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[email protected]94f206c12012-08-25 00:09:141// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
[email protected]d50c6862012-10-23 02:08:315#include "cc/layer_tree_host_common.h"
[email protected]94f206c12012-08-25 00:09:146
[email protected]c8686a02012-11-27 08:29:007#include <algorithm>
8
[email protected]93698c12012-12-07 00:43:569#include "base/debug/trace_event.h"
[email protected]a8461d82012-10-16 21:11:1410#include "cc/layer.h"
[email protected]d50c6862012-10-23 02:08:3111#include "cc/layer_impl.h"
12#include "cc/layer_iterator.h"
13#include "cc/layer_sorter.h"
[email protected]55a124d02012-10-22 03:07:1314#include "cc/math_util.h"
[email protected]a8461d82012-10-16 21:11:1415#include "cc/render_surface.h"
[email protected]d50c6862012-10-23 02:08:3116#include "cc/render_surface_impl.h"
[email protected]2f1acc262012-11-16 21:42:2217#include "ui/gfx/point_conversions.h"
[email protected]aad0a0072012-11-01 18:15:5818#include "ui/gfx/rect_conversions.h"
[email protected]c8686a02012-11-27 08:29:0019#include "ui/gfx/transform.h"
[email protected]94f206c12012-08-25 00:09:1420
[email protected]9c88e562012-09-14 22:21:3021namespace cc {
[email protected]94f206c12012-08-25 00:09:1422
[email protected]96baf3e2012-10-22 23:09:5523ScrollAndScaleSet::ScrollAndScaleSet()
[email protected]493067512012-09-19 23:34:1024{
25}
26
[email protected]96baf3e2012-10-22 23:09:5527ScrollAndScaleSet::~ScrollAndScaleSet()
[email protected]493067512012-09-19 23:34:1028{
29}
30
[email protected]93698c12012-12-07 00:43:5631static void sortLayers(std::vector<Layer*>::iterator first, std::vector<Layer*>::iterator end, LayerSorter* layerSorter)
32{
33 NOTREACHED();
34}
35
36static void sortLayers(std::vector<LayerImpl*>::iterator first, std::vector<LayerImpl*>::iterator end, LayerSorter* layerSorter)
37{
38 DCHECK(layerSorter);
39 TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers");
40 layerSorter->sort(first, end);
41}
42
[email protected]6af5cab72012-12-12 00:49:4743inline gfx::Rect calculateVisibleRectWithCachedLayerRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Rect& layerRectInTargetSpace, const gfx::Transform& transform)
[email protected]94f206c12012-08-25 00:09:1444{
45 // Is this layer fully contained within the target surface?
[email protected]6af5cab72012-12-12 00:49:4746 if (targetSurfaceRect.Contains(layerRectInTargetSpace))
[email protected]94f206c12012-08-25 00:09:1447 return layerBoundRect;
48
49 // If the layer doesn't fill up the entire surface, then find the part of
50 // the surface rect where the layer could be visible. This avoids trying to
51 // project surface rect points that are behind the projection point.
[email protected]aad0a0072012-11-01 18:15:5852 gfx::Rect minimalSurfaceRect = targetSurfaceRect;
[email protected]6af5cab72012-12-12 00:49:4753 minimalSurfaceRect.Intersect(layerRectInTargetSpace);
[email protected]94f206c12012-08-25 00:09:1454
55 // Project the corners of the target surface rect into the layer space.
56 // This bounding rectangle may be larger than it needs to be (being
57 // axis-aligned), but is a reasonable filter on the space to consider.
58 // Non-invertible transforms will create an empty rect here.
[email protected]c8686a02012-11-27 08:29:0059 const gfx::Transform surfaceToLayer = MathUtil::inverse(transform);
[email protected]aad0a0072012-11-01 18:15:5860 gfx::Rect layerRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(surfaceToLayer, gfx::RectF(minimalSurfaceRect)));
61 layerRect.Intersect(layerBoundRect);
[email protected]94f206c12012-08-25 00:09:1462 return layerRect;
63}
64
[email protected]6af5cab72012-12-12 00:49:4765gfx::Rect LayerTreeHostCommon::calculateVisibleRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Transform& transform)
66{
67 gfx::Rect layerInSurfaceSpace = MathUtil::mapClippedRect(transform, layerBoundRect);
68 return calculateVisibleRectWithCachedLayerRect(targetSurfaceRect, layerBoundRect, layerInSurfaceSpace, transform);
69}
70
[email protected]ecc12622012-10-30 20:45:4271template <typename LayerType>
72static inline bool isRootLayer(LayerType* layer)
73{
74 return !layer->parent();
75}
76
[email protected]94f206c12012-08-25 00:09:1477template<typename LayerType>
78static inline bool layerIsInExisting3DRenderingContext(LayerType* layer)
79{
80 // According to current W3C spec on CSS transforms, a layer is part of an established
81 // 3d rendering context if its parent has transform-style of preserves-3d.
82 return layer->parent() && layer->parent()->preserves3D();
83}
84
85template<typename LayerType>
[email protected]ecc12622012-10-30 20:45:4286static bool isRootLayerOfNewRenderingContext(LayerType* layer)
[email protected]94f206c12012-08-25 00:09:1487{
88 // According to current W3C spec on CSS transforms (Section 6.1), a layer is the
89 // beginning of 3d rendering context if its parent does not have transform-style:
90 // preserve-3d, but this layer itself does.
91 if (layer->parent())
92 return !layer->parent()->preserves3D() && layer->preserves3D();
93
94 return layer->preserves3D();
95}
96
97template<typename LayerType>
98static bool isLayerBackFaceVisible(LayerType* layer)
99{
100 // The current W3C spec on CSS transforms says that backface visibility should be
101 // determined differently depending on whether the layer is in a "3d rendering
102 // context" or not. For Chromium code, we can determine whether we are in a 3d
103 // rendering context by checking if the parent preserves 3d.
104
105 if (layerIsInExisting3DRenderingContext(layer))
[email protected]2c7cd6d2012-11-28 23:49:26106 return layer->drawTransform().IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14107
108 // In this case, either the layer establishes a new 3d rendering context, or is not in
109 // a 3d rendering context at all.
[email protected]2c7cd6d2012-11-28 23:49:26110 return layer->transform().IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14111}
112
113template<typename LayerType>
[email protected]c8686a02012-11-27 08:29:00114static bool isSurfaceBackFaceVisible(LayerType* layer, const gfx::Transform& drawTransform)
[email protected]94f206c12012-08-25 00:09:14115{
116 if (layerIsInExisting3DRenderingContext(layer))
[email protected]2c7cd6d2012-11-28 23:49:26117 return drawTransform.IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14118
[email protected]ecc12622012-10-30 20:45:42119 if (isRootLayerOfNewRenderingContext(layer))
[email protected]2c7cd6d2012-11-28 23:49:26120 return layer->transform().IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14121
122 // If the renderSurface is not part of a new or existing rendering context, then the
123 // layers that contribute to this surface will decide back-face visibility for themselves.
124 return false;
125}
126
127template<typename LayerType>
128static inline bool layerClipsSubtree(LayerType* layer)
129{
130 return layer->masksToBounds() || layer->maskLayer();
131}
132
133template<typename LayerType>
[email protected]6af5cab72012-12-12 00:49:47134static gfx::Rect calculateVisibleContentRect(LayerType* layer, const gfx::Rect& ancestorClipRectInDescendantSurfaceSpace, const gfx::Rect& layerRectInTargetSpace)
[email protected]94f206c12012-08-25 00:09:14135{
[email protected]1d993172012-10-18 18:15:04136 DCHECK(layer->renderTarget());
[email protected]94f206c12012-08-25 00:09:14137
[email protected]9bab0bb2012-10-08 19:11:58138 // Nothing is visible if the layer bounds are empty.
[email protected]aad0a0072012-11-01 18:15:58139 if (!layer->drawsContent() || layer->contentBounds().IsEmpty() || layer->drawableContentRect().IsEmpty())
140 return gfx::Rect();
[email protected]94f206c12012-08-25 00:09:14141
[email protected]6af5cab72012-12-12 00:49:47142 // Compute visible bounds in target surface space.
143 gfx::Rect visibleRectInTargetSurfaceSpace = layer->drawableContentRect();
[email protected]9bab0bb2012-10-08 19:11:58144
[email protected]6af5cab72012-12-12 00:49:47145 if (!layer->renderTarget()->renderSurface()->clipRect().IsEmpty()) {
146 // In this case the target surface does clip layers that contribute to
147 // it. So, we have to convert the current surface's clipRect from its
148 // ancestor surface space to the current (descendant) surface
149 // space. This conversion is done outside this function so that it can
150 // be cached instead of computing it redundantly for every layer.
