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[email protected]94f206c12012-08-25 00:09:141// Copyright 2011 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
[email protected]d50c6862012-10-23 02:08:315#include "cc/layer_tree_host_common.h"
[email protected]94f206c12012-08-25 00:09:146
[email protected]c8686a02012-11-27 08:29:007#include <algorithm>
8
[email protected]93698c12012-12-07 00:43:569#include "base/debug/trace_event.h"
[email protected]a8461d82012-10-16 21:11:1410#include "cc/layer.h"
[email protected]d50c6862012-10-23 02:08:3111#include "cc/layer_impl.h"
12#include "cc/layer_iterator.h"
13#include "cc/layer_sorter.h"
[email protected]55a124d02012-10-22 03:07:1314#include "cc/math_util.h"
[email protected]a8461d82012-10-16 21:11:1415#include "cc/render_surface.h"
[email protected]d50c6862012-10-23 02:08:3116#include "cc/render_surface_impl.h"
[email protected]2f1acc262012-11-16 21:42:2217#include "ui/gfx/point_conversions.h"
[email protected]aad0a0072012-11-01 18:15:5818#include "ui/gfx/rect_conversions.h"
[email protected]c8686a02012-11-27 08:29:0019#include "ui/gfx/transform.h"
[email protected]94f206c12012-08-25 00:09:1420
[email protected]9c88e562012-09-14 22:21:3021namespace cc {
[email protected]94f206c12012-08-25 00:09:1422
[email protected]96baf3e2012-10-22 23:09:5523ScrollAndScaleSet::ScrollAndScaleSet()
[email protected]493067512012-09-19 23:34:1024{
25}
26
[email protected]96baf3e2012-10-22 23:09:5527ScrollAndScaleSet::~ScrollAndScaleSet()
[email protected]493067512012-09-19 23:34:1028{
29}
30
[email protected]93698c12012-12-07 00:43:5631static void sortLayers(std::vector<Layer*>::iterator first, std::vector<Layer*>::iterator end, LayerSorter* layerSorter)
32{
33 NOTREACHED();
34}
35
36static void sortLayers(std::vector<LayerImpl*>::iterator first, std::vector<LayerImpl*>::iterator end, LayerSorter* layerSorter)
37{
38 DCHECK(layerSorter);
39 TRACE_EVENT0("cc", "layer_tree_host_common::sortLayers");
40 layerSorter->sort(first, end);
41}
42
[email protected]6af5cab72012-12-12 00:49:4743inline gfx::Rect calculateVisibleRectWithCachedLayerRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Rect& layerRectInTargetSpace, const gfx::Transform& transform)
[email protected]94f206c12012-08-25 00:09:1444{
45 // Is this layer fully contained within the target surface?
[email protected]6af5cab72012-12-12 00:49:4746 if (targetSurfaceRect.Contains(layerRectInTargetSpace))
[email protected]94f206c12012-08-25 00:09:1447 return layerBoundRect;
48
49 // If the layer doesn't fill up the entire surface, then find the part of
50 // the surface rect where the layer could be visible. This avoids trying to
51 // project surface rect points that are behind the projection point.
[email protected]aad0a0072012-11-01 18:15:5852 gfx::Rect minimalSurfaceRect = targetSurfaceRect;
[email protected]6af5cab72012-12-12 00:49:4753 minimalSurfaceRect.Intersect(layerRectInTargetSpace);
[email protected]94f206c12012-08-25 00:09:1454
55 // Project the corners of the target surface rect into the layer space.
56 // This bounding rectangle may be larger than it needs to be (being
57 // axis-aligned), but is a reasonable filter on the space to consider.
58 // Non-invertible transforms will create an empty rect here.
[email protected]c8686a02012-11-27 08:29:0059 const gfx::Transform surfaceToLayer = MathUtil::inverse(transform);
[email protected]aad0a0072012-11-01 18:15:5860 gfx::Rect layerRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(surfaceToLayer, gfx::RectF(minimalSurfaceRect)));
61 layerRect.Intersect(layerBoundRect);
[email protected]94f206c12012-08-25 00:09:1462 return layerRect;
63}
64
[email protected]6af5cab72012-12-12 00:49:4765gfx::Rect LayerTreeHostCommon::calculateVisibleRect(const gfx::Rect& targetSurfaceRect, const gfx::Rect& layerBoundRect, const gfx::Transform& transform)
66{
67 gfx::Rect layerInSurfaceSpace = MathUtil::mapClippedRect(transform, layerBoundRect);
68 return calculateVisibleRectWithCachedLayerRect(targetSurfaceRect, layerBoundRect, layerInSurfaceSpace, transform);
69}
70
[email protected]ecc12622012-10-30 20:45:4271template <typename LayerType>
72static inline bool isRootLayer(LayerType* layer)
73{
74 return !layer->parent();
75}
76
[email protected]94f206c12012-08-25 00:09:1477template<typename LayerType>
78static inline bool layerIsInExisting3DRenderingContext(LayerType* layer)
79{
80 // According to current W3C spec on CSS transforms, a layer is part of an established
81 // 3d rendering context if its parent has transform-style of preserves-3d.
82 return layer->parent() && layer->parent()->preserves3D();
83}
84
85template<typename LayerType>
[email protected]ecc12622012-10-30 20:45:4286static bool isRootLayerOfNewRenderingContext(LayerType* layer)
[email protected]94f206c12012-08-25 00:09:1487{
88 // According to current W3C spec on CSS transforms (Section 6.1), a layer is the
89 // beginning of 3d rendering context if its parent does not have transform-style:
90 // preserve-3d, but this layer itself does.
91 if (layer->parent())
92 return !layer->parent()->preserves3D() && layer->preserves3D();
93
94 return layer->preserves3D();
95}
96
97template<typename LayerType>
98static bool isLayerBackFaceVisible(LayerType* layer)
99{
100 // The current W3C spec on CSS transforms says that backface visibility should be
101 // determined differently depending on whether the layer is in a "3d rendering
102 // context" or not. For Chromium code, we can determine whether we are in a 3d
103 // rendering context by checking if the parent preserves 3d.
104
105 if (layerIsInExisting3DRenderingContext(layer))
[email protected]2c7cd6d2012-11-28 23:49:26106 return layer->drawTransform().IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14107
108 // In this case, either the layer establishes a new 3d rendering context, or is not in
109 // a 3d rendering context at all.
[email protected]2c7cd6d2012-11-28 23:49:26110 return layer->transform().IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14111}
112
113template<typename LayerType>
[email protected]c8686a02012-11-27 08:29:00114static bool isSurfaceBackFaceVisible(LayerType* layer, const gfx::Transform& drawTransform)
[email protected]94f206c12012-08-25 00:09:14115{
116 if (layerIsInExisting3DRenderingContext(layer))
[email protected]2c7cd6d2012-11-28 23:49:26117 return drawTransform.IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14118
[email protected]ecc12622012-10-30 20:45:42119 if (isRootLayerOfNewRenderingContext(layer))
[email protected]2c7cd6d2012-11-28 23:49:26120 return layer->transform().IsBackFaceVisible();
[email protected]94f206c12012-08-25 00:09:14121
122 // If the renderSurface is not part of a new or existing rendering context, then the
123 // layers that contribute to this surface will decide back-face visibility for themselves.
124 return false;
125}
126
127template<typename LayerType>
128static inline bool layerClipsSubtree(LayerType* layer)
129{
130 return layer->masksToBounds() || layer->maskLayer();
131}
132
133template<typename LayerType>
[email protected]6af5cab72012-12-12 00:49:47134static gfx::Rect calculateVisibleContentRect(LayerType* layer, const gfx::Rect& ancestorClipRectInDescendantSurfaceSpace, const gfx::Rect& layerRectInTargetSpace)
[email protected]94f206c12012-08-25 00:09:14135{
[email protected]1d993172012-10-18 18:15:04136 DCHECK(layer->renderTarget());
[email protected]94f206c12012-08-25 00:09:14137
[email protected]9bab0bb2012-10-08 19:11:58138 // Nothing is visible if the layer bounds are empty.
[email protected]aad0a0072012-11-01 18:15:58139 if (!layer->drawsContent() || layer->contentBounds().IsEmpty() || layer->drawableContentRect().IsEmpty())
140 return gfx::Rect();
[email protected]94f206c12012-08-25 00:09:14141
[email protected]6af5cab72012-12-12 00:49:47142 // Compute visible bounds in target surface space.
143 gfx::Rect visibleRectInTargetSurfaceSpace = layer->drawableContentRect();
[email protected]9bab0bb2012-10-08 19:11:58144
[email protected]6af5cab72012-12-12 00:49:47145 if (!layer->renderTarget()->renderSurface()->clipRect().IsEmpty()) {
146 // In this case the target surface does clip layers that contribute to
147 // it. So, we have to convert the current surface's clipRect from its
148 // ancestor surface space to the current (descendant) surface
149 // space. This conversion is done outside this function so that it can
150 // be cached instead of computing it redundantly for every layer.
