(100, 100))); |
| bool clipped = false; |
| MathUtil::mapQuad(transform, testQuad, clipped); |
| EXPECT_TRUE(clipped); |
| |
| // Damage the child without moving it. |
| clearDamageForAllSurfaces(root.get()); |
| child->setOpacity(0.5); |
| emulateDrawingOneFrame(root.get()); |
| |
| // The expected damage should cover the entire root surface (500x500), but we don't |
| // care whether the damage rect was clamped or is larger than the surface for this test. |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| gfx::RectF damageWeCareAbout = gfx::RectF(gfx::PointF(), gfx::SizeF(500, 500)); |
| EXPECT_TRUE(rootDamageRect.Contains(damageWeCareAbout)); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForBlurredSurface) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| WebFilterOperations filters; |
| filters.append(WebFilterOperation::createBlurFilter(5)); |
| int outsetTop, outsetRight, outsetBottom, outsetLeft; |
| filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); |
| |
| // Setting the filter will damage the whole surface. |
| clearDamageForAllSurfaces(root.get()); |
| root->setFilters(filters); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter. |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(10, 11, 12, 13)); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets. |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| gfx::RectF expectedDamageRect = gfx::RectF(110, 111, 12, 13); |
| expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); |
| EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForImageFilter) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| gfx::RectF rootDamageRect, childDamageRect; |
| |
| // Allow us to set damage on child too. |
| child->setDrawsContent(true); |
| |
| SkAutoTUnref<SkImageFilter> filter(new SkBlurImageFilter(SkIntToScalar(2), |
| SkIntToScalar(2))); |
| // Setting the filter will damage the whole surface. |
| clearDamageForAllSurfaces(root.get()); |
| child->setFilter(filter); |
| emulateDrawingOneFrame(root.get()); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); |
| |
| // CASE 1: Setting the update rect should damage the whole surface (for now) |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(0, 0, 1, 1)); |
| emulateDrawingOneFrame(root.get()); |
| |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForBackgroundBlurredChild) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| LayerImpl* child2 = root->children()[1]; |
| |
| // Allow us to set damage on child1 too. |
| child1->setDrawsContent(true); |
| |
| WebFilterOperations filters; |
| filters.append(WebFilterOperation::createBlurFilter(2)); |
| int outsetTop, outsetRight, outsetBottom, outsetLeft; |
| filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); |
| |
| // Setting the filter will damage the whole surface. |
| clearDamageForAllSurfaces(root.get()); |
| child1->setBackgroundFilters(filters); |
| emulateDrawingOneFrame(root.get()); |
| |
| // CASE 1: Setting the update rect should cause the corresponding damage to |
| // the surface, blurred based on the size of the child's background blur |
| // filter. |
| clearDamageForAllSurfaces(root.get()); |
| root->setUpdateRect(gfx::RectF(297, 297, 2, 2)); |
| emulateDrawingOneFrame(root.get()); |
| |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| // Damage position on the surface should be a composition of the damage on the root and on child2. |
| // Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets. |
| gfx::RectF expectedDamageRect = gfx::RectF(297, 297, 2, 2); |
| expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); |
| EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
| |
| // CASE 2: Setting the update rect should cause the corresponding damage to |
| // the surface, blurred based on the size of the child's background blur |
| // filter. Since the damage extends to the right/bottom outside of the |
| // blurred layer, only the left/top should end up expanded. |
| clearDamageForAllSurfaces(root.get()); |
| root->setUpdateRect(gfx::RectF(297, 297, 30, 30)); |
| emulateDrawingOneFrame(root.get()); |
| |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| // Damage position on the surface should be a composition of the damage on the root and on child2. |
| // Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top |
| // by the blur outsets. |
| expectedDamageRect = gfx::RectF(297, 297, 30, 30); |
| expectedDamageRect.Inset(-outsetLeft, -outsetTop, 0, 0); |
| EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
| |
| // CASE 3: Setting this update rect outside the blurred contentBounds of the blurred |
| // child1 will not cause it to be expanded. |
| clearDamageForAllSurfaces(root.get()); |
| root->setUpdateRect(gfx::RectF(30, 30, 2, 2)); |
| emulateDrawingOneFrame(root.get()); |
| |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| // Damage on the root should be: position of updateRect (30, 30), not |
| // expanded. |
| expectedDamageRect = gfx::RectF(30, 30, 2, 2); |
| EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
| |
| // CASE 4: Setting this update rect inside the blurred contentBounds but outside the |
| // original contentBounds of the blurred child1 will cause it to be expanded. |
| clearDamageForAllSurfaces(root.get()); |
| root->setUpdateRect(gfx::RectF(99, 99, 1, 1)); |
| emulateDrawingOneFrame(root.get()); |
| |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| // Damage on the root should be: position of updateRect (99, 99), expanded |
| // by the blurring on child1, but since it is 1 pixel outside the layer, the |
| // expanding should be reduced by 1. |
| expectedDamageRect = gfx::RectF(99, 99, 1, 1); |
| expectedDamageRect.Inset(-outsetLeft + 1, -outsetTop + 1, -outsetRight, -outsetBottom); |
| EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
| |
| // CASE 5: Setting the update rect on child2, which is above child1, will |
| // not get blurred by child1, so it does not need to get expanded. |
| clearDamageForAllSurfaces(root.get()); |
| child2->setUpdateRect(gfx::RectF(0, 0, 1, 1)); |
| emulateDrawingOneFrame(root.get()); |
| |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| // Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything. |
| expectedDamageRect = gfx::RectF(11, 11, 1, 1); |
| EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
| |
| // CASE 6: Setting the update rect on child1 will also blur the damage, so |
| // that any pixels needed for the blur are redrawn in the current frame. |
| clearDamageForAllSurfaces(root.get()); |
| child1->setUpdateRect(gfx::RectF(0, 0, 1, 1)); |
| emulateDrawingOneFrame(root.get()); |
| |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| // Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage. |
| expectedDamageRect = gfx::RectF(100, 100, 1, 1); |
| expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); |
| EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingLayer) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child1 = root->children()[0]; |
| |
| // CASE 1: Adding a new layer should cause the appropriate damage. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| { |
| scoped_ptr<LayerImpl> child2 = LayerImpl::create(3); |
| child2->setPosition(gfx::PointF(400, 380)); |
| child2->setAnchorPoint(gfx::PointF()); |
| child2->setBounds(gfx::Size(6, 8)); |
| child2->setContentBounds(gfx::Size(6, 8)); |
| child2->setDrawsContent(true); |
| root->addChild(child2.Pass()); |
| } |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. |
| ASSERT_EQ(3u, root->renderSurface()->layerList().size()); |
| |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect); |
| |
| // CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the |
| // last update rect. |
| |
| // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. |
| clearDamageForAllSurfaces(root.get()); |
| emulateDrawingOneFrame(root.get()); |
| EXPECT_TRUE(root->renderSurface()->damageTracker()->currentDamageRect().IsEmpty()); |
| |
| // Then, test removing child1. |
| child1->removeFromParent(); |
| emulateDrawingOneFrame(root.get()); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForNewUnchangedLayer) |
| { |
| // If child2 is added to the layer tree, but it doesn't have any explicit damage of |
| // its own, it should still indeed damage the target surface. |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| |
| clearDamageForAllSurfaces(root.get()); |
| { |
| scoped_ptr<LayerImpl> child2 = LayerImpl::create(3); |
| child2->setPosition(gfx::PointF(400, 380)); |
| child2->setAnchorPoint(gfx::PointF()); |
| child2->setBounds(gfx::Size(6, 8)); |
| child2->setContentBounds(gfx::Size(6, 8)); |
| child2->setDrawsContent(true); |
| child2->resetAllChangeTrackingForSubtree(); |
| // Sanity check the initial conditions of the test, if these asserts trigger, it |
| // means the test no longer actually covers the intended scenario. |
| ASSERT_FALSE(child2->layerPropertyChanged()); |
| ASSERT_TRUE(child2->updateRect().IsEmpty()); |
| root->addChild(child2.Pass()); |
| } |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. |
| ASSERT_EQ(3u, root->renderSurface()->layerList().size()); |
| |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForMultipleLayers) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child1 = root->children()[0]; |
| |
| // In this test we don't want the above tree manipulation to be considered part of the same frame. |
| clearDamageForAllSurfaces(root.get()); |
| { |
| scoped_ptr<LayerImpl> child2 = LayerImpl::create(3); |
| child2->setPosition(gfx::PointF(400, 380)); |
| child2->setAnchorPoint(gfx::PointF()); |
| child2->setBounds(gfx::Size(6, 8)); |
| child2->setContentBounds(gfx::Size(6, 8)); |
| child2->setDrawsContent(true); |
| root->addChild(child2.Pass()); |
| } |
| LayerImpl* child2 = root->children()[1]; |
| emulateDrawingOneFrame(root.get()); |
| |
| // Damaging two layers simultaneously should cause combined damage. |
