OB _class notes
OB _class notes
Ch. 1 (introduction)
What is organization?
Organization is a place where two or more people work
together in a. structured way to achieve a specific goal
or set of goals. Goals are fundamental elements of
organizations.
Types of goals:
1. Individual
2. Organizational
What is behavior?
The way in which an animal or person behaves in
response to a particular situation or stimulus.
2 types of behavior:
1. Individual
2. Organizational
What is organizational behavior?
Organizational behavior (OB) is the study of how people
interact within groups and its principles are used to
make businesses operate more effectively and
efficiently.
3 types of skill
1. Interpersonal skill
2. Communicational skill
3. People skill
Who are the managers?
A manager is a professional who takes a leadership role
in an organization and manages a team of employees.
Functions of managerial activities:
1. Traditional
2. Communication
3. HR
4. Networking
Intuition: It is a positive or negative feeling about a
person or object or event without any logical judgment.
Systemic study: systematic study is concerned with the
process of thinking by considering the facts and
information available.
Contributing discipline to the OB field:
1. psychology,
2. sociology,
3. socio-psychology,
4. anthropology, and
5. Political science.
Why few absolutes apply to OB?
The reason OB has some absolutes is due to situational
factors. It is important for effective management to
contemplate the situational factors that may lead to
distinct responses and affect the relationship among the
variables. It is important to understand the complexity
that lies with human beings and their nature to behave
differently in similar situations.
Despite this, an organization must consider the
situational conditions and different unseen variables that
guide human behavior. Considering such factors will help
the management to make better decisions and
predictions.
Z variable: A contingency variable refers to the specific
factor that could impact the outcome of a particular
situation positively or negatively. For example, in a
business setting, the type of leadership a team has may
be the contingency variable that creates greater
productivity or a hostile work environment.
Ch. 3 attitudes and job satisfaction
What is attitude?
Positive or negative feeling of an individual about a
person, event or object after evaluation.
Components of attitude:
1. Cognitive(evaluation):
2. Affective (feeling):
3. Behavioral (action):
[Note: cognition causes affect which causes behaviour.]
What is cognitive dissonance?
Cognitive dissonance happens when people hold
conflicting beliefs.
Theory of cognitive dissonance:
Cognitive = thought
Dissonance = conflict
“The distressing mental state caused by inconsistency
between a person’s two beliefs or a belief and an action
– Leon Fishtinger”
attitude
Behavior
Behaviour
Attitude inconsistent
dissonance
with attitude
Moderating variables:
1. The importance of the attitude
2. Its correspondence to behaviour
3. Its accessibility
4. The presence of social pressure
5. Processing direct experience with the attitude
What are the major job attitudes?
1. Job satisfaction
2. Job involvement
3. Organizational commitment
4. Perceived organizational support(POS)
5. Employee engagement
Psychological empowerment:
Affect
Defined as a broad range of feelings that
people experience. Affect can be experienced
in the form of emotions or moods
Moods
Emotions
Couse is then general and
Caused by specific event unclear
Very brief in duration Last longer than emotions
(seconds or minutes) (hours or days)
Specific and numerous in More general (two main
nature (many specific dimensions- positive affect
emotions such as anger, and cognitive affect- that are
fear, sadness, happiness composed of multiple specific
disgust, surprise emotions)
Usually accompanied by Generally not indicated by
distinct facial expressions distinct expressions
Action oriented in nature Cognitive in nature
Affect
A broad range of feelings that
people
Emotions Moods
Emotions v. Moods
Emotions and moods are closely connected and can
influence each other.
For example, getting your dream job may generate
the emotion of joy, which can put you in a good mood
for several days. Similarly, if you're in a good or bad
mood, it might make you experience a more intense
positive or negative emotion than otherwise. In a bad
mood, you might blow up in response to a co-worker's
comment that would normally have generated only a
mild reaction.
The Basic Moods:
Positive and Negative Affect
Positive moods: Positive affect is a mood dimension
consisting of positive emotions such as excitement, self-
assurance and cheerfulness at the high end and
boredom, sluggishness and tiredness at the low end.
Negative moods: Negative affect is a mood
dimension consisting of nervousness, stress and anxiety
at the high end and relaxation, tranquility and poise at
the low end.
Emotional Labor
In addition to physical and mental labor, Jobs also
require emotional labor
Emotional Labor is a situation in which an employee
expresses organizationally desired emotions during
interpersonal transactions at work.
It means delivering smiles, high fives, making eye
contact, showing sincere interest and engaging in
friendly conversation with people who are essentially
strangers and who may or may not ever be seen again.