151 visibleRectInTargetSurfaceSpace.Intersect(ancestorClipRectInDescendantSurfaceSpace);
[email protected]9bab0bb2012-10-08 19:11:58152 }
153
[email protected]6af5cab72012-12-12 00:49:47154 if (visibleRectInTargetSurfaceSpace.IsEmpty())
[email protected]aad0a0072012-11-01 18:15:58155 return gfx::Rect();
[email protected]9bab0bb2012-10-08 19:11:58156
[email protected]6af5cab72012-12-12 00:49:47157 return calculateVisibleRectWithCachedLayerRect(visibleRectInTargetSurfaceSpace, gfx::Rect(gfx::Point(), layer->contentBounds()), layerRectInTargetSpace, layer->drawTransform());
[email protected]94f206c12012-08-25 00:09:14158}
159
[email protected]96baf3e2012-10-22 23:09:55160static inline bool transformToParentIsKnown(LayerImpl*)
[email protected]94f206c12012-08-25 00:09:14161{
162 return true;
163}
164
[email protected]96baf3e2012-10-22 23:09:55165static inline bool transformToParentIsKnown(Layer* layer)
[email protected]94f206c12012-08-25 00:09:14166{
167 return !layer->transformIsAnimating();
168}
169
[email protected]96baf3e2012-10-22 23:09:55170static inline bool transformToScreenIsKnown(LayerImpl*)
[email protected]94f206c12012-08-25 00:09:14171{
172 return true;
173}
174
[email protected]96baf3e2012-10-22 23:09:55175static inline bool transformToScreenIsKnown(Layer* layer)
[email protected]94f206c12012-08-25 00:09:14176{
177 return !layer->screenSpaceTransformIsAnimating();
178}
179
180template<typename LayerType>
181static bool layerShouldBeSkipped(LayerType* layer)
182{
183 // Layers can be skipped if any of these conditions are met.
184 // - does not draw content.
185 // - is transparent
186 // - has empty bounds
187 // - the layer is not double-sided, but its back face is visible.
188 //
189 // Some additional conditions need to be computed at a later point after the recursion is finished.
190 // - the intersection of render surface content and layer clipRect is empty
191 // - the visibleContentRect is empty
192 //
193 // Note, if the layer should not have been drawn due to being fully transparent,
194 // we would have skipped the entire subtree and never made it into this function,
195 // so it is safe to omit this check here.
196
[email protected]aad0a0072012-11-01 18:15:58197 if (!layer->drawsContent() || layer->bounds().IsEmpty())
[email protected]94f206c12012-08-25 00:09:14198 return true;
199
200 LayerType* backfaceTestLayer = layer;
201 if (layer->useParentBackfaceVisibility()) {
[email protected]1d993172012-10-18 18:15:04202 DCHECK(layer->parent());
203 DCHECK(!layer->parent()->useParentBackfaceVisibility());
[email protected]94f206c12012-08-25 00:09:14204 backfaceTestLayer = layer->parent();
205 }
206
207 // The layer should not be drawn if (1) it is not double-sided and (2) the back of the layer is known to be facing the screen.
208 if (!backfaceTestLayer->doubleSided() && transformToScreenIsKnown(backfaceTestLayer) && isLayerBackFaceVisible(backfaceTestLayer))
209 return true;
210
211 return false;
212}
213
[email protected]96baf3e2012-10-22 23:09:55214static inline bool subtreeShouldBeSkipped(LayerImpl* layer)
[email protected]94f206c12012-08-25 00:09:14215{
216 // The opacity of a layer always applies to its children (either implicitly
217 // via a render surface or explicitly if the parent preserves 3D), so the
218 // entire subtree can be skipped if this layer is fully transparent.
219 return !layer->opacity();
220}
221
[email protected]96baf3e2012-10-22 23:09:55222static inline bool subtreeShouldBeSkipped(Layer* layer)
[email protected]94f206c12012-08-25 00:09:14223{
224 // If the opacity is being animated then the opacity on the main thread is unreliable
225 // (since the impl thread may be using a different opacity), so it should not be trusted.
226 // In particular, it should not cause the subtree to be skipped.
227 return !layer->opacity() && !layer->opacityIsAnimating();
228}
229
[email protected]6ef21ffc2012-11-28 05:58:54230// Called on each layer that could be drawn after all information from
[email protected]d76806f82012-12-05 21:41:50231// calcDrawProperties has been updated on that layer. May have some false
[email protected]6ef21ffc2012-11-28 05:58:54232// positives (e.g. layers get this called on them but don't actually get drawn).
233static inline void markLayerAsUpdated(LayerImpl* layer)
234{
235 layer->didUpdateTransforms();
236}
237
238static inline void markLayerAsUpdated(Layer* layer)
239{
240}
241
[email protected]94f206c12012-08-25 00:09:14242template<typename LayerType>
243static bool subtreeShouldRenderToSeparateSurface(LayerType* layer, bool axisAlignedWithRespectToParent)
244{
[email protected]94f206c12012-08-25 00:09:14245 //
[email protected]96baf3e2012-10-22 23:09:55246 // A layer and its descendants should render onto a new RenderSurfaceImpl if any of these rules hold:
[email protected]94f206c12012-08-25 00:09:14247 //
248
[email protected]ecc12622012-10-30 20:45:42249 // The root layer should always have a renderSurface.
250 if (isRootLayer(layer))
251 return true;
252
[email protected]94f206c12012-08-25 00:09:14253 // If we force it.
254 if (layer->forceRenderSurface())
255 return true;
256
257 // If the layer uses a mask.
258 if (layer->maskLayer())
259 return true;
260
261 // If the layer has a reflection.
262 if (layer->replicaLayer())
263 return true;
264
265 // If the layer uses a CSS filter.
[email protected]4000abf2012-10-23 04:45:45266 if (!layer->filters().isEmpty() || !layer->backgroundFilters().isEmpty() || layer->filter())
[email protected]94f206c12012-08-25 00:09:14267 return true;
268
[email protected]b5b1fce2012-12-12 22:49:36269 int numDescendantsThatDrawContent = layer->drawProperties().num_descendants_that_draw_content;
[email protected]ecc12622012-10-30 20:45:42270
[email protected]94f206c12012-08-25 00:09:14271 // If the layer flattens its subtree (i.e. the layer doesn't preserve-3d), but it is
272 // treated as a 3D object by its parent (i.e. parent does preserve-3d).
[email protected]b5b1fce2012-12-12 22:49:36273 if (layerIsInExisting3DRenderingContext(layer) && !layer->preserves3D() && numDescendantsThatDrawContent > 0)
[email protected]94f206c12012-08-25 00:09:14274 return true;
275
276 // If the layer clips its descendants but it is not axis-aligned with respect to its parent.
[email protected]b5b1fce2012-12-12 22:49:36277 if (layerClipsSubtree(layer) && !axisAlignedWithRespectToParent && numDescendantsThatDrawContent > 0)
[email protected]94f206c12012-08-25 00:09:14278 return true;
279
[email protected]b5b1fce2012-12-12 22:49:36280 // If the layer has some translucency and does not have a preserves-3d transform style.
281 // This condition only needs a render surface if two or more layers in the
282 // subtree overlap. But checking layer overlaps is unnecessarily costly so
283 // instead we conservatively create a surface whenever at least two layers
284 // draw content for this subtree.
285 bool atLeastTwoLayersInSubtreeDrawContent = layer->hasDelegatedContent() ||
286 (numDescendantsThatDrawContent > 0 && (layer->drawsContent() || numDescendantsThatDrawContent > 1));
287
288 if (layer->opacity() != 1 && !layer->preserves3D() && atLeastTwoLayersInSubtreeDrawContent)
[email protected]94f206c12012-08-25 00:09:14289 return true;
290
291 return false;
292}
293
[email protected]c8686a02012-11-27 08:29:00294gfx::Transform computeScrollCompensationForThisLayer(LayerImpl* scrollingLayer, const gfx::Transform& parentMatrix)
[email protected]94f206c12012-08-25 00:09:14295{
296 // For every layer that has non-zero scrollDelta, we have to compute a transform that can undo the
297 // scrollDelta translation. In particular, we want this matrix to premultiply a fixed-position layer's
298 // parentMatrix, so we design this transform in three steps as follows. The steps described here apply
299 // from right-to-left, so Step 1 would be the right-most matrix:
300 //
301 // Step 1. transform from target surface space to the exact space where scrollDelta is actually applied.
302 // -- this is inverse of the matrix in step 3
303 // Step 2. undo the scrollDelta
304 // -- this is just a translation by scrollDelta.
305 // Step 3. transform back to target surface space.
306 // -- this transform is the "partialLayerOriginTransform" = (parentMatrix * scale(layer->pageScaleDelta()));
307 //
308 // These steps create a matrix that both start and end in targetSurfaceSpace. So this matrix can
309 // pre-multiply any fixed-position layer's drawTransform to undo the scrollDeltas -- as long as
310 // that fixed position layer is fixed onto the same renderTarget as this scrollingLayer.
311 //
312
[email protected]c8686a02012-11-27 08:29:00313 gfx::Transform partialLayerOriginTransform = parentMatrix;
314 partialLayerOriginTransform.PreconcatTransform(scrollingLayer->implTransform());
[email protected]94f206c12012-08-25 00:09:14315
[email protected]c8686a02012-11-27 08:29:00316 gfx::Transform scrollCompensationForThisLayer = partialLayerOriginTransform; // Step 3
317 scrollCompensationForThisLayer.Translate(scrollingLayer->scrollDelta().x(), scrollingLayer->scrollDelta().y()); // Step 2
318 scrollCompensationForThisLayer.PreconcatTransform(MathUtil::inverse(partialLayerOriginTransform)); // Step 1
[email protected]94f206c12012-08-25 00:09:14319 return scrollCompensationForThisLayer;
320}
321
[email protected]c8686a02012-11-27 08:29:00322gfx::Transform computeScrollCompensationMatrixForChildren(Layer* currentLayer, const gfx::Transform& currentParentMatrix, const gfx::Transform& currentScrollCompensation)
[email protected]94f206c12012-08-25 00:09:14323{
[email protected]96baf3e2012-10-22 23:09:55324 // The main thread (i.e. Layer) does not need to worry about scroll compensation.
[email protected]94f206c12012-08-25 00:09:14325 // So we can just return an identity matrix here.
