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[email protected]cd57cc5a2012-10-12 22:43:411// Copyright 2011 The Chromium Authors. All rights reserved.
[email protected]0fb25002012-10-12 07:20:022// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
[email protected]cd57cc5a2012-10-12 22:43:414
[email protected]3052b10f2013-03-18 07:41:215#ifndef CC_INPUT_INPUT_HANDLER_H_
6#define CC_INPUT_INPUT_HANDLER_H_
[email protected]cd57cc5a2012-10-12 22:43:417
danakj60bc3bc2016-04-09 00:24:488#include <memory>
9
[email protected]1b0df502013-06-27 23:39:5810#include "base/time/time.h"
chrishtrac41ff92017-03-17 05:07:3011#include "cc/cc_export.h"
dtapuskaf206a40d2016-02-05 21:36:0212#include "cc/input/event_listener_properties.h"
danakj35904762016-01-21 20:49:4013#include "cc/input/main_thread_scrolling_reason.h"
Sandra Sun2288e8532017-11-30 22:50:1614#include "cc/input/overscroll_behavior.h"
majidvp944a8cd2016-01-12 21:05:1815#include "cc/input/scroll_state.h"
[email protected]c28df4c12013-05-22 17:36:4916#include "cc/input/scrollbar.h"
Hayley Ferr2b14e2a6c2017-07-04 17:34:4317#include "cc/input/touch_action.h"
Robert Flackb62bd422018-07-25 14:54:4218#include "cc/trees/element_id.h"
jamesrf313a212015-03-16 21:27:3719#include "cc/trees/swap_promise_monitor.h"
[email protected]cd57cc5a2012-10-12 22:43:4120
[email protected]d455d552012-11-02 00:19:0621namespace gfx {
22class Point;
danakj0481b572015-09-10 01:18:0123class ScrollOffset;
danakjddaec912015-09-25 19:38:4024class SizeF;
[email protected]240376c2013-03-07 04:12:3425class Vector2dF;
[email protected]d455d552012-11-02 00:19:0626}
27
miletus45effdc42015-08-05 00:29:1828namespace ui {
29class LatencyInfo;
30}
[email protected]b76329d2013-06-11 04:15:0831
[email protected]cd57cc5a2012-10-12 22:43:4132namespace cc {
33
ccameron4163cc352014-11-13 19:06:3634class ScrollElasticityHelper;
[email protected]1960a712013-04-30 17:06:4735
ccameron36d091f2014-11-07 03:18:5036struct CC_EXPORT InputHandlerScrollResult {
37 InputHandlerScrollResult();
38 // Did any layer scroll as a result this ScrollBy call?
39 bool did_scroll;
40 // Was any of the scroll delta argument to this ScrollBy call not used?
41 bool did_overscroll_root;
42 // The total overscroll that has been accumulated by all ScrollBy calls that
43 // have had overscroll since the last ScrollBegin call. This resets upon a
44 // ScrollBy with no overscroll.
45 gfx::Vector2dF accumulated_root_overscroll;
46 // The amount of the scroll delta argument to this ScrollBy call that was not
47 // used for scrolling.
48 gfx::Vector2dF unused_scroll_delta;
sunyunjiabbea8a92017-08-31 11:18:5449 // How the browser should handle the overscroll navigation based on the css
50 // property scroll-boundary-behavior.
Sandra Sun2288e8532017-11-30 22:50:1651 OverscrollBehavior overscroll_behavior;
Sandra Sun61413102018-04-09 22:24:4352 // The current offset of the currently scrolling node. It is in DIP or
Sandra Sun5b21b4e2018-05-17 23:28:3653 // physical pixels depending on the use-zoom-for-dsf flag. If the currently
54 // scrolling node is the viewport, this would be the sum of the scroll offsets
55 // of the inner and outer node, representing the visual scroll offset.
56 gfx::Vector2dF current_visual_offset;
ccameron36d091f2014-11-07 03:18:5057};
58
[email protected]200a9c062013-05-20 04:34:3759class CC_EXPORT InputHandlerClient {
60 public:
Vladimir Levinf06d1cd72019-03-13 18:24:1061 InputHandlerClient(const InputHandlerClient&) = delete;
62 virtual ~InputHandlerClient() = default;
63
64 InputHandlerClient& operator=(const InputHandlerClient&) = delete;
[email protected]200a9c062013-05-20 04:34:3765
66 virtual void WillShutdown() = 0;
67 virtual void Animate(base::TimeTicks time) = 0;
ccamerona8a42b22014-12-23 03:24:0868 virtual void ReconcileElasticOverscrollAndRootScroll() = 0;
danakjdd74e512015-09-21 23:07:5969 virtual void UpdateRootLayerStateForSynchronousInputHandler(
70 const gfx::ScrollOffset& total_scroll_offset,
71 const gfx::ScrollOffset& max_scroll_offset,
72 const gfx::SizeF& scrollable_size,
73 float page_scale_factor,
74 float min_page_scale_factor,
75 float max_page_scale_factor) = 0;
chongz679c4fb2016-11-18 20:04:4076 virtual void DeliverInputForBeginFrame() = 0;
[email protected]200a9c062013-05-20 04:34:3777
78 protected:
Vladimir Levinf06d1cd72019-03-13 18:24:1079 InputHandlerClient() = default;
[email protected]200a9c062013-05-20 04:34:3780};
81
[email protected]5ff3c9782013-04-29 17:35:1282// The InputHandler is a way for the embedders to interact with the impl thread
83// side of the compositor implementation. There is one InputHandler per
84// LayerTreeHost. To use the input handler, implement the InputHanderClient
85// interface and bind it to the handler on the compositor thread.
