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Java Software Solutions, 7e (Lewis/Loftus)
Chapter 7 Object-Oriented Design
2) Once we have implemented the solution, we are not done with the problem because
A) the solution may not be the best (most efficient)
B) the solution may have errors and need testing and fixing before we are done
C) the solution may, at a later date, need revising to handle new specifications
D) the solution may, at a later date, need revising because of new programming language
features
E) all of the above
Answer: E
Explanation: E) A program should not be considered as a finished product until we are
reasonably assured that it is efficient and error-free. Further, it is common that programs require
modification in the future because of a change to specifications or a change to the language or
computer running the program.
3) Of the various phases in software development, which of the following is usually the
lengthiest?
A) specification
B) design
C) implementation
D) testing
E) maintenance
Answer: E
Explanation: E) The maintenance phase exists for as long as the software is in use. Software
requires modification (such as new requirements such as new features or I/O specifications) and
so the maintenance phase is on-going whereas the other phases end once the software has been
released and is in use.
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Copyright © 2012 Pearson Education, Inc.
4) A bad programming habit is to build an initial program and then spend a great deal of time
modifying the code until it is acceptable. This is known as
A) the prototyping approach
B) the waterfall model
C) iterative development
D) the recursive approach
E) the build-and-fix approach
Answer: E
Explanation: E) Programmers who do not think things through will often build a program that
does not fit the original requirements. They then spend an inordinate amount of time trying to
repair the program to more properly fit. This is known as "build-and-fix" and is a poor
programming practice.
6) The idea of having programmers and developers meet in order to critique a software design or
implementation is known as
A) an interview
B) a walkthrough
C) prototyping
D) aggregation
E) evolutionary development
Answer: B
Explanation: B) Such meetings are very useful so that the various members can analyze the
solution to that point in time and offer suggestions to enhance the design and implementation.
This is called a walkthrough because it involves going step-by-step through the proposed or
implemented design.
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7) Modifying a program in order to eliminate deficiencies is done in the ________ phase of the
development cycle.
A) design
B) implementation
C) testing
D) use
E) maintenance
Answer: E
Explanation: E) While testing is used to find errors, deficiencies are more commonly identified
by the users of the system once the system has been released. After such deficiencies have been
identified, it is up to the software maintenance group to eliminate them in future versions of the
software.
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10) The idea that an object can exist separate from the executing program that creates it is called
A) transience
B) static
C) persistence
D) serialization
E) finality
Answer: C
Explanation: C) Objects are stored in memory and are reclaimed by the garbage collector when
they are no longer referenced. When a Java program terminates, no object is referenced and so
all objects are reclaimed. It is desirable, however, to be able to save any given object for future
use. This trait is called persistence, and the ability to do this is by saving the instance data of the
object to a file. This can be done by writing each instance data to a data file, but is simplified
using Object Serialization.
11) In order to create a constant, you would use which of the following Java reserved words?
A) private
B) static
C) int
D) final
E) class
Answer: D
Explanation: D) The reserved word final indicates that this is the final value that will be stored
in this variable, thus making it unchangeable, or constant. While constants can be of type int,
constants can be of any other type as well. It is the final reserved word that makes the value
unchangeable.
12) Which of the following methods is a static method? The class in which the method is
defined is given in parentheses following the method name.
A) equals (String)
B) toUpperCase (String)
C) sqrt (Math)
D) format (DecimalFormat)
E) paint (Applet)
Answer: C
Explanation: C) The Math class defines all of its methods to be static. Invoking Math methods
is done by using Math rather than a variable of type Math. The other methods above are not
static.
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13) Static methods cannot
A) reference instance data
B) reference non-static instance data
C) reference other objects
D) invoke other static methods
E) invoke non-static methods
Answer: B
Explanation: B) A static method is a method that is part of the class itself, not an instantiated
object, and therefore the static method is shared among all instantiated objects of the class. Since
the static method is shared, it cannot access non-static instance data because all non-static
instance data are specific to instantiated objects. A static method can access static instance data
because, like the method, the instance data is shared among all objects of the class. A static
method can also access parameters passed to it.
14) An object that refers to part of itself within its own methods can use which of the following
reserved words to denote this relationship?
A) inner
B) i
C) private
D) this
E) static
Answer: D
Explanation: D) The reserved word this is used so that an object can refer to itself. For instance,
if an object has an instance data x, then this.x refers to the object's value x. While this is not
necessary, it can be useful if a local variable or parameter is named the same as an instance data.