[email protected]c8686a02012-11-27 08:29:00326 return gfx::Transform();
[email protected]94f206c12012-08-25 00:09:14327}
328
[email protected]c8686a02012-11-27 08:29:00329gfx::Transform computeScrollCompensationMatrixForChildren(LayerImpl* layer, const gfx::Transform& parentMatrix, const gfx::Transform& currentScrollCompensationMatrix)
[email protected]94f206c12012-08-25 00:09:14330{
331 // "Total scroll compensation" is the transform needed to cancel out all scrollDelta translations that
332 // occurred since the nearest container layer, even if there are renderSurfaces in-between.
333 //
334 // There are some edge cases to be aware of, that are not explicit in the code:
335 // - A layer that is both a fixed-position and container should not be its own container, instead, that means
336 // it is fixed to an ancestor, and is a container for any fixed-position descendants.
337 // - A layer that is a fixed-position container and has a renderSurface should behave the same as a container
338 // without a renderSurface, the renderSurface is irrelevant in that case.
[email protected]ecc12622012-10-30 20:45:42339 // - A layer that does not have an explicit container is simply fixed to the viewport.
340 // (i.e. the root renderSurface.)
[email protected]94f206c12012-08-25 00:09:14341 // - If the fixed-position layer has its own renderSurface, then the renderSurface is
342 // the one who gets fixed.
343 //
344 // This function needs to be called AFTER layers create their own renderSurfaces.
345 //
346
347 // Avoid the overheads (including stack allocation and matrix initialization/copy) if we know that the scroll compensation doesn't need to be reset or adjusted.
[email protected]c9c1ebe2012-11-05 20:46:13348 if (!layer->isContainerForFixedPositionLayers() && layer->scrollDelta().IsZero() && !layer->renderSurface())
[email protected]94f206c12012-08-25 00:09:14349 return currentScrollCompensationMatrix;
350
351 // Start as identity matrix.
[email protected]c8686a02012-11-27 08:29:00352 gfx::Transform nextScrollCompensationMatrix;
[email protected]94f206c12012-08-25 00:09:14353
354 // If this layer is not a container, then it inherits the existing scroll compensations.
355 if (!layer->isContainerForFixedPositionLayers())
356 nextScrollCompensationMatrix = currentScrollCompensationMatrix;
357
358 // If the current layer has a non-zero scrollDelta, then we should compute its local scrollCompensation
359 // and accumulate it to the nextScrollCompensationMatrix.
[email protected]c9c1ebe2012-11-05 20:46:13360 if (!layer->scrollDelta().IsZero()) {
[email protected]c8686a02012-11-27 08:29:00361 gfx::Transform scrollCompensationForThisLayer = computeScrollCompensationForThisLayer(layer, parentMatrix);
362 nextScrollCompensationMatrix.PreconcatTransform(scrollCompensationForThisLayer);
[email protected]94f206c12012-08-25 00:09:14363 }
364
365 // If the layer created its own renderSurface, we have to adjust nextScrollCompensationMatrix.
366 // The adjustment allows us to continue using the scrollCompensation on the next surface.
367 // Step 1 (right-most in the math): transform from the new surface to the original ancestor surface
368 // Step 2: apply the scroll compensation
369 // Step 3: transform back to the new surface.
[email protected]c8686a02012-11-27 08:29:00370 if (layer->renderSurface() && !nextScrollCompensationMatrix.IsIdentity())
371 nextScrollCompensationMatrix = MathUtil::inverse(layer->renderSurface()->drawTransform()) * nextScrollCompensationMatrix * layer->renderSurface()->drawTransform();
[email protected]94f206c12012-08-25 00:09:14372
373 return nextScrollCompensationMatrix;
374}
375
[email protected]518ee582012-10-24 18:29:44376// There is no contentsScale on impl thread.
[email protected]c8686a02012-11-27 08:29:00377static inline void updateLayerContentsScale(LayerImpl*, const gfx::Transform&, float, float, bool) { }
[email protected]518ee582012-10-24 18:29:44378
[email protected]c8686a02012-11-27 08:29:00379static inline void updateLayerContentsScale(Layer* layer, const gfx::Transform& combinedTransform, float deviceScaleFactor, float pageScaleFactor, bool animatingTransformToScreen)
[email protected]518ee582012-10-24 18:29:44380{
381 float rasterScale = layer->rasterScale();
382 if (!rasterScale) {
383 rasterScale = 1;
384
[email protected]6a9cff92012-11-08 11:53:26385 if (!animatingTransformToScreen && layer->automaticallyComputeRasterScale()) {
[email protected]aad0a0072012-11-01 18:15:58386 gfx::Vector2dF transformScale = MathUtil::computeTransform2dScaleComponents(combinedTransform);
[email protected]518ee582012-10-24 18:29:44387 float combinedScale = std::max(transformScale.x(), transformScale.y());
388 rasterScale = combinedScale / deviceScaleFactor;
389 if (!layer->boundsContainPageScale())
390 rasterScale /= pageScaleFactor;
[email protected]11ec92972012-11-10 03:06:21391 // Prevent scale factors below 1 from being used or saved.
392 if (rasterScale < 1)
393 rasterScale = 1;
394 else
395 layer->setRasterScale(rasterScale);
[email protected]518ee582012-10-24 18:29:44396 }
397 }
398
399 float contentsScale = rasterScale * deviceScaleFactor;
400 if (!layer->boundsContainPageScale())
401 contentsScale *= pageScaleFactor;
402 layer->setContentsScale(contentsScale);
403
404 Layer* maskLayer = layer->maskLayer();
405 if (maskLayer)
406 maskLayer->setContentsScale(contentsScale);
407
408 Layer* replicaMaskLayer = layer->replicaLayer() ? layer->replicaLayer()->maskLayer() : 0;
409 if (replicaMaskLayer)
410 replicaMaskLayer->setContentsScale(contentsScale);
411}
412
[email protected]6af5cab72012-12-12 00:49:47413template<typename LayerType, typename LayerList>
414static inline void removeSurfaceForEarlyExit(LayerType* layerToRemove, LayerList& renderSurfaceLayerList)
415{
416 DCHECK(layerToRemove->renderSurface());
417 // Technically, we know that the layer we want to remove should be
418 // at the back of the renderSurfaceLayerList. However, we have had
419 // bugs before that added unnecessary layers here
420 // (https://bugs.webkit.org/show_bug.cgi?id=74147), but that causes
421 // things to crash. So here we proactively remove any additional
422 // layers from the end of the list.
423 while (renderSurfaceLayerList.back() != layerToRemove) {
424 renderSurfaceLayerList.back()->clearRenderSurface();
425 renderSurfaceLayerList.pop_back();
426 }
427 DCHECK(renderSurfaceLayerList.back() == layerToRemove);
428 renderSurfaceLayerList.pop_back();
429 layerToRemove->clearRenderSurface();
430}
431
[email protected]b5b1fce2012-12-12 22:49:36432// Recursively walks the layer tree to compute any information that is needed
433// before doing the main recursion.
434template<typename LayerType>
435static void preCalculateMetaInformation(LayerType* layer)
436{
437 int numDescendantsThatDrawContent = 0;
438
439 for (size_t i = 0; i < layer->children().size(); ++i) {
440 LayerType* childLayer = layer->children()[i];
441 preCalculateMetaInformation<LayerType>(childLayer);
442 numDescendantsThatDrawContent += childLayer->drawsContent() ? 1 : 0;
443 numDescendantsThatDrawContent += childLayer->drawProperties().num_descendants_that_draw_content;
444 }
445
446 layer->drawProperties().num_descendants_that_draw_content = numDescendantsThatDrawContent;
447}
448
[email protected]94f206c12012-08-25 00:09:14449// Recursively walks the layer tree starting at the given node and computes all the
450// necessary transformations, clipRects, render surfaces, etc.
[email protected]93698c12012-12-07 00:43:56451template<typename LayerType, typename LayerList, typename RenderSurfaceType>
[email protected]d76806f82012-12-05 21:41:50452static void calculateDrawPropertiesInternal(LayerType* layer, const gfx::Transform& parentMatrix,
[email protected]c8686a02012-11-27 08:29:00453 const gfx::Transform& fullHierarchyMatrix, const gfx::Transform& currentScrollCompensationMatrix,
[email protected]6af5cab72012-12-12 00:49:47454 const gfx::Rect& clipRectFromAncestor, const gfx::Rect& clipRectFromAncestorInDescendantSpace, bool ancestorClipsSubtree,
[email protected]94f206c12012-08-25 00:09:14455 RenderSurfaceType* nearestAncestorThatMovesPixels, LayerList& renderSurfaceLayerList, LayerList& layerList,
[email protected]10aabcc32012-12-13 09:18:59456 LayerSorter* layerSorter, int maxTextureSize, float deviceScaleFactor, float pageScaleFactor, bool subtreeCanUseLCDText,
457 gfx::Rect& drawableContentRectOfSubtree)
[email protected]94f206c12012-08-25 00:09:14458{
459 // This function computes the new matrix transformations recursively for this
460 // layer and all its descendants. It also computes the appropriate render surfaces.
461 // Some important points to remember:
462 //
463 // 0. Here, transforms are notated in Matrix x Vector order, and in words we describe what
464 // the transform does from left to right.
465 //
466 // 1. In our terminology, the "layer origin" refers to the top-left corner of a layer, and the
467 // positive Y-axis points downwards. This interpretation is valid because the orthographic
468 // projection applied at draw time flips the Y axis appropriately.
469 //
[email protected]aad0a0072012-11-01 18:15:58470 // 2. The anchor point, when given as a PointF object, is specified in "unit layer space",
[email protected]c8686a02012-11-27 08:29:00471 // where the bounds of the layer map to [0, 1]. However, as a Transform object,
[email protected]b8d3c022012-10-08 17:38:04472 // the transform to the anchor point is specified in "layer space", where the bounds
[email protected]94f206c12012-08-25 00:09:14473 // of the layer map to [bounds.width(), bounds.height()].
