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[email protected]e1266022012-01-27 08:59:011// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is read by build_gles2_cmd_buffer.py to generate commands.
6
7GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidShader shader);
9GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, GLuint index, const char* name);
10GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLidBindBuffer buffer);
zmo8af6efb2015-01-09 03:12:0211GL_APICALL void GL_APIENTRY glBindBufferBase (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer);
zmo58897d32015-01-13 04:25:3812GL_APICALL void GL_APIENTRY glBindBufferRange (GLenumIndexedBufferTarget target, GLuint index, GLidBindBuffer buffer, GLintptrNotNegative offset, GLsizeiptr size);
[email protected]e1266022012-01-27 08:59:0113GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget target, GLidBindFramebuffer framebuffer);
14GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
zmobcb3fdd62014-12-11 00:49:0315GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler);
[email protected]e1266022012-01-27 08:59:0116GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture);
zmod01af9d2014-12-12 00:15:5617GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeedbackBindTarget target, GLidBindTransformFeedback transformfeedback);
[email protected]e1266022012-01-27 08:59:0118GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
19GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
20GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha);
21GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, GLenumDstBlendFactor dfactor);
22GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor srcRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlendFactor dstAlpha);
23GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLsizeiptr size, const void* data, GLenumBufferUsage usage);
24GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
25GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferTarget target);
26GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
zmoe1d1c6962015-01-16 23:41:2927GL_APICALL void GL_APIENTRY glClearBufferfi (GLenumBufferfv buffer, GLint drawbuffers, GLfloat depth, GLint stencil);
28GL_APICALL void GL_APIENTRY glClearBufferfv (GLenumBufferfv buffer, GLint drawbuffers, const GLfloat* value);
29GL_APICALL void GL_APIENTRY glClearBufferiv (GLenumBufferiv buffer, GLint drawbuffers, const GLint* value);
30GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenumBufferuiv buffer, GLint drawbuffers, const GLuint* value);
[email protected]e1266022012-01-27 08:59:0131GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
32GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
33GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
34GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
35GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
36GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data);
37GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
zmo481d9102014-11-24 23:52:3438GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget readtarget, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptrNotNegative writeoffset, GLsizeiptr size);
[email protected]e1266022012-01-27 08:59:0139GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLintTextureBorder border);
40GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
zmo66f36772015-01-27 22:33:3141GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
[email protected]e1266022012-01-27 08:59:0142GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
43GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
44GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
45GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
46GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
47GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
48GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
zmobcb3fdd62014-12-11 00:49:0349GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, const GLuint* samplers);
zmob5e2c682015-01-22 02:50:2450GL_APICALL void GL_APIENTRY glDeleteSync (GLidSync sync);
[email protected]e1266022012-01-27 08:59:0151GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
52GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures);
zmod01af9d2014-12-12 00:15:5653GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegative n, const GLuint* ids);
[email protected]e1266022012-01-27 08:59:0154GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
55GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
56GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
57GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidShader shader);
58GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
59GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
60GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint first, GLsizei count);
61GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
62GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
63GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
zmob5e2c682015-01-22 02:50:2464GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, GLbitfieldSyncFlags flags);
[email protected]e1266022012-01-27 08:59:0165GL_APICALL void GL_APIENTRY glFinish (void);
66GL_APICALL void GL_APIENTRY glFlush (void);
67GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer);
68GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level);
zmo84c08202014-11-23 15:28:4069GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer);
[email protected]e1266022012-01-27 08:59:0170GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
71GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
72GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget target);
73GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLuint* framebuffers);
74GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers);
zmobcb3fdd62014-12-11 00:49:0375GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers);
[email protected]e1266022012-01-27 08:59:0176GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
zmod01af9d2014-12-12 00:15:5677GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids);
[email protected]a49502022012-08-23 01:00:5078GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
79GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name);
zmo4a16ff992015-02-05 22:18:4180GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* name);
[email protected]a49502022012-08-23 01:00:5081GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
[email protected]e1266022012-01-27 08:59:0182GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, const char* name);
83GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolean* params);
84GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget target, GLenumBufferParameter pname, GLint* params);
85GL_APICALL GLenum GL_APIENTRY glGetError (void);
86GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* params);