The reserved word this is also used to refer to the class as a whole, for instance, if the class is
going to implement an interface class rather than import an implementation of an interface class.
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16) Inheritance through an extended (derived) class supports which of the following concepts?
A) interfaces
B) modulary
C) information hiding
D) code reuse
E) correctness
Answer: D
Explanation: D) By extending a class and inheriting from it, the new class does not have to
reimplement any of those inherited methods or instance data, thus saving the programmer an
effort. So, code reuse is the ability to reuse someone else's code for your benefit by extending it
for your need.
17) Java does not support multiple inheritance, but some of the abilities of multiple inheritance
are available by
A) importing classes
B) implementing interfaces
C) overriding parent class methods
D) creating aliases
E) using public rather than protected or private modifiers
Answer: B
Explanation: B) Since a class can implement any number of interfaces, that class is in essence
using the interface classes as if those interfaces were defined in this class. So, this class is
inheriting the methods and constants of the interfaces. Further, the class could extend another
class and thus inherit directly and indirectly from multiple classes. This is not the exact same as
multiple inheritance, but it is as close as Java comes to that concept.
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19) Which of the following is not a method of the Object class?
A) clone
B) compareTo
C) equals
D) toString
E) all of the above are methods of the Object class
Answer: B
Explanation: B) The Object class defines clone to create a copy of any object, equals to
determine if two objects are the same object, and toString to translate an Object into a String.
However, compareTo is not implement by Object and must be explicitly implemented in any
class that wants to implement the Comparable interface.
20) Which of the following interfaces would be used to implement a class that represents a group
(or collection) of objects?
A) Iterator
B) Speaker
C) Comparable
D) MouseListener
E) KeyListener
Answer: A
Explanation: A) Iterator is an abstract class allowing the user to extend a given class that
implements Iterator by using the features defined there. These features include being able to
store a group of objects and iterate (step) through them.
21) In order to implement Comparable in a class, what method(s) must be defined in that class?
A) equals
B) compares
C) both lessThan and greaterThan
D) compareTo
E) both compares and equals
Answer: D
Explanation: D) The Comparable class requires the definition of a compareTo method that will
compare two objects and determine if one is equal to the other, or if one is less than or greater
than the other and respond with a negative int, 0 or a positive int. Since compareTo responds
with 0 if the two objects are equal, there is no need to also define an equals method.
For the questions below, consider a class called ChessPiece. This class has two instance data,
String type and int player. The variable type will store "King", "Queen", "Bishop", etc and the
int player will store 0 or 1 depending on whose piece it is. We wish to implement Comparable
for the ChessPiece class. Assume that, the current ChessPiece is compared to a ChessPiece
passed as a parameter. Pieces are ordered as follows: "Pawn" is a lesser piece to a "Knight"
and a "Bishop", "Knight" and "Bishop" are equivalent for this example, both are lesser pieces to
a "Rook" which is a lesser piece to a "Queen" which is a lesser piece to a "King."
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22) Which of the following method headers would properly define the method needed to make
this class Comparable?
A) public boolean comparable(Object cp)
B) public int comparable(Object cp)
C) public int compareTo(Object cp)
D) public int compareTo( )
E) public boolean compareTo(Object cp)
Answer: C
Explanation: C) To implement Comparable, you must implement a method called compareTo
which returns an int. Further, since this class will compare this ChessPiece to another, we would
except the other ChessPiece to be passed in as a parameter (although compareTo is defined to
accept an Object, not a ChessPiece).
23) Which of the following pieces of logic could be used in the method that implements
Comparable? Assume that the method is passed Object a, which is really a ChessPiece. Also
assume that ChessPiece has a method called returnType which returns the type of the given
piece. Only one of these answers has correct logic.
A) if (this.type < a.returnType( )) return -1;
B) if (this.type = = a.returnType( )) return 0;
C) if (this.type.equals(a.returnType( )) return 0;
D) if (a.returnType( ).equals("King")) return -1;
E) if (a.returnType( ).equals("Pawn")) return 1;
Answer: C
Explanation: C) If the type of this piece and of a are the same type, then they are considered
equal and the method should return 0 to indicate this. Note that this does not cover the case
where this piece is a "Knight" and a is a "Bishop", so additional code would be required for the
"equal to" case. The answer in B is not correct because it compares two Strings to see if they are
the same String, not the same value. The logic in D and E are incorrect because neither of these
takes into account what the current piece is, only what the parameter's type is. In D, if a is a
"King", it will be greater than this piece if this piece is not a "King", but will be equal if this
piece is a "King" and similarly in E, it does not consider if this piece is a "Pawn" or not. Finally,
A would give a syntax error because two Strings cannot be compared using the "<" operator.
