
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
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- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
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- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
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- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
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- Lua Tables
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- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
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- Lua - Weak Tables
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- Lua - Tables as Stacks
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- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
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- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua Coroutines
- Lua - Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
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- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Data Types
Lua is a dynamically typed language, so the variables don't have types, only the values have types. Values can be stored in variables, passed as parameters and returned as results.
In Lua, though we don't have variable data types, but we have types for the values. The list of data types for values are given below.
Sr.No | Value Type & Description |
---|---|
1 |
nil Used to differentiate the value from having some data or no(nil) data. |
2 |
boolean Includes true and false as values. Generally used for condition checking. |
3 |
number Represents real(double precision floating point) numbers. |
4 |
string Represents array of characters. |
5 |
function Represents a method that is written in C or Lua. |
6 |
userdata Represents arbitrary C data. |
7 |
thread Represents independent threads of execution and it is used to implement coroutines. |
8 |
table Represent ordinary arrays, symbol tables, sets, records, graphs, trees, etc., and implements associative arrays. It can hold any value (except nil). |
Example - type Function
In Lua, there is a function called 'type' that enables us to know the type of the variable. Some examples are given in the following code.
main.lua
-- print type of text as string print(type("What is my type")) --> string t = 10 -- print type of number print(type(5.8*t)) --> number -- print type of boolean print(type(true)) --> boolean -- print type of function print(type(print)) --> function -- print type of nil print(type(nil)) --> nil -- print type of string print(type(type(ABC))) --> string
Output
When you build and execute the above program, it produces the following result on Linux −
string number boolean function nil string
Example - type Function
We can define the type of variables as well and type function works perfectly in this case as well.
main.lua
print(type("What is my type")) --> string t = 10 print(type(5.8*t)) --> number print(type(true)) --> boolean print(type(print)) --> function print(type(nil)) --> nil print(type(type(ABC))) --> string
Output
When you build and execute the above program, it produces the following result on Linux −
string number boolean function nil string
Example - Getting type of function
We can get the type of function as well as shown below −
main.lua
-- define a function to compute max of two numbers function max(num1, num2) if (num1 > num2) then result = num1; else result = num2; end return result; end -- get the type of a function print("The type of the function ",type(max)) -- get the type of result of function print("The type of the function ",type(max(3,4))) -- get the result of function print("The Max Value: ",max(3,4))
Output
When you build and execute the above program, it produces the following result on Linux −
The type of the function function The type of the function number The Max Value: 4
By default, all the variables will point to nil until they are assigned a value or initialized. In Lua, zero and empty strings are considered to be true in case of condition checks. Hence, you have to be careful when using Boolean operations. We will know more using these types in the next chapters.