| // - child1 update rect in surface space: gfx::RectF(100, 100, 1, 2); |
| // - child2 update rect in surface space: gfx::RectF(400, 380, 3, 4); |
| clearDamageForAllSurfaces(root.get()); |
| child1->setUpdateRect(gfx::RectF(0, 0, 1, 2)); |
| child2->setUpdateRect(gfx::RectF(0, 0, 3, 4)); |
| emulateDrawingOneFrame(root.get()); |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 303, 284), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForNestedSurfaces) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| LayerImpl* child2 = root->children()[1]; |
| LayerImpl* grandChild1 = root->children()[0]->children()[0]; |
| gfx::RectF childDamageRect; |
| gfx::RectF rootDamageRect; |
| |
| // CASE 1: Damage to a descendant surface should propagate properly to ancestor surface. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| grandChild1->setOpacity(0.5); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(300, 300, 6, 8), rootDamageRect); |
| |
| // CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned. |
| // - child1 surface damage in root surface space: gfx::RectF(300, 300, 6, 8); |
| // - child2 damage in root surface space: gfx::RectF(11, 11, 18, 18); |
| clearDamageForAllSurfaces(root.get()); |
| grandChild1->setOpacity(0.7f); |
| child2->setOpacity(0.7f); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(11, 11, 295, 297), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer) |
| { |
| // If descendant layer changes and affects the content bounds of the render surface, |
| // then the entire descendant surface should be damaged, and it should damage its |
| // ancestor surface with the old and new surface regions. |
| |
| // This is a tricky case, since only the first grandChild changes, but the entire |
| // surface should be marked dirty. |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| LayerImpl* grandChild1 = root->children()[0]->children()[0]; |
| gfx::RectF childDamageRect; |
| gfx::RectF rootDamageRect; |
| |
| clearDamageForAllSurfaces(root.get()); |
| grandChild1->setPosition(gfx::PointF(195, 205)); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| // The new surface bounds should be damaged entirely, even though only one of the layers changed. |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 11, 23), childDamageRect); |
| |
| // Damage to the root surface should be the union of child1's *entire* render surface |
| // (in target space), and its old exposed area (also in target space). |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 23), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer) |
| { |
| // An ancestor/owning layer changes that affects the position/transform of the render |
| // surface. Note that in this case, the layerPropertyChanged flag already propagates |
| // to the subtree (tested in LayerImpltest), which damages the entire child1 |
| // surface, but the damage tracker still needs the correct logic to compute the |
| // exposed region on the root surface. |
| |
| // FIXME: the expectations of this test case should change when we add support for a |
| // unique scissorRect per renderSurface. In that case, the child1 surface |
| // should be completely unchanged, since we are only transforming it, while the |
| // root surface would be damaged appropriately. |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| gfx::RectF childDamageRect; |
| gfx::RectF rootDamageRect; |
| |
| clearDamageForAllSurfaces(root.get()); |
| child1->setPosition(gfx::PointF(50, 50)); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| // The new surface bounds should be damaged entirely. |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); |
| |
| // The entire child1 surface and the old exposed child1 surface should damage the root surface. |
| // - old child1 surface in target space: gfx::RectF(290, 290, 16, 18) |
| // - new child1 surface in target space: gfx::RectF(240, 240, 16, 18) |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(240, 240, 66, 68), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| gfx::RectF childDamageRect; |
| gfx::RectF rootDamageRect; |
| |
| // CASE 1: If a descendant surface disappears, its entire old area becomes exposed. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| child1->setOpacity(1); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that there is only one surface now. |
| ASSERT_FALSE(child1->renderSurface()); |
| ASSERT_EQ(4u, root->renderSurface()->layerList().size()); |
| |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect); |
| |
| // CASE 2: If a descendant surface appears, its entire old area becomes exposed. |
| |
| // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. |
| clearDamageForAllSurfaces(root.get()); |
| emulateDrawingOneFrame(root.get()); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| |
| // Then change the tree so that the render surface is added back. |
| clearDamageForAllSurfaces(root.get()); |
| child1->setOpacity(0.5); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that there is a new surface now. |