151 visibleRectInTargetSurfaceSpace.Intersect(ancestorClipRectInDescendantSurfaceSpace);
[email protected]9bab0bb2012-10-08 19:11:58152 }
153
[email protected]6af5cab72012-12-12 00:49:47154 if (visibleRectInTargetSurfaceSpace.IsEmpty())
[email protected]aad0a0072012-11-01 18:15:58155 return gfx::Rect();
[email protected]9bab0bb2012-10-08 19:11:58156
[email protected]6af5cab72012-12-12 00:49:47157 return calculateVisibleRectWithCachedLayerRect(visibleRectInTargetSurfaceSpace, gfx::Rect(gfx::Point(), layer->contentBounds()), layerRectInTargetSpace, layer->drawTransform());
[email protected]94f206c12012-08-25 00:09:14158}
159
[email protected]96baf3e2012-10-22 23:09:55160static inline bool transformToParentIsKnown(LayerImpl*)
[email protected]94f206c12012-08-25 00:09:14161{
162 return true;
163}
164
[email protected]96baf3e2012-10-22 23:09:55165static inline bool transformToParentIsKnown(Layer* layer)
[email protected]94f206c12012-08-25 00:09:14166{
167 return !layer->transformIsAnimating();
168}
169
[email protected]96baf3e2012-10-22 23:09:55170static inline bool transformToScreenIsKnown(LayerImpl*)
[email protected]94f206c12012-08-25 00:09:14171{
172 return true;
173}
174
[email protected]96baf3e2012-10-22 23:09:55175static inline bool transformToScreenIsKnown(Layer* layer)
[email protected]94f206c12012-08-25 00:09:14176{
177 return !layer->screenSpaceTransformIsAnimating();
178}
179
180template<typename LayerType>
181static bool layerShouldBeSkipped(LayerType* layer)
182{
183 // Layers can be skipped if any of these conditions are met.
184 // - does not draw content.
185 // - is transparent
186 // - has empty bounds
187 // - the layer is not double-sided, but its back face is visible.
188 //
189 // Some additional conditions need to be computed at a later point after the recursion is finished.
190 // - the intersection of render surface content and layer clipRect is empty
191 // - the visibleContentRect is empty
192 //
193 // Note, if the layer should not have been drawn due to being fully transparent,
194 // we would have skipped the entire subtree and never made it into this function,
195 // so it is safe to omit this check here.
196
[email protected]aad0a0072012-11-01 18:15:58197 if (!layer->drawsContent() || layer->bounds().IsEmpty())
[email protected]94f206c12012-08-25 00:09:14198 return true;
199
200 LayerType* backfaceTestLayer = layer;
201 if (layer->useParentBackfaceVisibility()) {
[email protected]1d993172012-10-18 18:15:04202 DCHECK(layer->parent());
203 DCHECK(!layer->parent()->useParentBackfaceVisibility());
[email protected]94f206c12012-08-25 00:09:14204 backfaceTestLayer = layer->parent();
205 }
206
207 // The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen.
208 if (!backfaceTestLayer->doubleSided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer))
209 return true;
210
211 return false;
212}
213
[email protected]96baf3e2012-10-22 23:09:55214static inline bool subtreeShouldBeSkipped(LayerImpl* layer)
[email protected]94f206c12012-08-25 00:09:14215{
216 // The opacity of a layer always applies to its children (either implicitly
217 // via a render surface or explicitly if the parent preserves 3D), so the
218 // entire subtree can be skipped if this layer is fully transparent.
219 return !layer->opacity();
220}
221
[email protected]96baf3e2012-10-22 23:09:55222static inline bool subtreeShouldBeSkipped(Layer* layer)
[email protected]94f206c12012-08-25 00:09:14223{
224 // If the opacity is being animated then the opacity on the main thread is unreliable
225 // (since the impl thread may be using a different opacity), so it should not be trusted.
226 // In particular, it should not cause the subtree to be skipped.
227 return !layer->opacity() && !layer->opacityIsAnimating();
228}
229
[email protected]6ef21ffc2012-11-28 05:58:54230// Called on each layer that could be drawn after all information from
[email protected]d76806f82012-12-05 21:41:50231// calcDrawProperties has been updated on that layer. May have some false
[email protected]6ef21ffc2012-11-28 05:58:54232// positives (e.g. layers get this called on them but don't actually get drawn).
233static inline void markLayerAsUpdated(LayerImpl* layer)
234{
235 layer->didUpdateTransforms();
236}
237
238static inline void markLayerAsUpdated(Layer* layer)
239{
240}
241
[email protected]94f206c12012-08-25 00:09:14242template<typename LayerType>
243static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent)
244{
[email protected]94f206c12012-08-25 00:09:14245 //
[email protected]96baf3e2012-10-22 23:09:55246 // A layer and its descendants should render onto a new RenderSurfaceImpl if any of these rules hold:
[email protected]94f206c12012-08-25 00:09:14247 //
248
[email protected]ecc12622012-10-30 20:45:42249 // The root layer should always have a renderSurface.
250 if (isRootLayer(layer))
251 return true;
252
[email protected]94f206c12012-08-25 00:09:14253 // If we force it.
254 if (layer->forceRenderSurface())
255 return true;
256
257 // If the layer uses a mask.
258 if (layer->maskLayer())
259 return true;
260
261 // If the layer has a reflection.
262 if (layer->replicaLayer())
263 return true;
264
265 // If the layer uses a CSS filter.
[email protected]4000abf2012-10-23 04:45:45266 if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty() || layer->filter())
[email protected]94f206c12012-08-25 00:09:14267 return true;
268
[email protected]b5b1fce2012-12-12 22:49:36269 int numDescendantsThatDrawContent = layer->drawProperties().num_descendants_that_draw_content;
[email protected]ecc12622012-10-30 20:45:42270
[email protected]94f206c12012-08-25 00:09:14271 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is
272 // treated as a 3D object by its parent (i.e. parent does preserve-3d).
[email protected]b5b1fce2012-12-12 22:49:36273 if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && numDescendantsThatDrawContent > 0)
[email protected]94f206c12012-08-25 00:09:14274 return true;
275
276 // If the layer clips its descendants but it is not axis-aligned with respect to its parent.
[email protected]b5b1fce2012-12-12 22:49:36277 if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && numDescendantsThatDrawContent > 0)
[email protected]94f206c12012-08-25 00:09:14278 return true;
279
[email protected]b5b1fce2012-12-12 22:49:36280 // If the layer has some translucency and does not have a preserves-3d transform style.
281 // This condition only needs a render surface if two or more layers in the
282 // subtree overlap. But checking layer overlaps is unnecessarily costly so
283 // instead we conservatively create a surface whenever at least two layers
284 // draw content for this subtree.
285 bool atLeastTwoLayersInSubtreeDrawContent = layer->hasDelegatedContent() ||
286 (numDescendantsThatDrawContent > 0 && (layer->drawsContent() || numDescendantsThatDrawContent > 1));
287
288 if (layer->opacity() != 1 && !layer->preserves3D() && atLeastTwoLayersInSubtreeDrawContent)
[email protected]94f206c12012-08-25 00:09:14289 return true;
290
291 return false;
292}
293
[email protected]c8686a02012-11-27 08:29:00294gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix)
[email protected]94f206c12012-08-25 00:09:14295{
296 // For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the
297 // scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's
298 // parentMatrix, so we design this transform in three steps as follows. The steps described here apply
299 // from right-to-left, so Step 1 would be the right-most matrix:
300 //
301 // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied.
302 // -- this is inverse of the matrix in step 3
303 // Step 2. undo the scrollDelta
304 // -- this is just a translation by scrollDelta.
305 // Step 3. transform back to target surface space.
306 // -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta()));
307 //
308 // These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can
309 // pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as
310 // that fixed position layer is fixed onto the same renderTarget as this scrollingLayer.
311 //
312
[email protected]c8686a02012-11-27 08:29:00313 gfx::Transform partialLayerOriginTransform = parentMatrix;
314 partialLayerOriginTransform.PreconcatTransform(scrollingLayer->implTransform());
[email protected]94f206c12012-08-25 00:09:14315
[email protected]c8686a02012-11-27 08:29:00316 gfx::Transform scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3
317 scrollCompensationForThisLayer.Translate(scrollingLayer->scrollDelta().x(), scrollingLayer->scrollDelta().y()); // Step 2
318 scrollCompensationForThisLayer.PreconcatTransform(MathUtil::inverse(partialLayerOriginTransform)); // Step 1
[email protected]94f206c12012-08-25 00:09:14319 return scrollCompensationForThisLayer;
320}
321
[email protected]c8686a02012-11-27 08:29:00322gfx::Transform computeScrollCompensationMatrixForChildren(Layer* currentLayer, const gfx::Transform& currentParentMatrix, const gfx::Transform& currentScrollCompensation)
[email protected]94f206c12012-08-25 00:09:14323{
[email protected]96baf3e2012-10-22 23:09:55324 // The main thread (i.e. Layer) does not need to worry about scroll compensation.
