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[email protected]a0e3f0f2012-06-07 12:45:511// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
6#define MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
7
8#include "base/message_loop.h"
9#include "base/sync_socket.h"
10#include "base/threading/non_thread_safe.h"
11#include "media/base/media_export.h"
12
13namespace media {
14
15// The message loop callback interface is different based on platforms.
16#if defined(OS_WIN)
17typedef MessageLoopForIO::IOHandler MessageLoopIOHandler;
18#elif defined(OS_POSIX)
19typedef MessageLoopForIO::Watcher MessageLoopIOHandler;
20#endif
21
22// Extends the CancelableSyncSocket class to allow reading from a socket
23// asynchronously on a TYPE_IO message loop thread. This makes it easy to share
24// a thread that uses a message loop (e.g. for IPC and other things) and not
25// require a separate thread to read from the socket.
26//
27// Example usage (also see the unit tests):
28//
29// class SocketReader {
30// public:
31// SocketReader(base::CancelableSyncSocket* socket)
32// : socket_(socket), buffer_() {
33// io_handler.Initialize(socket_->handle());
34// }
35//
36// void AsyncRead() {
37// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_),
38// base::Bind(&SocketReader::OnDataAvailable,
39// base::Unretained(this)));
40// }
41//
42// private:
43// void OnDataAvailable(int bytes_read) {
44// ProcessData(&buffer_[0], bytes_read);
45// }
46//
47// media::AsyncSocketIoHandler io_handler;
48// base::CancelableSyncSocket* socket_;
49// char buffer_[kBufferSize];
50// };
51//
52class MEDIA_EXPORT AsyncSocketIoHandler
[email protected]00994922012-06-07 12:59:5053 : public NON_EXPORTED_BASE(base::NonThreadSafe),
54 public NON_EXPORTED_BASE(MessageLoopIOHandler) {
[email protected]a0e3f0f2012-06-07 12:45:5155 public:
56 AsyncSocketIoHandler();
57 virtual ~AsyncSocketIoHandler();
58
59 // Initializes the AsyncSocketIoHandler by hooking it up to the current
60 // thread's message loop (must be TYPE_IO), to do async reads from the socket
61 // on the current thread.
62 bool Initialize(base::SyncSocket::Handle socket);
63
64 // Type definition for the callback. The parameter tells how many
65 // bytes were read and is 0 if an error occurred.
66 typedef base::Callback<void(int)> ReadCompleteCallback;
67
68 // Attempts to read from the socket. The return value will be |false|
69 // if an error occurred and |true| if data was read or a pending read
70 // was issued. Regardless of async or sync operation, the callback will
71 // be called when data is available.
72 bool Read(char* buffer, int buffer_len,
73 const ReadCompleteCallback& callback);
74
75 private:
76#if defined(OS_WIN)
77 // Implementation of IOHandler on Windows.
78 virtual void OnIOCompleted(MessageLoopForIO::IOContext* context,
79 DWORD bytes_transfered,
80 DWORD error) OVERRIDE;
81#elif defined(OS_POSIX)
82 // Implementation of MessageLoopForIO::Watcher.
83 virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {}
84 virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE;
85
86 void EnsureWatchingSocket();
87#endif
88
89 base::SyncSocket::Handle socket_;
90#if defined(OS_WIN)
91 MessageLoopForIO::IOContext* context_;
92#elif defined(OS_POSIX)
93 MessageLoopForIO::FileDescriptorWatcher socket_watcher_;
94 // |pending_buffer_| and |pending_buffer_len_| are valid only between
95 // Read() and OnFileCanReadWithoutBlocking().
96 char* pending_buffer_;
97 int pending_buffer_len_;
98 // |true| iff the message loop is watching the socket for IO events.
99 bool is_watching_;
100#endif
101 ReadCompleteCallback read_complete_;
102
103 DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler);
104};
105
106} // namespace media.
107
108#endif // MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_