474 //
475 // 3. Definition of various transforms used:
476 // M[parent] is the parent matrix, with respect to the nearest render surface, passed down recursively.
477 // M[root] is the full hierarchy, with respect to the root, passed down recursively.
478 // Tr[origin] is the translation matrix from the parent's origin to this layer's origin.
479 // Tr[origin2anchor] is the translation from the layer's origin to its anchor point
480 // Tr[origin2center] is the translation from the layer's origin to its center
481 // M[layer] is the layer's matrix (applied at the anchor point)
482 // M[sublayer] is the layer's sublayer transform (applied at the layer's center)
[email protected]b8d3c022012-10-08 17:38:04483 // S[layer2content] is the ratio of a layer's contentBounds() to its bounds().
[email protected]94f206c12012-08-25 00:09:14484 //
485 // Some composite transforms can help in understanding the sequence of transforms:
486 // compositeLayerTransform = Tr[origin2anchor] * M[layer] * Tr[origin2anchor].inverse()
487 // compositeSublayerTransform = Tr[origin2center] * M[sublayer] * Tr[origin2center].inverse()
488 //
489 // In words, the layer transform is applied about the anchor point, and the sublayer transform is
490 // applied about the center of the layer.
491 //
492 // 4. When a layer (or render surface) is drawn, it is drawn into a "target render surface". Therefore the draw
493 // transform does not necessarily transform from screen space to local layer space. Instead, the draw transform
494 // is the transform between the "target render surface space" and local layer space. Note that render surfaces,
495 // except for the root, also draw themselves into a different target render surface, and so their draw
496 // transform and origin transforms are also described with respect to the target.
497 //
498 // Using these definitions, then:
499 //
500 // The draw transform for the layer is:
[email protected]b8d3c022012-10-08 17:38:04501 // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * S[layer2content]
502 // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
[email protected]94f206c12012-08-25 00:09:14503 //
504 // Interpreting the math left-to-right, this transforms from the layer's render surface to the origin of the layer in content space.
505 //
506 // The screen space transform is:
[email protected]b8d3c022012-10-08 17:38:04507 // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * S[layer2content]
508 // = M[root] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * S[layer2content]
[email protected]94f206c12012-08-25 00:09:14509 //
[email protected]655fa7f92012-11-15 00:14:33510 // Interpreting the math left-to-right, this transforms from the root render surface's content space to the origin of the layer in content space.
[email protected]94f206c12012-08-25 00:09:14511 //
512 // The transform hierarchy that is passed on to children (i.e. the child's parentMatrix) is:
513 // M[parent]_for_child = M[parent] * Tr[origin] * compositeLayerTransform * compositeSublayerTransform
[email protected]b8d3c022012-10-08 17:38:04514 // = M[parent] * Tr[layer->position() + anchor] * M[layer] * Tr[anchor2origin] * compositeSublayerTransform
[email protected]94f206c12012-08-25 00:09:14515 //
516 // and a similar matrix for the full hierarchy with respect to the root.
517 //
518 // Finally, note that the final matrix used by the shader for the layer is P * M[draw] * S . This final product
519 // is computed in drawTexturedQuad(), where:
520 // P is the projection matrix
[email protected]b8d3c022012-10-08 17:38:04521 // S is the scale adjustment (to scale up a canonical quad to the layer's size)
[email protected]94f206c12012-08-25 00:09:14522 //
523 // When a render surface has a replica layer, that layer's transform is used to draw a second copy of the surface.
[email protected]c8686a02012-11-27 08:29:00524 // gfx::Transforms named here are relative to the surface, unless they specify they are relative to the replica layer.
[email protected]94f206c12012-08-25 00:09:14525 //
526 // We will denote a scale by device scale S[deviceScale]
527 //
528 // The render surface draw transform to its target surface origin is:
529 // M[surfaceDraw] = M[owningLayer->Draw]
530 //
531 // The render surface origin transform to its the root (screen space) origin is:
532 // M[surface2root] = M[owningLayer->screenspace] * S[deviceScale].inverse()
533 //
534 // The replica draw transform to its target surface origin is:
535 // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * Tr[replica->position() + replica->anchor()] * Tr[replica] * Tr[origin2anchor].inverse() * S[contentsScale].inverse()
536 //
537 // The replica draw transform to the root (screen space) origin is:
538 // M[replica2root] = M[surface2root] * Tr[replica->position()] * Tr[replica] * Tr[origin2anchor].inverse()
539 //
540
541 // If we early-exit anywhere in this function, the drawableContentRect of this subtree should be considered empty.
[email protected]aad0a0072012-11-01 18:15:58542 drawableContentRectOfSubtree = gfx::Rect();
[email protected]94f206c12012-08-25 00:09:14543
[email protected]d76806f82012-12-05 21:41:50544 // The root layer cannot skip calcDrawProperties.
[email protected]ecc12622012-10-30 20:45:42545 if (!isRootLayer(layer) && subtreeShouldBeSkipped(layer))
[email protected]94f206c12012-08-25 00:09:14546 return;
547
[email protected]d76806f82012-12-05 21:41:50548 // As this function proceeds, these are the properties for the current
549 // layer that actually get computed. To avoid unnecessary copies
550 // (particularly for matrices), we do computations directly on these values
551 // when possible.
552 DrawProperties<LayerType, RenderSurfaceType>& layerDrawProperties = layer->drawProperties();
553
[email protected]aad0a0072012-11-01 18:15:58554 gfx::Rect clipRectForSubtree;
[email protected]94f206c12012-08-25 00:09:14555 bool subtreeShouldBeClipped = false;
[email protected]498ec6e0e2012-11-30 18:24:57556
[email protected]6af5cab72012-12-12 00:49:47557 // This value is cached on the stack so that we don't have to inverse-project
558 // the surface's clipRect redundantly for every layer. This value is the
559 // same as the surface's clipRect, except that instead of being described
560 // in the target surface space (i.e. the ancestor surface space), it is
561 // described in the current surface space.
562 gfx::Rect clipRectForSubtreeInDescendantSpace;
563
[email protected]d76806f82012-12-05 21:41:50564 float accumulatedDrawOpacity = layer->opacity();
[email protected]10aabcc32012-12-13 09:18:59565 bool animatingOpacityToTarget = layer->opacityIsAnimating();
566 bool animatingOpacityToScreen = animatingOpacityToTarget;
[email protected]498ec6e0e2012-11-30 18:24:57567 if (layer->parent()) {
[email protected]d76806f82012-12-05 21:41:50568 accumulatedDrawOpacity *= layer->parent()->drawOpacity();
[email protected]10aabcc32012-12-13 09:18:59569 animatingOpacityToTarget |= layer->parent()->drawOpacityIsAnimating();
570 animatingOpacityToScreen |= layer->parent()->screenSpaceOpacityIsAnimating();
[email protected]94f206c12012-08-25 00:09:14571 }
572
[email protected]6a9cff92012-11-08 11:53:26573 bool animatingTransformToTarget = layer->transformIsAnimating();
574 bool animatingTransformToScreen = animatingTransformToTarget;
575 if (layer->parent()) {
576 animatingTransformToTarget |= layer->parent()->drawTransformIsAnimating();
577 animatingTransformToScreen |= layer->parent()->screenSpaceTransformIsAnimating();
578 }
579
[email protected]aad0a0072012-11-01 18:15:58580 gfx::Size bounds = layer->bounds();
581 gfx::PointF anchorPoint = layer->anchorPoint();
[email protected]c9c1ebe2012-11-05 20:46:13582 gfx::PointF position = layer->position() - layer->scrollDelta();
[email protected]94f206c12012-08-25 00:09:14583
[email protected]c8686a02012-11-27 08:29:00584 gfx::Transform combinedTransform = parentMatrix;
[email protected]6af5cab72012-12-12 00:49:47585 if (!layer->transform().IsIdentity()) {
586 // LT = Tr[origin] * Tr[origin2anchor]
587 combinedTransform.Translate3d(position.x() + anchorPoint.x() * bounds.width(), position.y() + anchorPoint.y() * bounds.height(), layer->anchorPointZ());
588 // LT = Tr[origin] * Tr[origin2anchor] * M[layer]
589 combinedTransform.PreconcatTransform(layer->transform());
590 // LT = Tr[origin] * Tr[origin2anchor] * M[layer] * Tr[anchor2origin]
591 combinedTransform.Translate3d(-anchorPoint.x() * bounds.width(), -anchorPoint.y() * bounds.height(), -layer->anchorPointZ());
592 } else {
593 combinedTransform.Translate(position.x(), position.y());
594 }
[email protected]94f206c12012-08-25 00:09:14595
[email protected]518ee582012-10-24 18:29:44596 // The layer's contentsSize is determined from the combinedTransform, which then informs the
597 // layer's drawTransform.
[email protected]6a9cff92012-11-08 11:53:26598 updateLayerContentsScale(layer, combinedTransform, deviceScaleFactor, pageScaleFactor, animatingTransformToScreen);
[email protected]518ee582012-10-24 18:29:44599
[email protected]b9ab6d542012-12-04 21:33:06600 // If there is a transformation from the impl thread then it should be at
601 // the start of the combinedTransform, but we don't want it to affect the
602 // computation of contentsScale above.
603 // Note carefully: this is Concat, not Preconcat (implTransform * combinedTransform).
604 combinedTransform.ConcatTransform(layer->implTransform());
[email protected]518ee582012-10-24 18:29:44605
[email protected]94f206c12012-08-25 00:09:14606 if (layer->fixedToContainerLayer()) {
607 // Special case: this layer is a composited fixed-position layer; we need to
608 // explicitly compensate for all ancestors' nonzero scrollDeltas to keep this layer
609 // fixed correctly.