86class CC_EXPORT InputHandler {
[email protected]c1bb5af2013-03-13 19:06:2787 public:
[email protected]05ba53c2014-04-16 21:22:5188 // Note these are used in a histogram. Do not reorder or delete existing
89 // entries.
tdresser81e84c672016-01-18 23:21:2290 enum ScrollThread {
ericrk7c030992015-02-20 01:39:3891 SCROLL_ON_MAIN_THREAD = 0,
tdresser81e84c672016-01-18 23:21:2292 SCROLL_ON_IMPL_THREAD,
ericrk7c030992015-02-20 01:39:3893 SCROLL_IGNORED,
94 SCROLL_UNKNOWN,
danakj35904762016-01-21 20:49:4095 LAST_SCROLL_STATUS = SCROLL_UNKNOWN
tdresser81e84c672016-01-18 23:21:2296 };
97
Vladimir Levinf06d1cd72019-03-13 18:24:1098 InputHandler(const InputHandler&) = delete;
99 InputHandler& operator=(const InputHandler&) = delete;
100
tdresser81e84c672016-01-18 23:21:22101 struct ScrollStatus {
102 ScrollStatus()
103 : thread(SCROLL_ON_IMPL_THREAD),
danakj35904762016-01-21 20:49:40104 main_thread_scrolling_reasons(
Sahel Sharifydbafed52017-08-03 16:59:12105 MainThreadScrollingReason::kNotScrollingOnMain),
106 bubble(false) {}
danakj35904762016-01-21 20:49:40107 ScrollStatus(ScrollThread thread, uint32_t main_thread_scrolling_reasons)
tdresser81e84c672016-01-18 23:21:22108 : thread(thread),
109 main_thread_scrolling_reasons(main_thread_scrolling_reasons) {}
110 ScrollThread thread;
danakj35904762016-01-21 20:49:40111 uint32_t main_thread_scrolling_reasons;
Sahel Sharifydbafed52017-08-03 16:59:12112 bool bubble;
tdresser81e84c672016-01-18 23:21:22113 };
114
sahelca206ad2019-02-08 16:30:06115 enum ScrollInputType { TOUCHSCREEN, WHEEL, AUTOSCROLL, SCROLL_INPUT_UNKNOWN };
[email protected]cd57cc5a2012-10-12 22:43:41116
Dave Tapuska75fe7392017-06-05 14:01:26117 enum class TouchStartOrMoveEventListenerType {
lanwei53c12362016-11-29 06:51:17118 NO_HANDLER,
119 HANDLER,
120 HANDLER_ON_SCROLLING_LAYER
121 };
122
[email protected]200a9c062013-05-20 04:34:37123 // Binds a client to this handler to receive notifications. Only one client
124 // can be bound to an InputHandler. The client must live at least until the
125 // handler calls WillShutdown() on the client.
Sahel Sharifye6d81f472018-07-11 20:40:26126 virtual void BindToClient(InputHandlerClient* client) = 0;
[email protected]200a9c062013-05-20 04:34:37127
majidvp944a8cd2016-01-12 21:05:18128 // Selects a layer to be scrolled using the |scroll_state| start position.
129 // Returns SCROLL_STARTED if the layer at the coordinates can be scrolled,
130 // SCROLL_ON_MAIN_THREAD if the scroll event should instead be delegated to
131 // the main thread, or SCROLL_IGNORED if there is nothing to be scrolled at
132 // the given coordinates.