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25) It is important to dissect a problem into manageable pieces before trying to solve the problem
because
A) most problems are too complex to be solved as a single, large activity
B) most problems are solved by multiple people and it is easy to assign each piece to a separate
person
C) it is easier to integrate small pieces of a program into one program than it is to integrate one
big chunk of code into one program
D) our first solution may not solve the problem correctly
E) all of the above
Answer: A
Explanation: A) Any interesting problem will be too complex to solve easily as a single activity.
By decomposing the problem, we can build small solutions to each piece and then integrate the
pieces. Answer D is true, but does is not the reason why we will break a problem down into
pieces.
26) Having multiple class methods of the same name where each method has a different number
of or type of parameters is known as
A) encapsulation
B) information hiding
C) tokenizing
D) importing
E) method overloading
Answer: E
Explanation: E) When methods share the same name, they are said to be overloaded. The
number and type of parameters passed in the message provides the information by which the
proper method is called.
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28) Arranging components in a GUI container is accomplished by using which of the following?
A) Layout manager
B) Listener interface
C) String array
D) Event generator
E) JComboBox
Answer: A
Explanation: A) There are several classes of Layout managers. A Layout manager is used to
add GUI components to the container in some manner. The type of Layout manager determines
how items are added.
29) Which Layout Manager type would you use if you want GUI components to be placed at the
North, South, East, West and Center of the container?
A) FlowLayout
B) BorderLayout
C) BoxLayout
D) GridLayout
E) TabbedPane
Answer: B
Explanation: B) The BorderLayout specifically allows you to specify the component's location
as one of NORTH, SOUTH, EAST, WEST or CENTER where the value (e.g., NORTH) is a
constant predefined in the class.
30) Which Layout Manager type would you use if you want GUI components to be placed in 2
columns over 5 rows?
A) FlowLayout
B) BorderLayout
C) BoxLayout
D) GridLayout
E) TabbedPane
Answer: D
Explanation: D) The GridLayout manager allows you to specify the number of rows and
columns and then add elements across the column on one row until it is filled, and then on to the
next row, until all of the rows are filled.
31) Which Layout Manager is used by default if you do not specify a Layout Manager for your
GUI container?
A) FlowLayout
B) BorderLayout
C) BoxLayout
D) GridLayout
E) TabbedPane
Answer: A
Explanation: A) The FlowLayout is the default manager. It places GUI items across in one row
only. Other Layout Managers are more sophisticated and lead to better designed containers.
32) Which of the following GUI classes requires that it have a LayoutManager before any GUI
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components are added to it?
A) JButton
B) JSlider
C) JPanel
D) JFrame
E) both C and D but not A or B
Answer: C
Explanation: C) The JPanel requires adding a LayoutManager to it before any components are
added to it. This allows the components added to be arranged on the JPanel as desired. Neither
the JButton nor JSlider have components added to them and so do not require a LayoutManager.
The JFrame does not use a LayoutManager but instead adds elements through getContentPane( ).
33) In using the BoxLayout, adding space between components in a container can be
accomplished by
A) including TabbedPanes
B) including JButtons that have no names and thus will appear invisible
C) adding invisible components
D) inserting IconImages of blank images
E) any of the above
Answer: C
Explanation: C) The BoxLayout manager allows for the inclusion of specially designated
"invisible" components to take up space between real components and thus provide spacing.
34) In order to display three components vertically in a container, you could use all but which of
the following layout managers?
A) FlowLayout
B) BoxLayout
C) GridLayout
D) BorderLayout
E) you could use any of the above
Answer: A
Explanation: A) FlowLayout puts components horizontally and you cannot change that.
BoxLayout can place items horizontally or vertically. GridLayout allows you to specify the
number of rows and columns and to place the three components vertically, you would use (3, 1)
that is, 3 rows, 1 column. BorderLayout can place three components vertically by placing them
in the NORTH, CENTER and SOUTH positions.
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35) What is wrong with the following message to create a BoxLayout for the JPanel jp?
jp.setLayout(new BoxLayout(BoxLayout.X_AXIS));
A) X_AXIS is not a valid constant for BoxLayout, it should instead be HORIZONTAL
B) Aside from X_AXIS, the constructor also requires a Dimension to determine the size of the
Box
C) Aside from X_AXIS, the constructor also needs a command regarding horizontal glue as in
createHorizontalGlue( )
D) The BoxLayout constructor is lacking a reference to the container that the BoxLayout
manager will govern
E) There is nothing wrong with it at all
Answer: D
Explanation: D) The BoxLayout manager constructor requires two parameters, a reference to the
container that the manager will govern, and an axis for the layout, (vertical or horizontal) as
specified by either X_AXIS or Y_AXIS.