[email protected]b9ab6d542012-12-04 21:33:06610 // Note carefully: this is Concat, not Preconcat (currentScrollCompensation * combinedTransform).
611 combinedTransform.ConcatTransform(currentScrollCompensationMatrix);
[email protected]94f206c12012-08-25 00:09:14612 }
613
614 // The drawTransform that gets computed below is effectively the layer's drawTransform, unless
615 // the layer itself creates a renderSurface. In that case, the renderSurface re-parents the transforms.
[email protected]d76806f82012-12-05 21:41:50616 layerDrawProperties.target_space_transform = combinedTransform;
[email protected]f89f5632012-11-14 23:34:45617 // M[draw] = M[parent] * LT * S[layer2content]
[email protected]d76806f82012-12-05 21:41:50618 layerDrawProperties.target_space_transform.Scale(1.0 / layer->contentsScaleX(), 1.0 / layer->contentsScaleY());
[email protected]94f206c12012-08-25 00:09:14619
620 // layerScreenSpaceTransform represents the transform between root layer's "screen space" and local content space.
[email protected]d76806f82012-12-05 21:41:50621 layerDrawProperties.screen_space_transform = fullHierarchyMatrix;
[email protected]94f206c12012-08-25 00:09:14622 if (!layer->preserves3D())
[email protected]d76806f82012-12-05 21:41:50623 MathUtil::flattenTransformTo2d(layerDrawProperties.screen_space_transform);
624 layerDrawProperties.screen_space_transform.PreconcatTransform(layerDrawProperties.target_space_transform);
[email protected]94f206c12012-08-25 00:09:14625
[email protected]10aabcc32012-12-13 09:18:59626 // Adjusting text AA method during animation may cause repaints, which in-turn causes jank.
627 bool adjustTextAA = !animatingOpacityToScreen && !animatingTransformToScreen;
628 // To avoid color fringing, LCD text should only be used on opaque layers with just integral translation.
629 bool layerCanUseLCDText = subtreeCanUseLCDText &&
630 (accumulatedDrawOpacity == 1.0) &&
631 layerDrawProperties.target_space_transform.IsIdentityOrIntegerTranslation();
632
[email protected]aad0a0072012-11-01 18:15:58633 gfx::RectF contentRect(gfx::PointF(), layer->contentBounds());
[email protected]94f206c12012-08-25 00:09:14634
[email protected]96baf3e2012-10-22 23:09:55635 // fullHierarchyMatrix is the matrix that transforms objects between screen space (except projection matrix) and the most recent RenderSurfaceImpl's space.
636 // nextHierarchyMatrix will only change if this layer uses a new RenderSurfaceImpl, otherwise remains the same.
[email protected]c8686a02012-11-27 08:29:00637 gfx::Transform nextHierarchyMatrix = fullHierarchyMatrix;
638 gfx::Transform sublayerMatrix;
[email protected]94f206c12012-08-25 00:09:14639
[email protected]aad0a0072012-11-01 18:15:58640 gfx::Vector2dF renderSurfaceSublayerScale = MathUtil::computeTransform2dScaleComponents(combinedTransform);
[email protected]518ee582012-10-24 18:29:44641
[email protected]2c7cd6d2012-11-28 23:49:26642 if (subtreeShouldRenderToSeparateSurface(layer, combinedTransform.IsScaleOrTranslation())) {
[email protected]94f206c12012-08-25 00:09:14643 // Check back-face visibility before continuing with this surface and its subtree
644 if (!layer->doubleSided() && transformToParentIsKnown(layer) && isSurfaceBackFaceVisible(layer, combinedTransform))
645 return;
646
647 if (!layer->renderSurface())
648 layer->createRenderSurface();
649
650 RenderSurfaceType* renderSurface = layer->renderSurface();
[email protected]7d929c02012-09-20 17:26:57651 renderSurface->clearLayerLists();
[email protected]94f206c12012-08-25 00:09:14652
[email protected]b9ab6d542012-12-04 21:33:06653 // The owning layer's draw transform has a scale from content to layer
654 // space which we do not want; so here we use the combinedTransform
655 // instead of the drawTransform. However, we do need to add a different
656 // scale factor that accounts for the surface's pixel dimensions.
657 combinedTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y());
658 renderSurface->setDrawTransform(combinedTransform);
[email protected]518ee582012-10-24 18:29:44659
[email protected]b9ab6d542012-12-04 21:33:06660 // The owning layer's transform was re-parented by the surface, so the layer's new drawTransform
661 // only needs to scale the layer to surface space.
[email protected]d76806f82012-12-05 21:41:50662 layerDrawProperties.target_space_transform.MakeIdentity();
663 layerDrawProperties.target_space_transform.Scale(renderSurfaceSublayerScale.x() / layer->contentsScaleX(), renderSurfaceSublayerScale.y() / layer->contentsScaleY());
[email protected]94f206c12012-08-25 00:09:14664
[email protected]518ee582012-10-24 18:29:44665 // Inside the surface's subtree, we scale everything to the owning layer's scale.
[email protected]94f206c12012-08-25 00:09:14666 // The sublayer matrix transforms centered layer rects into target
667 // surface content space.
[email protected]b9ab6d542012-12-04 21:33:06668 DCHECK(sublayerMatrix.IsIdentity());
[email protected]c8686a02012-11-27 08:29:00669 sublayerMatrix.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y());
[email protected]94f206c12012-08-25 00:09:14670
671 // The opacity value is moved from the layer to its surface, so that the entire subtree properly inherits opacity.
[email protected]d76806f82012-12-05 21:41:50672 renderSurface->setDrawOpacity(accumulatedDrawOpacity);
[email protected]10aabcc32012-12-13 09:18:59673 renderSurface->setDrawOpacityIsAnimating(animatingOpacityToTarget);
674 animatingOpacityToTarget = false;
[email protected]d76806f82012-12-05 21:41:50675 layerDrawProperties.opacity = 1;
[email protected]10aabcc32012-12-13 09:18:59676 layerDrawProperties.opacity_is_animating = animatingOpacityToTarget;
677 layerDrawProperties.screen_space_opacity_is_animating = animatingOpacityToScreen;
[email protected]94f206c12012-08-25 00:09:14678
679 renderSurface->setTargetSurfaceTransformsAreAnimating(animatingTransformToTarget);
680 renderSurface->setScreenSpaceTransformsAreAnimating(animatingTransformToScreen);
681 animatingTransformToTarget = false;
[email protected]d76806f82012-12-05 21:41:50682 layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget;
683 layerDrawProperties.screen_space_transform_is_animating = animatingTransformToScreen;
[email protected]94f206c12012-08-25 00:09:14684
685 // Update the aggregate hierarchy matrix to include the transform of the
[email protected]96baf3e2012-10-22 23:09:55686 // newly created RenderSurfaceImpl.
[email protected]c8686a02012-11-27 08:29:00687 nextHierarchyMatrix.PreconcatTransform(renderSurface->drawTransform());
[email protected]94f206c12012-08-25 00:09:14688
689 // The new renderSurface here will correctly clip the entire subtree. So, we do
690 // not need to continue propagating the clipping state further down the tree. This
691 // way, we can avoid transforming clipRects from ancestor target surface space to
692 // current target surface space that could cause more w < 0 headaches.
693 subtreeShouldBeClipped = false;
694
[email protected]9bab0bb2012-10-08 19:11:58695 if (layer->maskLayer()) {
[email protected]d76806f82012-12-05 21:41:50696 DrawProperties<LayerType, RenderSurfaceType>& maskLayerDrawProperties = layer->maskLayer()->drawProperties();
697 maskLayerDrawProperties.render_target = layer;
698 maskLayerDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->contentBounds());
[email protected]9bab0bb2012-10-08 19:11:58699 }
[email protected]94f206c12012-08-25 00:09:14700
[email protected]9bab0bb2012-10-08 19:11:58701 if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
[email protected]d76806f82012-12-05 21:41:50702 DrawProperties<LayerType, RenderSurfaceType>& replicaMaskDrawProperties = layer->replicaLayer()->maskLayer()->drawProperties();
703 replicaMaskDrawProperties.render_target = layer;
704 replicaMaskDrawProperties.visible_content_rect = gfx::Rect(gfx::Point(), layer->contentBounds());
[email protected]9bab0bb2012-10-08 19:11:58705 }
[email protected]94f206c12012-08-25 00:09:14706
[email protected]4000abf2012-10-23 04:45:45707 // FIXME: make this smarter for the SkImageFilter case (check for
708 // pixel-moving filters)
709 if (layer->filters().hasFilterThatMovesPixels() || layer->filter())
[email protected]94f206c12012-08-25 00:09:14710 nearestAncestorThatMovesPixels = renderSurface;
711
[email protected]9bab0bb2012-10-08 19:11:58712 // The render surface clipRect is expressed in the space where this surface draws, i.e. the same space as clipRectFromAncestor.
[email protected]dc462d782012-11-21 21:43:01713 renderSurface->setIsClipped(ancestorClipsSubtree);
[email protected]6af5cab72012-12-12 00:49:47714 if (ancestorClipsSubtree) {
[email protected]9bab0bb2012-10-08 19:11:58715 renderSurface->setClipRect(clipRectFromAncestor);
[email protected]6af5cab72012-12-12 00:49:47716 clipRectForSubtreeInDescendantSpace = gfx::ToEnclosingRect(MathUtil::projectClippedRect(MathUtil::inverse(renderSurface->drawTransform()), renderSurface->clipRect()));
717 } else {
[email protected]aad0a0072012-11-01 18:15:58718 renderSurface->setClipRect(gfx::Rect());
[email protected]6af5cab72012-12-12 00:49:47719 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace;
720 }
[email protected]9bab0bb2012-10-08 19:11:58721
[email protected]94f206c12012-08-25 00:09:14722 renderSurface->setNearestAncestorThatMovesPixels(nearestAncestorThatMovesPixels);
723
[email protected]10aabcc32012-12-13 09:18:59724 // If the new render surface is drawn translucent or with a non-integral translation
725 // then the subtree that gets drawn on this render surface cannot use LCD text.