An Example of AET
Suppose you work as a software engineer of a company.
Because of the downturn demand for software, you've
just learned the company is considering laying off 2000
employees, possibly including you.
This event is likely to make you feel negative emotions,
especially fear that you might lose your primary source
of income and because you're prone to worry a lot and
aware about problems, this event increases your feelings
of insecurity.
The layoff also sets in motion a series of smaller events
that create an episode:
you talk with your boss and he assures you your job
is safe,
you hear rumors your department is high on the list
to be eliminated; and
You run into a former colleague who was laid off 6
months ago and still hasn't found work.
These events, in turn, create emotional ups and downs.
One day, you're feeling upbeat that you'll survive the
cuts. The next, you might be depressed and anxious.
These emotional swings take your attention away from
your work and lower your job performance and
satisfaction.
Personality Determinants
Was the personality predetermined at birth, or was it the
result of the individual's interaction with his or her
surroundings (environment)?
Personality appears to be a result of both heredity and
environment.
The determinants of personality can perhaps best be
grouped in 5 broad categories:
1. biological,
2. cultural,
3. family,
4. social and
5. Situational.
Determinants of Personality:
Biological Factors:
The study of the biological contributions to personality
may be studied under three heads:
1. Heredity
2. Brain:
3. Physical features
Family Factors:
Family has the most significant impact on early
personality development.
Research indicates that the overall home environment
created by the parents, in addition to their direct
influence, is critical to personality development.
The parents play an especially important part in the
identification process, which is important to the person's
early development.
Social Factors:-
There is increasing recognition given to the role of other
relevant persons, groups and especially organizations,
which greatly influence an individual's personality. This is
commonly called the socialization process.
Socialization involves the process by which a person
acquires, from the enormously wide range of behavioral
potentialities that are open to him or her.
Socialization starts with the initial contact between a
mother and her new Infant. After infancy, other
members of the Immediate family-father brothers,
sisters and close relatives or friends, then the social
group-pers school friends and members of the work
group, play influential roles
Socialization may be one of the best explanations for
why employees behave the way they do in today's
organizations.
Type 'A'
Type A personalities are defined as those who need
to achieve more and more. They are always moving,
striving to multitask and don't do well with leisure
time.
Always moving, walking & eating fast
Poor decision makers
Quantity over quality
Behavior is easier to predict
Suffer high level of stress
Time pressure/deadlines
Rarely creative
Feel impatient
Obsessed with number; how many, how much they
have achieved
Strive to do two or more things at once and Cannot
cope with leisure time.
Type 'B'
Type B personalities operate at a slower pace, find
time for leisure and are the opposite of all type A
characteristics.
Never suffer from a sense of time urgency
Good decision makers
Quality of work
Difficult to predict behavior
Can relax without guilt
Wiser than hasty
Creative solution to same problem
Feel no need to display/discuss their achievements
unless required
No compromise on health
Play for fun/relaxation rather than to exhibit their
superiority at any COST
Proactive Personality:
Proactive people actively take the initiative to
improve their current circumstances or create new
ones while others si by passively reacting to
situations.
They are more likely to be seen as
Leaders
Change agents
Voice their displeasure when station
Engage in career planning and Achieve com
Create positive, change in the constraints or obst
Develop contract is high places
Select, Create and influence work
Values
Personality and values are related.
Value Systems
Represent a prioritizing of individual values by:
Content-The content attribute says that a mode of
conduct or end-state of existence is important.
Intensity-The intensity attribute specifies how
important it is When we rank an individual's values
in terms of their intensity we obtain that person's
value system. This system is identifiable by the
relative importance we assign to values such as
freedom, pleasure, self-respect, honesty and
equality
The hierarchy tends to be relatively stable
Types of Attribution
Internal/ personal Attribution: Internally caused
behaviors are those that are believed to be under the
personal control of the individual. That is, internal causes
are under that person's control.
External/ Situational Attribution: Externally caused
behavior is seen as resulting from outside causes; that is,
the person is seen as having been forced into the
behavior by the situation. That is, External causes are not
under the person's control.
According to this theory, when behaviour is un-usual
then distinctiveness is high then we can say the
attribution is external. On the other hand, when
behaviour is usual then distinctiveness is low then we
can say the attribution is internal.
Consensus high- external
Consensus low- internal
Selective Perception
We can't observe everything going on around us, we use
selective perception. But we don't choose randomly:
People selectively interpret what they see on the basis of
their interests, background, experience, and attitudes.
Selective perception is a process by which one only
perceives what he feels is right, completely ignoring the
opposing viewpoints. Example: You are told smoking is a
bad habit, and before you even know a person, you label
him as bad, because he smokes.