36) In which phase of program development would you expect the programmer(s) to create the
pseudocode?
A) Software requirements
B) Software design
C) Software implementation
D) Software testing
E) Could occur in any of the above
Answer: B
Explanation: B) Pseudocode is a description of an algorithm written in an English-like way
rather than in a specific programming language. This is part of the program's design. In the
implementation phase, the programmer(s) translates the pseudocode into the programming
language being used.
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38) The JFrame below has a JBorder created using which of the following BorderFactory
formats?
A) TitledBorder
B) MatteBorder
C) EtchedBorder
D) RaisedBevelBorder
E) LoweredBevelBorder
Answer: D
Explanation: D) The JFrame has a Bevel border which is raised. A TitledBorder has a title
running along the top of it. The MatteBorder is of a Color or contains an image of some kind.
The EtchedBorder is not raised, and the LoweredBevelBorder is lowered, not raised.
39) To take 2 borders and use one as an outer border and the other as an inner border, you would
create a
A) compound border
B) nested border
C) split border
D) border factory
E) matte border
Answer: A
Explanation: A) The compound border comprises two borders that are combined together, one
border being the outside border and the other being the inside border.
40) In which phase of program development would you expect the programmer(s) to determine
the classes and objects needed?
A) software requirements
B) software design
C) software implementation
D) software testing
E) could occur in any of the above
Answer: B
Explanation: B) Determining which classes and objects to use or create is part of the design.
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41) If a programmer follows the four phases of program development as intended, which of the
four phases should require the least amount of creativity?
A) software requirements
B) software design
C) software implementation
D) software testing
E) none of the above, all four levels would require equal creativity
Answer: C
Explanation: C) Once the implementation phase has been reached, the algorithm should have
already been specified, so the only effort involved in the implementation phase is of translating
from the design (which is probably in an English-like pseudocode) to the programming language,
and entering the code through an editor. The requirements and design phases require
understanding the problem and coming up with a solution respectively, requiring creativity, and
the testing phase will require diagnostic abilities usually forcing the programmer(s) to be creative
in how the errors are found and fixed.
1) The most important decisions regarding the development of a system are made during the
implementation phase while code is actively being written.
Answer: FALSE
Explanation: All of the important decisions should be made during earlier phases of
development, particularly during the design phase. By the time the implementation phase is
reached, the entire system design should be available and this phase should only entail
translating the design into code.
2) Unlike the String class where you must pass a message to an object (instance) of the class, as
in x.length( ), in order to use the Math class, you pass messages directly to the class name, as in
Math.abs( ) or Math.sqrt( ).
Answer: TRUE
Explanation: The Math class uses methods known as static methods (or class methods) which
are invoked by passing a message directly to the class name itself rather than to an object of the
class.
3) Assume that the class Bird has a static method fly( ). If b is a Bird, then to invoke fly, you
could do Bird.fly( );.
Answer: TRUE
Explanation: Static methods are invoked through the class and not an object of the class. This is
because the static method is shared among all instances. So, Bird.fly( ); will invoke fly. It
should be noted that fly can also be invoked through b, so b.fly( ); will also work.
4) Interface classes cannot be extended but classes that implement interfaces can be extended.
Answer: FALSE
Explanation: Any class can be extended whether it is an interface, implements an interface, or
neither. The only exception to this is if the class is explicitly modified with the word "final" in
which case it cannot be extended.
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5) If classes C1 and C2 both implement an interface Cint, which has a method whichIsIt, and if
C1 c = new C1( ); is performed at one point of the program, then a later instruction c.whichIsIt(
); will invoke the whichIsIt method defined in C1.
Answer: FALSE
Explanation: Because C1 and C2 implement the same interface, they both implement whichIsIt.
The variable c is known as a polymorphic variable, meaning that it can change from being an C1
to a C2. So, the message c.whichIsIt( ); may invoke C1's whichIsIt or C2's whichIsIt. There is
no way to tell until run-time.
6) Any class can implement an interface, but no classes can implement more than a single
interface.
Answer: FALSE
Explanation: Classes can implement any number of interfaces, 0, 1, or more.