726 subtreeCanUseLCDText = layerCanUseLCDText;
727
[email protected]d58499a2012-10-09 22:27:47728 renderSurfaceLayerList.push_back(layer);
[email protected]94f206c12012-08-25 00:09:14729 } else {
[email protected]ecc12622012-10-30 20:45:42730 DCHECK(layer->parent());
731
[email protected]d76806f82012-12-05 21:41:50732 // Note: layerDrawProperties.target_space_transform is computed above,
733 // before this if-else statement.
734 layerDrawProperties.target_space_transform_is_animating = animatingTransformToTarget;
735 layerDrawProperties.screen_space_transform_is_animating = animatingTransformToScreen;
736 layerDrawProperties.opacity = accumulatedDrawOpacity;
[email protected]10aabcc32012-12-13 09:18:59737 layerDrawProperties.opacity_is_animating = animatingOpacityToTarget;
738 layerDrawProperties.screen_space_opacity_is_animating = animatingOpacityToScreen;
[email protected]94f206c12012-08-25 00:09:14739 sublayerMatrix = combinedTransform;
740
[email protected]ecc12622012-10-30 20:45:42741 layer->clearRenderSurface();
[email protected]94f206c12012-08-25 00:09:14742
[email protected]ecc12622012-10-30 20:45:42743 // Layers without renderSurfaces directly inherit the ancestor's clip status.
744 subtreeShouldBeClipped = ancestorClipsSubtree;
745 if (ancestorClipsSubtree)
746 clipRectForSubtree = clipRectFromAncestor;
[email protected]94f206c12012-08-25 00:09:14747
[email protected]6af5cab72012-12-12 00:49:47748 // The surface's cached clipRect value propagates regardless of what clipping goes on between layers here.
749 clipRectForSubtreeInDescendantSpace = clipRectFromAncestorInDescendantSpace;
750
[email protected]ecc12622012-10-30 20:45:42751 // Layers that are not their own renderTarget will render into the target of their nearest ancestor.
[email protected]d76806f82012-12-05 21:41:50752 layerDrawProperties.render_target = layer->parent()->renderTarget();
[email protected]94f206c12012-08-25 00:09:14753 }
754
[email protected]10aabcc32012-12-13 09:18:59755 if (adjustTextAA)
756 layerDrawProperties.can_use_lcd_text = layerCanUseLCDText;
757
[email protected]aad0a0072012-11-01 18:15:58758 gfx::Rect rectInTargetSpace = ToEnclosingRect(MathUtil::mapClippedRect(layer->drawTransform(), contentRect));
[email protected]94f206c12012-08-25 00:09:14759
760 if (layerClipsSubtree(layer)) {
761 subtreeShouldBeClipped = true;
762 if (ancestorClipsSubtree && !layer->renderSurface()) {
763 clipRectForSubtree = clipRectFromAncestor;
[email protected]aad0a0072012-11-01 18:15:58764 clipRectForSubtree.Intersect(rectInTargetSpace);
[email protected]94f206c12012-08-25 00:09:14765 } else
766 clipRectForSubtree = rectInTargetSpace;
767 }
768
769 // Flatten to 2D if the layer doesn't preserve 3D.
770 if (!layer->preserves3D())
[email protected]96baf3e2012-10-22 23:09:55771 MathUtil::flattenTransformTo2d(sublayerMatrix);
[email protected]94f206c12012-08-25 00:09:14772
773 // Apply the sublayer transform at the center of the layer.
[email protected]b9ab6d542012-12-04 21:33:06774 if (!layer->sublayerTransform().IsIdentity()) {
775 sublayerMatrix.Translate(0.5 * bounds.width(), 0.5 * bounds.height());
776 sublayerMatrix.PreconcatTransform(layer->sublayerTransform());
777 sublayerMatrix.Translate(-0.5 * bounds.width(), -0.5 * bounds.height());
778 }
[email protected]94f206c12012-08-25 00:09:14779
780 LayerList& descendants = (layer->renderSurface() ? layer->renderSurface()->layerList() : layerList);
781
782 // Any layers that are appended after this point are in the layer's subtree and should be included in the sorting process.
783 unsigned sortingStartIndex = descendants.size();
784
785 if (!layerShouldBeSkipped(layer))
[email protected]d58499a2012-10-09 22:27:47786 descendants.push_back(layer);
[email protected]94f206c12012-08-25 00:09:14787
[email protected]c8686a02012-11-27 08:29:00788 gfx::Transform nextScrollCompensationMatrix = computeScrollCompensationMatrixForChildren(layer, parentMatrix, currentScrollCompensationMatrix);;
[email protected]94f206c12012-08-25 00:09:14789
[email protected]aad0a0072012-11-01 18:15:58790 gfx::Rect accumulatedDrawableContentRectOfChildren;
[email protected]94f206c12012-08-25 00:09:14791 for (size_t i = 0; i < layer->children().size(); ++i) {
[email protected]96baf3e2012-10-22 23:09:55792 LayerType* child = LayerTreeHostCommon::getChildAsRawPtr(layer->children(), i);
[email protected]aad0a0072012-11-01 18:15:58793 gfx::Rect drawableContentRectOfChildSubtree;
[email protected]93698c12012-12-07 00:43:56794 calculateDrawPropertiesInternal<LayerType, LayerList, RenderSurfaceType>(child, sublayerMatrix, nextHierarchyMatrix, nextScrollCompensationMatrix,
[email protected]6af5cab72012-12-12 00:49:47795 clipRectForSubtree, clipRectForSubtreeInDescendantSpace, subtreeShouldBeClipped, nearestAncestorThatMovesPixels,
[email protected]10aabcc32012-12-13 09:18:59796 renderSurfaceLayerList, descendants, layerSorter, maxTextureSize, deviceScaleFactor, pageScaleFactor,
797 subtreeCanUseLCDText, drawableContentRectOfChildSubtree);
[email protected]aad0a0072012-11-01 18:15:58798 if (!drawableContentRectOfChildSubtree.IsEmpty()) {
799 accumulatedDrawableContentRectOfChildren.Union(drawableContentRectOfChildSubtree);
[email protected]94f206c12012-08-25 00:09:14800 if (child->renderSurface())
[email protected]d58499a2012-10-09 22:27:47801 descendants.push_back(child);
[email protected]94f206c12012-08-25 00:09:14802 }
803 }
804
[email protected]6af5cab72012-12-12 00:49:47805 if (layer->renderSurface() && !isRootLayer(layer) && !layer->renderSurface()->layerList().size()) {
806 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList);
807 return;
808 }
809
[email protected]94f206c12012-08-25 00:09:14810 // Compute the total drawableContentRect for this subtree (the rect is in targetSurface space)
[email protected]aad0a0072012-11-01 18:15:58811 gfx::Rect localDrawableContentRectOfSubtree = accumulatedDrawableContentRectOfChildren;
[email protected]94f206c12012-08-25 00:09:14812 if (layer->drawsContent())
[email protected]aad0a0072012-11-01 18:15:58813 localDrawableContentRectOfSubtree.Union(rectInTargetSpace);
[email protected]94f206c12012-08-25 00:09:14814 if (subtreeShouldBeClipped)
[email protected]aad0a0072012-11-01 18:15:58815 localDrawableContentRectOfSubtree.Intersect(clipRectForSubtree);
[email protected]94f206c12012-08-25 00:09:14816
817 // Compute the layer's drawable content rect (the rect is in targetSurface space)
[email protected]d76806f82012-12-05 21:41:50818 layerDrawProperties.drawable_content_rect = rectInTargetSpace;
[email protected]94f206c12012-08-25 00:09:14819 if (subtreeShouldBeClipped)
[email protected]d76806f82012-12-05 21:41:50820 layerDrawProperties.drawable_content_rect.Intersect(clipRectForSubtree);
[email protected]94f206c12012-08-25 00:09:14821
[email protected]dc462d782012-11-21 21:43:01822 // Tell the layer the rect that is clipped by. In theory we could use a
823 // tighter clipRect here (drawableContentRect), but that actually does not
824 // reduce how much would be drawn, and instead it would create unnecessary
825 // changes to scissor state affecting GPU performance.
[email protected]d76806f82012-12-05 21:41:50826 layerDrawProperties.is_clipped = subtreeShouldBeClipped;
[email protected]dc462d782012-11-21 21:43:01827 if (subtreeShouldBeClipped)
[email protected]d76806f82012-12-05 21:41:50828 layerDrawProperties.clip_rect = clipRectForSubtree;
[email protected]dc462d782012-11-21 21:43:01829 else {
830 // Initialize the clipRect to a safe value that will not clip the
831 // layer, just in case clipping is still accidentally used.
[email protected]d76806f82012-12-05 21:41:50832 layerDrawProperties.clip_rect = rectInTargetSpace;
[email protected]dc462d782012-11-21 21:43:01833 }
834
[email protected]9bab0bb2012-10-08 19:11:58835 // Compute the layer's visible content rect (the rect is in content space)
[email protected]6af5cab72012-12-12 00:49:47836 layerDrawProperties.visible_content_rect = calculateVisibleContentRect(layer, clipRectForSubtreeInDescendantSpace, rectInTargetSpace);
[email protected]9bab0bb2012-10-08 19:11:58837
[email protected]94f206c12012-08-25 00:09:14838 // Compute the remaining properties for the render surface, if the layer has one.
