| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
| #define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/macros.h" |
| #include "components/bubble/bubble_close_reason.h" |
| |
| class BubbleUi; |
| |
| namespace content { |
| class RenderFrameHost; |
| } |
| |
| // Inherit from this class to define a bubble. A bubble is a small transient UI |
| // surface anchored to a parent window. Most bubbles are dismissed when they |
| // lose focus. |
| class BubbleDelegate { |
| public: |
| BubbleDelegate(); |
| virtual ~BubbleDelegate(); |
| |
| // Called by BubbleController to notify a bubble of an event that the bubble |
| // might want to close on. Return true if the bubble should close for the |
| // specified reason. |
| virtual bool ShouldClose(BubbleCloseReason reason) const; |
| |
| // Called by BubbleController to notify a bubble that it has closed. |
| virtual void DidClose(BubbleCloseReason reason); |
| |
| // Called by BubbleController to build the UI that will represent this bubble. |
| // BubbleDelegate should not keep a reference to this newly created UI. |
| virtual std::unique_ptr<BubbleUi> BuildBubbleUi() = 0; |
| |
| // Called to update an existing UI. This is the same BubbleUi that was created |
| // in |BuildBubbleUi|. |
| // Return true to indicate the UI was updated. |
| virtual bool UpdateBubbleUi(BubbleUi* bubble_ui); |
| |
| // If this returns non-null, the bubble will be closed when the returned frame |
| // is destroyed. |
| virtual const content::RenderFrameHost* OwningFrame() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(BubbleDelegate); |
| }; |
| |
| #endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_ |