8) Formal parameters are those that appear in the method call and actual parameters are those
that appear in the method header.
Answer: FALSE
Explanation: The question has the two definitions reversed. Formal parameters are those that
appear in the method header, actual parameters are the parameters in the method call (those
being passed to the method).
10) It is not possible to test out any single method or class of a system until the entire system has
been developed, and so all testing is postponed until after the implementation phase.
Answer: FALSE
Explanation: While it is true that testing occurs after implementation, some testing can take
place during implementation. In Java, it is possible to test out single methods or classes by
creating stubs of other methods and classes that are simple placeholders. For instance, if one
method calls another method and the second method is not yet written, a stub of the second
method can be written that simply returns a value that would normally be expected so that the
first method can be tested.
15
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notkeasti ja reippaasti kuin kuninkaan poika. Se on Aattolan Aatu,
hänen kasvinkumppalinsa. Se on se sama Aatu, joka vei voiton
Vilppulan Vilpulta, joka ryösti häneltä pienen ja aran pyyn — juuri
sama mies, ja matkalla kultansa, Salmelan Hiltun luo.
Vilppu sivusi polulta metsään, siksi että Aatu ehti ohitse. Asteli
sitte jälleen polkua pitkin, ja kun tuli ojan rannalle, niin pysähtyi
tähystelemään veden kalvoa ja omaa kuvaistaan. Oja alkoi suon
salalähteistä ja juoksi jokeen. Siinä oli mustaa vettä, pohjalla oli
pehmeätä suomutaa paksulta. Leveä pintalauta oli pantu portaaksi
ojan yli, joka lie ollut siltä kohdalta kolmen kyynärän levyinen.
Tultuaan porraslaudalle, otti Vilppu sormuksen esille, aikoen
pudottaa sen ikuiseen hautaan, ojan pohjamutaan. Mutta äkkiä
hänen naamansa muuttui lystikkääksi, suunpieliin tuli kovin makea
iva. Ääneensä nauraen virkkoi hän: — Enpä, Juutas vieköön,
pudotakaan sormusta tuonne. Minä ennemmin pudotan sinne
Aattolan Aatun, tuon korskean sulhaismiehen. Pieni kylmä kylpy ei
tee tuliselle rakkaudelle pahaa. ja sittepähän ei Aatu perin unhota
Vilpun olemassaoloa. Ja Vilppu meni kotiinsa, otti vajasta kaarisahan,
tuli jälleen ojan luo ja irroitti porraslaudan. Sahasi sen alipuolelta yli
puolen välin poikki, eli juuri siksi, että se hyvin kannatti oman
painonsa. Asetettuaan laudan jälleen paikoilleen, meni hän erään
vallan lähellä olevan typpyrän pensaikkoon, laati sinne kuusen ja
katajan havuista itselleen makuusijan, sytytti piippunsa palamaan ja
alkoi viettämään aikaansa. Syys-yö oli pitkä, salaperäisen synkkä.
Tuuli kohisi metsässä, ja kun se kulki suon kautta, kuului sen humina
peloittavan kamalalta. Mutta puoli-yön tienoissa nousi kuu metsän
laiteelta ylös, poistaen synkkyyden, salaperäisyyden. Vilpustakin
alkoi tuntua hupemmalta, maatessaan pensaikossa ja jo etukäteen
nauttiessaan koston-aikeistaan. Vaikka oli kylmä, saattoi hän hiukan
torkahtaakin; hän oli nimittäin puettu vahvasti. Tuuli ei voinut
tunkeutua hänen vaatteidensa lävitse. Ja siinä torkahdellessaan hän
vuoroin ajatteli Hiltua, vuoroin omaa itseään ja Aatua, ja sitä
suhdetta, joka heidän kolmen välillä nyt oli. Päätteli myöskin, että
suhde tulee kestämään vaihtumatonna kuun päivän, sillä ainakaan
hän ei osaltaan lepy, ei milloinkaan. Vaan pitää vihanturkit yllään
koko elämän ajan sekä Aatua että Hiltua kohtaan niissä kun oli syytä
molemmissa, Aatussa enemmän, Hiltussa vähemmän.
*****
— Näette hyvät ystävät, ei pyyssä ole kahen jakoa… mutta oli onni
onnettomuudessa, että löytyi toinenkin pyy, yhtä sievä, yhtä pieni,
arka ja…
Kilparadalla.
I.
— Hm, kukapa sen sitte tietää, virkkoi isä tyytyväisenä… jos käy
hyvinkin.
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