zmo5393fb52015-01-27 01:50:4887GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLidProgram program, const char* name);
[email protected]e1266022012-01-27 08:59:0188GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParameter pname, GLint* params);
89GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* params);
zmo66f36772015-01-27 22:33:3190GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenumRenderBufferTarget target, GLenumRenderBufferFormat format, GLenumRenderBufferParameter pname, GLsizeiNotNegative bufSize, GLint* params);
[email protected]e1266022012-01-27 08:59:0191GL_APICALL void GL_APIENTRY glGetProgramiv (GLidProgram program, GLenumProgramParameter pname, GLint* params);
[email protected]a49502022012-08-23 01:00:5092GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLidProgram program, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
[email protected]e1266022012-01-27 08:59:0193GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenumRenderBufferTarget target, GLenumRenderBufferParameter pname, GLint* params);
zmobcb3fdd62014-12-11 00:49:0394GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLidSampler sampler, GLenumSamplerParameter pname, GLfloat* params);
95GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLidSampler sampler, GLenumSamplerParameter pname, GLint* params);
[email protected]e1266022012-01-27 08:59:0196GL_APICALL void GL_APIENTRY glGetShaderiv (GLidShader shader, GLenumShaderParameter pname, GLint* params);
[email protected]a49502022012-08-23 01:00:5097GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* infolog);
[email protected]e1266022012-01-27 08:59:0198GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision);
[email protected]a49502022012-08-23 01:00:5099GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
[email protected]e1266022012-01-27 08:59:01100GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name);
101GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params);
102GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params);
zmo4a16ff992015-02-05 22:18:41103GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLidProgram program, const char* name);
[email protected]5d4c6b22012-02-07 08:22:28104GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLintUniformLocation location, GLfloat* params);
105GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLintUniformLocation location, GLint* params);
[email protected]e1266022012-01-27 08:59:01106GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name);
107GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVertexAttribute pname, GLfloat* params);
108GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params);
109GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer);
110GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode);
zmo68fcdc62014-12-05 21:51:49111GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments);
112GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
[email protected]e1266022012-01-27 08:59:01113GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
114GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
115GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer);
116GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
117GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuffer);
zmobcb3fdd62014-12-11 00:49:03118GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler);
[email protected]e1266022012-01-27 08:59:01119GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
zmob5e2c682015-01-22 02:50:24120GL_APICALL GLboolean GL_APIENTRY glIsSync (GLidSync sync);
[email protected]e1266022012-01-27 08:59:01121GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
zmod01af9d2014-12-12 00:15:56122GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback);
[email protected]e1266022012-01-27 08:59:01123GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
124GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
zmod01af9d2014-12-12 00:15:56125GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
[email protected]e1266022012-01-27 08:59:01126GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param);
127GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
zmo68fcdc62014-12-05 21:51:49128GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
[email protected]e1266022012-01-27 08:59:01129GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels);
130GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
131GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
zmod01af9d2014-12-12 00:15:56132GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
[email protected]e1266022012-01-27 08:59:01133GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
zmobcb3fdd62014-12-11 00:49:03134GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler, GLenumSamplerParameter pname, GLfloat param);
135GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLfloat* params);
136GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler, GLenumSamplerParameter pname, GLint param);
137GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLint* params);
[email protected]e1266022012-01-27 08:59:01138GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
139GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsizeiNotNegative length);
[email protected]507895312013-03-01 11:39:56140GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNotNegative count, const GLchar* const* str, const GLint* length);
[email protected]a80773b2013-06-22 00:59:35141GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
142GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
vmiurab700b432015-02-06 16:42:51143GL_APICALL void GL_APIENTRY glOrderingBarrierCHROMIUM (void);
[email protected]e1266022012-01-27 08:59:01144GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint ref, GLuint mask);
145GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
146GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
147GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
148GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
149GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GLenumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
150GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
zmo66f36772015-01-27 22:33:31151GL_APICALL void GL_APIENTRY glTexImage3D (GLenumTexture3DTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLsizei depth, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
[email protected]e1266022012-01-27 08:59:01152GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLfloat param);
153GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLfloat* params);
154GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget target, GLenumTextureParameter pname, GLint param);
155GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget target, GLenumTextureParameter pname, const GLint* params);
zmoe368fbf62014-11-27 02:15:56156GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height, GLsizei depth);