133 virtual ScrollStatus ScrollBegin(ScrollState* scroll_state,
[email protected]c1bb5af2013-03-13 19:06:27134 ScrollInputType type) = 0;
[email protected]cd57cc5a2012-10-12 22:43:41135
hush1c873232015-06-23 21:22:11136 // Similar to ScrollBegin, except the hit test is skipped and scroll always
137 // targets at the root layer.
majidvp944a8cd2016-01-12 21:05:18138 virtual ScrollStatus RootScrollBegin(ScrollState* scroll_state,
139 ScrollInputType type) = 0;
dtapuska1827dd22016-03-11 15:24:59140
141 // Returns SCROLL_ON_IMPL_THREAD if a layer is actively being scrolled or
142 // a subsequent call to ScrollAnimated can begin on the impl thread.
sahel60b41cdf2017-06-26 21:34:17143 virtual ScrollStatus ScrollAnimatedBegin(ScrollState* scroll_state) = 0;
dtapuska1827dd22016-03-11 15:24:59144
ymalikddfc3522016-09-05 18:40:37145 // Returns SCROLL_ON_IMPL_THREAD if an animation is initiated on the impl
146 // thread. delayed_by is the delay that is taken into account when determining
147 // the duration of the animation.
[email protected]749cbc62014-07-10 01:06:35148 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,
ymalikddfc3522016-09-05 18:40:37149 const gfx::Vector2dF& scroll_delta,
150 base::TimeDelta delayed_by) = 0;
[email protected]749cbc62014-07-10 01:06:35151
majidvp944a8cd2016-01-12 21:05:18152 // Scroll the layer selected by |ScrollBegin| by given |scroll_state| delta.
153 // Internally, the delta is transformed to local layer's coordinate space for
154 // scrolls gestures that are direct manipulation (e.g. touch). If there is no
155 // room to move the layer in the requested direction, its first ancestor layer
156 // that can be scrolled will be moved instead. The return value's |did_scroll|
157 // field is set to false if no layer can be moved in the requested direction
158 // at all, and set to true if any layer is moved. If the scroll delta hits the
159 // root layer, and the layer can no longer move, the root overscroll
160 // accumulated within this ScrollBegin() scope is reported in the return
161 // value's |accumulated_overscroll| field. Should only be called if
162 // ScrollBegin() returned SCROLL_STARTED.
163 virtual InputHandlerScrollResult ScrollBy(ScrollState* scroll_state) = 0;
[email protected]cd57cc5a2012-10-12 22:43:41164
[email protected]47a723f2014-03-05 12:42:49165 virtual void MouseMoveAt(const gfx::Point& mouse_position) = 0;
chaopeng54c1c282016-09-30 21:17:09166 virtual void MouseDown() = 0;
167 virtual void MouseUp() = 0;
chaopengfff2d5a2016-10-13 15:42:01168 virtual void MouseLeave() = 0;
[email protected]bf1cfd9a2013-09-26 05:43:02169
[email protected]c1bb5af2013-03-13 19:06:27170 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
Sandra Sun04ed4562018-01-16 01:49:35171 // returned SCROLL_STARTED. Snap to a snap position if |should_snap| is true.
172 virtual void ScrollEnd(ScrollState* scroll_state, bool should_snap) = 0;
[email protected]cd57cc5a2012-10-12 22:43:41173
danakjdd74e512015-09-21 23:07:59174 // Requests a callback to UpdateRootLayerStateForSynchronousInputHandler()
175 // giving the current root scroll and page scale information.
176 virtual void RequestUpdateForSynchronousInputHandler() = 0;
[email protected]1960a712013-04-30 17:06:47177
danakjdd74e512015-09-21 23:07:59178 // Called when the root scroll offset has been changed in the synchronous
179 // input handler by the application (outside of input event handling).
180 virtual void SetSynchronousInputHandlerRootScrollOffset(
danakj0481b572015-09-10 01:18:01181 const gfx::ScrollOffset& root_offset) = 0;
[email protected]1960a712013-04-30 17:06:47182
[email protected]c1bb5af2013-03-13 19:06:27183 virtual void PinchGestureBegin() = 0;
[email protected]47a723f2014-03-05 12:42:49184 virtual void PinchGestureUpdate(float magnify_delta,
185 const gfx::Point& anchor) = 0;
Sean O'Brien09fb8b72017-11-30 20:45:47186 virtual void PinchGestureEnd(const gfx::Point& anchor, bool snap_to_min) = 0;
[email protected]cd57cc5a2012-10-12 22:43:41187
[email protected]5ff3c9782013-04-29 17:35:12188 // Request another callback to InputHandlerClient::Animate().
hushb0ee8dc2015-06-10 00:48:57189 virtual void SetNeedsAnimateInput() = 0;
[email protected]cd57cc5a2012-10-12 22:43:41190
bokane2481302016-10-03 23:01:07191 // Returns true if there is an active scroll on the viewport.
192 virtual bool IsCurrentlyScrollingViewport() const = 0;
danakje9f830c2015-09-09 21:36:16193
[email protected]edcc1a12014-05-06 01:26:39194 // Whether the layer under |viewport_point| is the currently scrolling layer.
