
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
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- Lua - Built-in Iterators
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- Lua - Iterator Closures
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- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Arrays
Arrays are ordered arrangement of objects, which may be a one-dimensional array containing a collection of rows or a multi-dimensional array containing multiple rows and columns.
In Lua, arrays are implemented using indexing tables with integers. The size of an array is not fixed and it can grow based on our requirements, subject to memory constraints.
Example - Create Array
An array can be represented using a simple table structure and can be initialized and read using a simple for loop. An example is shown below.
main.lua
-- initialize an array array = {"Lua", "Tutorial"} -- iterate the array and print values for i = 0, 2 do print(array[i]) end
Output
When we run the above code, we will get the following output−
nil Lua Tutorial
Example - Array with Negative Indexes
As you can see in the above code, when we are trying to access an element in an index that is not there in the array, it returns nil. In Lua, indexing generally starts at index 1. But it is possible to create objects at index 0 and below 0 as well. Array using negative indices is shown below where we initialize the array using a for loop.
main.lua
-- create an empty array array = {} -- initialize array with negative indexes for i= -2, 2 do array[i] = i *2 end -- iterate elements of array and print for i = -2,2 do print(array[i]) end
Output
When we run the above code, we will get the following output−
-4 -2 0 2 4