
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
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- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
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- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
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- Lua - Searching Arrays
- Lua - Resizing Arrays
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- Lua Iterators
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- Lua Tables
- Lua - Tables
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- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
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- Lua - Table Serialization
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- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
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- Lua - Sharing State Between Modules
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- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Writing Files
Lua provides I/O library to write and manipulate files. We can open a file in write mode using following way−
Simple Model
io.write (content)
Where−
content− contents to be written or appended to the file as per mode specified while opening file.
Before writing a file, it should be opened using following syntax:
-- Opens a file specified by fileName in write mode file = io.open(fileName, "w") -- sets the default input file io.input(file)
Complete Model
file.write (content)
Where−
file− file handle returned by io.open().
content− content to be written/appended to the file.
Before writing a file, it should be opened using following syntax:
-- Opens a file specified by fileName in write mode file = io.open(fileName, "w")
Write Modes
Let's explore the various options to write content of a file using write() method:
Sr.No. | Mode & Description |
---|---|
1 |
"w" Write enabled mode that overwrites the existing file or creates a new file. |
2 |
"a" Append mode that opens an existing file or creates a new file for appending. |
3 |
"r+" Read and write mode for an existing file. |
4 |
"w+" All existing data is removed if file exists or new file is created with read write permissions. |
5 |
"a+" Append mode with read mode enabled that opens an existing file or creates a new file. |
Example - Write File Contents
Let us now see how to write a file line by line.
main.lua
-- write a file content function writeFile() -- Opens a file in write mode, -- create file if not present -- overwrite content of file if present f = io.open("example.txt","w") -- write the contents f:write("Welcome to tutorialspoint.com", "\n") f:write("Simply Easy Learning", "\n") -- close the file handle f:close() end -- write the file writeFile() print("Content written to the file successfully.")
Output
When the above code is built and executed, it produces the following result −
Content written to the file successfully.
File Content
Above code create the file example.txt in current directory if not present otherwise overwrite the existing content. You can check the content of example.txt−
Welcome to tutorialspoint.com Simply Easy Learning
Example - Appending File Contents
Let us now see how to append contents to a file.
main.lua
-- append a file content function appendFile() -- Opens a file in append mode, -- create file if not present -- overwrite content of file if present f = io.open("example.txt","a") -- write the contents f:write("Learning Lua is fun.") -- close the file handle f:close() end -- write the file appendFile() print("Content written to the file successfully.")
Output
When the above code is built and executed, it produces the following result −
Content written to the file successfully.
File Content
Above code create the file example.txt in current directory if not present otherwise overwrite the existing content. You can check the content of example.txt−
Welcome to tutorialspoint.com Simply Easy Learning Learning Lua is fun.