[email protected]94f206c12012-08-25 00:09:14325 // So we can just return an identity matrix here.
[email protected]c8686a02012-11-27 08:29:00326 return gfx::Transform();
[email protected]94f206c12012-08-25 00:09:14327}
328
[email protected]c8686a02012-11-27 08:29:00329gfx::Transform computeScrollCompensationMatrixForChildren(LayerImpl* layer, const gfx::Transform& parentMatrix, const gfx::Transform& currentScrollCompensationMatrix)
[email protected]94f206c12012-08-25 00:09:14330{
331 // "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that
332 // occurred since the nearest container layer, even if there are renderSurfaces in-between.
333 //
334 // There are some edge cases to be aware of, that are not explicit in the code:
335 // - A layer that is both a fixed-position and container should not be its own container, instead, that means
336 // it is fixed to an ancestor, and is a container for any fixed-position descendants.
337 // - A layer that is a fixed-position container and has a renderSurface should behave the same as a container
338 // without a renderSurface, the renderSurface is irrelevant in that case.
[email protected]ecc12622012-10-30 20:45:42339 // - A layer that does not have an explicit container is simply fixed to the viewport.
340 // (i.e. the root renderSurface.)
[email protected]94f206c12012-08-25 00:09:14341 // - If the fixed-position layer has its own renderSurface, then the renderSurface is
342 // the one who gets fixed.
343 //
344 // This function needs to be called AFTER layers create their own renderSurfaces.
345 //
346
347 // Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted.
[email protected]c9c1ebe2012-11-05 20:46:13348 if (!layer->isContainerForFixedPositionLayers() && layer->scrollDelta().IsZero() && !layer->renderSurface())
[email protected]94f206c12012-08-25 00:09:14349 return currentScrollCompensationMatrix;
350
351 // Start as identity matrix.
[email protected]c8686a02012-11-27 08:29:00352 gfx::Transform nextScrollCompensationMatrix;
[email protected]94f206c12012-08-25 00:09:14353
354 // If this layer is not a container, then it inherits the existing scroll compensations.
355 if (!layer->isContainerForFixedPositionLayers())
356 nextScrollCompensationMatrix = currentScrollCompensationMatrix;
357
358 // If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation
359 // and accumulate it to the nextScrollCompensationMatrix.
[email protected]c9c1ebe2012-11-05 20:46:13360 if (!layer->scrollDelta().IsZero()) {
[email protected]c8686a02012-11-27 08:29:00361 gfx::Transform scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix);
362 nextScrollCompensationMatrix.PreconcatTransform(scrollCompensationForThisLayer);
[email protected]94f206c12012-08-25 00:09:14363 }
364
365 // If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix.
366 // The adjustment allows us to continue using the scrollCompensation on the next surface.
367 // Step 1 (right-most in the math): transform from the new surface to the original ancestor surface
368 // Step 2: apply the scroll compensation
369 // Step 3: transform back to the new surface.
[email protected]c8686a02012-11-27 08:29:00370 if (layer->renderSurface() && !nextScrollCompensationMatrix.IsIdentity())
371 nextScrollCompensationMatrix = MathUtil::inverse(layer->renderSurface()->drawTransform()) * nextScrollCompensationMatrix * layer->renderSurface()->drawTransform();
[email protected]94f206c12012-08-25 00:09:14372
373 return nextScrollCompensationMatrix;
374}
375
[email protected]518ee582012-10-24 18:29:44376// There is no contentsScale on impl thread.
[email protected]c8686a02012-11-27 08:29:00377static inline void updateLayerContentsScale(LayerImpl*, const gfx::Transform&, float, float, bool) { }
[email protected]518ee582012-10-24 18:29:44378
[email protected]c8686a02012-11-27 08:29:00379static inline void updateLayerContentsScale(Layer* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animatingTransformToScreen)
[email protected]518ee582012-10-24 18:29:44380{
381 float rasterScale = layer->rasterScale();
382 if (!rasterScale) {
383 rasterScale = 1;
384
[email protected]6a9cff92012-11-08 11:53:26385 if (!animatingTransformToScreen && layer->automaticallyComputeRasterScale()) {
[email protected]aad0a0072012-11-01 18:15:58386 gfx::Vector2dF transformScale = MathUtil::computeTransform2dScaleComponents(combinedTransform);
[email protected]518ee582012-10-24 18:29:44387 float combinedScale = std::max(transformScale.x(), transformScale.y());
388 rasterScale = combinedScale / deviceScaleFactor;
389 if (!layer->boundsContainPageScale())
390 rasterScale /= pageScaleFactor;
[email protected]11ec92972012-11-10 03:06:21391 // Prevent scale factors below 1 from being used or saved.
392 if (rasterScale < 1)
393 rasterScale = 1;
394 else
395 layer->setRasterScale(rasterScale);
[email protected]518ee582012-10-24 18:29:44396 }
397 }
398
399 float contentsScale = rasterScale * deviceScaleFactor;
400 if (!layer->boundsContainPageScale())
401 contentsScale *= pageScaleFactor;
402 layer->setContentsScale(contentsScale);
403
404 Layer* maskLayer = layer->maskLayer();
405 if (maskLayer)
406 maskLayer->setContentsScale(contentsScale);
407
408 Layer* replicaMaskLayer = layer->replicaLayer() ? layer->replicaLayer()->maskLayer() : 0;
409 if (replicaMaskLayer)
410 replicaMaskLayer->setContentsScale(contentsScale);
411}
412
[email protected]6af5cab72012-12-12 00:49:47413template<typename LayerType, typename LayerList>
414static inline void removeSurfaceForEarlyExit(LayerType* layerToRemove, LayerList& renderSurfaceLayerList)
415{
416 DCHECK(layerToRemove->renderSurface());
417 // Technically, we know that the layer we want to remove should be
418 // at the back of the renderSurfaceLayerList. However, we have had
419 // bugs before that added unnecessary layers here
420 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes
421 // things to crash. So here we proactively remove any additional
422 // layers from the end of the list.
423 while (renderSurfaceLayerList.back() != layerToRemove) {
424 renderSurfaceLayerList.back()->clearRenderSurface();
425 renderSurfaceLayerList.pop_back();
426 }
427 DCHECK(renderSurfaceLayerList.back() == layerToRemove);
428 renderSurfaceLayerList.pop_back();
429 layerToRemove->clearRenderSurface();
430}
431
[email protected]b5b1fce2012-12-12 22:49:36432// Recursively walks the layer tree to compute any information that is needed
433// before doing the main recursion.
434template<typename LayerType>
435static void preCalculateMetaInformation(LayerType* layer)
436{
437 int numDescendantsThatDrawContent = 0;
438
439 for (size_t i = 0; i < layer->children().size(); ++i) {
440 LayerType* childLayer = layer->children()[i];
441 preCalculateMetaInformation<LayerType>(childLayer);
442 numDescendantsThatDrawContent += childLayer->drawsContent() ? 1 : 0;
443 numDescendantsThatDrawContent += childLayer->drawProperties().num_descendants_that_draw_content;
444 }
445
446 layer->drawProperties().num_descendants_that_draw_content = numDescendantsThatDrawContent;
447}
448
[email protected]94f206c12012-08-25 00:09:14449// Recursively walks the layer tree starting at the given node and computes all the
450// necessary transformations, clipRects, render surfaces, etc.
[email protected]93698c12012-12-07 00:43:56451template<typename LayerType, typename LayerList, typename RenderSurfaceType>
[email protected]d76806f82012-12-05 21:41:50452static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transform& parentMatrix,
[email protected]c8686a02012-11-27 08:29:00453 const gfx::Transform& fullHierarchyMatrix, const gfx::Transform& currentScrollCompensationMatrix,
[email protected]6af5cab72012-12-12 00:49:47454 const gfx::Rect& clipRectFromAncestor, const gfx::Rect& clipRectFromAncestorInDescendantSpace, bool ancestorClipsSubtree,
[email protected]94f206c12012-08-25 00:09:14455 RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList,
[email protected]aad0a0072012-11-01 18:15:58456 LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, float pageScaleFactor, gfx::Rect& drawableContentRectOfSubtree)
[email protected]94f206c12012-08-25 00:09:14457{
458 // This function computes the new matrix transformations recursively for this
459 // layer and all its descendants. It also computes the appropriate render surfaces.