Halo Effect
When we draw a general impression about an individual
on the basis of a single characteristic, such as
intelligence, sociability, or appearance, a halo effect is
operating.
If you're a critic of President Obama, try listing 10 things
you admire about him. If you're an admirer, try listing 10
things you dislike about him. No matter which group
describes you, odds are you won't find this an easy
exercise! That's the halo effect: our general views
contaminate our specific ones.
Subjects were given a list of traits such as intelligent,
skillful, practical, industrious, determined, and warm,
and were asked to evaluate the person to whom those
traits applied. When the word "warm" was substituted
with "cold" the subjects changed their evaluation of the
person. The experiment showed that subjects were
allowing a single trait to influence their impression of the
person being judged.
Contrast Effects
Evaluation of a person's characteristics that are affected
by comparisons with other people recently encountered
who rank higher or lower on the same characteristics.
Projection
This tendency to attribute one's own characteristics to
other people-which is called projection. When managers
engage in projection, they compromise their ability to
respond to individual differences. They tend to see
people as more homogeneous than they really are.
"Men aren't interested in child care,"
"Older workers can't learn new skills,"
"Asian immigrants are hardworking and careful."
Stereotyping
It is a very common distortion.
It occurs when an individual assigns attributes to another
solely on the basis of the other's membership in a
particular social or demographic category.
Specific Applications of Shortcuts in Organizations
1. Employment Interview: Interviewers generally
draw early impressions that are often inaccurate. In
addition, different interviewers see different things
in the same candidate and thus arrive at different
conclusions about the applicant. Research shows
most interviewer's decisions change very little after
first 4 or 5 minutes of the interview. We form
impressions of others within a tenth of a second,
based on our first glance.
2. Performance Expectations: The desired
expectations of a person from others (self-fulfilling
prophecy).
Pygmalion effect: Higher expectations leads to
increase in performance.
Golem effect: Lower expectations leads to
decrease in performance.
3. Performance Evaluations: During the performance
appraisal, the managers are subjected to have
influenced by various perceptual errors particularly,
halo effect, stereotyping, contrast effect etc.
Though subjective evaluation is necessary but is
problematic as well.
Perception and decision making:
Often decision making occurs as to a reaction to a
problem or a perceived discrepancy/ difference between
the way things are and the way we would like them to
be.
Decision making is done by individuals but occurs in
organizations. There are some models that can help us
think through decision making in organizations.
1. Rational decision making model:
2. Bounded Rationality model
Rational decision making model:
It is a decision making model that describes how
individuals should behave in order to maximize
some outcome.
The model assumes a perfect world in order to make
decisions. It assumes that there is complete
information that every option has been identified
and there is a maximum profit.
Rational is characterized by making consistent,
value maximizing choices within specified
constraints.
Bounded rationality:
A process of making decisions by constructing simplified
models that extract the essential features from
problems without capturing all their complexity.
Escalation of commitment
Increasing commitment to a decision in spite of evidence
that it is wrong - especially if responsible for the
decision!
The tendency to repeat an apparently bad decision or
allocate more resources to a failing course of action
Consider a friend who has been dating someone for
several years. Although he admits things aren't going too
well, he says he is still going to marry her. His
justification: "I have a lot invested in the relationship!"
Randomness Error
Creating meaning out of random events - superstitions
I never make important decisions on Friday the 13th
Tiger Woods often wears a red shirt during a golf
tournament's final round because he won many junior
tournaments wearing red shirts
Most of us like to think we have some control over our
world and our destiny. Our tendency to believe we can
predict the outcome of random events is the
randomness error.
Confirmation Bias
Selecting and using only facts that support our decision
the tendency to search for or internet information way
that confirms one's preconceptions
The rational decision making process w objectively
gather information, but we don’t. we selectively gather
it. The confirmation bias represents a specific case of
selective perception we seek out information that
reaffirms out past choices and we discount information
that
Therefore the information we gather is typically blasted
toward the supporting views we already hold. We even
tend to seek sources most likely to what we want to
hear, and we give too much weight to supporting
information and too life to contradictory.
Availability Bias
Emphasizing information that is most readily at hand
-Recent
-Vivid
More people fear flying than tear driving in a car. But
flying on a commercial airline really were as dangerous
as driving, the equivalent of two 747s filled to copacity
would crash every week, killing all aboard. Because the
media give much more attention to air accidents, we
tend to overstate the risk of flying and understate the
risk of driving.