[email protected]e1266022012-01-27 08:59:01157GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
zmo66f36772015-01-27 22:33:31158GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenumTexture3DTarget target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
zmo38923562015-01-29 20:17:39159GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLidProgram program, GLsizeiNotNegative count, const char* const* varyings, GLenumBufferMode buffermode);
[email protected]5d4c6b22012-02-07 08:22:28160GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
161GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
162GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
163GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
zmo0c4b7cf2014-11-26 00:52:11164GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x);
165GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
[email protected]5d4c6b22012-02-07 08:22:28166GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
167GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
168GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
169GL_APICALL void GL_APIENTRY glUniform2iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
zmo0c4b7cf2014-11-26 00:52:11170GL_APICALL void GL_APIENTRY glUniform2ui (GLintUniformLocation location, GLuint x, GLuint y);
171GL_APICALL void GL_APIENTRY glUniform2uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
[email protected]5d4c6b22012-02-07 08:22:28172GL_APICALL void GL_APIENTRY glUniform3f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
173GL_APICALL void GL_APIENTRY glUniform3fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
174GL_APICALL void GL_APIENTRY glUniform3i (GLintUniformLocation location, GLint x, GLint y, GLint z);
175GL_APICALL void GL_APIENTRY glUniform3iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
zmo0c4b7cf2014-11-26 00:52:11176GL_APICALL void GL_APIENTRY glUniform3ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z);
177GL_APICALL void GL_APIENTRY glUniform3uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
[email protected]5d4c6b22012-02-07 08:22:28178GL_APICALL void GL_APIENTRY glUniform4f (GLintUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
179GL_APICALL void GL_APIENTRY glUniform4fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
180GL_APICALL void GL_APIENTRY glUniform4i (GLintUniformLocation location, GLint x, GLint y, GLint z, GLint w);
181GL_APICALL void GL_APIENTRY glUniform4iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
zmo0c4b7cf2014-11-26 00:52:11182GL_APICALL void GL_APIENTRY glUniform4ui (GLintUniformLocation location, GLuint x, GLuint y, GLuint z, GLuint w);
183GL_APICALL void GL_APIENTRY glUniform4uiv (GLintUniformLocation location, GLsizeiNotNegative count, const GLuint* v);
[email protected]5d4c6b22012-02-07 08:22:28184GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
zmo0c4b7cf2014-11-26 00:52:11185GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
186GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
[email protected]5d4c6b22012-02-07 08:22:28187GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
zmo0c4b7cf2014-11-26 00:52:11188GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
189GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
[email protected]5d4c6b22012-02-07 08:22:28190GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
zmo0c4b7cf2014-11-26 00:52:11191GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
192GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLintUniformLocation location, GLsizeiNotNegative count, GLbooleanFalseOnly transpose, const GLfloat* value);
[email protected]e1266022012-01-27 08:59:01193GL_APICALL void GL_APIENTRY glUseProgram (GLidZeroProgram program);
194GL_APICALL void GL_APIENTRY glValidateProgram (GLidProgram program);
195GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
196GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
197GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
198GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
199GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
200GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
201GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
202GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
zmo0c4b7cf2014-11-26 00:52:11203GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint indx, GLint x, GLint y, GLint z, GLint w);
204GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint* values);
205GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w);
206GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLuint* values);
207GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLsizei stride, const void* ptr);
[email protected]e1266022012-01-27 08:59:01208GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVertexAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei stride, const void* ptr);
209GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
[email protected]49cabed2013-11-13 18:15:18210GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
211GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
[email protected]e1266022012-01-27 08:59:01212GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height);
[email protected]7d3c36e2013-07-12 14:13:16213GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
[email protected]e1266022012-01-27 08:59:01214GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height);
[email protected]882ba1e22012-03-08 19:02:53215GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries);
216GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries);
[email protected]bd434572012-02-27 18:45:34217GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
218GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id);
zmod01af9d2014-12-12 00:15:56219GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFeedbackPrimitiveMode primitivemode);
[email protected]bd434572012-02-27 18:45:34220GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target);
zmod01af9d2014-12-12 00:15:56221GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
[email protected]bd434572012-02-27 18:45:34222GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params);
223GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params);
[email protected]d2a0e1a2012-08-12 02:25:01224GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar* marker);
225GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar* marker);
226GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
227
[email protected]944b62f32012-09-27 02:20:46228GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n, GLuint* arrays);
229GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative n, const GLuint* arrays);
230GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array);
231GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray array);
232
[email protected]e1266022012-01-27 08:59:01233// Non-GL commands.