460 // Some important points to remember:
461 //
462 // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what
463 // the transform does from left to right.
464 //
465 // 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the
466 // positive Y-axis points downwards. This interpretation is valid because the orthographic
467 // projection applied at draw time flips the Y axis appropriately.
468 //
[email protected]aad0a0072012-11-01 18:15:58469 // 2. The anchor point, when given as a PointF object, is specified in "unit layer space",
[email protected]c8686a02012-11-27 08:29:00470 // where the bounds of the layer map to [0, 1]. However, as a Transform object,
[email protected]b8d3c022012-10-08 17:38:04471 // the transform to the anchor point is specified in "layer space", where the bounds
[email protected]94f206c12012-08-25 00:09:14472 // of the layer map to [bounds.width(), bounds.height()].
473 //
474 // 3. Definition of various transforms used:
475 // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively.
476 // M[root] is the full hierarchy, with respect to the root, passed down recursively.
477 // Tr[origin] is the translation matrix from the parent's origin to this layer's origin.
478 // Tr[origin2anchor] is the translation from the layer's origin to its anchor point
479 // Tr[origin2center] is the translation from the layer's origin to its center
480 // M[layer] is the layer's matrix (applied at the anchor point)
481 // M[sublayer] is the layer's sublayer transform (applied at the layer's center)
[email protected]b8d3c022012-10-08 17:38:04482 // S[layer2content] is the ratio of a layer's contentBounds() to its bounds().
[email protected]94f206c12012-08-25 00:09:14483 //
484 // Some composite transforms can help in understanding the sequence of transforms:
485 // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse()
486 // compositeSublayerTransform = Tr[origin2center] * M[sublayer] * Tr[origin2center].inverse()
487 //
488 // In words, the layer transform is applied about the anchor point, and the sublayer transform is
489 // applied about the center of the layer.
490 //
491 // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw
492 // transform does not necessarily transform from screen space to local layer space. Instead, the draw transform
493 // is the transform between the "target render surface space" and local layer space. Note that render surfaces,
494 // except for the root, also draw themselves into a different target render surface, and so their draw
495 // transform and origin transforms are also described with respect to the target.
496 //
497 // Using these definitions, then:
498 //
499 // The draw transform for the layer is:
[email protected]b8d3c022012-10-08 17:38:04500 // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[layer2content]
501 // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
[email protected]94f206c12012-08-25 00:09:14502 //
503 // Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space.
504 //
505 // The screen space transform is:
[email protected]b8d3c022012-10-08 17:38:04506 // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content]
507 // = M[root] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
[email protected]94f206c12012-08-25 00:09:14508 //
[email protected]655fa7f92012-11-15 00:14:33509 // Interpreting the math left-to-right, this transforms from the root render surface's content space to the origin of the layer in content space.
[email protected]94f206c12012-08-25 00:09:14510 //
511 // The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is:
512 // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform
[email protected]b8d3c022012-10-08 17:38:04513 // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform
[email protected]94f206c12012-08-25 00:09:14514 //
515 // and a similar matrix for the full hierarchy with respect to the root.
516 //
517 // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product
518 // is computed in drawTexturedQuad(), where:
519 // P is the projection matrix
[email protected]b8d3c022012-10-08 17:38:04520 // S is the scale adjustment (to scale up a canonical quad to the layer's size)
[email protected]94f206c12012-08-25 00:09:14521 //
522 // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface.
[email protected]c8686a02012-11-27 08:29:00523 // gfx::Transforms named here are relative to the surface, unless they specify they are relative to the replica layer.
[email protected]94f206c12012-08-25 00:09:14524 //
525 // We will denote a scale by device scale S[deviceScale]
526 //
527 // The render surface draw transform to its target surface origin is:
528 // M[surfaceDraw] = M[owningLayer->Draw]
529 //
530 // The render surface origin transform to its the root (screen space) origin is:
531 // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse()
532 //
533 // The replica draw transform to its target surface origin is:
534 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse()
535 //
536 // The replica draw transform to the root (screen space) origin is:
537 // M[replica2root] = M[surface2root] * Tr[replica->position()] * Tr[replica] * Tr[origin2anchor].inverse()
538 //
539
540 // If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty.
[email protected]aad0a0072012-11-01 18:15:58541 drawableContentRectOfSubtree = gfx::Rect();
[email protected]94f206c12012-08-25 00:09:14542
[email protected]d76806f82012-12-05 21:41:50543 // The root layer cannot skip calcDrawProperties.
[email protected]ecc12622012-10-30 20:45:42544 if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer))
[email protected]94f206c12012-08-25 00:09:14545 return;
546
[email protected]d76806f82012-12-05 21:41:50547 // As this function proceeds, these are the properties for the current
548 // layer that actually get computed. To avoid unnecessary copies
549 // (particularly for matrices), we do computations directly on these values
550 // when possible.
551 DrawProperties<LayerType, RenderSurfaceType>& layerDrawProperties = layer->drawProperties();
552
[email protected]aad0a0072012-11-01 18:15:58553 gfx::Rect clipRectForSubtree;
[email protected]94f206c12012-08-25 00:09:14554 bool subtreeShouldBeClipped = false;
[email protected]498ec6e0e2012-11-30 18:24:57555
[email protected]6af5cab72012-12-12 00:49:47556 // This value is cached on the stack so that we don't have to inverse-project
557 // the surface's clipRect redundantly for every layer. This value is the
558 // same as the surface's clipRect, except that instead of being described
559 // in the target surface space (i.e. the ancestor surface space), it is
560 // described in the current surface space.
561 gfx::Rect clipRectForSubtreeInDescendantSpace;
562
[email protected]d76806f82012-12-05 21:41:50563 float accumulatedDrawOpacity = layer->opacity();
[email protected]94f206c12012-08-25 00:09:14564 bool drawOpacityIsAnimating = layer->opacityIsAnimating();
[email protected]498ec6e0e2012-11-30 18:24:57565 if (layer->parent()) {
[email protected]d76806f82012-12-05 21:41:50566 accumulatedDrawOpacity *= layer->parent()->drawOpacity();
[email protected]94f206c12012-08-25 00:09:14567 drawOpacityIsAnimating |= layer->parent()->drawOpacityIsAnimating();
568 }
569
[email protected]6a9cff92012-11-08 11:53:26570 bool animatingTransformToTarget = layer->transformIsAnimating();
571 bool animatingTransformToScreen = animatingTransformToTarget;
572 if (layer->parent()) {
573 animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating();
574 animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAnimating();
575 }
576
[email protected]aad0a0072012-11-01 18:15:58577 gfx::Size bounds = layer->bounds();
578 gfx::PointF anchorPoint = layer->anchorPoint();
[email protected]c9c1ebe2012-11-05 20:46:13579 gfx::PointF position = layer->position() - layer->scrollDelta();
[email protected]94f206c12012-08-25 00:09:14580
[email protected]c8686a02012-11-27 08:29:00581 gfx::Transform combinedTransform = parentMatrix;
[email protected]6af5cab72012-12-12 00:49:47582 if (!layer->transform().IsIdentity()) {
583 // LT = Tr[origin] * Tr[origin2anchor]
584 combinedTransform.Translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchorPointZ());
585 // LT = Tr[origin] * Tr[origin2anchor] * M[layer]
586 combinedTransform.PreconcatTransform(layer->transform());
587 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin]
588 combinedTransform.Translate3d(-anchorPoint.x() * bounds.width(), -anchorPoint.y() * bounds.height(), -layer->anchorPointZ());
589 } else {
590 combinedTransform.Translate(position.x(), position.y());
591 }
[email protected]94f206c12012-08-25 00:09:14592
[email protected]518ee582012-10-24 18:29:44593 // The layer's contentsSize is determined from the combinedTransform, which then informs the
594 // layer's drawTransform.
[email protected]6a9cff92012-11-08 11:53:26595 updateLayerContentsScale(layer, combinedTransform, deviceScaleFactor, pageScaleFactor, animatingTransformToScreen);
[email protected]518ee582012-10-24 18:29:44596
[email protected]b9ab6d542012-12-04 21:33:06597 // If there is a transformation from the impl thread then it should be at
598 // the start of the combinedTransform, but we don't want it to affect the
599 // computation of contentsScale above.
600 // Note carefully: this is Concat, not Preconcat (implTransform * combinedTransform).
