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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_COMPOSITOR_LAYER_H_
#define UI_GFX_COMPOSITOR_LAYER_H_
#pragma once
#include <vector>
#include "base/compiler_specific.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayerClient.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebLayer.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebLayerClient.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/transform.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/compositor/layer_animation_delegate.h"
#include "ui/gfx/compositor/layer_delegate.h"
class SkCanvas;
namespace ui {
class Compositor;
class LayerAnimator;
class LayerAnimationSequence;
class Texture;
// Layer manages a texture, transform and a set of child Layers. Any View that
// has enabled layers ends up creating a Layer to manage the texture.
// A Layer can also be created without a texture, in which case it renders
// nothing and is simply used as a node in a hierarchy of layers.
//
// NOTE: unlike Views, each Layer does *not* own its children views. If you
// delete a Layer and it has children, the parent of each child layer is set to
// NULL, but the children are not deleted.
class COMPOSITOR_EXPORT Layer :
public LayerAnimationDelegate,
NON_EXPORTED_BASE(public WebKit::WebLayerClient),
NON_EXPORTED_BASE(public WebKit::WebContentLayerClient) {
public:
enum LayerType {
LAYER_HAS_NO_TEXTURE = 0,
LAYER_HAS_TEXTURE = 1
};
// |compositor| can be NULL, and will be set later when the Layer is added to
// a Compositor.
explicit Layer(Compositor* compositor);
Layer(Compositor* compositor, LayerType type);
virtual ~Layer();
// Retrieves the Layer's compositor. The Layer will walk up its parent chain
// to locate it. Returns NULL if the Layer is not attached to a compositor.
Compositor* GetCompositor();
// Called by the compositor when the Layer is set as its root Layer. This can
// only ever be called on the root layer.
void SetCompositor(Compositor* compositor);
LayerDelegate* delegate() { return delegate_; }
void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
// Adds a new Layer to this Layer.
void Add(Layer* child);
// Removes a Layer from this Layer.
void Remove(Layer* child);
// Moves a child to the end of the child list.
void MoveToFront(Layer* child);
// Moves |child| to be above |other|. Does nothing if |other| is already above
// |child|.
void MoveAbove(Layer* child, Layer* other);
// Returns the child Layers.
const std::vector<Layer*>& children() const { return children_; }
// The parent.
const Layer* parent() const { return parent_; }
Layer* parent() { return parent_; }
// Returns true if this Layer contains |other| somewhere in its children.
bool Contains(const Layer* other) const;
// The layer's animator is responsible for causing automatic animations when
// properties are set. It also manages a queue of pending animations and
// handles blending of animations. The layer takes ownership of the animator.
void SetAnimator(LayerAnimator* animator);
// Returns the layer's animator. Creates a default animator of one has not
// been set. Will not return NULL.
LayerAnimator* GetAnimator();
// The transform, relative to the parent.
void SetTransform(const Transform& transform);
const Transform& transform() const { return transform_; }
// Return the target transform if animator is running, or the current
// transform otherwise.
Transform GetTargetTransform() const;
// The bounds, relative to the parent.
void SetBounds(const gfx::Rect& bounds);
const gfx::Rect& bounds() const { return bounds_; }
// Return the target bounds if animator is running, or the current bounds
// otherwise.
gfx::Rect GetTargetBounds() const;
// The opacity of the layer. The opacity is applied to each pixel of the
// texture (resulting alpha = opacity * alpha).
float opacity() const { return opacity_; }
void SetOpacity(float opacity);
// Return the target opacity if animator is running, or the current opacity
// otherwise.
float GetTargetOpacity() const;
// Sets the visibility of the Layer. A Layer may be visible but not
// drawn. This happens if any ancestor of a Layer is not visible.
void SetVisible(bool visible);
bool visible() const { return visible_; }
// Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
// are visible.
bool IsDrawn() const;
// Returns true if this layer can have a texture (has_texture_ is true)
// and is not completely obscured by a child.
bool ShouldDraw() const;
// Converts a point from the coordinates of |source| to the coordinates of
// |target|. Necessarily, |source| and |target| must inhabit the same Layer
// tree.
static void ConvertPointToLayer(const Layer* source,
const Layer* target,
gfx::Point* point);
// See description in View for details
void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
// Returns the invalid rectangle. That is, the region of the layer that needs
// to be repainted. This is exposed for testing and isn't generally useful.
const gfx::Rect& invalid_rect() const { return invalid_rect_; }
const gfx::Rect& hole_rect() const { return hole_rect_; }
// The compositor.
const Compositor* compositor() const { return compositor_; }
Compositor* compositor() { return compositor_; }
const ui::Texture* texture() const { return texture_.get(); }
// |texture| cannot be NULL, and this function cannot be called more than
// once.