[email protected]ecc12622012-10-30 20:45:42839 if (isRootLayer(layer)) {
840 // The root layer's surface's contentRect is always the entire viewport.
841 DCHECK(layer->renderSurface());
842 layer->renderSurface()->setContentRect(clipRectFromAncestor);
843 } else if (layer->renderSurface() && !isRootLayer(layer)) {
[email protected]94f206c12012-08-25 00:09:14844 RenderSurfaceType* renderSurface = layer->renderSurface();
[email protected]aad0a0072012-11-01 18:15:58845 gfx::Rect clippedContentRect = localDrawableContentRectOfSubtree;
[email protected]94f206c12012-08-25 00:09:14846
[email protected]94f206c12012-08-25 00:09:14847 // Don't clip if the layer is reflected as the reflection shouldn't be
848 // clipped. If the layer is animating, then the surface's transform to
849 // its target is not known on the main thread, and we should not use it
850 // to clip.
851 if (!layer->replicaLayer() && transformToParentIsKnown(layer)) {
852 // Note, it is correct to use ancestorClipsSubtree here, because we are looking at this layer's renderSurface, not the layer itself.
[email protected]aad0a0072012-11-01 18:15:58853 if (ancestorClipsSubtree && !clippedContentRect.IsEmpty()) {
854 gfx::Rect surfaceClipRect = LayerTreeHostCommon::calculateVisibleRect(renderSurface->clipRect(), clippedContentRect, renderSurface->drawTransform());
855 clippedContentRect.Intersect(surfaceClipRect);
[email protected]94f206c12012-08-25 00:09:14856 }
857 }
858
[email protected]96baf3e2012-10-22 23:09:55859 // The RenderSurfaceImpl backing texture cannot exceed the maximum supported
[email protected]94f206c12012-08-25 00:09:14860 // texture size.
[email protected]aad0a0072012-11-01 18:15:58861 clippedContentRect.set_width(std::min(clippedContentRect.width(), maxTextureSize));
862 clippedContentRect.set_height(std::min(clippedContentRect.height(), maxTextureSize));
[email protected]94f206c12012-08-25 00:09:14863
[email protected]6af5cab72012-12-12 00:49:47864 if (clippedContentRect.IsEmpty()) {
[email protected]7d929c02012-09-20 17:26:57865 renderSurface->clearLayerLists();
[email protected]6af5cab72012-12-12 00:49:47866 removeSurfaceForEarlyExit(layer, renderSurfaceLayerList);
867 return;
868 }
869
[email protected]94f206c12012-08-25 00:09:14870 renderSurface->setContentRect(clippedContentRect);
[email protected]518ee582012-10-24 18:29:44871
872 // The owning layer's screenSpaceTransform has a scale from content to layer space which we need to undo and
873 // replace with a scale from the surface's subtree into layer space.
[email protected]c8686a02012-11-27 08:29:00874 gfx::Transform screenSpaceTransform = layer->screenSpaceTransform();
[email protected]b9ab6d542012-12-04 21:33:06875 screenSpaceTransform.Scale(layer->contentsScaleX() / renderSurfaceSublayerScale.x(), layer->contentsScaleY() / renderSurfaceSublayerScale.y());
[email protected]518ee582012-10-24 18:29:44876 renderSurface->setScreenSpaceTransform(screenSpaceTransform);
[email protected]94f206c12012-08-25 00:09:14877
878 if (layer->replicaLayer()) {
[email protected]c8686a02012-11-27 08:29:00879 gfx::Transform surfaceOriginToReplicaOriginTransform;
880 surfaceOriginToReplicaOriginTransform.Scale(renderSurfaceSublayerScale.x(), renderSurfaceSublayerScale.y());
881 surfaceOriginToReplicaOriginTransform.Translate(layer->replicaLayer()->position().x() + layer->replicaLayer()->anchorPoint().x() * bounds.width(),
[email protected]94f206c12012-08-25 00:09:14882 layer->replicaLayer()->position().y() + layer->replicaLayer()->anchorPoint().y() * bounds.height());
[email protected]c8686a02012-11-27 08:29:00883 surfaceOriginToReplicaOriginTransform.PreconcatTransform(layer->replicaLayer()->transform());
884 surfaceOriginToReplicaOriginTransform.Translate(-layer->replicaLayer()->anchorPoint().x() * bounds.width(), -layer->replicaLayer()->anchorPoint().y() * bounds.height());
885 surfaceOriginToReplicaOriginTransform.Scale(1 / renderSurfaceSublayerScale.x(), 1 / renderSurfaceSublayerScale.y());
[email protected]94f206c12012-08-25 00:09:14886
887 // Compute the replica's "originTransform" that maps from the replica's origin space to the target surface origin space.
[email protected]c8686a02012-11-27 08:29:00888 gfx::Transform replicaOriginTransform = layer->renderSurface()->drawTransform() * surfaceOriginToReplicaOriginTransform;
[email protected]94f206c12012-08-25 00:09:14889 renderSurface->setReplicaDrawTransform(replicaOriginTransform);
890
891 // Compute the replica's "screenSpaceTransform" that maps from the replica's origin space to the screen's origin space.
[email protected]c8686a02012-11-27 08:29:00892 gfx::Transform replicaScreenSpaceTransform = layer->renderSurface()->screenSpaceTransform() * surfaceOriginToReplicaOriginTransform;
[email protected]94f206c12012-08-25 00:09:14893 renderSurface->setReplicaScreenSpaceTransform(replicaScreenSpaceTransform);
894 }
[email protected]94f206c12012-08-25 00:09:14895 }
896
[email protected]6ef21ffc2012-11-28 05:58:54897 markLayerAsUpdated(layer);
898
[email protected]94f206c12012-08-25 00:09:14899 // If neither this layer nor any of its children were added, early out.
900 if (sortingStartIndex == descendants.size())
901 return;
902
903 // If preserves-3d then sort all the descendants in 3D so that they can be
904 // drawn from back to front. If the preserves-3d property is also set on the parent then
905 // skip the sorting as the parent will sort all the descendants anyway.
[email protected]93698c12012-12-07 00:43:56906 if (layerSorter && descendants.size() && layer->preserves3D() && (!layer->parent() || !layer->parent()->preserves3D()))
[email protected]d58499a2012-10-09 22:27:47907 sortLayers(descendants.begin() + sortingStartIndex, descendants.end(), layerSorter);
[email protected]94f206c12012-08-25 00:09:14908
909 if (layer->renderSurface())
[email protected]aad0a0072012-11-01 18:15:58910 drawableContentRectOfSubtree = gfx::ToEnclosingRect(layer->renderSurface()->drawableContentRect());
[email protected]94f206c12012-08-25 00:09:14911 else
912 drawableContentRectOfSubtree = localDrawableContentRectOfSubtree;
913
[email protected]7d929c02012-09-20 17:26:57914 if (layer->hasContributingDelegatedRenderPasses())
915 layer->renderTarget()->renderSurface()->addContributingDelegatedRenderPassLayer(layer);
[email protected]94f206c12012-08-25 00:09:14916}
917
[email protected]10aabcc32012-12-13 09:18:59918void LayerTreeHostCommon::calculateDrawProperties(Layer* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:14919{
[email protected]aad0a0072012-11-01 18:15:58920 gfx::Rect totalDrawableContentRect;
[email protected]c8686a02012-11-27 08:29:00921 gfx::Transform identityMatrix;
922 gfx::Transform deviceScaleTransform;
923 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor);
[email protected]ecc12622012-10-30 20:45:42924 std::vector<scoped_refptr<Layer> > dummyLayerList;
[email protected]94f206c12012-08-25 00:09:14925
[email protected]ecc12622012-10-30 20:45:42926 // The root layer's renderSurface should receive the deviceViewport as the initial clipRect.
927 bool subtreeShouldBeClipped = true;
[email protected]aad0a0072012-11-01 18:15:58928 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize);
[email protected]ecc12622012-10-30 20:45:42929
930 // This function should have received a root layer.
931 DCHECK(isRootLayer(rootLayer));
[email protected]94f206c12012-08-25 00:09:14932
[email protected]b5b1fce2012-12-12 22:49:36933 preCalculateMetaInformation<Layer>(rootLayer);
934 calculateDrawPropertiesInternal<Layer, std::vector<scoped_refptr<Layer> >, RenderSurface>(
[email protected]ecc12622012-10-30 20:45:42935 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
[email protected]6af5cab72012-12-12 00:49:47936 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList,
[email protected]ecc12622012-10-30 20:45:42937 dummyLayerList, 0, maxTextureSize,
[email protected]10aabcc32012-12-13 09:18:59938 deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentRect);
[email protected]ecc12622012-10-30 20:45:42939
940 // The dummy layer list should not have been used.
941 DCHECK(dummyLayerList.size() == 0);
[email protected]d76806f82012-12-05 21:41:50942 // A root layer renderSurface should always exist after calculateDrawProperties.
[email protected]ecc12622012-10-30 20:45:42943 DCHECK(rootLayer->renderSurface());
[email protected]94f206c12012-08-25 00:09:14944}
945
[email protected]10aabcc32012-12-13 09:18:59946void LayerTreeHostCommon::calculateDrawProperties(LayerImpl* rootLayer, const gfx::Size& deviceViewportSize, float deviceScaleFactor, float pageScaleFactor, int maxTextureSize, bool canUseLCDText, std::vector<LayerImpl*>& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:14947{
[email protected]aad0a0072012-11-01 18:15:58948 gfx::Rect totalDrawableContentRect;
[email protected]c8686a02012-11-27 08:29:00949 gfx::Transform identityMatrix;
950 gfx::Transform deviceScaleTransform;
951 deviceScaleTransform.Scale(deviceScaleFactor, deviceScaleFactor);
[email protected]ecc12622012-10-30 20:45:42952 std::vector<LayerImpl*> dummyLayerList;
[email protected]93698c12012-12-07 00:43:56953 LayerSorter layerSorter;
954
[email protected]ecc12622012-10-30 20:45:42955 // The root layer's renderSurface should receive the deviceViewport as the initial clipRect.