601 combinedTransform.ConcatTransform(layer->implTransform());
[email protected]518ee582012-10-24 18:29:44602
[email protected]94f206c12012-08-25 00:09:14603 if (layer->fixedToContainerLayer()) {
604 // Special case: this layer is a composited fixed-position layer; we need to
605 // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer
606 // fixed correctly.
[email protected]b9ab6d542012-12-04 21:33:06607 // Note carefully: this is Concat, not Preconcat (currentScrollCompensation * combinedTransform).
608 combinedTransform.ConcatTransform(currentScrollCompensationMatrix);
[email protected]94f206c12012-08-25 00:09:14609 }
610
611 // The drawTransform that gets computed below is effectively the layer's drawTransform, unless
612 // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms.
[email protected]d76806f82012-12-05 21:41:50613 layerDrawProperties.target_space_transform = combinedTransform;
[email protected]f89f5632012-11-14 23:34:45614 // M[draw] = M[parent] * LT * S[layer2content]
[email protected]d76806f82012-12-05 21:41:50615 layerDrawProperties.target_space_transform.Scale(1.0 / layer->contentsScaleX(), 1.0 / layer->contentsScaleY());
[email protected]94f206c12012-08-25 00:09:14616
617 // layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space.
[email protected]d76806f82012-12-05 21:41:50618 layerDrawProperties.screen_space_transform = fullHierarchyMatrix;
[email protected]94f206c12012-08-25 00:09:14619 if (!layer->preserves3D())
[email protected]d76806f82012-12-05 21:41:50620 MathUtil::flattenTransformTo2d(layerDrawProperties.screen_space_transform);
621 layerDrawProperties.screen_space_transform.PreconcatTransform(layerDrawProperties.target_space_transform);
[email protected]94f206c12012-08-25 00:09:14622
[email protected]aad0a0072012-11-01 18:15:58623 gfx::RectF contentRect(gfx::PointF(), layer->contentBounds());
[email protected]94f206c12012-08-25 00:09:14624
[email protected]96baf3e2012-10-22 23:09:55625 // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurfaceImpl's space.
626 // nextHierarchyMatrix will only change if this layer uses a new RenderSurfaceImpl, otherwise remains the same.
[email protected]c8686a02012-11-27 08:29:00627 gfx::Transform nextHierarchyMatrix = fullHierarchyMatrix;
628 gfx::Transform sublayerMatrix;
[email protected]94f206c12012-08-25 00:09:14629
[email protected]aad0a0072012-11-01 18:15:58630 gfx::Vector2dF renderSurfaceSublayerScale = MathUtil::computeTransform2dScaleComponents(combinedTransform);
[email protected]518ee582012-10-24 18:29:44631
[email protected]2c7cd6d2012-11-28 23:49:26632 if (subtreeShouldRenderToSeparateSurface(layer, combinedTransform.IsScaleOrTranslation())) {
[email protected]94f206c12012-08-25 00:09:14633 // Check back-face visibility before continuing with this surface and its subtree
634 if (!layer->doubleSided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform))
635 return;
636
637 if (!layer->renderSurface())
638 layer->createRenderSurface();
639
640 RenderSurfaceType* renderSurface = layer->renderSurface();
[email protected]7d929c02012-09-20 17:26:57641 renderSurface->clearLayerLists();
[email protected]94f206c12012-08-25 00:09:14642
[email protected]b9ab6d542012-12-04 21:33:06643 // The owning layer's draw transform has a scale from content to layer
644 // space which we do not want; so here we use the combinedTransform
645 // instead of the drawTransform. However, we do need to add a different
646 // scale factor that accounts for the surface's pixel dimensions.
647 combinedTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y());
648 renderSurface->setDrawTransform(combinedTransform);
[email protected]518ee582012-10-24 18:29:44649
[email protected]b9ab6d542012-12-04 21:33:06650 // The owning layer's transform was re-parented by the surface, so the layer's new drawTransform
651 // only needs to scale the layer to surface space.
[email protected]d76806f82012-12-05 21:41:50652 layerDrawProperties.target_space_transform.MakeIdentity();
653 layerDrawProperties.target_space_transform.Scale(renderSurfaceSublayerScale.x() / layer->contentsScaleX(), renderSurfaceSublayerScale.y() / layer->contentsScaleY());
[email protected]94f206c12012-08-25 00:09:14654
[email protected]518ee582012-10-24 18:29:44655 // Inside the surface's subtree, we scale everything to the owning layer's scale.
[email protected]94f206c12012-08-25 00:09:14656 // The sublayer matrix transforms centered layer rects into target
657 // surface content space.
[email protected]b9ab6d542012-12-04 21:33:06658 DCHECK(sublayerMatrix.IsIdentity());
[email protected]c8686a02012-11-27 08:29:00659 sublayerMatrix.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y());
[email protected]94f206c12012-08-25 00:09:14660
661 // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity.
[email protected]d76806f82012-12-05 21:41:50662 renderSurface->setDrawOpacity(accumulatedDrawOpacity);
[email protected]94f206c12012-08-25 00:09:14663 renderSurface->setDrawOpacityIsAnimating(drawOpacityIsAnimating);
[email protected]d76806f82012-12-05 21:41:50664 layerDrawProperties.opacity = 1;
665 layerDrawProperties.opacity_is_animating = false;
[email protected]94f206c12012-08-25 00:09:14666
667 renderSurface->setTargetSurfaceTransformsAreAnimating(animatingTransformToTarget);
668 renderSurface->setScreenSpaceTransformsAreAnimating(animatingTransformToScreen);
669 animatingTransformToTarget = false;
[email protected]d76806f82012-12-05 21:41:50670 layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget;
671 layerDrawProperties.screen_space_transform_is_animating = animatingTransformToScreen;
[email protected]94f206c12012-08-25 00:09:14672
673 // Update the aggregate hierarchy matrix to include the transform of the
[email protected]96baf3e2012-10-22 23:09:55674 // newly created RenderSurfaceImpl.
[email protected]c8686a02012-11-27 08:29:00675 nextHierarchyMatrix.PreconcatTransform(renderSurface->drawTransform());
[email protected]94f206c12012-08-25 00:09:14676
677 // The new renderSurface here will correctly clip the entire subtree. So, we do
678 // not need to continue propagating the clipping state further down the tree. This
679 // way, we can avoid transforming clipRects from ancestor target surface space to
680 // current target surface space that could cause more w < 0 headaches.
681 subtreeShouldBeClipped = false;
682
[email protected]9bab0bb2012-10-08 19:11:58683 if (layer->maskLayer()) {
[email protected]d76806f82012-12-05 21:41:50684 DrawProperties<LayerType, RenderSurfaceType>& maskLayerDrawProperties = layer->maskLayer()->drawProperties();
685 maskLayerDrawProperties.render_target = layer;
686 maskLayerDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->contentBounds());
[email protected]9bab0bb2012-10-08 19:11:58687 }
[email protected]94f206c12012-08-25 00:09:14688
[email protected]9bab0bb2012-10-08 19:11:58689 if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
[email protected]d76806f82012-12-05 21:41:50690 DrawProperties<LayerType, RenderSurfaceType>& replicaMaskDrawProperties = layer->replicaLayer()->maskLayer()->drawProperties();
691 replicaMaskDrawProperties.render_target = layer;
692 replicaMaskDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->contentBounds());
[email protected]9bab0bb2012-10-08 19:11:58693 }
[email protected]94f206c12012-08-25 00:09:14694
[email protected]4000abf2012-10-23 04:45:45695 // FIXME: make this smarter for the SkImageFilter case (check for
696 // pixel-moving filters)
697 if (layer->filters().hasFilterThatMovesPixels() || layer->filter())
[email protected]94f206c12012-08-25 00:09:14698 nearestAncestorThatMovesPixels = renderSurface;
699
[email protected]9bab0bb2012-10-08 19:11:58700 // The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor.
[email protected]dc462d782012-11-21 21:43:01701 renderSurface->setIsClipped(ancestorClipsSubtree);
[email protected]6af5cab72012-12-12 00:49:47702 if (ancestorClipsSubtree) {
[email protected]9bab0bb2012-10-08 19:11:58703 renderSurface->setClipRect(clipRectFromAncestor);
[email protected]6af5cab72012-12-12 00:49:47704 clipRectForSubtreeInDescendantSpace = gfx::ToEnclosingRect(MathUtil::projectClippedRect(MathUtil::inverse(renderSurface->drawTransform()), renderSurface->clipRect()));
705 } else {
[email protected]aad0a0072012-11-01 18:15:58706 renderSurface->setClipRect(gfx::Rect());
[email protected]6af5cab72012-12-12 00:49:47707 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace;
708 }
[email protected]9bab0bb2012-10-08 19:11:58709
[email protected]94f206c12012-08-25 00:09:14710 renderSurface->setNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels);
711
[email protected]d58499a2012-10-09 22:27:47712 renderSurfaceLayerList.push_back(layer);
[email protected]94f206c12012-08-25 00:09:14713 } else {
[email protected]ecc12622012-10-30 20:45:42714 DCHECK(layer->parent());
715
[email protected]d76806f82012-12-05 21:41:50716 // Note: layerDrawProperties.target_space_transform is computed above,
717 // before this if-else statement.