// TODO(beng): This can be removed from the API when we are in a
// single-compositor world.
void SetExternalTexture(ui::Texture* texture);
// Resets the canvas of the texture.
void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin);
// Adds |invalid_rect| to the Layer's pending invalid rect and calls
// ScheduleDraw().
void SchedulePaint(const gfx::Rect& invalid_rect);
// Schedules a redraw of the layer tree at the compositor.
void ScheduleDraw();
// Does drawing for the layer.
void Draw();
// Draws a tree of Layers, by calling Draw() on each in the hierarchy starting
// with the receiver.
void DrawTree();
// Sometimes the Layer is being updated by something other than SetCanvas
// (e.g. the GPU process on TOUCH_UI).
bool layer_updated_externally() const { return layer_updated_externally_; }
// WebLayerClient
virtual void notifyNeedsComposite();
// WebContentLayerClient
virtual void paintContents(WebKit::WebCanvas*, const WebKit::WebRect& clip);
#if defined(USE_WEBKIT_COMPOSITOR)
WebKit::WebLayer web_layer() { return web_layer_; }
#endif
private:
struct LayerProperties {
public:
ui::Layer* layer;
ui::Transform transform_relative_to_root;
};
// TODO(vollick): Eventually, if a non-leaf node has an opacity of less than
// 1.0, we'll render to a separate texture, and then apply the alpha.
// Currently, we multiply our opacity by all our ancestor's opacities and
// use the combined result, but this is only temporary.
float GetCombinedOpacity() const;
// Called during the Draw() pass to freshen the Layer's contents from the
// delegate.
void UpdateLayerCanvas();
// Called to indicate that a layer's properties have changed and that the
// holes for the layers must be recomputed.
void SetNeedsToRecomputeHole();
// Resets |hole_rect_| to the empty rect for all layers below and
// including this one.
void ClearHoleRects();
// Does a preorder traversal of layers starting with this layer. Omits layers
// which cannot punch a hole in another layer such as non visible layers
// and layers which don't fill their bounds opaquely.
void GetLayerProperties(const ui::Transform& current_transform,
std::vector<LayerProperties>* traverasal);
// A hole in a layer is an area in the layer that does not get drawn
// because this area is covered up with another layer which is known to be
// opaque.
// This method computes the dimension of the hole (if there is one)
// based on whether one of its child nodes is always opaque.
// Note: This method should only be called from the root.
void RecomputeHole();
void set_hole_rect(const gfx::Rect& hole_rect) {
hole_rect_ = hole_rect;
}
// Determines the regions that don't intersect |rect| and places the
// result in |sides|.
//
// rect_____________________________
// |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
// |xxxxxxxxxxxxx top xxxxxxxxxxxxxx|
// |________________________________|
// |xxxxx| |xxxxx|
// |xxxxx|region_to_punch_out |xxxxx|
// |left | |right|
// |_____|____________________|_____|
// |xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx|
// |xxxxxxxxxx bottom xxxxxxxxxxxxxx|
// |________________________________|
static void PunchHole(const gfx::Rect& rect,
const gfx::Rect& region_to_punch_out,
std::vector<gfx::Rect>* sides);
// Drops texture just for this layer.
void DropTexture();
// Drop all textures for layers below and including this one. Called when
// the layer is removed from a hierarchy. Textures will be re-generated if
// the layer is subsequently re-attached and needs to be drawn.
void DropTextures();
bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
bool GetTransformRelativeTo(const Layer* ancestor,
Transform* transform) const;
// The only externally updated layers are ones that get their pixels from
// WebKit and WebKit does not produce valid alpha values. All other layers
// should have valid alpha.
bool has_valid_alpha_channel() const { return !layer_updated_externally_; }
// Following are invoked from the animation or if no animation exists to
// update the values immediately.
void SetBoundsImmediately(const gfx::Rect& bounds);
void SetTransformImmediately(const ui::Transform& transform);
void SetOpacityImmediately(float opacity);
// Implementation of LayerAnimatorDelegate
virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
virtual void SetTransformFromAnimation(const Transform& transform) OVERRIDE;
virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
virtual void ScheduleDrawForAnimation() OVERRIDE;
virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
virtual const Transform& GetTransformForAnimation() const OVERRIDE;
virtual float GetOpacityForAnimation() const OVERRIDE;
#if defined(USE_WEBKIT_COMPOSITOR)
void CreateWebLayer();
void RecomputeTransform();
void RecomputeDrawsContentAndUVRect();
#endif
const LayerType type_;
Compositor* compositor_;
scoped_refptr<ui::Texture> texture_;
Layer* parent_;
std::vector<Layer*> children_;
ui::Transform transform_;
gfx::Rect bounds_;
// Visibility of this layer. See SetVisible/IsDrawn for more details.
bool visible_;
bool fills_bounds_opaquely_;
gfx::Rect hole_rect_;
bool recompute_hole_;
gfx::Rect invalid_rect_;
// If true the layer is always up to date.
bool layer_updated_externally_;
float opacity_;
LayerDelegate* delegate_;
scoped_ptr<LayerAnimator> animator_;
#if defined(USE_WEBKIT_COMPOSITOR)
WebKit::WebLayer web_layer_;
bool web_layer_is_accelerated_;
#endif
DISALLOW_COPY_AND_ASSIGN(Layer);
};
} // namespace ui
#endif // UI_GFX_COMPOSITOR_LAYER_H_