The availability bias can also explain why managers doing
performance appraisals give those weight employee
behaviors than to behaviours of 6 or 9 months earlier.
Unethical
Question 1 Question 3
Is the Yes Yes Is the
Question 2
decision decision fair
motivated Does the
and
decision
by self- equitable?
respect the
serving
No rights of the No
Interests? individuals
affected
Unethical
Improving Creativity in Decision
Creativity:
The ability to produce novel and useful ideas.
Creativity allows the decision maker to more fully
appraise and understand the problem, including seeing
problems others can't see.
L'Oréal puts its managers through creative exercises such
as cooking or making music, and the University of
Chicago requires MBA students to make short movies
about their experiences
Who has the greatest creative potential?
Those who score high in Openness to Experiences
People who are intelligent, Independent, sell
confident, king an internal locus of control, tolerant
of ambiguity, low need for structure and who
persevere in the face of frustration.
Punctuated-Equilibrium Model
Connie J.G. Gersick (1983), in her Punctuated-
Equilibrium Model noted that temporary groups with
deadlines don't seem to follow the usual five-stage
model [Temporary groups are usually formed with the
expectation of completing a task within a limited time
period and then disbanding (Adjourning). Often these
groups are formed from representatives or experts from
various parts of the organization that bring particular
skills to the project.) They have their own unique
sequencing of sections
1. Setting group's direction
2. First phase of inertia
3. Half-way point transition
4. Major changes
5. Second phase of inertia
6 Accelerated activities
Group Properties
Work group have properties that shape the behavior of
members and make it possible to explain and predict a
large portion of individual behavior within the group as
well as the performance of the group itself. Some of
these properties are-
1. Roles
2. Norms
3. Status
4. Size
5. Cohesiveness
6. Diversity
One card had one line, the other had three Times of
varying length
One of the lines on the three-line card was identical to
the line on the one Line card.
- Asch told them he was studying visual perception and
that their task was to decide which of the bars on the
right was the same length as the one on the left.
Types of Group
Based on Decision Making Techniques
1. Interacting: Typical ups in which members meet face
to face and rely on both verbal and nonverbal interaction
to communicate.
2. Brainstorming: An idea-generation process that
specifically encourages any and all alternatives while
withholding any criticism of those alternatives.
3. Nominal Group Technique (NGT): A group decision-
making method in which individual members meet face
to face to pool their judgments in a systematic but
independent fashion. The nominal group technique
restricts discussion or interpersonal communication
during the decision-making process.
4. Electronic Meeting: The most recent approach to
group decision making blends the nominal group
technique with sophisticated computer technology. A
meeting in which members interact on computers,
allowing for anonymity of comments and aggregation of
votes.
Brainstorming
It is meant to overcome pressures for conformity in the
interacting group that delay/ retard the development of
creative alternatives.
In a typical brainstorming session, a half dozen to a
dozen people sit around a table.
The process:
a. The group leader states the problem clearly.
b. Members then "free-wheel" as many alternatives as
they can in a given length of time.
c. No criticism is allowed, and all the alternatives are
recorded for later discussion and analysis.
d. One idea stimulates others, and group members are
encouraged to "think the unusual."
Electronic meeting
The computer-assisted group or electronic meeting
blends the nominal group technique with sophisticated
computer technology.
Up to 50 people sit around a horseshoe-shaped table,
empty except for a series of computer terminals.
• Issues are presented to participants, and they type
their responses onto their computer screen.
•Individual comments, as well as aggregate votes, are
displayed on a projection screen.
The major advantages of electronic meetings are
anonymity honesty, and speed.
Typology of Deviant Workplace Behavior
Category Examples
Production Leaving early
Intentionally working slowly Wasting
resources
Property Sabotage
Lying about hours worked Stealing
from the organization
Political Showing favoritism
Gossiping and spreading
rumors
Blaming co-workers
Personal Sexual harassment Verbal abuse
aggression Stealing from co-workers
Group member
status
group
group norms status equity
interection
Effects of Status
On Norms and Conformity: Status has interesting effects
on the power of norms and pressures to conform.
High-status members are able to resist norms and
conformity pressures than low status peers.
On Group Interaction: Group interaction is influenced by
status.
High-status members are more assertive. They
speak out more often, criticize more, state more
commands, and interrupt others more often.
Low status members are less active participants in
group discussions
. If low status members possess ideas, creativity,
expertise and insights, are not likely to be fully
utilized and hence reducing the group's overall
performance.
On Equity: It is important for group members to believe
that the status hierarchy is equitable.