| ASSERT_TRUE(child1->renderSurface()); |
| EXPECT_EQ(3u, root->renderSurface()->layerList().size()); |
| EXPECT_EQ(2u, child1->renderSurface()->layerList().size()); |
| |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyNoDamageWhenNothingChanged) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| gfx::RectF childDamageRect; |
| gfx::RectF rootDamageRect; |
| |
| // CASE 1: If nothing changes, the damage rect should be empty. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(childDamageRect.IsEmpty()); |
| EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| |
| // CASE 2: If nothing changes twice in a row, the damage rect should still be empty. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(childDamageRect.IsEmpty()); |
| EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| gfx::RectF childDamageRect; |
| gfx::RectF rootDamageRect; |
| |
| // In our specific tree, the update rect of child1 should not cause any damage to any |
| // surface because it does not actually draw content. |
| clearDamageForAllSurfaces(root.get()); |
| child1->setUpdateRect(gfx::RectF(0, 0, 1, 2)); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(childDamageRect.IsEmpty()); |
| EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForReplica) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| LayerImpl* grandChild1 = child1->children()[0]; |
| LayerImpl* grandChild2 = child1->children()[1]; |
| |
| // Damage on a surface that has a reflection should cause the target surface to |
| // receive the surface's damage and the surface's reflected damage. |
| |
| // For this test case, we modify grandChild2, and add grandChild3 to extend the bounds |
| // of child1's surface. This way, we can test reflection changes without changing |
| // contentBounds of the surface. |
| grandChild2->setPosition(gfx::PointF(180, 180)); |
| { |
| scoped_ptr<LayerImpl> grandChild3 = LayerImpl::create(6); |
| grandChild3->setPosition(gfx::PointF(240, 240)); |
| grandChild3->setAnchorPoint(gfx::PointF()); |
| grandChild3->setBounds(gfx::Size(10, 10)); |
| grandChild3->setContentBounds(gfx::Size(10, 10)); |
| grandChild3->setDrawsContent(true); |
| child1->addChild(grandChild3.Pass()); |
| } |
| child1->setOpacity(0.5); |
| emulateDrawingOneFrame(root.get()); |
| |
| // CASE 1: adding a reflection about the left edge of grandChild1. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| { |
| scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::create(7); |
| grandChild1Replica->setPosition(gfx::PointF()); |
| grandChild1Replica->setAnchorPoint(gfx::PointF()); |
| WebTransformationMatrix reflection; |
| reflection.scale3d(-1, 1, 1); |
| grandChild1Replica->setTransform(reflection); |
| grandChild1->setReplicaLayer(grandChild1Replica.Pass()); |
| } |
| emulateDrawingOneFrame(root.get()); |
| |
| gfx::RectF grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
| gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| // The grandChild surface damage should not include its own replica. The child |
| // surface damage should include the normal and replica surfaces. |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 12, 8), childDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(294, 300, 12, 8), rootDamageRect); |
| |
| // CASE 2: moving the descendant surface should cause both the original and reflected |
| // areas to be damaged on the target. |
| clearDamageForAllSurfaces(root.get()); |
| gfx::Rect oldContentRect = child1->renderSurface()->contentRect(); |
| grandChild1->setPosition(gfx::PointF(195, 205)); |
| emulateDrawingOneFrame(root.get()); |
| ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); |
| ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); |
| |
| grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| // The child surface damage should include normal and replica surfaces for both old and new locations. |
| // - old location in target space: gfx::RectF(194, 200, 12, 8) |
| // - new location in target space: gfx::RectF(189, 205, 12, 8) |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 200, 17, 13), childDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 300, 17, 13), rootDamageRect); |
| |
| // CASE 3: removing the reflection should cause the entire region including reflection |
| // to damage the target surface. |
| clearDamageForAllSurfaces(root.get()); |
| grandChild1->setReplicaLayer(scoped_ptr<LayerImpl>()); |
| emulateDrawingOneFrame(root.get()); |
| ASSERT_EQ(oldContentRect.width(), child1->renderSurface()->contentRect().width()); |
| ASSERT_EQ(oldContentRect.height(), child1->renderSurface()->contentRect().height()); |
| |
| EXPECT_FALSE(grandChild1->renderSurface()); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 205, 12, 8), childDamageRect); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 305, 12, 8), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForMask) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| // In the current implementation of the damage tracker, changes to mask layers should |