195 virtual bool IsCurrentlyScrollingLayerAt(const gfx::Point& viewport_point,
danakje9f830c2015-09-09 21:36:16196 ScrollInputType type) const = 0;
[email protected]edcc1a12014-05-06 01:26:39197
dtapuskaf206a40d2016-02-05 21:36:02198 virtual EventListenerProperties GetEventListenerProperties(
199 EventListenerClass event_class) const = 0;
rbyers18779d822015-02-05 06:22:06200
sunxd3e3a37a72018-07-06 22:58:43201 // Returns true if |viewport_point| hits a wheel event handler region that
202 // could block scrolling.
sunxd9f98e812018-08-16 15:34:49203 virtual bool HasBlockingWheelEventHandlerAt(
sunxd3e3a37a72018-07-06 22:58:43204 const gfx::Point& viewport_point) const = 0;
205
Dave Tapuska75fe7392017-06-05 14:01:26206 // It returns the type of a touch start or move event listener at
207 // |viewport_point|. Whether the page should be given the opportunity to
208 // suppress scrolling by consuming touch events that started at
209 // |viewport_point|, and whether |viewport_point| is on the currently
210 // scrolling layer.
Hayley Ferr2b14e2a6c2017-07-04 17:34:43211 // |out_touch_action| is assigned the whitelisted touch action for the
212 // |viewport_point|. In the case there are no touch handlers or touch action
213 // regions, |out_touch_action| is assigned kTouchActionAuto since the default
214 // touch action is auto.
Dave Tapuska75fe7392017-06-05 14:01:26215 virtual TouchStartOrMoveEventListenerType
Hayley Ferr2b14e2a6c2017-07-04 17:34:43216 EventListenerTypeForTouchStartOrMoveAt(const gfx::Point& viewport_point,
217 TouchAction* out_touch_action) = 0;
[email protected]2f1acc262012-11-16 21:42:22218
[email protected]6be422b2013-12-08 06:47:31219 // Calling CreateLatencyInfoSwapPromiseMonitor() to get a scoped
220 // LatencyInfoSwapPromiseMonitor. During the life time of the
221 // LatencyInfoSwapPromiseMonitor, if SetNeedsRedraw() or SetNeedsRedrawRect()
222 // is called on LayerTreeHostImpl, the original latency info will be turned
223 // into a LatencyInfoSwapPromise.
danakj60bc3bc2016-04-09 00:24:48224 virtual std::unique_ptr<SwapPromiseMonitor>
225 CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo* latency) = 0;
[email protected]b76329d2013-06-11 04:15:08226
ccameron4163cc352014-11-13 19:06:36227 virtual ScrollElasticityHelper* CreateScrollElasticityHelper() = 0;
228
tapted4b70c522016-08-13 09:09:32229 // Called by the single-threaded UI Compositor to get or set the scroll offset
Robert Flackb62bd422018-07-25 14:54:42230 // on the impl side. Returns false if |element_id| isn't in the active tree.
231 virtual bool GetScrollOffsetForLayer(ElementId element_id,
tapted4b70c522016-08-13 09:09:32232 gfx::ScrollOffset* offset) = 0;
Robert Flackb62bd422018-07-25 14:54:42233 virtual bool ScrollLayerTo(ElementId element_id,
234 const gfx::ScrollOffset& offset) = 0;
tapted4b70c522016-08-13 09:09:32235
sahelfad903f2017-03-31 21:00:41236 virtual bool ScrollingShouldSwitchtoMainThread() = 0;
237
Sandra Suneb85637d2018-03-22 22:35:16238 // Sets the initial and target offset for scroll snapping for the currently
239 // scrolling node and the given natural displacement.
Sandra Sun61413102018-04-09 22:24:43240 // |natural_displacement_in_viewport| is the estimated total scrolling for
241 // the active scroll sequence.
Sandra Suneb85637d2018-03-22 22:35:16242 // Returns false if their is no position to snap to.
Sandra Sun61413102018-04-09 22:24:43243 virtual bool GetSnapFlingInfo(
244 const gfx::Vector2dF& natural_displacement_in_viewport,
245 gfx::Vector2dF* initial_offset,
246 gfx::Vector2dF* target_offset) const = 0;
Sandra Suneb85637d2018-03-22 22:35:16247
[email protected]c1bb5af2013-03-13 19:06:27248 protected:
Vladimir Levinf06d1cd72019-03-13 18:24:10249 InputHandler() = default;
250 virtual ~InputHandler() = default;
[email protected]5ff3c9782013-04-29 17:35:12251};
252
[email protected]c1bb5af2013-03-13 19:06:27253} // namespace cc
[email protected]cd57cc5a2012-10-12 22:43:41254
[email protected]3052b10f2013-03-18 07:41:21255#endif // CC_INPUT_INPUT_HANDLER_H_