718 layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget;
719 layerDrawProperties.screen_space_transform_is_animating = animatingTransformToScreen;
720 layerDrawProperties.opacity = accumulatedDrawOpacity;
721 layerDrawProperties.opacity_is_animating = drawOpacityIsAnimating;
[email protected]94f206c12012-08-25 00:09:14722 sublayerMatrix = combinedTransform;
723
[email protected]ecc12622012-10-30 20:45:42724 layer->clearRenderSurface();
[email protected]94f206c12012-08-25 00:09:14725
[email protected]ecc12622012-10-30 20:45:42726 // Layers without renderSurfaces directly inherit the ancestor's clip status.
727 subtreeShouldBeClipped = ancestorClipsSubtree;
728 if (ancestorClipsSubtree)
729 clipRectForSubtree = clipRectFromAncestor;
[email protected]94f206c12012-08-25 00:09:14730
[email protected]6af5cab72012-12-12 00:49:47731 // The surface's cached clipRect value propagates regardless of what clipping goes on between layers here.
732 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace;
733
[email protected]ecc12622012-10-30 20:45:42734 // Layers that are not their own renderTarget will render into the target of their nearest ancestor.
[email protected]d76806f82012-12-05 21:41:50735 layerDrawProperties.render_target = layer->parent()->renderTarget();
[email protected]94f206c12012-08-25 00:09:14736 }
737
[email protected]aad0a0072012-11-01 18:15:58738 gfx::Rect rectInTargetSpace = ToEnclosingRect(MathUtil::mapClippedRect(layer->drawTransform(), contentRect));
[email protected]94f206c12012-08-25 00:09:14739
740 if (layerClipsSubtree(layer)) {
741 subtreeShouldBeClipped = true;
742 if (ancestorClipsSubtree && !layer->renderSurface()) {
743 clipRectForSubtree = clipRectFromAncestor;
[email protected]aad0a0072012-11-01 18:15:58744 clipRectForSubtree.Intersect(rectInTargetSpace);
[email protected]94f206c12012-08-25 00:09:14745 } else
746 clipRectForSubtree = rectInTargetSpace;
747 }
748
749 // Flatten to 2D if the layer doesn't preserve 3D.
750 if (!layer->preserves3D())
[email protected]96baf3e2012-10-22 23:09:55751 MathUtil::flattenTransformTo2d(sublayerMatrix);
[email protected]94f206c12012-08-25 00:09:14752
753 // Apply the sublayer transform at the center of the layer.
[email protected]b9ab6d542012-12-04 21:33:06754 if (!layer->sublayerTransform().IsIdentity()) {
755 sublayerMatrix.Translate(0.5 * bounds.width(), 0.5 * bounds.height());
756 sublayerMatrix.PreconcatTransform(layer->sublayerTransform());
757 sublayerMatrix.Translate(-0.5 * bounds.width(), -0.5 * bounds.height());
758 }
[email protected]94f206c12012-08-25 00:09:14759
760 LayerList& descendants = (layer->renderSurface() ? layer->renderSurface()->layerList() : layerList);
761
762 // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process.
763 unsigned sortingStartIndex = descendants.size();
764
765 if (!layerShouldBeSkipped(layer))
[email protected]d58499a2012-10-09 22:27:47766 descendants.push_back(layer);
[email protected]94f206c12012-08-25 00:09:14767
[email protected]c8686a02012-11-27 08:29:00768 gfx::Transform nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);;
[email protected]94f206c12012-08-25 00:09:14769
[email protected]aad0a0072012-11-01 18:15:58770 gfx::Rect accumulatedDrawableContentRectOfChildren;
[email protected]94f206c12012-08-25 00:09:14771 for (size_t i = 0; i < layer->children().size(); ++i) {
[email protected]96baf3e2012-10-22 23:09:55772 LayerType* child = LayerTreeHostCommon::getChildAsRawPtr(layer->children(), i);
[email protected]aad0a0072012-11-01 18:15:58773 gfx::Rect drawableContentRectOfChildSubtree;
[email protected]93698c12012-12-07 00:43:56774 calculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType>(child, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix,
[email protected]6af5cab72012-12-12 00:49:47775 clipRectForSubtree, clipRectForSubtreeInDescendantSpace, subtreeShouldBeClipped, nearestAncestorThatMovesPixels,
[email protected]93698c12012-12-07 00:43:56776 renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, pageScaleFactor, drawableContentRectOfChildSubtree);
[email protected]aad0a0072012-11-01 18:15:58777 if (!drawableContentRectOfChildSubtree.IsEmpty()) {
778 accumulatedDrawableContentRectOfChildren.Union(drawableContentRectOfChildSubtree);
[email protected]94f206c12012-08-25 00:09:14779 if (child->renderSurface())
[email protected]d58499a2012-10-09 22:27:47780 descendants.push_back(child);
[email protected]94f206c12012-08-25 00:09:14781 }
782 }
783
[email protected]6af5cab72012-12-12 00:49:47784 if (layer->renderSurface() && !isRootLayer(layer) && !layer->renderSurface()->layerList().size()) {
785 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList);
786 return;
787 }
788
[email protected]94f206c12012-08-25 00:09:14789 // Compute the total drawableContentRect for this subtree (the rect is in targetSurface space)
[email protected]aad0a0072012-11-01 18:15:58790 gfx::Rect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren;
[email protected]94f206c12012-08-25 00:09:14791 if (layer->drawsContent())
[email protected]aad0a0072012-11-01 18:15:58792 localDrawableContentRectOfSubtree.Union(rectInTargetSpace);
[email protected]94f206c12012-08-25 00:09:14793 if (subtreeShouldBeClipped)
[email protected]aad0a0072012-11-01 18:15:58794 localDrawableContentRectOfSubtree.Intersect(clipRectForSubtree);
[email protected]94f206c12012-08-25 00:09:14795
796 // Compute the layer's drawable content rect (the rect is in targetSurface space)
[email protected]d76806f82012-12-05 21:41:50797 layerDrawProperties.drawable_content_rect = rectInTargetSpace;
[email protected]94f206c12012-08-25 00:09:14798 if (subtreeShouldBeClipped)
[email protected]d76806f82012-12-05 21:41:50799 layerDrawProperties.drawable_content_rect.Intersect(clipRectForSubtree);
[email protected]94f206c12012-08-25 00:09:14800
[email protected]dc462d782012-11-21 21:43:01801 // Tell the layer the rect that is clipped by. In theory we could use a
802 // tighter clipRect here (drawableContentRect), but that actually does not
803 // reduce how much would be drawn, and instead it would create unnecessary
804 // changes to scissor state affecting GPU performance.
[email protected]d76806f82012-12-05 21:41:50805 layerDrawProperties.is_clipped = subtreeShouldBeClipped;
[email protected]dc462d782012-11-21 21:43:01806 if (subtreeShouldBeClipped)
[email protected]d76806f82012-12-05 21:41:50807 layerDrawProperties.clip_rect = clipRectForSubtree;
[email protected]dc462d782012-11-21 21:43:01808 else {
809 // Initialize the clipRect to a safe value that will not clip the
810 // layer, just in case clipping is still accidentally used.
[email protected]d76806f82012-12-05 21:41:50811 layerDrawProperties.clip_rect = rectInTargetSpace;
[email protected]dc462d782012-11-21 21:43:01812 }
813
[email protected]9bab0bb2012-10-08 19:11:58814 // Compute the layer's visible content rect (the rect is in content space)
[email protected]6af5cab72012-12-12 00:49:47815 layerDrawProperties.visible_content_rect = calculateVisibleContentRect(layer, clipRectForSubtreeInDescendantSpace, rectInTargetSpace);
[email protected]9bab0bb2012-10-08 19:11:58816
[email protected]94f206c12012-08-25 00:09:14817 // Compute the remaining properties for the render surface, if the layer has one.
[email protected]ecc12622012-10-30 20:45:42818 if (isRootLayer(layer)) {
819 // The root layer's surface's contentRect is always the entire viewport.