956 bool subtreeShouldBeClipped = true;
[email protected]aad0a0072012-11-01 18:15:58957 gfx::Rect deviceViewportRect(gfx::Point(), deviceViewportSize);
[email protected]ecc12622012-10-30 20:45:42958
959 // This function should have received a root layer.
960 DCHECK(isRootLayer(rootLayer));
[email protected]94f206c12012-08-25 00:09:14961
[email protected]b5b1fce2012-12-12 22:49:36962 preCalculateMetaInformation<LayerImpl>(rootLayer);
963 calculateDrawPropertiesInternal<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl>(
[email protected]ecc12622012-10-30 20:45:42964 rootLayer, deviceScaleTransform, identityMatrix, identityMatrix,
[email protected]6af5cab72012-12-12 00:49:47965 deviceViewportRect, deviceViewportRect, subtreeShouldBeClipped, 0, renderSurfaceLayerList,
[email protected]93698c12012-12-07 00:43:56966 dummyLayerList, &layerSorter, maxTextureSize,
[email protected]10aabcc32012-12-13 09:18:59967 deviceScaleFactor, pageScaleFactor, canUseLCDText, totalDrawableContentRect);
[email protected]ecc12622012-10-30 20:45:42968
969 // The dummy layer list should not have been used.
970 DCHECK(dummyLayerList.size() == 0);
[email protected]d76806f82012-12-05 21:41:50971 // A root layer renderSurface should always exist after calculateDrawProperties.
[email protected]ecc12622012-10-30 20:45:42972 DCHECK(rootLayer->renderSurface());
[email protected]94f206c12012-08-25 00:09:14973}
974
[email protected]c8686a02012-11-27 08:29:00975static bool pointHitsRect(const gfx::PointF& screenSpacePoint, const gfx::Transform& localSpaceToScreenSpaceTransform, gfx::RectF localSpaceRect)
[email protected]94f206c12012-08-25 00:09:14976{
977 // If the transform is not invertible, then assume that this point doesn't hit this rect.
[email protected]c8686a02012-11-27 08:29:00978 if (!localSpaceToScreenSpaceTransform.IsInvertible())
[email protected]94f206c12012-08-25 00:09:14979 return false;
980
981 // Transform the hit test point from screen space to the local space of the given rect.
982 bool clipped = false;
[email protected]c8686a02012-11-27 08:29:00983 gfx::PointF hitTestPointInLocalSpace = MathUtil::projectPoint(MathUtil::inverse(localSpaceToScreenSpaceTransform), screenSpacePoint, clipped);
[email protected]94f206c12012-08-25 00:09:14984
985 // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this rect.
986 if (clipped)
987 return false;
988
[email protected]aad0a0072012-11-01 18:15:58989 return localSpaceRect.Contains(hitTestPointInLocalSpace);
[email protected]94f206c12012-08-25 00:09:14990}
991
[email protected]c8686a02012-11-27 08:29:00992static bool pointHitsRegion(gfx::PointF screenSpacePoint, const gfx::Transform& screenSpaceTransform, const Region& layerSpaceRegion, float layerContentScaleX, float layerContentScaleY)
[email protected]2f1acc262012-11-16 21:42:22993{
994 // If the transform is not invertible, then assume that this point doesn't hit this region.
[email protected]c8686a02012-11-27 08:29:00995 if (!screenSpaceTransform.IsInvertible())
[email protected]2f1acc262012-11-16 21:42:22996 return false;
997
998 // Transform the hit test point from screen space to the local space of the given region.
999 bool clipped = false;
[email protected]c8686a02012-11-27 08:29:001000 gfx::PointF hitTestPointInContentSpace = MathUtil::projectPoint(MathUtil::inverse(screenSpaceTransform), screenSpacePoint, clipped);
[email protected]2f1acc262012-11-16 21:42:221001 gfx::PointF hitTestPointInLayerSpace = gfx::ScalePoint(hitTestPointInContentSpace, 1 / layerContentScaleX, 1 / layerContentScaleY);
1002
1003 // If projectPoint could not project to a valid value, then we assume that this point doesn't hit this region.
1004 if (clipped)
1005 return false;
1006
1007 return layerSpaceRegion.Contains(gfx::ToRoundedPoint(hitTestPointInLayerSpace));
1008}
1009
[email protected]d455d552012-11-02 00:19:061010static bool pointIsClippedBySurfaceOrClipRect(const gfx::PointF& screenSpacePoint, LayerImpl* layer)
[email protected]94f206c12012-08-25 00:09:141011{
[email protected]96baf3e2012-10-22 23:09:551012 LayerImpl* currentLayer = layer;
[email protected]94f206c12012-08-25 00:09:141013
1014 // Walk up the layer tree and hit-test any renderSurfaces and any layer clipRects that are active.
1015 while (currentLayer) {
[email protected]01527732012-10-19 18:16:191016 if (currentLayer->renderSurface() && !pointHitsRect(screenSpacePoint, currentLayer->renderSurface()->screenSpaceTransform(), currentLayer->renderSurface()->contentRect()))
[email protected]94f206c12012-08-25 00:09:141017 return true;
1018
1019 // Note that drawableContentRects are actually in targetSurface space, so the transform we
1020 // have to provide is the target surface's screenSpaceTransform.
[email protected]96baf3e2012-10-22 23:09:551021 LayerImpl* renderTarget = currentLayer->renderTarget();
[email protected]01527732012-10-19 18:16:191022 if (layerClipsSubtree(currentLayer) && !pointHitsRect(screenSpacePoint, renderTarget->renderSurface()->screenSpaceTransform(), currentLayer->drawableContentRect()))
[email protected]94f206c12012-08-25 00:09:141023 return true;
1024
1025 currentLayer = currentLayer->parent();
1026 }
1027
1028 // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors.
1029 return false;
1030}
1031
[email protected]d455d552012-11-02 00:19:061032LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& screenSpacePoint, std::vector<LayerImpl*>& renderSurfaceLayerList)
[email protected]94f206c12012-08-25 00:09:141033{
[email protected]96baf3e2012-10-22 23:09:551034 LayerImpl* foundLayer = 0;
[email protected]94f206c12012-08-25 00:09:141035
[email protected]96baf3e2012-10-22 23:09:551036 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType;
1037 LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
[email protected]94f206c12012-08-25 00:09:141038
[email protected]96baf3e2012-10-22 23:09:551039 for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
[email protected]94f206c12012-08-25 00:09:141040 // We don't want to consider renderSurfaces for hit testing.
1041 if (!it.representsItself())
1042 continue;
1043
[email protected]96baf3e2012-10-22 23:09:551044 LayerImpl* currentLayer = (*it);
[email protected]94f206c12012-08-25 00:09:141045
[email protected]aad0a0072012-11-01 18:15:581046 gfx::RectF contentRect(gfx::PointF(), currentLayer->contentBounds());
[email protected]01527732012-10-19 18:16:191047 if (!pointHitsRect(screenSpacePoint, currentLayer->screenSpaceTransform(), contentRect))
[email protected]94f206c12012-08-25 00:09:141048 continue;
1049
1050 // At this point, we think the point does hit the layer, but we need to walk up
1051 // the parents to ensure that the layer was not clipped in such a way that the
1052 // hit point actually should not hit the layer.
[email protected]01527732012-10-19 18:16:191053 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, currentLayer))
[email protected]94f206c12012-08-25 00:09:141054 continue;
1055
1056 foundLayer = currentLayer;
1057 break;
1058 }
1059
[email protected]01527732012-10-19 18:16:191060 // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer.
[email protected]94f206c12012-08-25 00:09:141061 return foundLayer;
1062}
1063
[email protected]2f1acc262012-11-16 21:42:221064LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPointInTouchHandlerRegion(const gfx::PointF& screenSpacePoint, std::vector<LayerImpl*>& renderSurfaceLayerList)
1065{
1066 LayerImpl* foundLayer = 0;
1067
1068 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType;
1069 LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
1070
1071 for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
1072 // We don't want to consider renderSurfaces for hit testing.
1073 if (!it.representsItself())
1074 continue;
1075
1076 LayerImpl* currentLayer = (*it);
1077
[email protected]35d2edd22012-12-13 02:19:051078 if (!layerHasTouchEventHandlersAt(screenSpacePoint, currentLayer))
[email protected]2f1acc262012-11-16 21:42:221079 continue;
1080
1081 foundLayer = currentLayer;
1082 break;
1083 }
1084
1085 // This can potentially return 0, which means the screenSpacePoint did not successfully hit test any layers, not even the root layer.
1086 return foundLayer;
1087}
1088
[email protected]35d2edd22012-12-13 02:19:051089bool LayerTreeHostCommon::layerHasTouchEventHandlersAt(const gfx::PointF& screenSpacePoint, LayerImpl* layerImpl) {
1090 if (layerImpl->touchEventHandlerRegion().IsEmpty())
1091 return false;
1092
1093 if (!pointHitsRegion(screenSpacePoint, layerImpl->screenSpaceTransform(), layerImpl->touchEventHandlerRegion(), layerImpl->contentsScaleX(), layerImpl->contentsScaleY()))
1094 return false;;
1095
1096 // At this point, we think the point does hit the touch event handler region on the layer, but we need to walk up
1097 // the parents to ensure that the layer was not clipped in such a way that the
1098 // hit point actually should not hit the layer.
1099 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, layerImpl))
1100 return false;
1101
1102 return true;
1103}
[email protected]bc5e77c2012-11-05 20:00:491104} // namespace cc