234GL_APICALL void GL_APIENTRY glSwapBuffers (void);
235GL_APICALL GLuint GL_APIENTRY glGetMaxValueInBufferCHROMIUM (GLidBuffer buffer_id, GLsizei count, GLenumGetMaxIndexType type, GLuint offset);
[email protected]e1266022012-01-27 08:59:01236GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM (const char* feature);
[email protected]e0d6b1f2012-11-21 07:30:30237GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM (GLuint target, GLenum access);
238GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM (GLuint target);
[email protected]e1266022012-01-27 08:59:01239GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM (GLuint target, GLintptrNotNegative offset, GLsizeiptr size, GLenum access);
240GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM (const void* mem);
241GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access);
242GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM (const void* mem);
[email protected]729c0b42013-05-26 02:05:07243GL_APICALL void GL_APIENTRY glResizeCHROMIUM (GLuint width, GLuint height, GLfloat scale_factor);
[email protected]e1266022012-01-27 08:59:01244GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM (void);
245GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM (const char* extension);
246GL_APICALL void GL_APIENTRY glRateLimitOffscreenContextCHROMIUM (void);
[email protected]e1266022012-01-27 08:59:01247GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
zmo4a16ff992015-02-05 22:18:41248GL_APICALL void GL_APIENTRY glGetUniformBlocksCHROMIUM (GLidProgram program, GLsizeiNotNegative bufsize, GLsizei* size, void* info);
[email protected]e1266022012-01-27 08:59:01249GL_APICALL GLuint GL_APIENTRY glCreateStreamTextureCHROMIUM (GLuint texture);
reveman22dd9292014-10-13 20:52:05250GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM (ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat);
[email protected]e9ec42692013-05-16 10:46:01251GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM (GLuint image_id);
reveman32115e52014-10-02 19:01:03252GL_APICALL GLuint GL_APIENTRY glCreateGpuMemoryBufferImageCHROMIUM (GLsizei width, GLsizei height, GLenum internalformat, GLenum usage);
[email protected]a49502022012-08-23 01:00:50253GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader shader, GLsizeiNotNegative bufsize, GLsizeiOptional* length, char* source);
[email protected]e1266022012-01-27 08:59:01254GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height);
255GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane);
[email protected]a4a6bdd12013-04-19 20:46:54256GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type);
[email protected]c6aef902012-02-14 03:31:42257GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount);
258GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount);
259GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
[email protected]78b514b2012-05-01 21:50:59260GL_APICALL void GL_APIENTRY glGenMailboxCHROMIUM (GLbyte* mailbox);
[email protected]4cc17b2d2013-04-17 21:00:17261GL_APICALL void GL_APIENTRY glProduceTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
[email protected]43f253da2014-06-10 17:51:22262GL_APICALL void GL_APIENTRY glProduceTextureDirectCHROMIUM (GLidBindTexture texture, GLenumTextureBindTarget target, const GLbyte* mailbox);
[email protected]4cc17b2d2013-04-17 21:00:17263GL_APICALL void GL_APIENTRY glConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
[email protected]43f253da2014-06-10 17:51:22264GL_APICALL GLuint GL_APIENTRY glCreateAndConsumeTextureCHROMIUM (GLenumTextureBindTarget target, const GLbyte* mailbox);
[email protected]2be6abf32012-06-26 00:28:33265GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM (GLidProgram program, GLint location, const char* name);
orglofchcad5a6742014-11-07 19:51:12266GL_APICALL void GL_APIENTRY glGenValuebuffersCHROMIUM (GLsizeiNotNegative n, GLuint* buffers);
267GL_APICALL void GL_APIENTRY glDeleteValuebuffersCHROMIUM (GLsizeiNotNegative n, const GLuint* valuebuffers);
268GL_APICALL GLboolean GL_APIENTRY glIsValuebufferCHROMIUM (GLidBindValuebuffer valuebuffer);
269GL_APICALL void GL_APIENTRY glBindValuebufferCHROMIUM (GLenumValueBufferTarget target, GLidBindValuebuffer valuebuffer);
270GL_APICALL void GL_APIENTRY glSubscribeValueCHROMIUM (GLenumValueBufferTarget target, GLenumSubscriptionTarget subscription);
271GL_APICALL void GL_APIENTRY glPopulateSubscribedValuesCHROMIUM (GLenumValueBufferTarget target);
272GL_APICALL void GL_APIENTRY glUniformValuebufferCHROMIUM (GLintUniformLocation location, GLenumValueBufferTarget target, GLenumSubscriptionTarget subscription);
[email protected]09d50362012-10-18 20:54:37273GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId);
274GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBindTarget target, GLint imageId);
dyencb86f2f2014-12-09 18:35:41275GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_name, const char* trace_name);
[email protected]94307712012-11-16 23:26:11276GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void);
[email protected]69023942012-11-30 19:57:16277GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data);
[email protected]7c9b1072014-06-17 10:55:18278GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels);
[email protected]a00c1f742013-03-05 17:02:16279GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTextureTarget target);
[email protected]e3c4a9ab2014-03-31 09:07:02280GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void);
[email protected]60f22d32012-12-12 00:31:58281GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei count, const GLenum* attachments);
[email protected]a6a09f852014-05-23 13:05:03282GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus current, GLenumResetStatus other);
[email protected]b096d032013-03-08 03:08:01283GL_APICALL GLuint GL_APIENTRY glInsertSyncPointCHROMIUM (void);
[email protected]840a7e462013-02-27 01:29:51284GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point);
[email protected]2f143d482013-03-14 18:04:49285GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenum* bufs);
[email protected]5dfc457b2013-12-13 11:13:07286GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
[email protected]957f0642014-04-09 16:50:01287GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
bajones2345c1f2014-12-09 04:45:51288GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
[email protected]c4485aad62012-12-17 10:19:09289
kkinnunen337d59632014-08-26 10:19:57290// Extension CHROMIUM_path_rendering.
291GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matrixMode, const GLfloat* m);
292GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMode matrixMode);
[email protected]c4485aad62012-12-17 10:19:09293
ed9198b422014-10-23 15:01:37294// Extension KHR_blend_equation_advanced
295GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);