820 DCHECK(layer->renderSurface());
821 layer->renderSurface()->setContentRect(clipRectFromAncestor);
822 } else if (layer->renderSurface() && !isRootLayer(layer)) {
[email protected]94f206c12012-08-25 00:09:14823 RenderSurfaceType* renderSurface = layer->renderSurface();
[email protected]aad0a0072012-11-01 18:15:58824 gfx::Rect clippedContentRect = localDrawableContentRectOfSubtree;
[email protected]94f206c12012-08-25 00:09:14825
[email protected]94f206c12012-08-25 00:09:14826 // Don't clip if the layer is reflected as the reflection shouldn't be
827 // clipped. If the layer is animating, then the surface's transform to
828 // its target is not known on the main thread, and we should not use it
829 // to clip.
830 if (!layer->replicaLayer() && transformToParentIsKnown(layer)) {
831 // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself.
[email protected]aad0a0072012-11-01 18:15:58832 if (ancestorClipsSubtree && !clippedContentRect.IsEmpty()) {
833 gfx::Rect surfaceClipRect = LayerTreeHostCommon::calculateVisibleRect(renderSurface->clipRect(), clippedContentRect, renderSurface->drawTransform());
834 clippedContentRect.Intersect(surfaceClipRect);
[email protected]94f206c12012-08-25 00:09:14835 }
836 }
837
[email protected]96baf3e2012-10-22 23:09:55838 // The RenderSurfaceImpl backing texture cannot exceed the maximum supported
[email protected]94f206c12012-08-25 00:09:14839 // texture size.
[email protected]aad0a0072012-11-01 18:15:58840 clippedContentRect.set_width(std::min(clippedContentRect.width(), maxTextureSize));
841 clippedContentRect.set_height(std::min(clippedContentRect.height(), maxTextureSize));
[email protected]94f206c12012-08-25 00:09:14842
[email protected]6af5cab72012-12-12 00:49:47843 if (clippedContentRect.IsEmpty()) {
[email protected]7d929c02012-09-20 17:26:57844 renderSurface->clearLayerLists();
[email protected]6af5cab72012-12-12 00:49:47845 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList);
846 return;
847 }
848
[email protected]94f206c12012-08-25 00:09:14849 renderSurface->setContentRect(clippedContentRect);
[email protected]518ee582012-10-24 18:29:44850
851 // The owning layer's screenSpaceTransform has a scale from content to layer space which we need to undo and
852 // replace with a scale from the surface's subtree into layer space.
[email protected]c8686a02012-11-27 08:29:00853 gfx::Transform screenSpaceTransform = layer->screenSpaceTransform();
[email protected]b9ab6d542012-12-04 21:33:06854 screenSpaceTransform.Scale(layer->contentsScaleX() / renderSurfaceSublayerScale.x(), layer->contentsScaleY() / renderSurfaceSublayerScale.y());
[email protected]518ee582012-10-24 18:29:44855 renderSurface->setScreenSpaceTransform(screenSpaceTransform);
[email protected]94f206c12012-08-25 00:09:14856
857 if (layer->replicaLayer()) {
[email protected]c8686a02012-11-27 08:29:00858 gfx::Transform surfaceOriginToReplicaOriginTransform;
859 surfaceOriginToReplicaOriginTransform.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y());
860 surfaceOriginToReplicaOriginTransform.Translate(layer->replicaLayer()->position().x() + layer->replicaLayer()->anchorPoint().x() * bounds.width(),
[email protected]94f206c12012-08-25 00:09:14861 layer->replicaLayer()->position().y() + layer->replicaLayer()->anchorPoint().y() * bounds.height());
[email protected]c8686a02012-11-27 08:29:00862 surfaceOriginToReplicaOriginTransform.PreconcatTransform(layer->replicaLayer()->transform());
863 surfaceOriginToReplicaOriginTransform.Translate(-layer->replicaLayer()->anchorPoint().x() * bounds.width(), -layer->replicaLayer()->anchorPoint().y() * bounds.height());
864 surfaceOriginToReplicaOriginTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y());
[email protected]94f206c12012-08-25 00:09:14865
866 // Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space.
[email protected]c8686a02012-11-27 08:29:00867 gfx::Transform replicaOriginTransform = layer->renderSurface()->drawTransform() * surfaceOriginToReplicaOriginTransform;
[email protected]94f206c12012-08-25 00:09:14868 renderSurface->setReplicaDrawTransform(replicaOriginTransform);
869
870 // Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space.
[email protected]c8686a02012-11-27 08:29:00871 gfx::Transform replicaScreenSpaceTransform = layer->renderSurface()->screenSpaceTransform() * surfaceOriginToReplicaOriginTransform;
[email protected]94f206c12012-08-25 00:09:14872 renderSurface->setReplicaScreenSpaceTransform(replicaScreenSpaceTransform);
873 }
[email protected]94f206c12012-08-25 00:09:14874 }
875
[email protected]6ef21ffc2012-11-28 05:58:54876 markLayerAsUpdated(layer);
877
[email protected]94f206c12012-08-25 00:09:14878 // If neither this layer nor any of its children were added, early out.
879 if (sortingStartIndex == descendants.size())
880 return;
881
882 // If preserves-3d then sort all the descendants in 3D so that they can be
883 // drawn from back to front. If the preserves-3d property is also set on the parent then
884 // skip the sorting as the parent will sort all the descendants anyway.
[email protected]93698c12012-12-07 00:43:56885 if (layerSorter && descendants.size() && layer->preserves3D() && (!layer->parent() || !layer->parent()->preserves3D()))
[email protected]d58499a2012-10-09 22:27:47886 sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), layerSorter);
[email protected]94f206c12012-08-25 00:09:14887
888 if (layer->renderSurface())
[email protected]aad0a0072012-11-01 18:15:58889 drawableContentRectOfSubtree = gfx::ToEnclosingRect(layer->renderSurface()->drawableContentRect());
[email protected]94f206c12012-08-25 00:09:14890 else
891 drawableContentRectOfSubtree = localDrawableContentRectOfSubtree;
892
[email protected]7d929c02012-09-20 17:26:57893 if (layer->hasContributingDelegatedRenderPasses())
894 layer->renderTarget()->renderSurface()->addContributingDelegatedRenderPassLayer(layer);
[email protected]94f206c12012-08-25 00:09:14895}
896
[email protected]d76806f82012-12-05 21:41:50897void LayerTreeHostCommon::calculateDrawProperties(Layer* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:14898{
[email protected]aad0a0072012-11-01 18:15:58899 gfx::Rect totalDrawableContentRect;
[email protected]c8686a02012-11-27 08:29:00900 gfx::Transform identityMatrix;
901 gfx::Transform deviceScaleTransform;
902 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor);
[email protected]ecc12622012-10-30 20:45:42903 std::vector<scoped_refptr<Layer> > dummyLayerList;
[email protected]94f206c12012-08-25 00:09:14904
[email protected]ecc12622012-10-30 20:45:42905 // The root layer's renderSurface should receive the deviceViewport as the initial clipRect.
906 bool subtreeShouldBeClipped = true;
[email protected]aad0a0072012-11-01 18:15:58907 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize);
[email protected]ecc12622012-10-30 20:45:42908
909 // This function should have received a root layer.
910 DCHECK(isRootLayer(rootLayer));
[email protected]94f206c12012-08-25 00:09:14911
[email protected]b5b1fce2012-12-12 22:49:36912 preCalculateMetaInformation<Layer>(rootLayer);
913 calculateDrawPropertiesInternal<Layer, std::vector<scoped_refptr<Layer> >, RenderSurface>(
[email protected]ecc12622012-10-30 20:45:42914 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
[email protected]6af5cab72012-12-12 00:49:47915 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList,
[email protected]ecc12622012-10-30 20:45:42916 dummyLayerList, 0, maxTextureSize,
[email protected]518ee582012-10-24 18:29:44917 deviceScaleFactor, pageScaleFactor, totalDrawableContentRect);
[email protected]ecc12622012-10-30 20:45:42918
919 // The dummy layer list should not have been used.
920 DCHECK(dummyLayerList.size() == 0);
[email protected]d76806f82012-12-05 21:41:50921 // A root layer renderSurface should always exist after calculateDrawProperties.
[email protected]ecc12622012-10-30 20:45:42922 DCHECK(rootLayer->renderSurface());
[email protected]94f206c12012-08-25 00:09:14923}
924
[email protected]93698c12012-12-07 00:43:56925void LayerTreeHostCommon::calculateDrawProperties(LayerImpl* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, std::vector<LayerImpl*>& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:14926{
[email protected]aad0a0072012-11-01 18:15:58927 gfx::Rect totalDrawableContentRect;
[email protected]c8686a02012-11-27 08:29:00928 gfx::Transform identityMatrix;
929 gfx::Transform deviceScaleTransform;
930 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor);
[email protected]ecc12622012-10-30 20:45:42931 std::vector<LayerImpl*> dummyLayerList;
[email protected]93698c12012-12-07 00:43:56932 LayerSorter layerSorter;
933
[email protected]ecc12622012-10-30 20:45:42934 // The root layer's renderSurface should receive the deviceViewport as the initial clipRect.