Perceive inequity creates disequilibrium
Performance
Expected
Actual (due to loafing)
Group size
Individual power
Factors That Influence Political behavior
Individual Factors
1. High self-monitors: The high self-monitor, who are
able to regulate their own behavior to accommodate
social situations, are more likely to be skilled in political
behavior.
2. Internal locus of control: Individuals, who base their
success on their own work and believe they control their
life, are more prone to take a proactive stance and
attempt to manipulate situations in their favor.
3. High Mach personality: The Machiavellian personality,
characterized by the will to manipulate and the desire
for power, is comfortable using politics as a means to
further his or her self- interest.
4. Investment in the organization: A person expecting
increased future benefits from the organization ke
himself away from political behavior.
5. Perceived job alternatives: Alternative job
opportunities can positively influence a person to get
involved in political actions.
6. Expectations of success: An individual with low
expectations of success from illegitimate means is
unlikely to use them.
Organizational Factors
1. Low trust: Less trust within the organization increase
political behaviour.
2. Role ambiguity: If the prescribed employee behaviors
are not clear then employees can engage in unnoticed
political activity
3. Promotion opportunities: it encourages competition
which can increase politicking.
4. Reallocation of resources. Reallocation of resources
within the organization stimulate conflict and increase
politicking
5. High performance pressure: it increases risk and
uncertainty among the employees which encourages
politicking.
6. Zero-sum reward practices. In zero-sum reward
system, any gain one person or group achieves has to
come at the expense of another person or group, which
encourage politicking
7. Democratic decision making it decreases politicking.
8. Self-serving senior managers: Pong Top Manage
encourage lower level employees to play politics
9. Unclear performance evaluation system: it
encourages Politicking.
Factors That Influence Political Behaviors
Individual factors
High self-monitor
Internal locus of control
High Match
Organizational investment
Perceived job alternatives Expectations of success
Expectation of success
Defensive Behaviors:
Avoiding Action
Over-conforming
Buck passing
Playing dumb
Stretching
Stalling
Avoiding Blame?
Buffing
Playing safe
Justifying
Scapegoating
Misrepresenting
Avoiding Change
•Prevention
• Self-protection
Impression Management
Impression Management is the process by which
individual’s attempt to control the impression others
form of them. People have an ongoing interest in how
others perceive and evaluate them. It might help them -
1. To get the jobs they want in an organization
2. To get favorable evaluations
3. Superior salary increases
4. More rapid promotion
Locus of Conflict
1. Conflict within the individual: Where expected role
playing of the individual does not conform with the
values and beliefs held by the individual.
2. Interpersonal Conflict: Conflict between two or more
individuals.
3. Conflict between the individual and the group: An
individual member may want to remain within the group
for social needs but may disagree with the group goals
and the methods to achieve such goals.
4. Intergroup conflict: Different functional groups within
the organization may come into conflict with each other
because of their different specific objectives.
5. Inter-organizational conflict: Conflict between
organizations which are dependent upon each other in
some way.
Conflict-Resolution Techniques
Problem solving:
Superordinate goals
Expansion of resources
Avoidance:
Smoothing
Compromise
Authoritative command
Altering the human variable
Altering the structural variables
Problem solving:
Face-to-face meeting of the conflicting parties for the
purpose of identifying the problem and resolving it
through open discussion.
Superordinate goals
Creating a shared goal that cannot be attained without
the cooperation of each of the conflicting parties
Expansion of resources
When a conflict is caused by the scarcity of a resource
(for example, money, promotion. opportunities, office
space), expansion of the resource can create a win-win
solution
Avoidance:
Withdrawal from or suppression of the conflict.
Smoothing
Playing down differences while emphasizing common
interests between the conflicting parties.
Compromise
Each party to the conflict gives up something of value
Authoritative command
Management uses its formal authority to resolve the
conflict and then communicates its desires to the parties
involved.
Altering the human variable
Using behavioral change techniques such as human
relations training to alter attitudes and behaviors that
cause conflict
Altering the structural variables
Changing the formal organization structure and the
interaction patterns of conflicting parties through job
redesign, transfers, creation of coordinating positions
and the like.
Conflict-Stimulation Techniques
Communication
Bringing in outsiders
Restructuring the organization
Appointing a devil's advocate
Communication
Using ambiguous or threatening messages to increase
conflict levels
Bringing in outsiders
Adding employees to a group whose backgrounds,
values, attitudes, or managerial styles differ from those
of present members
Restructuring the organization
Realigning work groups, altering rules and regulations,
increasing interdependence; and making similar
structural changes to disrupt the status quo.
Appointing a devil's advocate
Designating a critic to purposely argue against the
majority positions held by the group.