| // damage the entire corresponding surface. |
| |
| clearDamageForAllSurfaces(root.get()); |
| |
| // Set up the mask layer. |
| { |
| scoped_ptr<LayerImpl> maskLayer = LayerImpl::create(3); |
| maskLayer->setPosition(child->position()); |
| maskLayer->setAnchorPoint(gfx::PointF()); |
| maskLayer->setBounds(child->bounds()); |
| maskLayer->setContentBounds(child->bounds()); |
| child->setMaskLayer(maskLayer.Pass()); |
| } |
| LayerImpl* maskLayer = child->maskLayer(); |
| |
| // Add opacity and a grandChild so that the render surface persists even after we remove the mask. |
| child->setOpacity(0.5); |
| { |
| scoped_ptr<LayerImpl> grandChild = LayerImpl::create(4); |
| grandChild->setPosition(gfx::PointF(2, 2)); |
| grandChild->setAnchorPoint(gfx::PointF()); |
| grandChild->setBounds(gfx::Size(2, 2)); |
| grandChild->setContentBounds(gfx::Size(2, 2)); |
| grandChild->setDrawsContent(true); |
| child->addChild(grandChild.Pass()); |
| } |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that a new surface was created for the child. |
| ASSERT_TRUE(child->renderSurface()); |
| |
| // CASE 1: the updateRect on a mask layer should damage the entire target surface. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| maskLayer->setUpdateRect(gfx::RectF(1, 2, 3, 4)); |
| emulateDrawingOneFrame(root.get()); |
| gfx::RectF childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); |
| |
| // CASE 2: a property change on the mask layer should damage the entire target surface. |
| // |
| |
| // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. |
| clearDamageForAllSurfaces(root.get()); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(childDamageRect.IsEmpty()); |
| |
| // Then test the property change. |
| clearDamageForAllSurfaces(root.get()); |
| maskLayer->setStackingOrderChanged(true); |
| |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); |
| |
| // CASE 3: removing the mask also damages the entire target surface. |
| // |
| |
| // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. |
| clearDamageForAllSurfaces(root.get()); |
| emulateDrawingOneFrame(root.get()); |
| childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(childDamageRect.IsEmpty()); |
| |
| // Then test mask removal. |
| clearDamageForAllSurfaces(root.get()); |
| child->setMaskLayer(scoped_ptr<LayerImpl>()); |
| ASSERT_TRUE(child->layerPropertyChanged()); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that a render surface still exists. |
| ASSERT_TRUE(child->renderSurface()); |
| |
| childDamageRect = child->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForReplicaMask) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| LayerImpl* grandChild1 = child1->children()[0]; |
| |
| // Changes to a replica's mask should not damage the original surface, because it is |
| // not masked. But it does damage the ancestor target surface. |
| |
| clearDamageForAllSurfaces(root.get()); |
| |
| // Create a reflection about the left edge of grandChild1. |
| { |
| scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::create(6); |
| grandChild1Replica->setPosition(gfx::PointF()); |
| grandChild1Replica->setAnchorPoint(gfx::PointF()); |
| WebTransformationMatrix reflection; |
| reflection.scale3d(-1, 1, 1); |
| grandChild1Replica->setTransform(reflection); |
| grandChild1->setReplicaLayer(grandChild1Replica.Pass()); |
| } |
| LayerImpl* grandChild1Replica = grandChild1->replicaLayer(); |
| |
| // Set up the mask layer on the replica layer |
| { |
| scoped_ptr<LayerImpl> replicaMaskLayer = LayerImpl::create(7); |
| replicaMaskLayer->setPosition(gfx::PointF()); |
| replicaMaskLayer->setAnchorPoint(gfx::PointF()); |
| replicaMaskLayer->setBounds(grandChild1->bounds()); |
| replicaMaskLayer->setContentBounds(grandChild1->bounds()); |
| grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass()); |
| } |
| LayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); |
| |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that the appropriate render surfaces were created |
| ASSERT_TRUE(grandChild1->renderSurface()); |
| |
| // CASE 1: a property change on the mask should damage only the reflected region on the target surface. |
| clearDamageForAllSurfaces(root.get()); |
| replicaMaskLayer->setStackingOrderChanged(true); |
| emulateDrawingOneFrame(root.get()); |
| |
| gfx::RectF grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
| gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| EXPECT_TRUE(grandChildDamageRect.IsEmpty()); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect); |
| |
| // CASE 2: removing the replica mask damages only the reflected region on the target surface. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| grandChild1Replica->setMaskLayer(scoped_ptr<LayerImpl>()); |
| emulateDrawingOneFrame(root.get()); |
| |
| grandChildDamageRect = grandChild1->renderSurface()->damageTracker()->currentDamageRect(); |
| childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| |
| EXPECT_TRUE(grandChildDamageRect.IsEmpty()); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); |
| LayerImpl* child1 = root->children()[0]; |
| LayerImpl* grandChild1 = child1->children()[0]; |
| |
| // Verify that the correct replicaOriginTransform is used for the replicaMask; |
| clearDamageForAllSurfaces(root.get()); |
| |
| grandChild1->setAnchorPoint(gfx::PointF(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point. |
| |
| { |
| scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::create(6); |
| grandChild1Replica->setPosition(gfx::PointF()); |
| grandChild1Replica->setAnchorPoint(gfx::PointF(1, 0)); // This is the anchor being tested. |
| WebTransformationMatrix reflection; |
| reflection.scale3d(-1, 1, 1); |
| grandChild1Replica->setTransform(reflection); |
| grandChild1->setReplicaLayer(grandChild1Replica.Pass()); |
| } |
| LayerImpl* grandChild1Replica = grandChild1->replicaLayer(); |
| |
| // Set up the mask layer on the replica layer |
| { |
| scoped_ptr<LayerImpl> replicaMaskLayer = LayerImpl::create(7); |
| replicaMaskLayer->setPosition(gfx::PointF()); |
| replicaMaskLayer->setAnchorPoint(gfx::PointF()); // note, this is not the anchor being tested. |
| replicaMaskLayer->setBounds(grandChild1->bounds()); |
| replicaMaskLayer->setContentBounds(grandChild1->bounds()); |
| grandChild1Replica->setMaskLayer(replicaMaskLayer.Pass()); |
| } |
| LayerImpl* replicaMaskLayer = grandChild1Replica->maskLayer(); |
| |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check that the appropriate render surfaces were created |
| ASSERT_TRUE(grandChild1->renderSurface()); |
| |
| // A property change on the replicaMask should damage the reflected region on the target surface. |
| clearDamageForAllSurfaces(root.get()); |
| replicaMaskLayer->setStackingOrderChanged(true); |
| |
| emulateDrawingOneFrame(root.get()); |
| |
| gfx::RectF childDamageRect = child1->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(206, 200, 6, 8), childDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageWhenForcedFullDamage) |
| { |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| // Case 1: This test ensures that when the tracker is forced to have full damage, that |
| // it takes priority over any other partial damage. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(10, 11, 12, 13)); |
| root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); |
| emulateDrawingOneFrame(root.get()); |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); |
| |
| // Case 2: An additional sanity check that forcing full damage works even when nothing |
| // on the layer tree changed. |
| // |
| clearDamageForAllSurfaces(root.get()); |
| root->renderSurface()->damageTracker()->forceFullDamageNextUpdate(); |
| emulateDrawingOneFrame(root.get()); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageForEmptyLayerList) |
| { |
| // Though it should never happen, its a good idea to verify that the damage tracker |
| // does not crash when it receives an empty layerList. |
| |
| scoped_ptr<LayerImpl> root = LayerImpl::create(1); |
| root->createRenderSurface(); |
| |
| ASSERT_TRUE(root == root->renderTarget()); |
| RenderSurfaceImpl* targetSurface = root->renderSurface(); |
| targetSurface->clearLayerLists(); |
| targetSurface->damageTracker()->updateDamageTrackingState(targetSurface->layerList(), targetSurface->owningLayerId(), false, gfx::Rect(), 0, WebFilterOperations(), 0); |
| |
| gfx::RectF damageRect = targetSurface->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(damageRect.IsEmpty()); |
| } |
| |
| TEST_F(DamageTrackerTest, verifyDamageAccumulatesUntilReset) |
| { |
| // If damage is not cleared, it should accumulate. |
| |
| scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
| LayerImpl* child = root->children()[0]; |
| |
| clearDamageForAllSurfaces(root.get()); |
| child->setUpdateRect(gfx::RectF(10, 11, 1, 2)); |
| emulateDrawingOneFrame(root.get()); |
| |
| // Sanity check damage after the first frame; this isnt the actual test yet. |
| gfx::RectF rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 1, 2), rootDamageRect); |
| |
| // New damage, without having cleared the previous damage, should be unioned to the previous one. |
| child->setUpdateRect(gfx::RectF(20, 25, 1, 2)); |
| emulateDrawingOneFrame(root.get()); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 11, 16), rootDamageRect); |
| |
| // If we notify the damage tracker that we drew the damaged area, then damage should be emptied. |
| root->renderSurface()->damageTracker()->didDrawDamagedArea(); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| |
| // Damage should remain empty even after one frame, since there's yet no new damage |
| emulateDrawingOneFrame(root.get()); |
| rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect(); |
| EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| } |
| |
| } // namespace |
| } // namespace cc |