935 bool subtreeShouldBeClipped = true;
[email protected]aad0a0072012-11-01 18:15:58936 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize);
[email protected]ecc12622012-10-30 20:45:42937
938 // This function should have received a root layer.
939 DCHECK(isRootLayer(rootLayer));
[email protected]94f206c12012-08-25 00:09:14940
[email protected]b5b1fce2012-12-12 22:49:36941 preCalculateMetaInformation<LayerImpl>(rootLayer);
942 calculateDrawPropertiesInternal<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl>(
[email protected]ecc12622012-10-30 20:45:42943 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
[email protected]6af5cab72012-12-12 00:49:47944 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList,
[email protected]93698c12012-12-07 00:43:56945 dummyLayerList, &layerSorter, maxTextureSize,
[email protected]518ee582012-10-24 18:29:44946 deviceScaleFactor, pageScaleFactor, totalDrawableContentRect);
[email protected]ecc12622012-10-30 20:45:42947
948 // The dummy layer list should not have been used.
949 DCHECK(dummyLayerList.size() == 0);
[email protected]d76806f82012-12-05 21:41:50950 // A root layer renderSurface should always exist after calculateDrawProperties.
[email protected]ecc12622012-10-30 20:45:42951 DCHECK(rootLayer->renderSurface());
[email protected]94f206c12012-08-25 00:09:14952}
953
[email protected]c8686a02012-11-27 08:29:00954static bool pointHitsRect(const gfx::PointF& screenSpacePoint, const gfx::Transform& localSpaceToScreenSpaceTransform, gfx::RectF localSpaceRect)
[email protected]94f206c12012-08-25 00:09:14955{
956 // If the transform is not invertible, then assume that this point doesn't hit this rect.
[email protected]c8686a02012-11-27 08:29:00957 if (!localSpaceToScreenSpaceTransform.IsInvertible())
[email protected]94f206c12012-08-25 00:09:14958 return false;
959
960 // Transform the hit test point from screen space to the local space of the given rect.
961 bool clipped = false;
[email protected]c8686a02012-11-27 08:29:00962 gfx::PointF hitTestPointInLocalSpace = MathUtil::projectPoint(MathUtil::inverse(localSpaceToScreenSpaceTransform), screenSpacePoint, clipped);
[email protected]94f206c12012-08-25 00:09:14963
964 // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect.
965 if (clipped)
966 return false;
967
[email protected]aad0a0072012-11-01 18:15:58968 return localSpaceRect.Contains(hitTestPointInLocalSpace);
[email protected]94f206c12012-08-25 00:09:14969}
970
[email protected]c8686a02012-11-27 08:29:00971static bool pointHitsRegion(gfx::PointF screenSpacePoint, const gfx::Transform& screenSpaceTransform, const Region& layerSpaceRegion, float layerContentScaleX, float layerContentScaleY)
[email protected]2f1acc262012-11-16 21:42:22972{
973 // If the transform is not invertible, then assume that this point doesn't hit this region.
[email protected]c8686a02012-11-27 08:29:00974 if (!screenSpaceTransform.IsInvertible())
[email protected]2f1acc262012-11-16 21:42:22975 return false;
976
977 // Transform the hit test point from screen space to the local space of the given region.
978 bool clipped = false;
[email protected]c8686a02012-11-27 08:29:00979 gfx::PointF hitTestPointInContentSpace = MathUtil::projectPoint(MathUtil::inverse(screenSpaceTransform), screenSpacePoint, clipped);
[email protected]2f1acc262012-11-16 21:42:22980 gfx::PointF hitTestPointInLayerSpace = gfx::ScalePoint(hitTestPointInContentSpace, 1 / layerContentScaleX, 1 / layerContentScaleY);
981
982 // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this region.
983 if (clipped)
984 return false;
985
986 return layerSpaceRegion.Contains(gfx::ToRoundedPoint(hitTestPointInLayerSpace));
987}
988
[email protected]d455d552012-11-02 00:19:06989static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoint, LayerImpl* layer)
[email protected]94f206c12012-08-25 00:09:14990{
[email protected]96baf3e2012-10-22 23:09:55991 LayerImpl* currentLayer = layer;
[email protected]94f206c12012-08-25 00:09:14992
993 // Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active.
994 while (currentLayer) {
[email protected]01527732012-10-19 18:16:19995 if (currentLayer->renderSurface() && !pointHitsRect(screenSpacePoint, currentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface()->contentRect()))
[email protected]94f206c12012-08-25 00:09:14996 return true;
997
998 // Note that drawableContentRects are actually in targetSurface space, so the transform we
999 // have to provide is the target surface's screenSpaceTransform.
[email protected]96baf3e2012-10-22 23:09:551000 LayerImpl* renderTarget = currentLayer->renderTarget();
[email protected]01527732012-10-19 18:16:191001 if (layerClipsSubtree(currentLayer) && !pointHitsRect(screenSpacePoint, renderTarget->renderSurface()->screenSpaceTransform(), currentLayer->drawableContentRect()))
[email protected]94f206c12012-08-25 00:09:141002 return true;
1003
1004 currentLayer = currentLayer->parent();
1005 }
1006
1007 // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors.
1008 return false;
1009}
1010
[email protected]d455d552012-11-02 00:19:061011LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& screenSpacePoint, std::vector<LayerImpl*>& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:141012{
[email protected]96baf3e2012-10-22 23:09:551013 LayerImpl* foundLayer = 0;
[email protected]94f206c12012-08-25 00:09:141014
[email protected]96baf3e2012-10-22 23:09:551015 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType;
1016 LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
[email protected]94f206c12012-08-25 00:09:141017
[email protected]96baf3e2012-10-22 23:09:551018 for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
[email protected]94f206c12012-08-25 00:09:141019 // We don't want to consider renderSurfaces for hit testing.
1020 if (!it.representsItself())
1021 continue;
1022
[email protected]96baf3e2012-10-22 23:09:551023 LayerImpl* currentLayer = (*it);
[email protected]94f206c12012-08-25 00:09:141024
[email protected]aad0a0072012-11-01 18:15:581025 gfx::RectF contentRect(gfx::PointF(), currentLayer->contentBounds());
[email protected]01527732012-10-19 18:16:191026 if (!pointHitsRect(screenSpacePoint, currentLayer->screenSpaceTransform(), contentRect))
[email protected]94f206c12012-08-25 00:09:141027 continue;
1028
1029 // At this point, we think the point does hit the layer, but we need to walk up
1030 // the parents to ensure that the layer was not clipped in such a way that the
1031 // hit point actually should not hit the layer.
[email protected]01527732012-10-19 18:16:191032 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, currentLayer))
[email protected]94f206c12012-08-25 00:09:141033 continue;
1034
1035 foundLayer = currentLayer;
1036 break;
1037 }
1038
[email protected]01527732012-10-19 18:16:191039 // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer.
[email protected]94f206c12012-08-25 00:09:141040 return foundLayer;
1041}
1042
[email protected]2f1acc262012-11-16 21:42:221043LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(const gfx::PointF& screenSpacePoint, std::vector<LayerImpl*>& renderSurfaceLayerList)
1044{
1045 LayerImpl* foundLayer = 0;
1046
1047 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType;
1048 LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
1049
1050 for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
1051 // We don't want to consider renderSurfaces for hit testing.
1052 if (!it.representsItself())
1053 continue;
1054
1055 LayerImpl* currentLayer = (*it);
1056
1057 if (currentLayer->touchEventHandlerRegion().IsEmpty())
1058 continue;
1059
1060 if (!pointHitsRegion(screenSpacePoint, currentLayer->screenSpaceTransform(), currentLayer->touchEventHandlerRegion(), currentLayer->contentsScaleX(), currentLayer->contentsScaleY()))
1061 continue;
1062
1063 // At this point, we think the point does hit the touch event handler region on the layer, but we need to walk up
1064 // the parents to ensure that the layer was not clipped in such a way that the
1065 // hit point actually should not hit the layer.
1066 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, currentLayer))
1067 continue;
1068
1069 foundLayer = currentLayer;
1070 break;
1071 }
1072
1073 // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer.
1074 return foundLayer;
1075}
1076
[email protected]bc5e77c2012-11-05 20:00:491077} // namespace cc